Urwid 0.9.8.1 Tutorial

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1. Hello World Example
2. Conversation Example
3. Zen of ListBox
4. Combining Widgets
5. Creating Custom Widgets

1. Hello World Example

1.1. Minimal Urwid Application [back to top]

This program displays the string "Hello World" in the top left corner of the screen and waits for a keypress before exiting.
import urwid.curses_display
import urwid

ui = urwid.curses_display.Screen()

def run():
	canvas = urwid.TextCanvas(["Hello World"])
	ui.draw_screen( (20, 1), canvas )

	while not ui.get_input():
		pass

ui.run_wrapper( run )
Creating canvases directly in this way is generally only done when writing custom widget classes. Note that the draw_screen function must be passed a canvas and a screen size that matches it, for backwards compatibility.
Hello World


1.2. Text and Filler Widgets [back to top]

This program displays the string "Hello World" in the center of the screen and waits for a keypress before exiting.
import urwid.curses_display
import urwid

ui = urwid.curses_display.Screen()

def run():
	cols, rows = ui.get_cols_rows()

	txt = urwid.Text("Hello World", align="center")
	fill = urwid.Filler( txt )

	canvas = fill.render( (cols, rows) )
	ui.draw_screen( (cols, rows), canvas )

	while not ui.get_input():
		pass

ui.run_wrapper( run )
Flow widgets and box widgets are not interchangeable. The first parameter of the render function of a box widget is a two-element tuple (columns, rows) and the first parameter of the render function of a flow widget is a one-element tuple (columns, ). This difference makes sure that when the wrong type of widget is used, such as a box widget inside a filler widget, a ValueError exception will be thrown.
                     
                     
                     
     Hello World     
                     
                     
                     


1.3. AttrWrap Widgets and Text Attributes [back to top]

This program displays the string "Hello World" in the center of the screen. It uses different attributes for the text, the space on either side of the text and the space above and below the text. It waits for a keypress before exiting.
import urwid.curses_display
import urwid

ui = urwid.curses_display.Screen()

ui.register_palette( [
	('banner', 'black', 'light gray', ('standout', 'underline')),
	('streak', 'black', 'dark red', 'standout'),
	('bg', 'black', 'dark blue'),
	] )

def run():
	cols, rows = ui.get_cols_rows()

	txt = urwid.Text(('banner', " Hello World "), align="center")
	wrap1 = urwid.AttrWrap( txt, 'streak' )
	fill = urwid.Filler( wrap1 )
	wrap2 = urwid.AttrWrap( fill, 'bg' )

	canvas = wrap2.render( (cols, rows) )
	ui.draw_screen( (cols, rows), canvas )

	while not ui.get_input():
		pass

ui.run_wrapper( run )
AttrWrap widgets will behave like flow widgets or box widgets depending on how they are called. The filler widget treats the first AttrWrap widget as a flow widget when calling its render function, so the AttrWrap widget calls the text widget's render function the same way. The second AttrWrap is used as the topmost widget and treated as a box widget, so it calls the filler render function in the same way.
                     
                     
                     
     Hello World     
                     
                     
                     


1.4. Live Resizing [back to top]

This program displays the string "Hello World" in the center of the screen. It uses different attributes for the text, the space on either side of the text and the space above and below the text. When the window is resized it will repaint the screen, and it will exit when Q is pressed.
import urwid.curses_display
import urwid

ui = urwid.curses_display.Screen()

ui.register_palette( [
	('banner', 'black', 'light gray', ('standout', 'underline')),
	('streak', 'black', 'dark red', 'standout'),
	('bg', 'black', 'dark blue'),
	] )

def run():
	cols, rows = ui.get_cols_rows()

	txt = urwid.Text(('banner', " Hello World "), align="center")
	wrap1 = urwid.AttrWrap( txt, 'streak' )
	fill = urwid.Filler( wrap1 )
	wrap2 = urwid.AttrWrap( fill, 'bg' )

	while True:
		canvas = wrap2.render( (cols, rows) )
		ui.draw_screen( (cols, rows), canvas )

		keys = ui.get_input()
		if "q" in keys or "Q" in keys:
			break
		if "window resize" in keys:
			cols, rows = ui.get_cols_rows()

ui.run_wrapper( run )
The get_input function will return "window resize" among keys pressed when the window is resized. It is a good idea to check for uppercase and lowercase letters on input to avoid confusing users.
                     
