/* -*- mode: c; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */ /* vi: set expandtab shiftwidth=4 tabstop=4: */ /** * \file *
 * MODP_B85 - High performance base85 encoder/decoder
 * http://code.google.com/p/stringencoders/
 *
 * Copyright © 2006, 2007  Nick Galbreath -- nickg [at] modp [dot] com
 * All rights reserved.
 *
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 * This is the standard "new" BSD license:
 * http://www.opensource.org/licenses/bsd-license.php
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*/ /* exported public header */ #include "modp_b85.h" #include /* private header */ #include "modp_b85_data.h" /* * Might need changing depending on platform * we need htonl, and ntohl */ #include /** * you can decode IN PLACE! * no memory allocated */ int modp_b85_decode(char* out, const char* data, int len) { int i,j; const int buckets = len / 5; const uint8_t* d2 = (const uint8_t*) data; if (len % 5 != 0) { return -1; } uint32_t* o2 = (uint32_t*)out; for (i = 0; i < buckets; ++i) { uint32_t tmp = 0; for (j = 0; j < 5; ++j) { uint32_t digit = gsCharToInt[(uint32_t) *d2++]; if (digit >= 85) { return -1; } tmp = tmp * 85 + digit; } *o2++ = htonl(tmp); } return 4 * buckets; } /** * src != out */ int modp_b85_encode(char* out, const char* src, int len) { const uint32_t* sary = (const uint32_t*) src; const int buckets = len / 4; if (len % 4 != 0) { return -1; } int i; for (i = 0; i < buckets; ++i) { uint32_t tmp = *sary++; tmp = htonl(tmp); /* this crazy function */ #if 1 *out++ = gsIntToChar[(tmp / 52200625)]; // don't need % 85 here, always < 85 *out++ = gsIntToChar[(tmp / 614125) % 85]; *out++ = gsIntToChar[(tmp / 7225) % 85]; *out++ = gsIntToChar[(tmp / 85) % 85]; *out++ = gsIntToChar[tmp % 85]; #else /* is really this */ *(out+4) = gsIntToChar[tmp % 85]; tmp /= 85; *(out+3) = gsIntToChar[tmp % 85]; tmp /= 85; *(out+2) = gsIntToChar[tmp % 85]; tmp /= 85; *(out+1) = gsIntToChar[tmp % 85]; tmp /= 85; *out = gsIntToChar[tmp]; out += 5; #endif // NOTES // Version 1 under -O3 is about 10-20 PERCENT faster than version 2 // BUT Version 1 is 10 TIMES SLOWER when used with -Os !!! // Reason: gcc does a lot of tricks to remove the divisions // op with multiplies and shift. // In V1 with -O3 this works. Under -Os it reverts to very // slow division. // In V2 -O3 it does the same thing, but under Os, it's smart // enough to know we want the quotient and remainder and only // one div call per line. } *out = 0; // final null return buckets * 5; }