//
// SWIG OpenGL module
// Dave Beazley
// Department of Computer Science
// University of Utah
// beazley@cs.utah.edu
//
%module opengl
%{
#include <GL/gl.h>
%}
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000fffff
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_LOGIC_OP 0x0BF1
#define GL_AUX_BUFFERS 0x0C00
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER 0x1005
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_BITMAP 0x1A00
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV 0x2300
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_CLAMP 0x2900
#define GL_REPEAT 0x2901
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_EXT_abgr 1
#define GL_EXT_blend_color 1
#define GL_EXT_blend_logic_op 1
#define GL_EXT_blend_minmax 1
#define GL_EXT_blend_subtract 1
#define GL_EXT_convolution 1
#define GL_EXT_histogram 1
#define GL_EXT_polygon_offset 1
#define GL_EXT_subtexture 1
#define GL_EXT_texture 1
#define GL_EXT_texture3D 1
#define GL_SGIS_detail_texture 1
#define GL_SGIS_multisample 1
#define GL_SGIS_sharpen_texture 1
#define GL_ABGR_EXT 0x8000
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR_EXT 0x8005
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#define GL_CONVOLUTION_1D_EXT 0x8010
#define GL_CONVOLUTION_2D_EXT 0x8011
#define GL_SEPARABLE_2D_EXT 0x8012
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define GL_REDUCE_EXT 0x8016
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#define GL_HISTOGRAM_EXT 0x8024
#define GL_PROXY_HISTOGRAM_EXT 0x8025
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define GL_HISTOGRAM_SINK_EXT 0x802D
#define GL_MINMAX_EXT 0x802E
#define GL_MINMAX_FORMAT_EXT 0x802F
#define GL_MINMAX_SINK_EXT 0x8030
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#define GL_POLYGON_OFFSET_EXT 0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#define GL_ALPHA4_EXT 0x803B
#define GL_ALPHA8_EXT 0x803C
#define GL_ALPHA12_EXT 0x803D
#define GL_ALPHA16_EXT 0x803E
#define GL_LUMINANCE4_EXT 0x803F
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE12_EXT 0x8041
#define GL_LUMINANCE16_EXT 0x8042
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define GL_INTENSITY_EXT 0x8049
#define GL_INTENSITY4_EXT 0x804A
#define GL_INTENSITY8_EXT 0x804B
#define GL_INTENSITY12_EXT 0x804C
#define GL_INTENSITY16_EXT 0x804D
#define GL_RGB2_EXT 0x804E
#define GL_RGB4_EXT 0x804F
#define GL_RGB5_EXT 0x8050
#define GL_RGB8_EXT 0x8051
#define GL_RGB10_EXT 0x8052
#define GL_RGB12_EXT 0x8053
#define GL_RGB16_EXT 0x8054
#define GL_RGBA2_EXT 0x8055
#define GL_RGBA4_EXT 0x8056
#define GL_RGB5_A1_EXT 0x8057
#define GL_RGBA8_EXT 0x8058
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGBA12_EXT 0x805A
#define GL_RGBA16_EXT 0x805B
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define GL_REPLACE_EXT 0x8062
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define GL_LINEAR_DETAIL_SGIS 0x8097
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
#define GL_MULTISAMPLE_SGIS 0x809D
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define GL_SAMPLE_MASK_SGIS 0x80A0
#define GL_1PASS_SGIS 0x80A1
#define GL_2PASS_0_SGIS 0x80A2
#define GL_2PASS_1_SGIS 0x80A3
#define GL_4PASS_0_SGIS 0x80A4
#define GL_4PASS_1_SGIS 0x80A5
#define GL_4PASS_2_SGIS 0x80A6
#define GL_4PASS_3_SGIS 0x80A7
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define GL_SAMPLES_SGIS 0x80A9
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
extern void glAccum (GLenum op, GLfloat value);
extern void glAlphaFunc (GLenum func, GLclampf ref);
extern void glBegin (GLenum mode);
extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
extern void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void glBlendEquationEXT (GLenum mode);
extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
extern void glCallList (GLuint list);
extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
extern void glClear (GLbitfield mask);
extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void glClearDepth (GLclampd depth);
extern void glClearIndex (GLfloat c);
extern void glClearStencil (GLint s);
extern void glClipPlane (GLenum plane, const GLdouble *equation);
extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
extern void glColor3bv (const GLbyte *v);
extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
extern void glColor3dv (const GLdouble *v);
extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
extern void glColor3fv (const GLfloat *v);
extern void glColor3i (GLint red, GLint green, GLint blue);
extern void glColor3iv (const GLint *v);
extern void glColor3s (GLshort red, GLshort green, GLshort blue);
extern void glColor3sv (const GLshort *v);
extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
extern void glColor3ubv (const GLubyte *v);
extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
extern void glColor3uiv (const GLuint *v);
extern void glColor3us (GLushort red, GLushort green, GLushort blue);
extern void glColor3usv (const GLushort *v);
extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
extern void glColor4bv (const GLbyte *v);
extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
extern void glColor4dv (const GLdouble *v);
extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void glColor4fv (const GLfloat *v);
extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
extern void glColor4iv (const GLint *v);
extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
extern void glColor4sv (const GLshort *v);
extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
extern void glColor4ubv (const GLubyte *v);
extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
extern void glColor4uiv (const GLuint *v);
extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
extern void glColor4usv (const GLushort *v);
extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void glColorMaterial (GLenum face, GLenum mode);
#ifdef TRUEGL
extern void glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
extern void glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
extern void glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params);
extern void glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
extern void glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params);
extern void glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params);
extern void glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
extern void glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
#endif
extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
extern void glCullFace (GLenum mode);
extern void glDeleteLists (GLuint list, GLsizei range);
extern void glDepthFunc (GLenum func);
extern void glDepthMask (GLboolean flag);
extern void glDepthRange (GLclampd near, GLclampd far);
// extern void glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
extern void glDisable (GLenum cap);
extern void glDrawBuffer (GLenum mode);
extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void glEdgeFlag (GLboolean flag);
extern void glEdgeFlagv (const GLboolean *flag);
extern void glEnable (GLenum cap);
extern void glEnd (void);
extern void glEndList (void);
extern void glEvalCoord1d (GLdouble u);
extern void glEvalCoord1dv (const GLdouble *u);
extern void glEvalCoord1f (GLfloat u);
extern void glEvalCoord1fv (const GLfloat *u);
extern void glEvalCoord2d (GLdouble u, GLdouble v);
extern void glEvalCoord2dv (const GLdouble *u);
extern void glEvalCoord2f (GLfloat u, GLfloat v);
extern void glEvalCoord2fv (const GLfloat *u);
extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
extern void glEvalPoint1 (GLint i);
extern void glEvalPoint2 (GLint i, GLint j);
extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
extern void glFinish (void);
extern void glFlush (void);
extern void glFogf (GLenum pname, GLfloat param);
extern void glFogfv (GLenum pname, const GLfloat *params);
extern void glFogi (GLenum pname, GLint param);
extern void glFogiv (GLenum pname, const GLint *params);
extern void glFrontFace (GLenum mode);
extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far);
extern GLuint glGenLists (GLsizei range);
extern void glGetBooleanv (GLenum pname, GLboolean *params);
extern void glGetClipPlane (GLenum plane, GLdouble *equation);
#ifdef TRUEGL
extern void glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image);
extern void glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
extern void glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params);
extern void glGetDetailTexFuncSGIS (GLenum target, GLfloat *points);
#endif
extern void glGetDoublev (GLenum pname, GLdouble *params);
extern GLenum glGetError (void);
extern void glGetFloatv (GLenum pname, GLfloat *params);
#ifdef TRUEGL
extern void glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
extern void glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
extern void glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params);
#endif
extern void glGetIntegerv (GLenum pname, GLint *params);
extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
#ifdef TRUEGL
extern void glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
extern void glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
extern void glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params);