                     
                     
     Hello World     
                     
                     
                     
          
          
          
   Hello  
  World   
          
          
          
          
                              
          Hello World         
                              
  Hello World  
               


2. Conversation Example

2.1. Edit Widgets [back to top]

This program asks for your name then responds "Nice to meet you, (your name)."
import urwid.curses_display
import urwid

ui = urwid.curses_display.Screen()

def run():
	cols, rows = ui.get_cols_rows()

	ask = urwid.Edit("What is your name?\n")
	fill = urwid.Filler( ask )
	reply = None

	while True:
		canvas = fill.render( (cols, rows), focus=True )
		ui.draw_screen( (cols, rows), canvas )

		keys = ui.get_input()
		for k in keys:
			if k == "window resize":
				cols, rows = ui.get_cols_rows()
				continue
			if reply is not None:
				return
			if k == "enter":
				reply = urwid.Text( "Nice to meet you,\n"+
					ask.edit_text+"." )
				fill.body = reply
			if fill.selectable():
				fill.keypress( (cols, rows), k )

ui.run_wrapper( run )
The Edit widget has many capabilities. It lets you make corrections and move the cursor around with the HOME, END and arrow keys. It is based on the Text widget so it supports the same wrapping and alignment modes.
                     
                     
What is your name?   
                     
                     
                     
                     
                     
                     
What is your name?   
Arthur, King of the  
Britons              
                     
                     
                     
                     
What is your name?   
Arthur, King of the  
Britons              
                     
                     


2.2. Frame and ListBox Widgets [back to top]

This program asks for your name and responds "Nice to meet you, (your name)" while you type your name. F8 exits.
import urwid.curses_display
import urwid

class Conversation(object):
	def __init__(self):
		self.items = urwid.SimpleListWalker(
			[self.new_question()])
		self.listbox = urwid.ListBox(self.items)
		instruct = urwid.Text("Press F8 to exit.")
		header = urwid.AttrWrap( instruct, 'header' )
		self.top = urwid.Frame(self.listbox, header)

	def main(self):
		self.ui = urwid.curses_display.Screen()
		self.ui.register_palette([
			('header', 'black', 'dark cyan', 'standout'),
			('I say', 'default', 'default', 'bold'),
			])
		self.ui.run_wrapper( self.run )
	
	def run(self):
		size = self.ui.get_cols_rows()

		while True:
			self.draw_screen( size )
			keys = self.ui.get_input()
			if "f8" in keys:
				break
			for k in keys:
				if k == "window resize":
					size = self.ui.get_cols_rows()
					continue
				self.top.keypress( size, k )
			if keys:
				name = self.items[0].edit_text
				self.items[1:2] = [self.new_answer(name)]
	
	def draw_screen(self, size):
		canvas = self.top.render( size, focus=True )
		self.ui.draw_screen( size, canvas )

	def new_question(self):
		return urwid.Edit(('I say',"What is your name?\n"))

	def new_answer(self, name):
		return urwid.Text(('I say',"Nice to meet you, "+name+"\n"))

Conversation().main()
When changing the contents of ListBox widgets remember to use in-place editing operations on the list, eg. "list = list + [something]" will not work, use "list += [something]" instead. The former code will create a new list but the ListBox will still be displaying the old list.
Press F8 to exit.    
What is your name?   
                     
                     
                     
                     
                     
Press F8 to exit.    
What is your name?   
Tim t                
Nice to meet you, Tim
t                    
                     
                     
Press F8 to exit.    
What is your name?   
Tim the Ench         
Nice to meet you, Tim
the Ench             
                     
                     
Press F8 to exit.    
What is your name?   
Tim the Enchanter    
Nice to meet you, Tim
the Enchanter        
                     
                     


2.3. Modifying ListBox Content [back to top]

This program asks for your name and responds "Nice to meet you, (your name)." It then asks again, and again. Old values may be changed and the responses will be updated when you press ENTER. F8 exits.

