INCLUDES = \ $(default_includes) \ -I$(top_builddir) \ -I$(top_srcdir)/lib \ -DBINDIR=\""$(libexecdir)"\" \ -DBUILDDIR=\""$(top_builddir)"\" if GAMIN_DEBUG INCLUDES += -DGAM_DEBUG_ENABLED endif EXTRA_DIST = \ gamin_sym.version lib_LTLIBRARIES = libgamin-1.la libfam.la gaminincludedir = $(includedir)/ gamininclude_HEADERS = \ fam.h libgamin_1_la_SOURCES = \ gam_api.c \ gam_data.c \ gam_data.h \ gam_fork.c \ gam_fork.h \ gam_protocol.h \ gam_error.c \ gam_event.c gam_error.c: $(top_srcdir)/lib/gam_error.c @(cp $(top_srcdir)/lib/gam_error.c gam_error.c) gam_event.c: $(top_srcdir)/lib/gam_event.c @(cp $(top_srcdir)/lib/gam_event.c gam_event.c) CLEANFILES=gam_error.c gam_event.c libgamin_1_la_LIBADD = libgamin_1_la_LDFLAGS = -Wl,--version-script=$(srcdir)/gamin_sym.version \ -version-info @GAMIN_VERSION_INFO@ @THREAD_LIBS@ libfam_la_SOURCES = $(libgamin_1_la_SOURCES) libfam_la_LIBADD = $(libgamin_1_la_LIBADD) libfam_la_LDFLAGS = -Wl,--version-script=$(srcdir)/gamin_sym.version \ -version-info @FAM_VERSION_INFO@ @THREAD_LIBS@ # # Compile a program locally to check # noinst_PROGRAMS= gamin gamin_SOURCES = gamin.c gamin_LDFLAGS = gamin_DEPENDENCIES = $(DEPS) libgamin-1.la gamin_LDADD= $(LDADDS) libgamin-1.la