/* * SDLmm - a C++ wrapper for SDL and related libraries * Copyright © 2001 David Hedbor * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ #include "sdlmm_config.h" RCSID("$Id: sdlmm_display.cpp,v 1.14 2001/06/25 23:24:52 rad_ad Exp $"); #include #include "sdlmm_global.h" #include "sdlmm_display.h" // The SDLmm::Display class. // This is the main video display surface, based on SDLmm::BaseSurface namespace SDLmm { // Update the screen Display& Display::GetDisplay() { static Display d; // In case we setup the display with another method, like using // ParaGUI or what not. if(!d.me) d.me = SDL_GetVideoSurface(); return d; } void Display::UpdateRect(Sint32 x, Sint32 y, Sint32 w, Sint32 h) { SDL_UpdateRect(me, x, y, w, h); } void Display::UpdateRect(SDL_Rect& rect) { SDL_UpdateRect(me, rect.x, rect.y, rect.w, rect.h); } void Display::UpdateRects(int numrects, SDL_Rect *rects) { SDL_UpdateRects(me, numrects, rects); } void Display::SetCaption(const char *title, const char *icon) { SDL_WM_SetCaption(title, icon); } void Display::SetCaption(const std::string& title, const std::string& icon) { SDL_WM_SetCaption(title.c_str(), icon.c_str()); } void Display::GetCaption(char **title, char **icon) { SDL_WM_GetCaption(title, icon); } void Display::GetCaption(std::string &title, std::string &icon) { char *_title, *_icon; SDL_WM_GetCaption(&_title, &_icon); title = _title; icon = _icon; } void Display::SetIcon(BaseSurface& icon, Uint8 *mask) { SDL_WM_SetIcon(icon.GetSurface(), mask); } bool Display::Iconify() { return SDL_WM_IconifyWindow() != 0; } bool Display::ToggleFullScreen() { return SDL_WM_ToggleFullScreen(me) != 0; } SDL_GrabMode Display::GrabInput(SDL_GrabMode mode) { return SDL_WM_GrabInput(mode); } bool Display::SetVideoMode(int w, int h, int bpp, Uint32 flags) { SDL_Surface *tmp = SDL_SetVideoMode(w, h, bpp, flags); if(!tmp) return false; me = tmp; return true; } // Video mode stuff int Display::VideoModeOK(int w, int h, int bpp, Uint32 flags) { return SDL_VideoModeOK(w, h, bpp, flags); } SDL_Rect **Display::ListModes(SDL_PixelFormat *format, Uint32 flags) { return SDL_ListModes(format, flags); } bool Display::Init() { Uint32 wasinit = SDL_WasInit(SDL_INIT_EVERYTHING); bool init_success(true); if(!wasinit) { init_success = SDL_Init(SDL_INIT_VIDEO) == 0; } else if(!(wasinit & SDL_INIT_VIDEO)) { init_success = SDL_InitSubSystem(SDL_INIT_VIDEO) == 0; } return init_success; } void Display::Quit() { if(SDL_WasInit(SDL_INIT_VIDEO)) { SDL_QuitSubSystem(SDL_INIT_VIDEO); } } }