# Microsoft Developer Studio Project File - Name="libgb" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libgb - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "libgb.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "libgb.mak" CFG="libgb - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "libgb - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "libgb - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "libgb - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "SYSV" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MD /W3 /Gm /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "SYSV" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "libgb - Win32 Release" # Name "libgb - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\gb_basic.c # End Source File # Begin Source File SOURCE=.\gb_books.c # End Source File # Begin Source File SOURCE=.\gb_dijk.c # End Source File # Begin Source File SOURCE=.\gb_econ.c # End Source File # Begin Source File SOURCE=.\gb_flip.c # End Source File # Begin Source File SOURCE=.\gb_games.c # End Source File # Begin Source File SOURCE=.\gb_gates.c # End Source File # Begin Source File SOURCE=.\gb_graph.c # End Source File # Begin Source File SOURCE=.\gb_io.c # End Source File # Begin Source File SOURCE=.\gb_lisa.c # End Source File # Begin Source File SOURCE=.\gb_miles.c # End Source File # Begin Source File SOURCE=.\gb_plane.c # End Source File # Begin Source File SOURCE=.\gb_raman.c # End Source File # Begin Source File SOURCE=.\gb_rand.c # End Source File # Begin Source File SOURCE=.\gb_roget.c # End Source File # Begin Source File SOURCE=.\gb_save.c # End Source File # Begin Source File SOURCE=.\gb_sort.c # End Source File # Begin Source File SOURCE=.\gb_words.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\gb_basic.h # End Source File # Begin Source File SOURCE=.\gb_books.h # End Source File # Begin Source File SOURCE=.\gb_dijk.h # End Source File # Begin Source File SOURCE=.\gb_econ.h # End Source File # Begin Source File SOURCE=.\gb_flip.h # End Source File # Begin Source File SOURCE=.\gb_games.h # End Source File # Begin Source File SOURCE=.\gb_gates.h # End Source File # Begin Source File SOURCE=.\gb_graph.h # End Source File # Begin Source File SOURCE=.\gb_io.h # End Source File # Begin Source File SOURCE=.\gb_lisa.h # End Source File # Begin Source File SOURCE=.\gb_miles.h # End Source File # Begin Source File SOURCE=.\gb_plane.h # End Source File # Begin Source File SOURCE=.\gb_raman.h # End Source File # Begin Source File SOURCE=.\gb_rand.h # End Source File # Begin Source File SOURCE=.\gb_roget.h # End Source File # Begin Source File SOURCE=.\gb_save.h # End Source File # Begin Source File SOURCE=.\gb_sort.h # End Source File # Begin Source File SOURCE=.\gb_words.h # End Source File # End Group # Begin Group "CWEB Files" # PROP Default_Filter "w;ch" # Begin Source File SOURCE=..\gb_basic.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_basic.w InputName=gb_basic "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_basic.w InputName=gb_basic "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_books.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_books.w InputName=gb_books "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_books.w InputName=gb_books "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_dijk.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_dijk.w InputName=gb_dijk "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_dijk.w InputName=gb_dijk "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_econ.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_econ.w InputName=gb_econ "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_econ.w InputName=gb_econ "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_flip.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_flip.w InputName=gb_flip "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_flip.w InputName=gb_flip "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_games.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_games.w InputName=gb_games "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_games.w InputName=gb_games "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_gates.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_gates.w InputName=gb_gates "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_gates.w InputName=gb_gates "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_graph.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_graph.w InputName=gb_graph "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_graph.w InputName=gb_graph "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_io.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_io.w InputName=gb_io "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_io.w InputName=gb_io "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_lisa.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_lisa.w InputName=gb_lisa "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_lisa.w InputName=gb_lisa "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_miles.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_miles.w InputName=gb_miles "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_miles.w InputName=gb_miles "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_plane.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_plane.w InputName=gb_plane "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_plane.w InputName=gb_plane "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_raman.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_raman.w InputName=gb_raman "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_raman.w InputName=gb_raman "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_rand.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_rand.w InputName=gb_rand "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_rand.w InputName=gb_rand "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_roget.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_roget.w InputName=gb_roget "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_roget.w InputName=gb_roget "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_save.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_save.w InputName=gb_save "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_save.w InputName=gb_save "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_sort.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_sort.w InputName=gb_sort "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_sort.w InputName=gb_sort "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\gb_words.w !IF "$(CFG)" == "libgb - Win32 Release" # Begin Custom Build InputPath=..\gb_words.w InputName=gb_words "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ELSEIF "$(CFG)" == "libgb - Win32 Debug" # Begin Custom Build InputPath=..\gb_words.w InputName=gb_words "$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" set CWEBINPUTS=.. ctangle ../$(InputName).w ../PROTOTYPES/$(InputName).ch # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project