Update the previous program with this code:
	def run(self):
		size = self.ui.get_cols_rows()

		while True:
			self.draw_screen( size )
			keys = self.ui.get_input()
			if "f8" in keys:
				break
			for k in keys:
				if k == "window resize":
					size = self.ui.get_cols_rows()
					continue
				self.keypress( size, k )

	def keypress(self, size, k):
		if k == "enter":
			widget, pos = self.listbox.get_focus()
			if not hasattr(widget,'get_edit_text'):
				return

			answer = self.new_answer( widget.get_edit_text() )

			if pos == len(self.items)-1:
				self.items.append( answer )
				self.items.append( self.new_question() )
			else:
				self.items[pos+1:pos+2] = [answer]

			self.listbox.set_focus( pos+2, coming_from='above' )
			widget, pos = self.listbox.get_focus()
			widget.set_edit_pos(0)
		else:
			self.top.keypress( size, k )
Press F8 to exit.      
What is your name?     
Abe                    
Nice to meet you, Abe  
                       
What is your name?     
Bob                    
                       
                       
                       
                       
                       
                       
Press F8 to exit.      
Nice to meet you, Abe  
                       
What is your name?     
Bob                    
Nice to meet you, Bob  
                       
What is your name?     
Carl                   
Nice to meet you, Carl 
                       
What is your name?     
                       
Press F8 to exit.      
Nice to meet you, Bob  
                       
What is your name?     
Carl                   
Nice to meet you, Carl 
                       
What is your name?     
Dave                   
Nice to meet you, Dave 
                       
What is your name?     
                       


3. Zen of ListBox

3.1. ListBox Focus and Scrolling [back to top]

The ListBox is a box widget that contains flow widgets. Its contents are displayed stacked vertically, and the ListBox allows the user to scroll through its content. One of the flow widgets displayed in the ListBox is the focus widget. The ListBox passes key presses to the focus widget to allow the user to interact with it. If the focus widget does not handle a keypress then the ListBox may handle the keypress by scrolling and/or selecting another widget to become the focus widget.

The ListBox tries to do the most sensible thing when scrolling and changing focus. When the widgets displayed are all Text widgets or other unselectable widgets then the ListBox will behave like a web browser does when the user presses UP, DOWN, PAGE UP and PAGE DOWN: new text is immediately scrolled in from the top or bottom. The ListBox chooses one of the visible widgets as its focus widget when scrolling. When scrolling up the ListBox chooses the topmost widget as the focus, and when scrolling down the ListBox chooses the bottommost widget as the focus.

When all the widgets displayed are not selectable the user would typically have no way to tell which widget is in focus, but if we wrap the widgets with AttrWrap we can see what is happening while the focus changes:
CONTENT = [ urwid.AttrWrap( w, None, 'reveal focus' ) for w in [
	urwid.Text("This is a text string that is fairly long"),
	urwid.Divider("-"),
	urwid.Text("Short one"),
	urwid.Text("Another"),
	urwid.Divider("-"),
	urwid.Text("What could be after this?"),
	urwid.Text("The end."),
] ]
Pressed:       
This is a text 
string that is 
fairly long    
---------------
Short one      
Another        
Pressed: down  
string that is 
fairly long    
---------------
Short one      
Another        
---------------
Pressed: down  
fairly long    
---------------
Short one      
Another        
---------------
What could be  
Pressed: down  
---------------
Short one      
Another        
---------------
What could be  
after this?    
Pressed: up    
fairly long    
---------------
Short one      
Another        
---------------
What could be  
Pressed: up    
string that is 
fairly long    
---------------
Short one      
Another        
---------------

The ListBox remembers the location of the widget in focus as either an "offset" or an "inset". An offset is the number of rows between the top of the ListBox and the beginning of the focus widget. An offset of zero corresponds to a widget with its top aligned with the top of the ListBox. An inset is the fraction of rows of the focus widget that are "above" the top of the ListBox and not visible. The ListBox uses this method of remembering the focus widget location so that when the ListBox is resized the text displayed will stay roughly aligned with the top of the ListBox.

Pressed:            
string that is      
fairly long         
--------------------
Short one           
Another             
--------------------
What could be after 
this?               
Pressed:                 
This is a text string    
that is fairly long      
-------------------------
Short one                
Another                  
-------------------------
Pressed:   
This is a  
text string
that is    
fairly long
-----------
Short one  
Another    
-----------
What could 
be after   
this?      
The end.   



When there are selectable widgets in the ListBox the focus will move between the selectable widgets, skipping the unselectable widgets. The ListBox will try to scroll all the rows of a selectable widget into view so that the user can see the new focus widget in its entirety. This behavior can be used to bring more than a single widget into view by using composite widgets to combine a selectable widget with other widgets that should be displayed at the same time.

3.2. Dynamic ListBox with List Walker [back to top]

While the ListBox stores the location of its focus widget, it does not directly store the actual focus widget or other contents of the ListBox. The storage of a ListBox's content is delegated to a "List Walker" object. If a list of widgets is passed to the ListBox constructor then it creates a SimpleListWalker object to manage the list.

When the ListBox is rendering a canvas or handling input it will:
  1. Call the get_focus method of its list walker object. This method will return the focus widget and a position object.
  2. Optionally call the get_prev method of its List Walker object one or more times, initially passing the focus position and then passing the new position returned on each successive call. This method will return the widget and position object "above" the position passed.
  3. Optionally call the get_next method of its List Walker object one or more times, similarly, to collect widgets and position objects "below" the focus position.
  4. Optionally call the set_focus method passing one of the position objects returned in the previous steps.
This is the only way the ListBox accesses its contents, and it will not store copies of any of the widgets or position objects beyond the current rendering or input handling operation.

The SimpleListWalker stores a list of widgets, and uses integer indexes into this list as its position objects. It stores the focus position as an integer, so if you insert a widget into the list above the focus position then you need to remember to increment the focus position in the SimpleListWalker object or the contents of the ListBox will shift.

A custom List Walker object may be passed to the ListBox constructor instead of a plain list of widgets. List Walker objects must implement the List Walker interface.

The fib.py example program demonstrates a custom list walker that doesn't store any widgets. It uses a tuple of two successive Fibonacci numbers as its position objects and it generates Text widgets to display the numbers on the fly. The result is a ListBox that can scroll through an unending list of widgets.

The edit.py example program demonstrates a custom list walker that loads lines from a text file only as the user scrolls them into view. This allows even huge files to be opened almost instantly.

The browse.py example program demonstrates a custom list walker that uses a tuple of strings as position objects, one for the parent directory and one for the file selected. The widgets are cached in a separate class that is accessed using a dictionary indexed by parent directory names. This allows the directories to be read only as required. The custom list walker also allows directories to be hidden from view when they are "collapsed".

3.3. Setting the Focus [back to top]

The easiest way to change the current ListBox focus is to call the set_focus method. This method doesn't require that you know the ListBox's current dimensions (maxcol, maxrow). It will wait until the next call to either keypress or render to complete setting the offset and inset values using the dimensions passed to that method.

The position object passed to set_focus must be compatible with the List Walker object that the ListBox is using. For SimpleListWalker the position is the integer index of the widget within the list.

The coming_from parameter should be set if you know that the old position is "above" or "below" the previous position. When the ListBox completes setting the offset and inset values it tries to find the old widget among the visible widgets. If the old widget is still visible, if will try to avoid causing the ListBox contents to scroll up or down from its previous position. If the widget is not visible, then the ListBox will: If you know exactly where you want to display the new focus widget within the ListBox you may call set_focus_valign. This method lets you specify the "top", "bottom", "middle", a relative position or the exact number of rows from the top or bottom of the ListBox.

4. Combining Widgets

4.1. Piling Widgets [back to top]

Pile widgets are used to combine multiple widgets by stacking them vertically. A Pile can manage selectable widgets by keeping track of which widget is in focus and it can handle moving the focus between widgets when the user presses the UP and DOWN keys. A Pile will also work well when used within a ListBox.

A Pile is selectable only if its focus widget is selectable. If you create a Pile containing one Text widget and one Edit widget the Pile will choose the Edit widget as its default focus widget. To change the pile's focus widget you can call set_focus.

4.2. Dividing into Columns [back to top]

Columns widgets may be used to arrange either flow widgets or box widgets horizontally into columns. Columns widgets will manage selectable widgets by keeping track of which column is in focus and it can handle moving the focus between columns when the user presses the LEFT and RIGHT keys. Columns widgets also work well when used within a ListBox.

Columns widgets are selectable only if the column in focus is selectable. If a focus column is not specified the first selectable widget will be chosen as the focus column. The set_focus method may be used to select the focus column.

4.3. GridFlow Arrangement [back to top]

The GridFlow widget is a flow widget designed for use with Button, CheckBox and RadioButton widgets. It renders all the widgets it contains the same width and it arranges them from left to right and top to bottom.

