/****************************************************************************
** $Id$
**
** Implementation of the QString class and related Unicode functions
**
** Created : 920722
**
** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
**
** This file is part of the tools module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
// Don't define it while compiling this module, or USERS of Qt will
// not be able to link.
#ifdef QT_NO_CAST_ASCII
#undef QT_NO_CAST_ASCII
#endif
#include "qstring.h"
#include "qregexp.h"
#include "qdatastream.h"
#ifndef QT_NO_TEXTCODEC
#include "qtextcodec.h"
#endif
#include <ctype.h>
#include <limits.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#if defined(Q_WS_WIN)
#include "qt_windows.h"
#endif
#if !defined( QT_NO_COMPONENT ) && !defined( QT_LITE_COMPONENT )
#include "qcleanuphandler.h"
#endif
/* -------------------------------------------------------------------------
* unicode information
* these tables are generated from the unicode reference file
* ftp://ftp.unicode.org/Public/3.0-Update/UnicodeData-3.0.0.html
*
* Lars
* -------------------------------------------------------------------------
*/
/* Perl script to generate (run perl -x tools/qstring.cpp)
#!perl
sub numberize
{
my(%r, $n, $id);
for $id ( @_ ) {
$id="" if $id eq "EMPTY";
$r{$id}=$n++;
}
return %r;
}
sub readUnicodeDataLine {
$code = shift @_;
for $n (qw{
name category combining_class bidi_category
character_decomposition decimal_digit_value digit_value
numeric_value mirrored oldname comment
uppercase lowercase titlecase})
{
$id = shift @_;
$codes = "${n}_code";
if ( defined %$codes && defined $$codes{$id} ) {
$id = $$codes{$id};
}
${$n}{$code}=$id;
}
$decomp = $character_decomposition{$code};
if ( length $decomp == 0 ) {
$decomp = "<single>";
}
if (substr($decomp, 0, 1) ne '<') {
$decomp = "<canonical> " . $decomp;
}
@_ = split(" ", $decomp);
$tag = shift @_;
$tag = $character_decomposition_tag{$tag};
$decomp = join( ", 0x", @_ );
$decomp = "0x".$decomp;
$decomposition{$code} = $decomp;
$decomposition_tag{$code} = $tag;
$decomposition_pos{$code} = $position;
$len = scalar(@_);
$decomposition_len{$code} = $len;
# we use canonical decompositions longer than 1 char
# we exlude Arabic ligatures from the table
if($len > 1 and $tag == 1) {
# ligature to add...
$start = shift @_;
$ligature{$start} = $ligature{$start}." ".$code;
}
# adjust position
if($len != 0) {
$position += $len + 3;
}
}
# Code to integer mappings...
#
%category_code = numberize(qw{
EMPTY
Mn Mc Me
Nd Nl No
Zs Zl Zp
Cc Cf Cs Co Cn
Lu Ll Lt Lm Lo
Pc Pd Ps Pe Pi Pf Po
Sm Sc Sk So
});
%bidi_category_code = numberize(qw{
L R EN ES ET AN CS B S WS ON LRE LRO AL RLE RLO PDF NSM BN});
%character_decomposition_tag = numberize(qw{
<single> <canonical> <font> <noBreak> <initial> <medial>
<final> <isolated> <circle> <super> <sub> <vertical>
<wide> <narrow> <small> <square> <compat> <fraction>
});
%mirrored_code = numberize(qw{N Y});
%joining_code = numberize(qw{U D R C});
# Read data into hashes...
#
open IN, "UnicodeData.txt";
$position = 1;
while (<IN>) {
@fields = split /;/;
if ( $fields[1] =~ /, First>/ ) {
$codeRangeBegin = $fields[0];
} elsif ( $fields[1] =~ /, Last>/ ) {
for ( $i=hex($codeRangeBegin); $i<=hex($fields[0]); $i+=1 ) {
@fields2 = @fields;
$fields2[0] = sprintf "%lX", $i;
readUnicodeDataLine @fields2;
}
} else {
readUnicodeDataLine @fields;
}
}
open IN2, "ArabicShaping.txt";
$position = 1;
while (<IN2>) {
@fields = split /;/;
$code = shift @fields;
$dummy = shift @fields;
$join = shift @fields;
$join =~ s/ //g;
$join = $joining_code{$join};
$joining{$code}=$join;
