SDLmm - Simple DirectMedia Layer glue for C++ http://sdlmm.sourceforge.net/ SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e we'll try to support ever platform supported by SDL. This library is, like SDL, distributed under GNU LGPL version 2 license, which can be found in the file "COPYING". This license allows you to use SDLmm freely in commercial programs as long as you link with the dynamic library. SDLmm will be documented well (latest docs will always be available from the project website), but you might will still want to read the documentation for SDL (see the SDL documentation project at http://sdldoc.csn.ul.ie/). For a more complete list of goals and projected work order, see the file GOALS. The test programs in the "test" subdirectory are in the public domain and will mostly be ports of the SDL test programs. It's possible the documentation will also include annotated versions of these test programs. -- David Hedbor