#endif
extern void glGetPixelMapfv (GLenum map, GLfloat *values);
extern void glGetPixelMapuiv (GLenum map, GLuint *values);
extern void glGetPixelMapusv (GLenum map, GLushort *values);
extern void glGetPolygonStipple (GLubyte *mask);
// extern void glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
// extern void glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points);
extern const GLubyte * glGetString (GLenum name);
extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
extern void glHint (GLenum target, GLenum mode);
// extern void glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
extern void glIndexMask (GLuint mask);
extern void glIndexd (GLdouble c);
extern void glIndexdv (const GLdouble *c);
extern void glIndexf (GLfloat c);
extern void glIndexfv (const GLfloat *c);
extern void glIndexi (GLint c);
extern void glIndexiv (const GLint *c);
extern void glIndexs (GLshort c);
extern void glIndexsv (const GLshort *c);
extern void glInitNames (void);
extern GLboolean glIsEnabled (GLenum cap);
extern GLboolean glIsList (GLuint list);
extern void glLightModelf (GLenum pname, GLfloat param);
extern void glLightModelfv (GLenum pname, const GLfloat *params);
extern void glLightModeli (GLenum pname, GLint param);
extern void glLightModeliv (GLenum pname, const GLint *params);
extern void glLightf (GLenum light, GLenum pname, GLfloat param);
extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
extern void glLighti (GLenum light, GLenum pname, GLint param);
extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
extern void glLineStipple (GLint factor, GLushort pattern);
extern void glLineWidth (GLfloat width);
extern void glListBase (GLuint base);
extern void glLoadIdentity (void);
extern void glLoadMatrixd (const GLdouble *m);
extern void glLoadMatrixf (const GLfloat *m);
extern void glLoadName (GLuint name);
extern void glLogicOp (GLenum opcode);
extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
extern void glMateriali (GLenum face, GLenum pname, GLint param);
extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
extern void glMatrixMode (GLenum mode);
// extern void glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink);
extern void glMultMatrixd (const GLdouble *m);
extern void glMultMatrixf (const GLfloat *m);
extern void glNewList (GLuint list, GLenum mode);
extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
extern void glNormal3bv (const GLbyte *v);
extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
extern void glNormal3dv (const GLdouble *v);
extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
extern void glNormal3fv (const GLfloat *v);
extern void glNormal3i (GLint nx, GLint ny, GLint nz);
extern void glNormal3iv (const GLint *v);
extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
extern void glNormal3sv (const GLshort *v);
extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far);
extern void glPassThrough (GLfloat token);
extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
extern void glPixelStoref (GLenum pname, GLfloat param);
extern void glPixelStorei (GLenum pname, GLint param);
extern void glPixelTransferf (GLenum pname, GLfloat param);
extern void glPixelTransferi (GLenum pname, GLint param);
extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
extern void glPointSize (GLfloat size);
extern void glPolygonMode (GLenum face, GLenum mode);
extern void glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
extern void glPolygonStipple (const GLubyte *mask);
extern void glPopAttrib (void);
extern void glPopMatrix (void);
extern void glPopName (void);
extern void glPushAttrib (GLbitfield mask);
extern void glPushMatrix (void);
extern void glPushName (GLuint name);
extern void glRasterPos2d (GLdouble x, GLdouble y);
extern void glRasterPos2dv (const GLdouble *v);
extern void glRasterPos2f (GLfloat x, GLfloat y);
extern void glRasterPos2fv (const GLfloat *v);
extern void glRasterPos2i (GLint x, GLint y);
extern void glRasterPos2iv (const GLint *v);
extern void glRasterPos2s (GLshort x, GLshort y);
extern void glRasterPos2sv (const GLshort *v);
extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
extern void glRasterPos3dv (const GLdouble *v);
extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
extern void glRasterPos3fv (const GLfloat *v);
extern void glRasterPos3i (GLint x, GLint y, GLint z);
extern void glRasterPos3iv (const GLint *v);
extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
extern void glRasterPos3sv (const GLshort *v);
extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glRasterPos4dv (const GLdouble *v);
extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glRasterPos4fv (const GLfloat *v);
extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
extern void glRasterPos4iv (const GLint *v);
extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
extern void glRasterPos4sv (const GLshort *v);
extern void glReadBuffer (GLenum mode);
extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
extern void glRectiv (const GLint *v1, const GLint *v2);
extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
extern void glRectsv (const GLshort *v1, const GLshort *v2);
extern GLint glRenderMode (GLenum mode);
// extern void glResetHistogramEXT (GLenum target);
// extern void glResetMinmaxEXT (GLenum target);
extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
// extern void glSampleMaskSGIS (GLfloat value, GLboolean invert);
// extern void glSamplePatternSGIS (GLenum pattern);
extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
extern void glSelectBuffer (GLsizei size, GLuint *buffer);
// extern void glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
extern void glShadeModel (GLenum mode);
// extern void glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
extern void glStencilMask (GLuint mask);
extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
// extern void glTagSampleBufferSGIX (void);
extern void glTexCoord1d (GLdouble s);
extern void glTexCoord1dv (const GLdouble *v);
extern void glTexCoord1f (GLfloat s);
extern void glTexCoord1fv (const GLfloat *v);
extern void glTexCoord1i (GLint s);
extern void glTexCoord1iv (const GLint *v);
extern void glTexCoord1s (GLshort s);
extern void glTexCoord1sv (const GLshort *v);
extern void glTexCoord2d (GLdouble s, GLdouble t);
extern void glTexCoord2dv (const GLdouble *v);
extern void glTexCoord2f (GLfloat s, GLfloat t);
extern void glTexCoord2fv (const GLfloat *v);
extern void glTexCoord2i (GLint s, GLint t);
extern void glTexCoord2iv (const GLint *v);
extern void glTexCoord2s (GLshort s, GLshort t);
extern void glTexCoord2sv (const GLshort *v);
extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
extern void glTexCoord3dv (const GLdouble *v);
extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
extern void glTexCoord3fv (const GLfloat *v);
extern void glTexCoord3i (GLint s, GLint t, GLint r);
extern void glTexCoord3iv (const GLint *v);
extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
extern void glTexCoord3sv (const GLshort *v);
extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void glTexCoord4dv (const GLdouble *v);
extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void glTexCoord4fv (const GLfloat *v);
extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
extern void glTexCoord4iv (const GLint *v);
extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
extern void glTexCoord4sv (const GLshort *v);
extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
extern void glTexImage1D (GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void glTexImage2D (GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
// extern void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
//extern void glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
//extern void glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
// extern void glTexSubImage3DEXT (GLenum target, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
extern void glVertex2d (GLdouble x, GLdouble y);
extern void glVertex2dv (const GLdouble *v);
extern void glVertex2f (GLfloat x, GLfloat y);
extern void glVertex2fv (const GLfloat *v);
extern void glVertex2i (GLint x, GLint y);
extern void glVertex2iv (const GLint *v);
extern void glVertex2s (GLshort x, GLshort y);
extern void glVertex2sv (const GLshort *v);
extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
extern void glVertex3dv (const GLdouble *v);
extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
extern void glVertex3fv (const GLfloat *v);
extern void glVertex3i (GLint x, GLint y, GLint z);
extern void glVertex3iv (const GLint *v);
extern void glVertex3s (GLshort x, GLshort y, GLshort z);
extern void glVertex3sv (const GLshort *v);
extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glVertex4dv (const GLdouble *v);
extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glVertex4fv (const GLfloat *v);
extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
extern void glVertex4iv (const GLint *v);
extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
extern void glVertex4sv (const GLshort *v);
extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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