The GridFlow widget uses Pile, Columns, Padding and Divider widgets to build a display widget that will handle the keyboard input and rendering. When the GridFlow widget is resized it regenerates the display widget to accommodate the new space.

4.4. Overlay Widgets [back to top]

The Overlay widget is a box widget that contains two other box widgets. The bottom widget is rendered the full size of the Overlay widget and the top widget is placed on top, obscuring an area of the bottom widget. This widget can be used to create effects such as overlapping "windows" or pop-up menus.

The Overlay widget always treats the top widget as the one in focus. All keyboard input will be passed to the top widget.

If you want to use a flow flow widget for the top widget, first wrap the flow widget with a Filler widget.

5. Creating Custom Widgets

5.1. Modifying Existing Widgets [back to top]

The easiest way to create a custom widget is to modify an existing widget. This can be done by either subclassing the original widget or by wrapping it. Subclassing is appropriate when you need to interact at a very low level with the original widget, such as if you are creating a custom edit widget with different behavior than the usual Edit widgets. If you are creating a custom widget that doesn't need tight coupling with the original widget, such as a widget that displays customer address information, then wrapping is more appropriate.

The WidgetWrap class simplifies wrapping existing widgets. You can create a custom widget simply by creating a subclass of WidgetWrap and passing a widget into WidgetWrap's constructor.

This is an example of a custom widget that uses WidgetWrap:
class QuestionnaireItem( urwid.WidgetWrap ):
	def __init__(self):
		self.options = []
		unsure = urwid.RadioButton( self.options, "Unsure" )
		yes = urwid.RadioButton( self.options, "Yes" )
		no = urwid.RadioButton( self.options, "No" )
		display_widget = urwid.GridFlow( [unsure, yes, no],
			15, 3, 1, 'left' )
		urwid.WidgetWrap.__init__(self, display_widget)

	def get_state(self):
		for o in self.options:
			if o.get_state() is True:
				return o.get_label()
The above code creates a group of RadioButtons and provides a method to query the state of the buttons.

Wrapped widgets may also override the standard widget methods. These methods are described in following sections.

5.2. Anatomy of a Widget [back to top]

Any object that follows the Widget interface definition may be used as a widget. Box widgets must implement selectable and render methods, and flow widgets must implement selectable, render and rows methods.
class Pudding( urwid.FlowWidget ):
	def selectable( self ):
		return False
	def rows( self, (maxcol,), focus=False ):
		return 1
	def render( self, (maxcol,), focus=False ):
		num_pudding = maxcol / len("Pudding")
		return urwid.TextCanvas(["Pudding"*num_pudding])

class BoxPudding( urwid.BoxWidget ):
	def selectable( self ):
		return False
	def render( self, (maxcol, maxrow), focus=False ):
		num_pudding = maxcol / len("Pudding")
		return urwid.TextCanvas(
			["Pudding"*num_pudding] * maxrow)
The above code implements two widget classes. Pudding is a flow widget and BoxPudding is a box widget. Pudding will render as much "Pudding" as will fit in a single row, and BoxPudding will render as much "Pudding" as will fit into the entire area given.

It is not strictly necessary to inherit from BoxWidget or FlowWidget, but doing so does add some documentation to your code.

Note that the rows and render methods' focus parameter must have a default value of False. Also note that for flow widgets the number of rows returned by the rows method must match the number of rows rendered by the render method.

In most cases it is easier to let other widgets handle the rendering and row calculations for you:
class NewPudding( urwid.FlowWidget ):
	def selectable( self ):
		return False
	def rows( self, (maxcol,), focus=False ):
		w = self.display_widget( (maxcol,), focus )
		return w.rows( (maxcol,), focus )
	def render( self, (maxcol,), focus=False ):
		w = self.display_widget( (maxcol,), focus )
		return w.render( (maxcol,), focus )
	def display_widget( self, (maxcol,), focus ):
		num_pudding = maxcol / len("Pudding")
		return urwid.Text( "Pudding"*num_pudding )
The NewPudding class behaves the same way as the Pudding class above, but in NewPudding you can change the way the widget appears by modifying only the display_widget method, whereas in the Pudding class you may have to modify both the render and rows methods.

To improve the efficiency of your Urwid application you should be careful of how long your rows methods take to execute. The rows methods may be called many times as part of input handling and rendering operations. If you are using a display widget that is time consuming to create you should consider caching it to reduce its impact on performance.