}
# Build pages...
#
$rowtable_txt =
"static const Q_UINT8 * const unicode_info[256] = {";
for $row ( 0..255 ) {
$nonzero=0;
$txt = "";
for $cell ( 0..255 ) {
$code = sprintf("%02X%02X",$row,$cell);
$info = $category{$code};
$info = 0 if !defined $info;
$txt .= "\n " if $cell%8 == 0;
$txt .= "$info, ";
}
$therow = $row{$txt};
if ( !defined $therow ) {
$size+=256;
$therow = "ui_".sprintf("%02X",$row);
$rowtext{$therow} =
"static const Q_UINT8 ${therow}[] = {$txt\n};\n\n";
$row{$txt}=$therow;
}
$rowtable_txt .= "\n " if $row%8 == 0;
$rowtable_txt .= "$therow, ";
}
print "// START OF GENERATED DATA\n\n";
print "#ifndef QT_NO_UNICODETABLES\n\n";
# Print pages...
#
for $r ( sort keys %rowtext ) {
print $rowtext{$r};
}
print "$rowtable_txt\n};\n";
$size += 256*4;
print "// $size bytes\n\n";
# Build decomposition tables
#
$rowtable_txt =
"static const Q_UINT16 * const decomposition_info[256] = {";
$table_txt =
"static const Q_UINT16 decomposition_map[] = {\n 0,\n";
for $row ( 0..255 ) {
$nonzero=0;
$txt = "";
for $cell ( 0..255 ) {
$code = sprintf("%02X%02X",$row,$cell);
$txt .= "\n " if $cell%8 == 0;
if( $decomposition_tag{$code} != 0 ) {
$txt .= " $decomposition_pos{$code},";
$table_txt .= " $decomposition_tag{$code},";
$table_txt .= " 0x$code,";
$table_txt .= " $decomposition{$code}, 0,\n";
$size += 2 * $decomposition_len{$code} + 6;
} else {
$txt .= " 0,";
}
}
$therow = $row{$txt};
if ( !defined $therow ) {
$size+=512;
$therow = "di_".sprintf("%02X",$row);
$dec_rowtext{$therow} =
"static const Q_UINT16 ${therow}[] = {$txt\n};\n\n";
$row{$txt}=$therow;
}
$rowtable_txt .= "\n " if $row%8 == 0;
$rowtable_txt .= "$therow, ";
}
# Print decomposition tables
#
print "$table_txt\n};\n\n";
for $r ( sort keys %dec_rowtext ) {
print $dec_rowtext{$r};
}
print "$rowtable_txt\n};\n";
$size += 256*4;
print "// $size bytes\n\n";
# build ligature tables
#
$size = 0;
$position = 1;
$rowtable_txt =
"static const Q_UINT16 * const ligature_info[256] = {";
$table_txt =
"static const Q_UINT16 ligature_map[] = {\n 0,\n";
for $lig_row ( 0..255 ) {
$nonzero=0;
$txt = "";
for $cell ( 0..255 ) {
$code = sprintf("%02X%02X",$lig_row,$cell);
$txt .= "\n " if $cell%8 == 0;
if( defined $ligature{$code} ) {
$txt .= " $position,";
@ligature = split(" ", $ligature{$code});
# we need to sort ligatures according to their length.
# long ones have to come first!
@ligature_sort = sort { $decomposition_len{$b} <=> $decomposition_len{$a} } @ligature;
# now replace each code by its position in
# the decomposition map.
undef(@lig_pos);
for $n (@ligature_sort) {
push(@lig_pos, $decomposition_pos{$n});
}
# debug info
if( 0 ) {
print "ligatures: $ligature{$code}\n";
$sort = join(" ", @ligature_sort);
print "sorted : $sort\n";
}
$lig = join(", ", @lig_pos);
$table_txt .= " $lig, 0,\n";
$size += 2 * scalar(@ligature) + 2;
$position += scalar(@ligature) + 1;
} else {
$txt .= " 0,";
}
}
$therow = $lig_row{$txt};
if ( !defined $therow ) {
$size+=512;
$therow = "li_".sprintf("%02X",$lig_row);
$lig_rowtext{$therow} =
"static const Q_UINT16 ${therow}[] = {$txt\n};\n\n";
$lig_row{$txt}=$therow;
}
$rowtable_txt .= "\n " if $lig_row%8 == 0;
$rowtable_txt .= "$therow, ";
}
# Print ligature tables
#
print "$table_txt\n};\n\n";
for $r ( sort keys %lig_rowtext ) {
print $lig_rowtext{$r};
}
print "$rowtable_txt\n};\n";
$size += 256*4;
print "// $size bytes\n\n";
