/*
* spxsock.h
*
* SPX socket channel class
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is Portable Windows Library.
*
* The Initial Developer of the Original Code is Equivalence Pty. Ltd.
*
* Portions are Copyright (C) 1993 Free Software Foundation, Inc.
* All Rights Reserved.
*
* Contributor(s): ______________________________________.
*
* $Log: spxsock.h,v $
* Revision 1.10 2005/11/25 03:43:47 csoutheren
* Fixed function argument comments to be compatible with Doxygen
*
* Revision 1.9 2003/09/17 05:41:59 csoutheren
* Removed recursive includes
*
* Revision 1.8 2003/09/17 01:18:02 csoutheren
* Removed recursive include file system and removed all references
* to deprecated coooperative threading support
*
* Revision 1.7 2002/09/16 01:08:59 robertj
* Added #define so can select if #pragma interface/implementation is used on
* platform basis (eg MacOS) rather than compiler, thanks Robert Monaghan.
*
* Revision 1.6 2001/05/22 12:49:32 robertj
* Did some seriously wierd rewrite of platform headers to eliminate the
* stupid GNU compiler warning about braces not matching.
*
* Revision 1.5 1999/03/09 02:59:51 robertj
* Changed comments to doc++ compatible documentation.
*
* Revision 1.4 1999/02/16 08:11:17 robertj
* MSVC 6.0 compatibility changes.
*
* Revision 1.3 1998/11/30 02:51:59 robertj
* New directory structure
*
* Revision 1.2 1998/09/23 06:21:29 robertj
* Added open source copyright license.
*
* Revision 1.1 1996/09/14 13:00:56 robertj
* Initial revision
*
*/
#ifndef _PSPXSOCKET
#define _PSPXSOCKET
#ifdef P_USE_PRAGMA
#pragma interface
#endif
#include <ptlib/ipxsock.h>
/** Create a socket channel that uses the SPX transport over the IPX
Protocol.
*/
class PSPXSocket : public PIPXSocket
{
PCLASSINFO(PSPXSocket, PIPXSocket);
public:
/**@name Construction. */
//@{
/** Create an SPX protocol socket channel. If a remote machine address or
a "listening" socket is specified then the channel is also opened.
Note that the "copy" constructor here is really a "listening" socket
the same as the PSocket & parameter version.
*/
PSPXSocket(
WORD port = 0 ///< Port number to use for the connection.
);
//@}
/**@name Overrides from class PSocket. */
//@{
/** Listen on a socket for a remote host on the specified port number. This
may be used for server based applications. A "connecting" socket begins
a connection by initiating a connection to this socket. An active socket
of this type is then used to generate other "accepting" sockets which
establish a two way communications channel with the "connecting" socket.
If the #port# parameter is zero then the port number as
defined by the object instance construction or the
#PIPSocket::SetPort()# function.
@return
TRUE if the channel was successfully opened.
*/
virtual BOOL Listen(
unsigned queueSize = 5, ///< Number of pending accepts that may be queued.
WORD port = 0, ///< Port number to use for the connection.
Reusability reuse = AddressIsExclusive ///< Can/Cant listen more than once.
);
/** Open a socket to a remote host on the specified port number. This is an
"accepting" socket. When a "listening" socket has a pending connection
to make, this will accept a connection made by the "connecting" socket
created to establish a link.
The port that the socket uses is the one used in the #Listen()#
command of the #socket# parameter.
Note that this function will block until a remote system connects to the
port number specified in the "listening" socket.
@return
TRUE if the channel was successfully opened.
*/
virtual BOOL Accept(
PSocket & socket ///< Listening socket making the connection.
);
//@}
protected:
virtual BOOL OpenSocket();
virtual const char * GetProtocolName() const;
// Include platform dependent part of class
#ifdef _WIN32
#include "msos/ptlib/spxsock.h"
#else
#include "unix/ptlib/spxsock.h"
#endif
};
#endif
// End Of File ///////////////////////////////////////////////////////////////
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