/* DEBUG : Language specific headers go here */

/* DEBUG : Pointer conversion function here */

/* DEBUG : Language specific code here */

#define   SWIG_init     swig_init

#define   SWIG_name    "swig"
C++ CLASS DECLARATION : struct Struct
C++ CLASS DECLARATION : union Value
C++ CLASS DECLARATION : class Object
C++ CLASS DECLARATION : struct Struct1
C++ CLASS DECLARATION : union Value1
C++ CLASS DECLARATION : class Object1
C++ CLASS DECLARATION : struct Struct2
C++ CLASS DECLARATION : union Value2
C++ CLASS DECLARATION : class Object2
C++ CLASS DECLARATION : struct Struct3
C++ CLASS DECLARATION : union Value3
C++ CLASS DECLARATION : class Object3
C++ CLASS DECLARATION : struct Struct4
C++ CLASS DECLARATION : union Value4
C++ CLASS DECLARATION : class Object4
C++ CLASS DECLARATION : struct Struct5
C++ CLASS DECLARATION : union Value5
C++ CLASS DECLARATION : class Object5
C++ CLASS START : struct Struct  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : union Value  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : class Object  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
        MEMBER FUNC   : double foo();

        CONSTRUCTOR   : Object *Object();
        DESTRUCTOR    : ~Object();
C++ CLASS END ===================================================

C++ CLASS START : struct Struct1  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : union Value1  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : class Object1  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
        MEMBER FUNC   : double foo();

        CONSTRUCTOR   : Object1 *Object1();
        DESTRUCTOR    : ~Object1();
C++ CLASS END ===================================================

C++ CLASS START : struct Struct2  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : union Value2  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : class Object2  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
        MEMBER FUNC   : double foo();

        CONSTRUCTOR   : Object2 *Object2();
        DESTRUCTOR    : ~Object2();
C++ CLASS END ===================================================

C++ CLASS START : struct Struct3  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : union Value3  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : class Object3  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
        MEMBER FUNC   : double foo();

        CONSTRUCTOR   : Object3 *Object3();
        DESTRUCTOR    : ~Object3();
C++ CLASS END ===================================================

C++ CLASS START : struct Struct4  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : union Value4  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : class Object4  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
        MEMBER FUNC   : double foo();

        CONSTRUCTOR   : Object4 *Object4();
        DESTRUCTOR    : ~Object4();
C++ CLASS END ===================================================

C++ CLASS START : struct Struct5  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : union Value5  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
C++ CLASS END ===================================================

C++ CLASS START : class Object5  ========================================

        ATTRIBUTE     : double  d; 
        ATTRIBUTE     : int  i; 
        ATTRIBUTE     : float  f; 
        ATTRIBUTE     : char * c; 
        MEMBER FUNC   : double foo();

        CONSTRUCTOR   : Object5 *Object5();
        DESTRUCTOR    : ~Object5();
C++ CLASS END ===================================================

SWIG POINTER-MAPPING TABLE


/* MODULE INITIALIZATION */

void swig_init() {

     // C++ CLASS START : struct Struct
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : union Value
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : class Object
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     ADD MEMBER FUN : foo --> double foo();
     ADD CONSTRUCT  : Object --> Object *Object();
     ADD DESTRUCT  : Object --> ~Object();
     // C++ CLASS END 


     // C++ CLASS START : struct Struct1
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : union Value1
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : class Object1
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     ADD MEMBER FUN : foo --> double foo();
     ADD CONSTRUCT  : Object1 --> Object1 *Object1();
     ADD DESTRUCT  : Object1 --> ~Object1();
     // C++ CLASS END 


     // C++ CLASS START : struct Struct2
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : union Value2
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : class Object2
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     ADD MEMBER FUN : foo --> double foo();
     ADD CONSTRUCT  : Object2 --> Object2 *Object2();
     ADD DESTRUCT  : Object2 --> ~Object2();
     // C++ CLASS END 


