/* * spxsock.h * * SPX socket channel class * * Portable Windows Library * * Copyright (c) 1993-1998 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozilla Public License * Version 1.0 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See * the License for the specific language governing rights and limitations * under the License. * * The Original Code is Portable Windows Library. * * The Initial Developer of the Original Code is Equivalence Pty. Ltd. * * Portions are Copyright (C) 1993 Free Software Foundation, Inc. * All Rights Reserved. * * Contributor(s): ______________________________________. * * $Log: spxsock.h,v $ * Revision 1.10 2005/11/25 03:43:47 csoutheren * Fixed function argument comments to be compatible with Doxygen * * Revision 1.9 2003/09/17 05:41:59 csoutheren * Removed recursive includes * * Revision 1.8 2003/09/17 01:18:02 csoutheren * Removed recursive include file system and removed all references * to deprecated coooperative threading support * * Revision 1.7 2002/09/16 01:08:59 robertj * Added #define so can select if #pragma interface/implementation is used on * platform basis (eg MacOS) rather than compiler, thanks Robert Monaghan. * * Revision 1.6 2001/05/22 12:49:32 robertj * Did some seriously wierd rewrite of platform headers to eliminate the * stupid GNU compiler warning about braces not matching. * * Revision 1.5 1999/03/09 02:59:51 robertj * Changed comments to doc++ compatible documentation. * * Revision 1.4 1999/02/16 08:11:17 robertj * MSVC 6.0 compatibility changes. * * Revision 1.3 1998/11/30 02:51:59 robertj * New directory structure * * Revision 1.2 1998/09/23 06:21:29 robertj * Added open source copyright license. * * Revision 1.1 1996/09/14 13:00:56 robertj * Initial revision * */ #ifndef _PSPXSOCKET #define _PSPXSOCKET #ifdef P_USE_PRAGMA #pragma interface #endif #include /** Create a socket channel that uses the SPX transport over the IPX Protocol. */ class PSPXSocket : public PIPXSocket { PCLASSINFO(PSPXSocket, PIPXSocket); public: /**@name Construction. */ //@{ /** Create an SPX protocol socket channel. If a remote machine address or a "listening" socket is specified then the channel is also opened. Note that the "copy" constructor here is really a "listening" socket the same as the PSocket & parameter version. */ PSPXSocket( WORD port = 0 ///< Port number to use for the connection. ); //@} /**@name Overrides from class PSocket. */ //@{ /** Listen on a socket for a remote host on the specified port number. This may be used for server based applications. A "connecting" socket begins a connection by initiating a connection to this socket. An active socket of this type is then used to generate other "accepting" sockets which establish a two way communications channel with the "connecting" socket. If the #port# parameter is zero then the port number as defined by the object instance construction or the #PIPSocket::SetPort()# function. @return TRUE if the channel was successfully opened. */ virtual BOOL Listen( unsigned queueSize = 5, ///< Number of pending accepts that may be queued. WORD port = 0, ///< Port number to use for the connection. Reusability reuse = AddressIsExclusive ///< Can/Cant listen more than once. ); /** Open a socket to a remote host on the specified port number. This is an "accepting" socket. When a "listening" socket has a pending connection to make, this will accept a connection made by the "connecting" socket created to establish a link. The port that the socket uses is the one used in the #Listen()# command of the #socket# parameter. Note that this function will block until a remote system connects to the port number specified in the "listening" socket. @return TRUE if the channel was successfully opened. */ virtual BOOL Accept( PSocket & socket ///< Listening socket making the connection. ); //@} protected: virtual BOOL OpenSocket(); virtual const char * GetProtocolName() const; // Include platform dependent part of class #ifdef _WIN32 #include "msos/ptlib/spxsock.h" #else #include "unix/ptlib/spxsock.h" #endif }; #endif // End Of File ///////////////////////////////////////////////////////////////