/* DEBUG : Language specific headers go here */
/* DEBUG : Pointer conversion function here */
/* DEBUG : Language specific code here */
#define SWIG_init swig_init
#define SWIG_name "swig"
C++ CLASS DECLARATION : struct Struct
C++ CLASS DECLARATION : union Value
C++ CLASS DECLARATION : class Object
C++ CLASS DECLARATION : struct Struct1
C++ CLASS DECLARATION : union Value1
C++ CLASS DECLARATION : class Object1
C++ CLASS DECLARATION : struct Struct2
C++ CLASS DECLARATION : union Value2
C++ CLASS DECLARATION : class Object2
C++ CLASS DECLARATION : struct Struct3
C++ CLASS DECLARATION : union Value3
C++ CLASS DECLARATION : class Object3
C++ CLASS DECLARATION : struct Struct4
C++ CLASS DECLARATION : union Value4
C++ CLASS DECLARATION : class Object4
C++ CLASS DECLARATION : struct Struct5
C++ CLASS DECLARATION : union Value5
C++ CLASS DECLARATION : class Object5
C++ CLASS START : struct Struct ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : union Value ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : class Object ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
MEMBER FUNC : double foo();
CONSTRUCTOR : Object *Object();
DESTRUCTOR : ~Object();
C++ CLASS END ===================================================
C++ CLASS START : struct Struct1 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : union Value1 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : class Object1 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
MEMBER FUNC : double foo();
CONSTRUCTOR : Object1 *Object1();
DESTRUCTOR : ~Object1();
C++ CLASS END ===================================================
C++ CLASS START : struct Struct2 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : union Value2 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : class Object2 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
MEMBER FUNC : double foo();
CONSTRUCTOR : Object2 *Object2();
DESTRUCTOR : ~Object2();
C++ CLASS END ===================================================
C++ CLASS START : struct Struct3 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : union Value3 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : class Object3 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
MEMBER FUNC : double foo();
CONSTRUCTOR : Object3 *Object3();
DESTRUCTOR : ~Object3();
C++ CLASS END ===================================================
C++ CLASS START : struct Struct4 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : union Value4 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : class Object4 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
MEMBER FUNC : double foo();
CONSTRUCTOR : Object4 *Object4();
DESTRUCTOR : ~Object4();
C++ CLASS END ===================================================
C++ CLASS START : struct Struct5 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : union Value5 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
C++ CLASS END ===================================================
C++ CLASS START : class Object5 ========================================
ATTRIBUTE : double d;
ATTRIBUTE : int i;
ATTRIBUTE : float f;
ATTRIBUTE : char * c;
MEMBER FUNC : double foo();
CONSTRUCTOR : Object5 *Object5();
DESTRUCTOR : ~Object5();
C++ CLASS END ===================================================
SWIG POINTER-MAPPING TABLE
/* MODULE INITIALIZATION */
void swig_init() {
// C++ CLASS START : struct Struct
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : union Value
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : class Object
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
ADD MEMBER FUN : foo --> double foo();
ADD CONSTRUCT : Object --> Object *Object();
ADD DESTRUCT : Object --> ~Object();
// C++ CLASS END
// C++ CLASS START : struct Struct1
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : union Value1
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : class Object1
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
ADD MEMBER FUN : foo --> double foo();
ADD CONSTRUCT : Object1 --> Object1 *Object1();
ADD DESTRUCT : Object1 --> ~Object1();
// C++ CLASS END
// C++ CLASS START : struct Struct2
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : union Value2
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : class Object2
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
ADD MEMBER FUN : foo --> double foo();
ADD CONSTRUCT : Object2 --> Object2 *Object2();
ADD DESTRUCT : Object2 --> ~Object2();
// C++ CLASS END
// C++ CLASS START : struct Struct3
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : union Value3
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : class Object3
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
ADD MEMBER FUN : foo --> double foo();
ADD CONSTRUCT : Object3 --> Object3 *Object3();
ADD DESTRUCT : Object3 --> ~Object3();
// C++ CLASS END
// C++ CLASS START : struct Struct4
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : union Value4
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : class Object4
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
ADD MEMBER FUN : foo --> double foo();
ADD CONSTRUCT : Object4 --> Object4 *Object4();
ADD DESTRUCT : Object4 --> ~Object4();
// C++ CLASS END
// C++ CLASS START : struct Struct5
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : union Value5
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
// C++ CLASS END
// C++ CLASS START : class Object5
ADD MEMBER : d --> double d;
ADD MEMBER : i --> int i;
ADD MEMBER : f --> float f;
ADD MEMBER : c --> char * c;
ADD MEMBER FUN : foo --> double foo();
ADD CONSTRUCT : Object5 --> Object5 *Object5();
ADD DESTRUCT : Object5 --> ~Object5();
// C++ CLASS END
} /* END INIT */
/*
* These are the pointer type-equivalency mappings.
* (Used by the SWIG pointer type-checker).
*/
SWIG_RegisterMapping("_signed_long","_long",0);
SWIG_RegisterMapping("_Value1","_union_Value1",0);
SWIG_RegisterMapping("_Value3","_union_Value3",0);
SWIG_RegisterMapping("_Value4","_union_Value4",0);
SWIG_RegisterMapping("_class_Object","_Object",0);
SWIG_RegisterMapping("_Object1","_class_Object1",0);
SWIG_RegisterMapping("_long","_unsigned_long",0);
SWIG_RegisterMapping("_long","_signed_long",0);
SWIG_RegisterMapping("_Struct","_struct_Struct",0);
SWIG_RegisterMapping("_Object3","_class_Object3",0);
SWIG_RegisterMapping("_Object4","_class_Object4",0);
SWIG_RegisterMapping("_class_Object1","_Object1",0);
SWIG_RegisterMapping("_class_Object3","_Object3",0);
SWIG_RegisterMapping("_class_Object4","_Object4",0);
SWIG_RegisterMapping("_unsigned_long","_long",0);
SWIG_RegisterMapping("_union_Value","_Value",0);
SWIG_RegisterMapping("_signed_int","_int",0);
SWIG_RegisterMapping("_Struct1","_struct_Struct1",0);
SWIG_RegisterMapping("_unsigned_short","_short",0);
SWIG_RegisterMapping("_Struct3","_struct_Struct3",0);
SWIG_RegisterMapping("_Struct4","_struct_Struct4",0);
SWIG_RegisterMapping("_signed_short","_short",0);
SWIG_RegisterMapping("_unsigned_int","_int",0);
SWIG_RegisterMapping("_short","_unsigned_short",0);
SWIG_RegisterMapping("_short","_signed_short",0);
SWIG_RegisterMapping("_union_Value1","_Value1",0);
SWIG_RegisterMapping("_int","_unsigned_int",0);
SWIG_RegisterMapping("_int","_signed_int",0);
SWIG_RegisterMapping("_union_Value3","_Value3",0);
SWIG_RegisterMapping("_union_Value4","_Value4",0);
SWIG_RegisterMapping("_struct_Struct","_Struct",0);
SWIG_RegisterMapping("_struct_Struct1","_Struct1",0);
SWIG_RegisterMapping("_struct_Struct3","_Struct3",0);
SWIG_RegisterMapping("_struct_Struct4","_Struct4",0);
SWIG_RegisterMapping("_Value","_union_Value",0);
SWIG_RegisterMapping("_Object","_class_Object",0);
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