     // C++ CLASS START : struct Struct3
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : union Value3
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : class Object3
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     ADD MEMBER FUN : foo --> double foo();
     ADD CONSTRUCT  : Object3 --> Object3 *Object3();
     ADD DESTRUCT  : Object3 --> ~Object3();
     // C++ CLASS END 


     // C++ CLASS START : struct Struct4
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : union Value4
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : class Object4
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     ADD MEMBER FUN : foo --> double foo();
     ADD CONSTRUCT  : Object4 --> Object4 *Object4();
     ADD DESTRUCT  : Object4 --> ~Object4();
     // C++ CLASS END 


     // C++ CLASS START : struct Struct5
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : union Value5
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     // C++ CLASS END 


     // C++ CLASS START : class Object5
     ADD MEMBER     : d --> double  d; 
     ADD MEMBER     : i --> int  i; 
     ADD MEMBER     : f --> float  f; 
     ADD MEMBER     : c --> char * c; 
     ADD MEMBER FUN : foo --> double foo();
     ADD CONSTRUCT  : Object5 --> Object5 *Object5();
     ADD DESTRUCT  : Object5 --> ~Object5();
     // C++ CLASS END 

}  /* END INIT */
/*
 * These are the pointer type-equivalency mappings. 
 * (Used by the SWIG pointer type-checker).
 */
	 SWIG_RegisterMapping("_signed_long","_long",0);
	 SWIG_RegisterMapping("_Value1","_union_Value1",0);
	 SWIG_RegisterMapping("_Value3","_union_Value3",0);
	 SWIG_RegisterMapping("_Value4","_union_Value4",0);
	 SWIG_RegisterMapping("_class_Object","_Object",0);
	 SWIG_RegisterMapping("_Object1","_class_Object1",0);
	 SWIG_RegisterMapping("_long","_unsigned_long",0);
	 SWIG_RegisterMapping("_long","_signed_long",0);
	 SWIG_RegisterMapping("_Struct","_struct_Struct",0);
	 SWIG_RegisterMapping("_Object3","_class_Object3",0);
	 SWIG_RegisterMapping("_Object4","_class_Object4",0);
	 SWIG_RegisterMapping("_class_Object1","_Object1",0);
	 SWIG_RegisterMapping("_class_Object3","_Object3",0);
	 SWIG_RegisterMapping("_class_Object4","_Object4",0);
	 SWIG_RegisterMapping("_unsigned_long","_long",0);
	 SWIG_RegisterMapping("_union_Value","_Value",0);
	 SWIG_RegisterMapping("_signed_int","_int",0);
	 SWIG_RegisterMapping("_Struct1","_struct_Struct1",0);
	 SWIG_RegisterMapping("_unsigned_short","_short",0);
	 SWIG_RegisterMapping("_Struct3","_struct_Struct3",0);
	 SWIG_RegisterMapping("_Struct4","_struct_Struct4",0);
	 SWIG_RegisterMapping("_signed_short","_short",0);
	 SWIG_RegisterMapping("_unsigned_int","_int",0);
	 SWIG_RegisterMapping("_short","_unsigned_short",0);
	 SWIG_RegisterMapping("_short","_signed_short",0);
	 SWIG_RegisterMapping("_union_Value1","_Value1",0);
	 SWIG_RegisterMapping("_int","_unsigned_int",0);
	 SWIG_RegisterMapping("_int","_signed_int",0);
	 SWIG_RegisterMapping("_union_Value3","_Value3",0);
	 SWIG_RegisterMapping("_union_Value4","_Value4",0);
	 SWIG_RegisterMapping("_struct_Struct","_Struct",0);
	 SWIG_RegisterMapping("_struct_Struct1","_Struct1",0);
	 SWIG_RegisterMapping("_struct_Struct3","_Struct3",0);
	 SWIG_RegisterMapping("_struct_Struct4","_Struct4",0);
	 SWIG_RegisterMapping("_Value","_union_Value",0);
	 SWIG_RegisterMapping("_Object","_class_Object",0);


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