#ifndef __GAM_EQ_H #define __GAM_EQ_H #include "gam_connection.h" typedef struct _gam_eq gam_eq_t; gam_eq_t * gam_eq_new (void); void gam_eq_free (gam_eq_t *eq); void gam_eq_queue (gam_eq_t *eq, int reqno, int event, const char *path, int len); guint gam_eq_size (gam_eq_t *eq); gboolean gam_eq_flush (gam_eq_t *eq, GamConnDataPtr conn); #endif