//
%{
#include "aux.h"
%}
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/*
** ToolKit Window Types
** In the future, AUX_RGBA may be a combination of both RGB and ALPHA
*/
#define AUX_RGB 0
#define AUX_RGBA AUX_RGB
#define AUX_INDEX 1
#define AUX_SINGLE 0
#define AUX_DOUBLE 2
#define AUX_DIRECT 0
#define AUX_INDIRECT 4
#define AUX_SINGLE_RGBA 0
#define AUX_DOUBLE_RGBA 2
#define AUX_ACCUM 8
#define AUX_ALPHA 16
#define AUX_DEPTH 32
#define AUX_STENCIL 64
#define AUX_AUX 128
//
/*
** ToolKit Event Types
*/
#define AUX_EXPOSE 1
#define AUX_CONFIG 2
#define AUX_DRAW 4
#define AUX_KEYEVENT 8
#define AUX_MOUSEDOWN 16
#define AUX_MOUSEUP 32
#define AUX_MOUSELOC 64
//
/*
** Toolkit Event Data Indices
*/
#define AUX_WINDOWX 0
#define AUX_WINDOWY 1
#define AUX_MOUSEX 0
#define AUX_MOUSEY 1
#define AUX_MOUSESTATUS 3
#define AUX_KEY 0
#define AUX_KEYSTATUS 1
//
/*
** ToolKit Event Status Messages
*/
#define AUX_LEFTBUTTON 1
#define AUX_RIGHTBUTTON 2
#define AUX_MIDDLEBUTTON 4
#define AUX_SHIFT 1
#define AUX_CONTROL 2
//
/*
** ToolKit Key Codes
*/
#define AUX_RETURN 0x0D
#define AUX_ESCAPE 0x1B
#define AUX_SPACE 0x20
#define AUX_LEFT 0x25
#define AUX_UP 0x26
#define AUX_RIGHT 0x27
#define AUX_DOWN 0x28
//
/*
#define AUX_A 'A'
#define AUX_B 'B'
#define AUX_C 'C'
#define AUX_D 'D'
#define AUX_E 'E'
#define AUX_F 'F'
#define AUX_G 'G'
#define AUX_H 'H'
#define AUX_I 'I'
#define AUX_J 'J'
#define AUX_K 'K'
#define AUX_L 'L'
#define AUX_M 'M'
#define AUX_N 'N'
#define AUX_O 'O'
#define AUX_P 'P'
#define AUX_Q 'Q'
#define AUX_R 'R'
#define AUX_S 'S'
#define AUX_T 'T'
#define AUX_U 'U'
#define AUX_V 'V'
#define AUX_W 'W'
#define AUX_X 'X'
#define AUX_Y 'Y'
#define AUX_Z 'Z'
#define AUX_a 'a'
#define AUX_b 'b'
#define AUX_c 'c'
#define AUX_d 'd'
#define AUX_e 'e'
#define AUX_f 'f'
#define AUX_g 'g'
#define AUX_h 'h'
#define AUX_i 'i'
#define AUX_j 'j'
#define AUX_k 'k'
#define AUX_l 'l'
#define AUX_m 'm'
#define AUX_n 'n'
#define AUX_o 'o'
#define AUX_p 'p'
#define AUX_q 'q'
#define AUX_r 'r'
#define AUX_s 's'
#define AUX_t 't'
#define AUX_u 'u'
#define AUX_v 'v'
#define AUX_w 'w'
#define AUX_x 'x'
#define AUX_y 'y'
#define AUX_z 'z'
#define AUX_0 '0'
#define AUX_1 '1'
#define AUX_2 '2'
#define AUX_3 '3'
#define AUX_4 '4'
#define AUX_5 '5'
#define AUX_6 '6'
#define AUX_7 '7'
#define AUX_8 '8'
#define AUX_9 '9'
*/
/*
** ToolKit Gets and Sets
*/
#define AUX_FD 1 /* return fd (long) */
#define AUX_COLORMAP 3 /* pass buf of r, g and b (unsigned char) */
#define AUX_GREYSCALEMAP 4
#define AUX_FOGMAP 5 /* pass fog and color bits (long) */
#define AUX_ONECOLOR 6 /* pass index, r, g, and b (long) */
/*
** Color Macros
*/
enum {
AUX_BLACK = 0,
AUX_RED,
AUX_GREEN,
AUX_YELLOW,
AUX_BLUE,
AUX_MAGENTA,
AUX_CYAN,
AUX_WHITE
};
extern void auxInitDisplayMode(GLenum);
extern void auxInitPosition(int, int, int, int);
extern GLenum auxInitWindow(char *);
extern void auxCloseWindow(void);
extern void auxQuit(void);
extern void auxSwapBuffers(void);
//
//extern Display *auxXDisplay(GLvoid);
// extern Window auxXWindow(GLvoid);
//extern void auxMainLoop(void (*)());
//extern void auxExposeFunc(void (*)(int, int));
//extern void auxReshapeFunc(void (*)(GLsizei, GLsizei));
//extern void auxIdleFunc(void (*)());
//extern void auxKeyFunc(int, void (*)());
//extern void auxMouseFunc(int, int, void (*)(AUX_EVENTREC *));
//extern int auxGetColorMapSize(void);
//extern void auxGetMouseLoc(int *, int *);
//extern void auxSetOneColor(int, float, float, float);
//extern void auxSetFogRamp(int, int);
//extern void auxSetGreyRamp(void);
//extern void auxSetRGBMap(int, float *);
//extern AUX_RGBImageRec *auxRGBImageLoad(char *);
//extern void auxCreateFont(void);
//extern void auxDrawStr(char *);
extern void auxWireSphere(GLdouble);
extern void auxSolidSphere(GLdouble);
extern void auxWireCube(GLdouble);
extern void auxSolidCube(GLdouble);
extern void auxWireBox(GLdouble, GLdouble, GLdouble);
extern void auxSolidBox(GLdouble, GLdouble, GLdouble);
extern void auxWireTorus(GLdouble, GLdouble);
extern void auxSolidTorus(GLdouble, GLdouble);
extern void auxWireCylinder(GLdouble, GLdouble);
extern void auxSolidCylinder(GLdouble, GLdouble);
extern void auxWireIcosahedron(GLdouble);
extern void auxSolidIcosahedron(GLdouble);
extern void auxWireOctahedron(GLdouble);
extern void auxSolidOctahedron(GLdouble);
extern void auxWireTetrahedron(GLdouble);
extern void auxSolidTetrahedron(GLdouble);
extern void auxWireDodecahedron(GLdouble);
extern void auxSolidDodecahedron(GLdouble);
extern void auxWireCone(GLdouble, GLdouble);
extern void auxSolidCone(GLdouble, GLdouble);
extern void auxWireTeapot(GLdouble);
extern void auxSolidTeapot(GLdouble);
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