// qglpixelbuffer.sip generated by MetaSIP on Fri Sep 28 17:07:47 2007 // // This file is part of the QtOpenGL Python extension module. // // Copyright (c) 2007 // Phil Thompson // // This file is part of PyQt. // // This copy of PyQt is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License version 2 as published by // the Free Software Foundation and appearing in the file LICENSE included in the // packaging of this file. // // PyQt is supplied in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // PyQt; see the file LICENSE. If not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. class QGLPixelBuffer : QPaintDevice { %TypeHeaderCode #include %End public: QGLPixelBuffer(const QSize &size, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = 0); %If (Qt_4_2_0 -) QGLPixelBuffer(int width, int height, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = 0); %End virtual ~QGLPixelBuffer(); bool isValid() const; bool makeCurrent(); bool doneCurrent(); GLuint generateDynamicTexture() const; bool bindToDynamicTexture(GLuint texture); void releaseFromDynamicTexture(); void updateDynamicTexture(GLuint texture_id) const; GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D); GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D); GLuint bindTexture(const QString &fileName); void deleteTexture(GLuint texture_id); QSize size() const; Qt::HANDLE handle() const; QImage toImage() const; virtual QPaintEngine *paintEngine() const; QGLFormat format() const; static bool hasOpenGLPbuffers(); protected: virtual int metric(QPaintDevice::PaintDeviceMetric metric) const; virtual int devType() const; private: QGLPixelBuffer(const QGLPixelBuffer &); };