INCLUDES = \
$(default_includes) \
-I$(top_builddir) \
-I$(top_srcdir)/lib \
-DBINDIR=\""$(libexecdir)"\" \
-DBUILDDIR=\""$(top_builddir)"\"
if GAMIN_DEBUG
INCLUDES += -DGAM_DEBUG_ENABLED
endif
EXTRA_DIST = \
gamin_sym.version
lib_LTLIBRARIES = libgamin-1.la libfam.la
gaminincludedir = $(includedir)/
gamininclude_HEADERS = \
fam.h
libgamin_1_la_SOURCES = \
gam_api.c \
gam_data.c \
gam_data.h \
gam_fork.c \
gam_fork.h \
gam_protocol.h \
gam_error.c \
gam_event.c
gam_error.c: $(top_srcdir)/lib/gam_error.c
@(cp $(top_srcdir)/lib/gam_error.c gam_error.c)
gam_event.c: $(top_srcdir)/lib/gam_event.c
@(cp $(top_srcdir)/lib/gam_event.c gam_event.c)
CLEANFILES=gam_error.c gam_event.c
libgamin_1_la_LIBADD =
libgamin_1_la_LDFLAGS = -Wl,--version-script=$(srcdir)/gamin_sym.version \
-version-info @GAMIN_VERSION_INFO@ @THREAD_LIBS@
libfam_la_SOURCES = $(libgamin_1_la_SOURCES)
libfam_la_LIBADD = $(libgamin_1_la_LIBADD)
libfam_la_LDFLAGS = -Wl,--version-script=$(srcdir)/gamin_sym.version \
-version-info @FAM_VERSION_INFO@ @THREAD_LIBS@
#
# Compile a program locally to check
#
noinst_PROGRAMS= gamin
gamin_SOURCES = gamin.c
gamin_LDFLAGS =
gamin_DEPENDENCIES = $(DEPS) libgamin-1.la
gamin_LDADD= $(LDADDS) libgamin-1.la
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