It is possible to create a widget that will behave as either a flow widget or box widget depending on what is required:
class MultiPudding( urwid.Widget ):
	def selectable( self ):
		return False
	def rows( self, (maxcol,), focus=False ):
		return 1
	def render( self, size, focus=False ):
		if len(size) == 1:
			(maxcol,) = size
			maxrow = 1
		else:
			(maxcol, maxrow) = size
		num_pudding = maxcol / len("Pudding")
		return urwid.TextCanvas(
			["Pudding"*num_pudding] * maxrow )
MultiPudding will work in place of either Pudding or BoxPudding above. The number of elements in the size tuple determines whether the containing widget is expecting a flow widget or a box widget.

5.3. Creating Selectable Widgets [back to top]

Selectable widgets such as Edit and Button widgets allow the user to interact with the application. A widget is selectable if its selectable method returns True. Selectable widgets must implement the keypress method to handle keyboard input.
class SelectablePudding( urwid.FlowWidget ):
	def __init__( self ):
		self.pudding = "pudding"
	def selectable( self ):
		return True
	def rows( self, (maxcol,), focus=False ):
		return 1
	def render( self, (maxcol,), focus=False ):
		num_pudding = maxcol / len(self.pudding)
		pudding = self.pudding
		if focus:
			pudding = pudding.upper()
		return urwid.TextCanvas( [pudding*num_pudding] )
	def keypress( self, (maxcol,), key ):
		if len(key)>1:
			return key
		if key.lower() in self.pudding:
			# remove letter from pudding
			n = self.pudding.index(key.lower())
			self.pudding = self.pudding[:n]+self.pudding[n+1:]
			if not self.pudding:
				self.pudding = "pudding"
		else:
			return key
The SelectablePudding widget will display its contents in uppercase when it is in focus, and it allows the user to "eat" the pudding by pressing each of the letters P, U, D, D, I, N and G on the keyboard. When the user has "eaten" all the pudding the widget will reset to its initial state.

Note that keys that are unhandled in the keypress method are returned so that another widget may be able to handle them. This is a good convention to follow unless you have a very good reason not to. In this case the UP and DOWN keys are returned so that if this widget is in a ListBox the ListBox will behave as the user expects and change the focus or scroll the ListBox.

5.4. Widgets Displaying the Cursor [back to top]

Widgets that display the cursor must implement the get_cursor_coords method. Similar to the rows method for flow widgets, this method lets other widgets make layout decisions without rendering the entire widget. The ListBox widget in particular uses get_cursor_coords to make sure that the cursor is visible within its focus widget.
class CursorPudding( urwid.FlowWidget ):
	def __init__( self ):
		self.cursor_col = 0
	def selectable( self ):
		return True
	def rows( self, (maxcol,), focus=False ):
		return 1
	def render( self, (maxcol,), focus=False ):
		num_pudding = maxcol / len("Pudding")
		cursor = None
		if focus:
			cursor = self.get_cursor_coords((maxcol,))
		return urwid.TextCanvas(
			["Pudding"*num_pudding], [], cursor )
	def get_cursor_coords( self, (maxcol,) ):
		col = min(self.cursor_col, maxcol-1)
		return col, 0
	def keypress( self, (maxcol,), key ):
		if key == 'left':
			col = self.cursor_col -1
		elif key == 'right':
			col = self.cursor_col +1
		else:
			return key
		self.cursor_x = max(0, min( maxcol-1, col ))
CursorPudding will let the user move the cursor through the widget by pressing LEFT and RIGHT. The cursor must only be added to the canvas when the widget is in focus. The get_cursor_coords method must always return the same cursor coordinates that render does.

A widget displaying a cursor may choose to implement get_pref_col. This method returns the preferred column for the cursor, and is called when the focus is moving up or down off this widget.

Another optional method is move_cursor_to_coords. This method allows other widgets to try to position the cursor within this widget. The ListBox widget uses move_cursor_to_coords when changing focus and when the user pressed PAGE UP or PAGE DOWN. This method must return True on success and False on failure. If the cursor may be placed at any position within the row specified (not only at the exact column specified) then this method must move the cursor to that position and return True.
	def get_pref_col( self, (maxcol,) ):
		return self.cursor_x
	def move_cursor_to_coords( self, (maxcol,), col, row ):
		assert row == 0
		self.cursor_x = col
		return True