# Build direction/joining/mirrored pages...
#
$rowtable_txt =
"static const Q_UINT8 * const direction_info[256] = {";
for $dir_row ( 0..255 ) {
$nonzero=0;
$txt = "";
for $cell ( 0..255 ) {
$code = sprintf("%02X%02X",$dir_row,$cell);
$dir = $bidi_category{$code};
$dir = 0 if !defined $dir;
$join = $joining{$code};
$join = 0 if !defined $join;
$mirr = $mirrored{$code};
$mirr = 0 if !defined $mirr;
$info = $dir + 32*$join + 128*$mirr;
$txt .= "\n " if $cell%8 == 0;
$txt .= "$info, ";
}
$therow = $dir_row{$txt};
if ( !defined $therow ) {
$size+=256;
$therow = "dir_".sprintf("%02X",$dir_row);
$dir_rowtext{$therow} =
"static const Q_UINT8 ${therow}[] = {$txt\n};\n\n";
$dir_row{$txt}=$therow;
}
$rowtable_txt .= "\n " if $dir_row%8 == 0;
$rowtable_txt .= "$therow, ";
}
# Print pages...
#
for $r ( sort keys %dir_rowtext ) {
print $dir_rowtext{$r};
}
print "$rowtable_txt\n};\n";
$size += 256*4;
print "// $size bytes\n\n";
# Build table of combining classes
#
$rowtable_txt =
"static const Q_UINT8 * const combining_info[256] = {";
for $combining_row ( 0..255 ) {
$nonzero=0;
$txt = "";
for $cell ( 0..255 ) {
$code = sprintf("%02X%02X",$combining_row,$cell);
$info = $combining_class{$code};
$info = 0 if !defined $info;
$txt .= "\n " if $cell%8 == 0;
$txt .= "$info, ";
}
$therow = $combining_row{$txt};
if ( !defined $therow ) {
$size+=256;
$therow = "cmb_".sprintf("%02X",$combining_row);
$combining_rowtext{$therow} =
"static const Q_UINT8 ${therow}[] = {$txt\n};\n\n";
$combining_row{$txt}=$therow;
}
$rowtable_txt .= "\n " if $combining_row%8 == 0;
$rowtable_txt .= "$therow, ";
}
# Print pages...
#
for $r ( sort keys %combining_rowtext ) {
print $combining_rowtext{$r};
}
print "$rowtable_txt\n};\n";
$size += 256*4;
print "// $size bytes\n\n";
print "#endif\n\n";
print "// END OF GENERATED DATA\n\n";
__END__
*/
// START OF GENERATED DATA
static const Q_UINT8 ui_00[] = {
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
7, 26, 26, 26, 28, 26, 26, 26,
22, 23, 26, 27, 26, 21, 26, 26,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 26, 26, 27, 27, 27, 26,
26, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 22, 26, 23, 29, 20,
29, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 22, 27, 23, 27, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
7, 26, 28, 28, 28, 28, 30, 30,
29, 30, 16, 24, 27, 21, 30, 29,
30, 27, 6, 6, 29, 16, 30, 26,
29, 6, 16, 25, 6, 6, 6, 26,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 27,
15, 15, 15, 15, 15, 15, 15, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 27,
16, 16, 16, 16, 16, 16, 16, 16,
};
#ifndef QT_NO_UNICODETABLES
static const Q_UINT8 ui_01[] = {
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
16, 15, 16, 15, 16, 15, 16, 15,
16, 15, 16, 15, 16, 15, 16, 15,
16, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 15, 16, 15, 16, 15, 16, 16,
16, 15, 15, 16, 15, 16, 15, 15,
16, 15, 15, 15, 16, 16, 15, 15,
15, 15, 16, 15, 15, 16, 15, 15,
15, 16, 16, 16, 15, 15, 16, 15,
15, 16, 15, 16, 15, 16, 15, 15,
16, 15, 16, 16, 15, 16, 15, 15,
16, 15, 15, 15, 16, 15, 16, 15,
15, 16, 16, 19, 15, 16, 16, 16,
19, 19, 19, 19, 15, 17, 16, 15,
17, 16, 15, 17, 16, 15, 16, 15,
16, 15, 16, 15, 16, 15, 16, 15,
16, 15, 16, 15, 16, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
16, 15, 17, 16, 15, 16, 15, 15,
15, 16, 15, 16, 15, 16, 15, 16,
};
static const Q_UINT8 ui_02[] = {
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
0, 0, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 0, 0,
18, 18, 18, 18, 18, 18, 18, 18,
18, 29, 29, 18, 18, 18, 18, 18,
18, 18, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29,
18, 18, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29,
18, 18, 18, 18, 18, 29, 29, 29,
29, 29, 29, 29, 29, 29, 18, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_03[] = {
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 29, 29, 0, 0,
0, 0, 18, 0, 0, 0, 26, 0,
0, 0, 0, 0, 29, 29, 15, 26,
15, 15, 15, 0, 15, 0, 15, 15,
16, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 0, 15, 15, 15, 15, 15,
