/* RUDL - a C library wrapping SDL for use in Ruby. Copyright (C) 2001 Danny van Bruggen */ #include "rudl.h" extern VALUE classMapTile; extern VALUE classMap; extern void initSpriteClasses(); typedef struct RUDLMapTile{ double x, y; VALUE surface; } RUDLMapTile; typedef RUDLMap{ Uint16 w,h; RUDLMapTile** tile; } RUDLMap;