#include "vector.h"
/* Define a bunch of operations on vectors */
Vector add(Vector v1, Vector v2) {
Vector v;
v.x = v1.x + v2.x;
v.y = v1.y + v2.y;
v.z = v1.z + v2.z;
return v;
}
Vector sub(Vector v1, Vector v2) {
Vector v;
v.x = v1.x - v2.x;
v.y = v1.y - v2.y;
v.z = v1.z - v2.z;
return v;
}
Vector cross(Vector v1, Vector v2) {
Vector v;
v.x = v1.y*v2.z - v1.z*v2.y;
v.y = v1.x*v2.z - v1.z*v2.x;
v.z = v1.x*v2.y - v2.x*v1.y;
return v;
}
double dot(Vector v1, Vector v2) {
double d;
d = v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
return d;
}
Vector mul(double a, Vector v1) {
Vector v;
v.x = a*v1.x;
v.y = a*v1.y;
v.z = a*v1.z;
return v;
}
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