#ifndef __GAM_POLL_GENERIC_H #define __GAM_POLL_GENERIC_H #include #include "gam_server.h" #include "gam_tree.h" G_BEGIN_DECLS gboolean gam_poll_generic_init (void); void gam_poll_generic_debug (void); void gam_poll_generic_add_missing (GamNode * node); void gam_poll_generic_remove_missing (GamNode * node); void gam_poll_generic_add_busy (GamNode * node); void gam_poll_generic_remove_busy (GamNode * node); void gam_poll_generic_add (GamNode * node); void gam_poll_generic_remove (GamNode * node); time_t gam_poll_generic_get_time (void); void gam_poll_generic_update_time (void); time_t gam_poll_generic_get_delta_time (time_t pt); void gam_poll_generic_trigger_handler(const char *path, pollHandlerMode mode, GamNode *node); void gam_poll_generic_scan_directory (const char *path); void gam_poll_generic_scan_directory_internal (GamNode *dir_node); void gam_poll_generic_first_scan_dir (GamSubscription * sub, GamNode * dir_node, const char *dpath); GamTree * gam_poll_generic_get_tree (void); GList * gam_poll_generic_get_missing_list (void); GList * gam_poll_generic_get_busy_list (void); GList * gam_poll_generic_get_all_list (void); GList * gam_poll_generic_get_dead_list (void); void gam_poll_generic_unregister_node (GamNode * node); void gam_poll_generic_prune_tree (GamNode * node); G_END_DECLS #endif