/* * Copyright 2001-2006 Adrian Thurston * 2004 Erich Ocean * 2005 Alan West */ /* This file is part of Ragel. * * Ragel is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Ragel is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Ragel; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "rlgen-cd.h" #include "ipgotocodegen.h" #include "redfsm.h" #include "gendata.h" #include "bstmap.h" bool IpGotoCodeGen::useAgainLabel() { return redFsm->anyRegActionRets() || redFsm->anyRegActionByValControl() || redFsm->anyRegNextStmt(); } void IpGotoCodeGen::GOTO( ostream &ret, int gotoDest, bool inFinish ) { ret << "{" << CTRL_FLOW() << "goto st" << gotoDest << ";}"; } void IpGotoCodeGen::CALL( ostream &ret, int callDest, int targState, bool inFinish ) { ret << "{" << STACK() << "[" << TOP() << "++] = " << targState << "; " << CTRL_FLOW() << "goto st" << callDest << ";}"; } void IpGotoCodeGen::RET( ostream &ret, bool inFinish ) { ret << "{" << CS() << " = " << STACK() << "[--" << TOP() << "]; " << CTRL_FLOW() << "goto _again;}"; } void IpGotoCodeGen::GOTO_EXPR( ostream &ret, InlineItem *ilItem, bool inFinish ) { ret << "{" << CS() << " = ("; INLINE_LIST( ret, ilItem->children, 0, inFinish ); ret << "); " << CTRL_FLOW() << "goto _again;}"; } void IpGotoCodeGen::CALL_EXPR( ostream &ret, InlineItem *ilItem, int targState, bool inFinish ) { ret << "{" << STACK() << "[" << TOP() << "++] = " << targState << "; " << CS() << " = ("; INLINE_LIST( ret, ilItem->children, 0, inFinish ); ret << "); " << CTRL_FLOW() << "goto _again;}"; } void IpGotoCodeGen::NEXT( ostream &ret, int nextDest, bool inFinish ) { ret << CS() << " = " << nextDest << ";"; } void IpGotoCodeGen::NEXT_EXPR( ostream &ret, InlineItem *ilItem, bool inFinish ) { ret << CS() << " = ("; INLINE_LIST( ret, ilItem->children, 0, inFinish ); ret << ");"; } void IpGotoCodeGen::CURS( ostream &ret, bool inFinish ) { ret << "(_ps)"; } void IpGotoCodeGen::TARGS( ostream &ret, bool inFinish, int targState ) { ret << targState; } void IpGotoCodeGen::BREAK( ostream &ret, int targState ) { ret << CTRL_FLOW() << "goto _out" << targState << ";"; } bool IpGotoCodeGen::IN_TRANS_ACTIONS( RedStateAp *state ) { bool anyWritten = false; /* Emit any transitions that have actions and that go to this state. */ for ( int it = 0; it < state->numInTrans; it++ ) { RedTransAp *trans = state->inTrans[it]; if ( trans->action != 0 && trans->labelNeeded ) { /* Remember that we wrote an action so we know to write the * line directive for going back to the output. */ anyWritten = true; /* Write the label for the transition so it can be jumped to. */ out << "tr" << trans->id << ":\n"; /* If the action contains a next, then we must preload the current * state since the action may or may not set it. */ if ( trans->action->anyNextStmt() ) out << " " << CS() << " = " << trans->targ->id << ";\n"; /* Write each action in the list. */ for ( ActionTable::Iter item = trans->action->key; item.lte(); item++ ) ACTION( out, item->value, trans->targ->id, false ); /* If the action contains a next then we need to reload, otherwise * jump directly to the target state. */ if ( trans->action->anyNextStmt() ) out << "\tgoto _again;\n"; else out << "\tgoto st" << trans->targ->id << ";\n"; } } return anyWritten; } /* Called from GotoCodeGen::STATE_GOTOS just before writing the gotos for each * state. */ void IpGotoCodeGen::GOTO_HEADER( RedStateAp *state ) { bool anyWritten = IN_TRANS_ACTIONS( state ); if ( state->labelNeeded ) out << "st" << state->id << ":\n"; if ( state->toStateAction != 0 ) { /* Remember that we wrote an action. Write every action in the list. */ anyWritten = true; for ( ActionTable::Iter item = state->toStateAction->key; item.lte(); item++ ) ACTION( out, item->value, state->id, false ); } /* Advance and test buffer pos. */ if ( state->labelNeeded ) { if ( hasEnd ) { out << " if ( ++" << P() << " == " << PE() << " )\n" " goto _out" << state->id << ";\n"; } else { out << " " << P() << " += 1;\n"; } } /* Give the state a switch case. */ out << "case " << state->id << ":\n"; if ( state->fromStateAction != 0 ) { /* Remember that we wrote an action. Write every action in the list. */ anyWritten = true; for ( ActionTable::Iter item = state->fromStateAction->key; item.lte(); item++ ) ACTION( out, item->value, state->id, false ); } if ( anyWritten ) genLineDirective( out ); /* Record the prev state if necessary. */ if ( state->anyRegCurStateRef() ) out << " _ps = " << state->id << ";\n"; } void IpGotoCodeGen::STATE_GOTO_ERROR() { /* In the error state we need to emit some stuff that usually goes into * the header. */ RedStateAp *state = redFsm->errState; bool anyWritten = IN_TRANS_ACTIONS( state ); /* No case label needed since we don't switch on the error state. */ if ( anyWritten ) genLineDirective( out ); if ( state->labelNeeded ) out << "st" << state->id << ":\n"; /* Break out here. */ out << " goto _out" << state->id << ";\n"; } /* Emit the goto to take for a given transition. */ std::ostream &IpGotoCodeGen::TRANS_GOTO( RedTransAp *trans, int level ) { if ( trans->action != 0 ) { /* Go to the transition which will go to the state. */ out << TABS(level) << "goto tr" << trans->id << ";"; } else { /* Go directly to the target state. */ out << TABS(level) << "goto st" << trans->targ->id << ";"; } return out; } std::ostream &IpGotoCodeGen::EXIT_STATES() { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st->outNeeded ) { outLabelUsed = true; out << " _out" << st->id << ": " << CS() << " = " << st->id << "; goto _out; \n"; } } return out; } std::ostream &IpGotoCodeGen::AGAIN_CASES() { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { out << " case " << st->id << ": goto st" << st->id << ";\n"; } return out; } std::ostream &IpGotoCodeGen::FINISH_CASES() { bool anyWritten = false; for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st->eofAction != 0 ) { if ( st->eofAction->eofRefs == 0 ) st->eofAction->eofRefs = new IntSet; st->eofAction->eofRefs->insert( st->id ); } } for ( ActionTableMap::Iter act = redFsm->actionMap; act.lte(); act++ ) { if ( act->eofRefs != 0 ) { for ( IntSet::Iter pst = *act->eofRefs; pst.lte(); pst++ ) out << " case " << *pst << ": \n"; /* Remember that we wrote a trans so we know to write the * line directive for going back to the output. */ anyWritten = true; /* Write each action in the eof action list. */ for ( ActionTable::Iter item = act->key; item.lte(); item++ ) ACTION( out, item->value, STATE_ERR_STATE, true ); out << "\tbreak;\n"; } } if ( anyWritten ) genLineDirective( out ); return out; } void IpGotoCodeGen::setLabelsNeeded( InlineList *inlineList ) { for ( InlineList::Iter item = *inlineList; item.lte(); item++ ) { switch ( item->type ) { case InlineItem::Goto: case InlineItem::Call: { /* Mark the target as needing a label. */ item->targState->labelNeeded = true; break; } default: break; } if ( item->children != 0 ) setLabelsNeeded( item->children ); } } /* Set up labelNeeded flag for each state. */ void IpGotoCodeGen::setLabelsNeeded() { /* If we use the _again label, then we the _again switch, which uses all * labels. */ if ( useAgainLabel() ) { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) st->labelNeeded = true; } else { /* Do not use all labels by default, init all labelNeeded vars to false. */ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) st->labelNeeded = false; /* Walk all transitions and set only those that have targs. */ for ( TransApSet::Iter trans = redFsm->transSet; trans.lte(); trans++ ) { /* If there is no action with a next statement, then the label will be * needed. */ if ( trans->action == 0 || !trans->action->anyNextStmt() ) trans->targ->labelNeeded = true; /* Need labels for states that have goto or calls in action code * invoked on characters (ie, not from out action code). */ if ( trans->action != 0 ) { /* Loop the actions. */ for ( ActionTable::Iter act = trans->action->key; act.lte(); act++ ) { /* Get the action and walk it's tree. */ setLabelsNeeded( act->value->inlineList ); } } } } if ( hasEnd ) { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) st->outNeeded = st->labelNeeded; } else { if ( redFsm->errState != 0 ) redFsm->errState->outNeeded = true; for ( TransApSet::Iter trans = redFsm->transSet; trans.lte(); trans++ ) { /* Any state with a transition in that has a break will need an * out label. */ if ( trans->action != 0 && trans->action->anyBreakStmt() ) trans->targ->outNeeded = true; } } } void IpGotoCodeGen::writeData() { STATE_IDS(); } void IpGotoCodeGen::writeExec() { /* Must set labels immediately before writing because we may depend on the * noend write option. */ setLabelsNeeded(); outLabelUsed = false; out << " {\n"; if ( redFsm->anyRegCurStateRef() ) out << " int _ps = 0;\n"; if ( redFsm->anyConditions() ) out << " " << WIDE_ALPH_TYPE() << " _widec;\n"; if ( hasEnd ) { outLabelUsed = true; out << " if ( " << P() << " == " << PE() << " )\n" " goto _out;\n"; } if ( useAgainLabel() ) { out << " goto _resume;\n" "\n" "_again:\n" " switch ( " << CS() << " ) {\n"; AGAIN_CASES() << " default: break;\n" " }\n" "\n"; if ( hasEnd ) { outLabelUsed = true; out << " if ( ++" << P() << " == " << PE() << " )\n" " goto _out;\n"; } else { out << " " << P() << " += 1;\n"; } out << "_resume:\n"; } out << " switch ( " << CS() << " )\n {\n"; STATE_GOTOS(); SWITCH_DEFAULT() << " }\n"; EXIT_STATES() << "\n"; if ( outLabelUsed ) out << " _out: {}\n"; out << " }\n"; } void IpGotoCodeGen::writeEOF() { if ( redFsm->anyEofActions() ) { out << " {\n" " switch ( " << CS() << " ) {\n"; FINISH_CASES(); SWITCH_DEFAULT() << " }\n" " }\n" "\n"; } }