// Copyright (c) 2001  David Muse
// See the file COPYING for more information

#include <rudiments/inetclientsocket.h>
#include <rudiments/error.h>
#include <stdio.h>

#ifdef RUDIMENTS_NAMESPACE
using namespace rudiments;
#endif

int main(int argc, const char **argv) {

        // create an inet socket client
        inetclientsocket        clnt;

        // connect to a server on localhost, listening on port 8000
        if (clnt.connect("localhost",8000,-1,-1,1,1)<0) {
                printf("connect failed: %s\n",error::getErrorString());
                exit(1);
        }

        // write "hello" to the server
        clnt.write("hello",5);

        // read 10 bytes from the server and display them
        char   buffer[11];
        int    sizeread=clnt.read(buffer,10);
        buffer[sizeread]=(char)NULL;
        printf("%s\n",buffer);

        // close the connection to the server
        clnt.close();
}