/* * ipxsock.h * * IPX protocol socket I/O channel class. * * Portable Windows Library * * Copyright (c) 1993-1998 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozilla Public License * Version 1.0 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See * the License for the specific language governing rights and limitations * under the License. * * The Original Code is Portable Windows Library. * * The Initial Developer of the Original Code is Equivalence Pty. Ltd. * * Portions are Copyright (C) 1993 Free Software Foundation, Inc. * All Rights Reserved. * * Contributor(s): ______________________________________. * * $Log: ipxsock.h,v $ * Revision 1.12 2005/11/25 03:43:47 csoutheren * Fixed function argument comments to be compatible with Doxygen * * Revision 1.11 2003/09/17 05:41:58 csoutheren * Removed recursive includes * * Revision 1.10 2003/09/17 01:18:02 csoutheren * Removed recursive include file system and removed all references * to deprecated coooperative threading support * * Revision 1.9 2002/09/16 01:08:59 robertj * Added #define so can select if #pragma interface/implementation is used on * platform basis (eg MacOS) rather than compiler, thanks Robert Monaghan. * * Revision 1.8 2001/05/22 12:49:32 robertj * Did some seriously wierd rewrite of platform headers to eliminate the * stupid GNU compiler warning about braces not matching. * * Revision 1.7 1999/03/09 02:59:50 robertj * Changed comments to doc++ compatible documentation. * * Revision 1.6 1999/02/16 08:12:00 robertj * MSVC 6.0 compatibility changes. * * Revision 1.5 1998/11/30 02:50:58 robertj * New directory structure * * Revision 1.4 1998/09/23 06:20:47 robertj * Added open source copyright license. * * Revision 1.3 1996/10/08 13:21:04 robertj * More IPX implementation. * * Revision 1.1 1996/09/14 13:00:56 robertj * Initial revision * */ #ifndef _PIPXSOCKET #define _PIPXSOCKET #ifdef P_USE_PRAGMA #pragma interface #endif #include /**This class describes a type of socket that will communicate using the IPX/SPX protocols. */ class PIPXSocket : public PSocket { PCLASSINFO(PIPXSocket, PSocket); public: /**Create a new IPX datagram socket. */ PIPXSocket( WORD port = 0 ///< Port number to use for the connection. ); public: /** IPX protocol address specification. */ class Address { public: union { struct { BYTE b1,b2,b3,b4; } b; struct { WORD w1,s_w2; } w; DWORD dw; } network; BYTE node[6]; /** Create new, invalid, address. */ Address(); /** Create copy of existing address */ Address(const Address & addr /** Address to copy */); /** Create address from string representation. */ Address(const PString & str /** String representation of address */); /** Create address from node and net numbers. */ Address( DWORD netNum, ///< IPX network number. const char * nodeNum ///< IPX node number (MAC address) ); /** Create copy of existing address */ Address & operator=(const Address & addr /** Address to copy */); /** Get string representation of IPX address */ operator PString() const; /** Determine if address is valid. Note that this does not mean that the host is online. @return TRUE is address is valid. */ BOOL IsValid() const; /** Output string representation of IPX address to stream. */ friend ostream & operator<<( ostream & strm, ///< Stream to output to Address & addr ///< Address to output ) { return strm << (PString)addr; } }; /**@name Overrides from class PChannel */ //@{ /**Get the platform and I/O channel type name of the channel. For an IPX/SPX socket this returns the network number, node number of the peer the socket is connected to, followed by the socket number it is connected to. @return the name of the channel. */ virtual PString GetName() const; //@} /**@name Overrides from class PSocket */ //@{ /**Connect a socket to a remote host on the port number of the socket. This is typically used by the client or initiator of a communications channel. This connects to a "listening" socket at the other end of the communications channel. The port number as defined by the object instance construction or the #PIPSocket::SetPort()# function. @return TRUE if the channel was successfully connected to the remote host. */ virtual BOOL Connect( const PString & address ///< Address of remote machine to connect to. ); /**Connect a socket to a remote host on the port number of the