// Copyright (c) 2002 David Muse
// See the COPYING file for more information
#include <rudiments/clientserverfactory.h>
#include <rudiments/inetserversocket.h>
#include <rudiments/inetclientsocket.h>
#include <rudiments/unixserversocket.h>
#include <rudiments/unixclientsocket.h>
#include <rudiments/modemclient.h>
#include <rudiments/modemserver.h>
#include <rudiments/charstring.h>
#ifdef RUDIMENTS_NAMESPACE
namespace rudiments {
#endif
server *clientserverfactory::getServer(const char *type) {
if (!charstring::compare(type,"inet")) {
return new inetserversocket();
} else if (!charstring::compare(type,"unix")) {
return new unixserversocket();
} else if (!charstring::compare(type,"modem")) {
return new modemserver();
}
return NULL;
}
client *clientserverfactory::getClient(const char *type) {
if (!charstring::compare(type,"inet")) {
return new inetclientsocket();
} else if (!charstring::compare(type,"unix")) {
return new unixclientsocket();
} else if (!charstring::compare(type,"modem")) {
return new modemclient();
}
return NULL;
}
#ifdef RUDIMENTS_NAMESPACE
}
#endif
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