15, 15, 15, 15, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 0,
16, 16, 15, 15, 15, 16, 16, 16,
0, 0, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
16, 16, 16, 16, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_04[] = {
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 30, 1, 1, 1, 1, 0,
3, 3, 0, 0, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 15, 16, 15, 16, 0, 0, 15,
16, 0, 0, 15, 16, 0, 0, 0,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 0, 0,
15, 16, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_05[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 0,
0, 18, 26, 26, 26, 26, 26, 26,
0, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
0, 26, 21, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 26, 1,
26, 1, 1, 26, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 0, 0, 0, 0, 0,
19, 19, 19, 26, 26, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_06[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 26, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 26, 0, 0, 0, 26,
0, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 0, 0, 0, 0, 0,
18, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 26, 26, 26, 26, 0, 0,
1, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 26, 19, 1, 1,
1, 1, 1, 1, 1, 3, 3, 1,
1, 1, 1, 1, 1, 18, 18, 1,
1, 30, 1, 1, 1, 1, 0, 0,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 19, 19, 19, 30, 30, 0,
};
static const Q_UINT8 ui_07[] = {
26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 0, 11,
19, 1, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_08[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_09[] = {
0, 1, 1, 2, 0, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 0, 0, 1, 19, 2, 2,
2, 1, 1, 1, 1, 1, 1, 1,
1, 2, 2, 2, 2, 1, 0, 0,
19, 1, 1, 1, 1, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 1, 1, 26, 26, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4,
26, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 2, 2, 0, 19, 19, 19,
19, 19, 19, 19, 19, 0, 0, 19,
19, 0, 0, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 0, 19, 0, 0, 0, 19, 19,
19, 19, 0, 0, 1, 0, 2, 2,
2, 1, 1, 1, 1, 0, 0, 2,
2, 0, 0, 2, 2, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 2,
0, 0, 0, 0, 19, 19, 0, 19,
19, 19, 1, 1, 0, 0, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4,
19, 19, 28, 28, 6, 6, 6, 6,
6, 6, 30, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_0A[] = {
0, 0, 1, 0, 0, 19, 19, 19,
19, 19, 19, 0, 0, 0, 0, 19,
19, 0, 0, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 0, 19, 19, 0,
19, 19, 0, 0, 1, 0, 2, 2,
2, 1, 1, 0, 0, 0, 0, 1,
1, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 19, 19, 19, 19, 0, 19, 0,
0, 0, 0, 0, 0, 0, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4,
1, 1, 19, 19, 19, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 2, 0, 19, 19, 19,
19, 19, 19, 19, 0, 19, 0, 19,
19, 19, 0, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 0, 19, 19, 19,
19, 19, 0, 0, 1, 19, 2, 2,
2, 1, 1, 1, 1, 1, 0, 1,
1, 2, 0, 2, 2, 1, 0, 0,
19, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
19, 0, 0, 0, 0, 0, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_0B[] = {
0, 1, 2, 2, 0, 19, 19, 19,
19, 19, 19, 19, 19, 0, 0, 19,
19, 0, 0, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 0, 0, 19, 19,
19, 19, 0, 0, 1, 19, 2, 1,
2, 1, 1, 1, 0, 0, 0, 2,
2, 0, 0, 2, 2, 1, 0, 0,
0, 0, 0, 0, 0, 0, 1, 2,
0, 0, 0, 0, 19, 19, 0, 19,
19, 19, 0, 0, 0, 0, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4,
30, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 2, 0, 19, 19, 19,
19, 19, 19, 0, 0, 0, 19, 19,
19, 0, 19, 19, 19, 19, 0, 0,
0, 19, 19, 0, 19, 0, 19, 19,
0, 0, 0, 19, 19, 0, 0, 0,
19, 19, 19, 0, 0, 0, 19, 19,
19, 19, 19, 19, 19, 19, 0, 19,
19, 19, 0, 0, 0, 0, 2, 2,
1, 2, 2, 0, 0, 0, 2, 2,
2, 0, 2, 2, 2, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 2,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 4,
4, 4, 4, 4, 4, 4, 4, 4,
6, 6, 6, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_0C[] = {
0, 2, 2, 2, 0, 19, 19, 19,
19, 19, 19, 19, 19, 0, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 0, 19, 19, 19,
19, 19, 0, 0, 0, 0, 1, 1,
1, 2, 2, 2, 2, 0, 1, 1,
1, 0, 1, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 0, 0, 0, 0, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2, 2, 0, 19, 19, 19,
19, 19, 19, 19, 19, 0, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 0, 19, 19, 19,
19, 19, 0, 0, 0, 0, 2, 1,
2, 2, 2, 2, 2, 0, 1, 2,
2, 0, 2, 2, 1, 1, 0, 0,
0, 0, 0, 0, 0, 2, 2, 0,
0, 0, 0, 0, 0, 0, 19, 0,
19, 19, 0, 0, 0, 0, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_0D[] = {
0, 0, 2, 2, 0, 19, 19, 19,
19, 19, 19, 19, 19, 0, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 0, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 0, 0, 0, 0, 2, 2,
2, 1, 1, 1, 0, 0, 2, 2,
2, 0, 2, 2, 2, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 2,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 0, 0, 0, 0, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2, 2, 0, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
0, 0, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 0, 19, 19, 19, 19, 19,
19, 19, 19, 19, 0, 19, 0, 0,
19, 19, 19, 19, 19, 19, 19, 0,
0, 0, 1, 0, 0, 0, 0, 2,
2, 2, 1, 1, 1, 0, 1, 0,
2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2, 2, 26, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_0E[] = {
0, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 1, 19, 19, 1, 1, 1, 1,
1, 1, 1, 0, 0, 0, 0, 28,
19, 19, 19, 19, 19, 19, 18, 1,
1, 1, 1, 1, 1, 1, 1, 26,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 26, 26, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 19, 19, 0, 19, 0, 0, 19,
19, 0, 19, 0, 0, 19, 0, 0,
0, 0, 0, 0, 19, 19, 19, 19,
0, 19, 19, 19, 19, 19, 19, 19,
0, 19, 19, 19, 0, 19, 0, 19,
0, 0, 19, 19, 0, 19, 19, 19,
19, 1, 19, 19, 1, 1, 1, 1,
1, 1, 0, 1, 1, 19, 0, 0,
19, 19, 19, 19, 19, 0, 18, 0,
1, 1, 1, 1, 1, 1, 0, 0,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 0, 0, 19, 19, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_0F[] = {
19, 30, 30, 30, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 30, 30, 30, 30, 30,
1, 1, 30, 30, 30, 30, 30, 30,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 30, 1, 30, 1,
30, 1, 22, 23, 22, 23, 2, 2,
19, 19, 19, 19, 19, 19, 19, 19,
0, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 2,
1, 1, 1, 1, 1, 26, 1, 1,
19, 19, 19, 19, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 0, 30, 30,
30, 30, 30, 30, 30, 30, 1, 30,
30, 30, 30, 30, 30, 0, 0, 30,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_10[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 0, 19, 19, 19, 19, 19,
0, 19, 19, 0, 2, 1, 1, 1,
1, 2, 1, 0, 0, 0, 1, 1,
2, 1, 0, 0, 0, 0, 0, 0,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 26, 26, 26, 26, 26, 26,
19, 19, 19, 19, 19, 19, 2, 2,
1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
0, 0, 0, 26, 0, 0, 0, 0,
};
static const Q_UINT8 ui_11[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 0, 0, 0, 0, 0, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_12[] = {
19, 19, 19, 19, 19, 19, 19, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
19, 0, 19, 19, 19, 19, 0, 0,
19, 19, 19, 19, 19, 19, 19, 0,
19, 0, 19, 19, 19, 19, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
19, 0, 19, 19, 19, 19, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
19, 0, 19, 19, 19, 19, 0, 0,
19, 19, 19, 19, 19, 19, 19, 0,
19, 0, 19, 19, 19, 19, 0, 0,
19, 19, 19, 19, 19, 19, 19, 0,
19, 19, 19, 19, 19, 19, 19, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
};
static const Q_UINT8 ui_13[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
19, 0, 19, 19, 19, 19, 0, 0,
19, 19, 19, 19, 19, 19, 19, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 0, 0, 0, 0, 0,
0, 26, 26, 26, 26, 26, 26, 26,
26, 4, 4, 4, 4, 4, 4, 4,
4, 4, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_14[] = {
0, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
};
static const Q_UINT8 ui_15[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
};
static const Q_UINT8 ui_16[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 26, 26, 19,
19, 19, 19, 19, 19, 19, 19, 0,
0, 0, 0, 0, 0, 0, 0, 0,
7, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 22, 23, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 26, 26, 26, 6, 6,
6, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_17[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 2, 2, 2, 1,
1, 1, 1, 1, 1, 1, 2, 2,
2, 2, 2, 2, 2, 2, 1, 2,
2, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 26, 26, 26, 26,
26, 26, 26, 28, 26, 0, 0, 0,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_18[] = {
26, 26, 26, 26, 26, 26, 21, 26,
26, 26, 26, 11, 11, 11, 11, 0,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 0, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 18, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_1E[] = {
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 16, 16,
16, 16, 16, 16, 0, 0, 0, 0,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 15, 16, 15, 16, 15, 16,
15, 16, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_1F[] = {
16, 16, 16, 16, 16, 16, 16, 16,
15, 15, 15, 15, 15, 15, 15, 15,
16, 16, 16, 16, 16, 16, 0, 0,
15, 15, 15, 15, 15, 15, 0, 0,
16, 16, 16, 16, 16, 16, 16, 16,
15, 15, 15, 15, 15, 15, 15, 15,
16, 16, 16, 16, 16, 16, 16, 16,
15, 15, 15, 15, 15, 15, 15, 15,
16, 16, 16, 16, 16, 16, 0, 0,
15, 15, 15, 15, 15, 15, 0, 0,
16, 16, 16, 16, 16, 16, 16, 16,
0, 15, 0, 15, 0, 15, 0, 15,
16, 16, 16, 16, 16, 16, 16, 16,
15, 15, 15, 15, 15, 15, 15, 15,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 0, 0,
16, 16, 16, 16, 16, 16, 16, 16,
17, 17, 17, 17, 17, 17, 17, 17,
16, 16, 16, 16, 16, 16, 16, 16,
17, 17, 17, 17, 17, 17, 17, 17,
16, 16, 16, 16, 16, 16, 16, 16,
17, 17, 17, 17, 17, 17, 17, 17,
16, 16, 16, 16, 16, 0, 16, 16,
15, 15, 15, 15, 17, 29, 16, 29,
29, 29, 16, 16, 16, 0, 16, 16,
15, 15, 15, 15, 17, 29, 29, 29,
16, 16, 16, 16, 0, 0, 16, 16,
15, 15, 15, 15, 0, 29, 29, 29,
16, 16, 16, 16, 16, 16, 16, 16,
15, 15, 15, 15, 15, 29, 29, 29,
0, 0, 16, 16, 16, 0, 16, 16,
15, 15, 15, 15, 17, 29, 29, 0,
};
static const Q_UINT8 ui_20[] = {
7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 11, 11, 11, 11,
21, 21, 21, 21, 21, 21, 26, 26,
24, 25, 22, 24, 24, 25, 22, 24,
26, 26, 26, 26, 26, 26, 26, 26,
8, 9, 11, 11, 11, 11, 11, 7,
26, 26, 26, 26, 26, 26, 26, 26,
26, 24, 25, 26, 26, 26, 26, 20,
20, 26, 26, 26, 27, 22, 23, 0,
26, 26, 26, 26, 26, 26, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 11, 11, 11, 11, 11, 11,
6, 0, 0, 0, 6, 6, 6, 6,
6, 6, 27, 27, 27, 22, 23, 16,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 27, 27, 27, 22, 23, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
28, 28, 28, 28, 28, 28, 28, 28,
28, 28, 28, 28, 28, 28, 28, 28,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 3, 3, 3,
3, 1, 3, 3, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_21[] = {
30, 30, 15, 30, 30, 30, 30, 15,
30, 30, 16, 15, 15, 15, 16, 16,
15, 15, 15, 16, 30, 15, 30, 30,
30, 15, 15, 15, 15, 15, 30, 30,
30, 30, 30, 30, 15, 30, 15, 30,
15, 30, 15, 15, 15, 15, 30, 16,
15, 15, 30, 15, 16, 19, 19, 19,
19, 16, 30, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
27, 27, 27, 27, 27, 30, 30, 30,
30, 30, 27, 27, 30, 30, 30, 30,
27, 30, 30, 27, 30, 30, 27, 30,
30, 30, 30, 30, 30, 30, 27, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 27, 27,
30, 30, 27, 30, 27, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_22[] = {
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_23[] = {
30, 30, 30, 30, 30, 30, 30, 30,
27, 27, 27, 27, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
27, 27, 30, 30, 30, 30, 30, 30,
30, 22, 23, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_24[] = {
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 6, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_25[] = {
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 27,
30, 30, 30, 30, 30, 30, 30, 30,
30, 27, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_26[] = {
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 0, 0, 0,
0, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 27,
30, 30, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_27[] = {
0, 30, 30, 30, 30, 0, 30, 30,
30, 30, 0, 0, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
0, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 30, 0, 30,
30, 30, 30, 0, 0, 0, 30, 0,
30, 30, 30, 30, 30, 30, 30, 0,
0, 30, 30, 30, 30, 30, 30, 30,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 30, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
0, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_28[] = {
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
};
static const Q_UINT8 ui_2E[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 0, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_2F[] = {
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 0, 0, 0,
};
static const Q_UINT8 ui_30[] = {
7, 26, 26, 26, 30, 18, 19, 5,
22, 23, 22, 23, 22, 23, 22, 23,
22, 23, 30, 30, 22, 23, 22, 23,
22, 23, 22, 23, 21, 22, 23, 23,
30, 5, 5, 5, 5, 5, 5, 5,
5, 5, 1, 1, 1, 1, 1, 1,
21, 18, 18, 18, 18, 18, 30, 30,
5, 5, 5, 0, 0, 0, 30, 30,
0, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 0, 0, 0,
0, 1, 1, 29, 29, 18, 18, 0,
0, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 20, 18, 18, 18, 0,
};
static const Q_UINT8 ui_31[] = {
0, 0, 0, 0, 0, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 0, 0, 0,
0, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
30, 30, 6, 6, 6, 6, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_32[] = {
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 0, 0, 0,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 0, 0, 30,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 0,
};
static const Q_UINT8 ui_33[] = {
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 0,
0, 0, 0, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 0,
};
static const Q_UINT8 ui_4D[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_9F[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_A4[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 0, 0, 30, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 0, 30, 30, 30,
30, 30, 30, 30, 30, 30, 30, 30,
30, 0, 30, 30, 30, 0, 30, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_D7[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_D8[] = {
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12,
};
static const Q_UINT8 ui_E0[] = {
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
};
static const Q_UINT8 ui_FA[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 ui_FB[] = {
16, 16, 16, 16, 16, 16, 16, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 16, 16, 16, 16, 16,
0, 0, 0, 0, 0, 19, 1, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 27, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
19, 19, 19, 19, 19, 0, 19, 0,
19, 19, 0, 19, 19, 0, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
};
static const Q_UINT8 ui_FD[] = {
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 22, 23,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
0, 0, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 0, 0, 0, 0,
};
static const Q_UINT8 ui_FE[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
26, 21, 21, 20, 20, 22, 23, 22,
23, 22, 23, 22, 23, 22, 23, 22,
23, 22, 23, 22, 23, 0, 0, 0,
0, 26, 26, 26, 26, 20, 20, 20,
26, 26, 26, 0, 26, 26, 26, 26,
21, 22, 23, 22, 23, 22, 23, 26,
26, 26, 27, 21, 27, 27, 27, 0,
26, 28, 26, 26, 0, 0, 0, 0,
19, 19, 19, 0, 19, 0, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 0, 0, 11,
};
static const Q_UINT8 ui_FF[] = {
0, 26, 26, 26, 28, 26, 26, 26,
22, 23, 26, 27, 26, 21, 26, 26,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 26, 26, 27, 27, 27, 26,
26, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 22, 26, 23, 29, 20,
29, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 22, 27, 23, 27, 0,
0, 26, 22, 23, 26, 20, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
18, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 18, 18,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 0,
0, 0, 19, 19, 19, 19, 19, 19,