socket. This is typically used by the client or initiator of a communications channel. This connects to a "listening" socket at the other end of the communications channel. The port number as defined by the object instance construction or the #PIPSocket::SetPort()# function. @return TRUE if the channel was successfully connected to the remote host. */ virtual BOOL Connect( const Address & address ///< Address of remote machine to connect to. ); /**Listen on a socket for a remote host on the specified port number. This may be used for server based applications. A "connecting" socket begins a connection by initiating a connection to this socket. An active socket of this type is then used to generate other "accepting" sockets which establish a two way communications channel with the "connecting" socket. If the #port# parameter is zero then the port number as defined by the object instance construction or the #PIPSocket::SetPort()# function. For the UDP protocol, the #queueSize# parameter is ignored. @return TRUE if the channel was successfully opened. */ virtual BOOL Listen( unsigned queueSize = 5, ///< Number of pending accepts that may be queued. WORD port = 0, ///< Port number to use for the connection. Reusability reuse = AddressIsExclusive ///< Can/Cant listen more than once. ); //@} /**@name Address and name space look up functions */ //@{ /**Get the host name for the host specified server. @return Name of the host or IPX number of host. */ static PString GetHostName( const Address & addr ///< Hosts IP address to get name for ); /**Get the IPX address for the specified host. @return TRUE if the IPX number was returned. */ static BOOL GetHostAddress( Address & addr ///< Variable to receive this hosts IP address ); /**Get the IPX address for the specified host. @return TRUE if the IPX number was returned. */ static BOOL GetHostAddress( const PString & hostname, /** Name of host to get address for. This may be either a server name or an IPX number in "colon" format. */ Address & addr ///< Variable to receive hosts IPX address ); /**Get the IPX/SPX address for the local host. @return TRUE if the IPX number was returned. */ BOOL GetLocalAddress( Address & addr ///< Variable to receive hosts IPX address ); /**Get the IPX/SPX address for the local host. @return TRUE if the IPX number was returned. */ BOOL GetLocalAddress( Address & addr, ///< Variable to receive peer hosts IPX address WORD & port ///< Variable to receive peer hosts port number ); /**Get the IPX/SPX address for the peer host the socket is connected to. @return TRUE if the IPX number was returned. */ BOOL GetPeerAddress( Address & addr ///< Variable to receive hosts IPX address ); /**Get the IPX/SPX address for the peer host the socket is connected to. @return TRUE if the IPX number was returned. */ BOOL GetPeerAddress( Address & addr, ///< Variable to receive peer hosts IPX address WORD & port ///< Variable to receive peer hosts port number ); //@} /**@name I/O functions */ //@{ /**Sets the packet type for datagrams sent by this socket. @return TRUE if the type was successfully set. */ BOOL SetPacketType( int type ///< IPX packet type for this socket. ); /**Gets the packet type for datagrams sent by this socket. @return type of packets or -1 if error. */ int GetPacketType(); /**Read a datagram from a remote computer. @return TRUE if all the bytes were sucessfully written. */ virtual BOOL ReadFrom( void * buf, ///< Data to be written as URGENT TCP data. PINDEX len, ///< Number of bytes pointed to by #buf#. Address & addr, ///< Address from which the datagram was received. WORD & port ///< Port from which the datagram was received. ); /**Write a datagram to a remote computer. @return TRUE if all the bytes were sucessfully written. */ virtual BOOL WriteTo( const void * buf, ///< Data to be written as URGENT TCP data. PINDEX len, ///< Number of bytes pointed to by #buf#. const Address & addr, ///< Address to which the datagram is sent. WORD port ///< Port to which the datagram is sent. ); //@} protected: virtual BOOL OpenSocket(); virtual const char * GetProtocolName() const; // Include platform dependent part of class #ifdef _WIN32 #include "msos/ptlib/ipxsock.h" #else #include "unix/ptlib/ipxsock.h" #endif }; #endif // End Of File ///////////////////////////////////////////////////////////////