/* * SDLmm - a C++ wrapper for SDL and related libraries * Copyright © 2001 David Hedbor * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ #include "sdlmm_config.h" RCSID("$Id: sdlmm_joystick.cpp,v 1.5 2001/06/25 23:24:52 rad_ad Exp $"); #include #include "sdlmm_joystick.h" // Joystick class namespace SDLmm { bool Joystick::Init() { Uint32 wasinit = SDL_WasInit(SDL_INIT_EVERYTHING); if(!wasinit) { return SDL_Init(SDL_INIT_JOYSTICK) == 0; } else if(!(wasinit & SDL_INIT_JOYSTICK)) { return SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0; } return true; } void Joystick::Quit() { if(SDL_WasInit(SDL_INIT_JOYSTICK)) { SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } } }