// @(#)root/gui:$Name: $:$Id: TGDimension.h,v 1.7 2005/04/07 14:43:35 rdm Exp $ // Author: Fons Rademakers 02/01/98 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGDimension #define ROOT_TGDimension ////////////////////////////////////////////////////////////////////////// // // // TGDimension, TGPosition, TGLongPosition, TGInsets and TGRectangle // // // // Several small geometry classes that implement dimensions // // (width and height), positions (x and y), insets and rectangles. // // They are trivial and their members are public. // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TObject #include "TObject.h" #endif #ifndef ROOT_TMath #include "TMath.h" #endif class TGDimension { public: UInt_t fWidth; // width UInt_t fHeight; // height TGDimension() { fWidth = fHeight = 0; } TGDimension(UInt_t width, UInt_t height) { fWidth = width; fHeight = height; } TGDimension(const TGDimension &d) { fWidth = d.fWidth; fHeight = d.fHeight; } virtual ~TGDimension() { } Bool_t operator==(const TGDimension &b) const { return ((fWidth == b.fWidth) && (fHeight == b.fHeight)); } TGDimension operator-(const TGDimension &b) const { return TGDimension(fWidth - b.fWidth, fHeight - b.fHeight); } TGDimension operator+(const TGDimension &b) const { return TGDimension(fWidth + b.fWidth, fHeight + b.fHeight); } ClassDef(TGDimension,0) // Dimension object (width, height) }; class TGPosition { public: Int_t fX; // x position Int_t fY; // y position TGPosition() { fX = fY = 0; } TGPosition(Int_t xc, Int_t yc) { fX = xc; fY = yc; } TGPosition(const TGPosition &p) { fX = p.fX; fY = p.fY; } virtual ~TGPosition() { } Bool_t operator==(const TGPosition &b) const { return ((fX == b.fX) && (fY == b.fY)); } TGPosition operator-(const TGPosition &b) const { return TGPosition(fX - b.fX, fY - b.fY); } TGPosition operator+(const TGPosition &b) const { return TGPosition(fX + b.fX, fY + b.fY); } ClassDef(TGPosition,0) // Position object (x and y are Int_t) }; class TGLongPosition { public: Long_t fX; // x position Long_t fY; // y position TGLongPosition() { fX = fY = 0; } TGLongPosition(Long_t xc, Long_t yc) { fX = xc; fY = yc; } TGLongPosition(const TGLongPosition &p) { fX = p.fX; fY = p.fY; } virtual ~TGLongPosition() { } Bool_t operator==(const TGLongPosition &b) const { return ((fX == b.fX) && (fY == b.fY)); } TGLongPosition operator-(const TGLongPosition &b) const { return TGLongPosition(fX - b.fX, fY - b.fY); } TGLongPosition operator+(const TGLongPosition &b) const { return TGLongPosition(fX + b.fX, fY + b.fY); } ClassDef(TGLongPosition,0) // Position object (x and y are Long_t) }; class TGInsets { public: Int_t fL; // left Int_t fR; // right Int_t fT; // top Int_t fB; // bottom TGInsets() { fL = fT = fR = fB = 0; } TGInsets(Int_t lf, Int_t rg, Int_t tp, Int_t bt) { fL = lf; fR = rg; fT = tp; fB = bt; } TGInsets(const TGInsets &in) { fL = in.fL; fR = in.fR; fT = in.fT; fB = in.fB; } virtual ~TGInsets() { } Bool_t operator==(const TGInsets &in) const { return ((fL == in.fL) && (fR == in.fR) && (fT == in.fT) && (fB == in.fB)); } ClassDef(TGInsets,0) // Inset (left, right, top, bottom) }; class TGRectangle { public: Int_t fX; // x position Int_t fY; // y position UInt_t fW; // width UInt_t fH; // height // constructors TGRectangle() { Empty(); } TGRectangle(Int_t rx, Int_t ry, UInt_t rw, UInt_t rh) { fX = rx; fY = ry; fW = rw; fH = rh; } TGRectangle(const TGPosition &p, const TGDimension &d) { fX = p.fX; fY = p.fY; fW = d.fWidth; fH = d.fHeight; } TGRectangle(const TGRectangle &r) { fX = r.fX; fY = r.fY; fW = r.fW; fH = r.fH; } virtual ~TGRectangle() { } // methods Bool_t Contains(Int_t px, Int_t py) const { return ((px >= fX) && (px < fX + (Int_t) fW) && (py >= fY) && (py < fY + (Int_t) fH)); } Bool_t Contains(const TGPosition &p) const { return ((p.fX >= fX) && (p.fX < fX + (Int_t) fW) && (p.fY >= fY) && (p.fY < fY + (Int_t) fH)); } Bool_t Intersects(const TGRectangle &r) const { return ((fX <= r.fX + (Int_t) r.fW - 1) && (fX + (Int_t) fW - 1 >= r.fX) && (fY <= r.fY + (Int_t) r.fH - 1) && (fY + (Int_t) fH - 1 >= r.fY)); } Int_t Area() const { return (fW * fH); } TGDimension Size() const { return TGDimension(fW, fH); } TGPosition LeftTop() const { return TGPosition(fX, fY); } TGPosition RightBottom() const { return TGPosition(fX + (Int_t) fW - 1, fY + (Int_t) fH - 1); } void Merge(const TGRectangle &r) { Int_t max_x = TMath::Max(fX + (Int_t) fW, r.fX + (Int_t) r.fW); fX = TMath::Min(fX, r.fX); Int_t max_y = TMath::Max(fY + (Int_t) fH, r.fY + (Int_t) r.fH); fY = TMath::Min(fY, r.fY); fW = max_x - fX; fH = max_y - fY; } void Empty() { fX = fY = 0; fW = fH = 0; } Bool_t IsEmpty() const { return ((fW == 0) && (fH == 0)); } ClassDef(TGRectangle, 0) // Rectangle object }; #endif