0, 0, 19, 19, 19, 19, 19, 19,
0, 0, 19, 19, 19, 19, 19, 19,
0, 0, 19, 19, 19, 0, 0, 0,
28, 28, 27, 29, 30, 28, 28, 0,
30, 27, 27, 27, 27, 30, 30, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 11, 11, 11, 30, 30, 0, 0,
};
static const Q_UINT8 * const unicode_info[256] = {
ui_00, ui_01, ui_02, ui_03, ui_04, ui_05, ui_06, ui_07,
ui_08, ui_09, ui_0A, ui_0B, ui_0C, ui_0D, ui_0E, ui_0F,
ui_10, ui_11, ui_12, ui_13, ui_14, ui_15, ui_16, ui_17,
ui_18, ui_08, ui_08, ui_08, ui_08, ui_08, ui_1E, ui_1F,
ui_20, ui_21, ui_22, ui_23, ui_24, ui_25, ui_26, ui_27,
ui_28, ui_08, ui_08, ui_08, ui_08, ui_08, ui_2E, ui_2F,
ui_30, ui_31, ui_32, ui_33, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_4D, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_9F,
ui_15, ui_15, ui_15, ui_15, ui_A4, ui_08, ui_08, ui_08,
ui_08, ui_08, ui_08, ui_08, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15,
ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_D7,
ui_D8, ui_D8, ui_D8, ui_D8, ui_D8, ui_D8, ui_D8, ui_D8,
ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0,
ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0,
ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0,
ui_E0, ui_15, ui_FA, ui_FB, ui_15, ui_FD, ui_FE, ui_FF,
};
// 14592 bytes
static const Q_UINT16 decomposition_map[] = {
0,
3, 0x00A0, 0x0020, 0,
16, 0x00A8, 0x0020, 0x0308, 0,
9, 0x00AA, 0x0061, 0,
16, 0x00AF, 0x0020, 0x0304, 0,
9, 0x00B2, 0x0032, 0,
9, 0x00B3, 0x0033, 0,
16, 0x00B4, 0x0020, 0x0301, 0,
16, 0x00B5, 0x03BC, 0,
16, 0x00B8, 0x0020, 0x0327, 0,
9, 0x00B9, 0x0031, 0,
9, 0x00BA, 0x006F, 0,
17, 0x00BC, 0x0031, 0x2044, 0x0034, 0,
17, 0x00BD, 0x0031, 0x2044, 0x0032, 0,
17, 0x00BE, 0x0033, 0x2044, 0x0034, 0,
1, 0x00C0, 0x0041, 0x0300, 0,
1, 0x00C1, 0x0041, 0x0301, 0,
1, 0x00C2, 0x0041, 0x0302, 0,
1, 0x00C3, 0x0041, 0x0303, 0,
1, 0x00C4, 0x0041, 0x0308, 0,
1, 0x00C5, 0x0041, 0x030A, 0,
1, 0x00C7, 0x0043, 0x0327, 0,
1, 0x00C8, 0x0045, 0x0300, 0,
1, 0x00C9, 0x0045, 0x0301, 0,
1, 0x00CA, 0x0045, 0x0302, 0,
1, 0x00CB, 0x0045, 0x0308, 0,
1, 0x00CC, 0x0049, 0x0300, 0,
1, 0x00CD, 0x0049, 0x0301, 0,
1, 0x00CE, 0x0049, 0x0302, 0,
1, 0x00CF, 0x0049, 0x0308, 0,
1, 0x00D1, 0x004E, 0x0303, 0,
1, 0x00D2, 0x004F, 0x0300, 0,
1, 0x00D3, 0x004F, 0x0301, 0,
1, 0x00D4, 0x004F, 0x0302, 0,
1, 0x00D5, 0x004F, 0x0303, 0,
1, 0x00D6, 0x004F, 0x0308, 0,
1, 0x00D9, 0x0055, 0x0300, 0,
1, 0x00DA, 0x0055, 0x0301, 0,
1, 0x00DB, 0x0055, 0x0302, 0,
1, 0x00DC, 0x0055, 0x0308, 0,
1, 0x00DD, 0x0059, 0x0301, 0,
1, 0x00E0, 0x0061, 0x0300, 0,
1, 0x00E1, 0x0061, 0x0301, 0,
1, 0x00E2, 0x0061, 0x0302, 0,
1, 0x00E3, 0x0061, 0x0303, 0,
1, 0x00E4, 0x0061, 0x0308, 0,
1, 0x00E5, 0x0061, 0x030A, 0,
1, 0x00E7, 0x0063, 0x0327, 0,
1, 0x00E8, 0x0065, 0x0300, 0,
1, 0x00E9, 0x0065, 0x0301, 0,
1, 0x00EA, 0x0065, 0x0302, 0,
1, 0x00EB, 0x0065, 0x0308, 0,
1, 0x00EC, 0x0069, 0x0300, 0,
1, 0x00ED, 0x0069, 0x0301, 0,
1, 0x00EE, 0x0069, 0x0302, 0,
1, 0x00EF, 0x0069, 0x0308, 0,
1, 0x00F1, 0x006E, 0x0303, 0,
1, 0x00F2, 0x006F, 0x0300, 0,
1, 0x00F3, 0x006F, 0x0301, 0,
1, 0x00F4, 0x006F, 0x0302, 0,
1, 0x00F5, 0x006F, 0x0303, 0,
1, 0x00F6, 0x006F, 0x0308, 0,
1, 0x00F9, 0x0075, 0x0300, 0,
1, 0x00FA, 0x0075, 0x0301, 0,
1, 0x00FB, 0x0075, 0x0302, 0,
1, 0x00FC, 0x0075, 0x0308, 0,
1, 0x00FD, 0x0079, 0x0301, 0,
1, 0x00FF, 0x0079, 0x0308, 0,
1, 0x0100, 0x0041, 0x0304, 0,
1, 0x0101, 0x0061, 0x0304, 0,
1, 0x0102, 0x0041, 0x0306, 0,
1, 0x0103, 0x0061, 0x0306, 0,
1, 0x0104, 0x0041, 0x0328, 0,
1, 0x0105, 0x0061, 0x0328, 0,
1, 0x0106, 0x0043, 0x0301, 0,
1, 0x0107, 0x0063, 0x0301, 0,
1, 0x0108, 0x0043, 0x0302, 0,
1, 0x0109, 0x0063, 0x0302, 0,
1, 0x010A, 0x0043, 0x0307, 0,
1, 0x010B, 0x0063, 0x0307, 0,
1, 0x010C, 0x0043, 0x030C, 0,
1, 0x010D, 0x0063, 0x030C, 0,
1, 0x010E, 0x0044, 0x030C, 0,
1, 0x010F, 0x0064, 0x030C, 0,
1, 0x0112, 0x0045, 0x0304, 0,
1, 0x0113, 0x0065, 0x0304, 0,
1, 0x0114, 0x0045, 0x0306, 0,
1, 0x0115, 0x0065, 0x0306, 0,
1, 0x0116, 0x0045, 0x0307, 0,
1, 0x0117, 0x0065, 0x0307, 0,
1, 0x0118, 0x0045, 0x0328, 0,
1, 0x0119, 0x0065, 0x0328, 0,
1, 0x011A, 0x0045, 0x030C, 0,
1, 0x011B, 0x0065, 0x030C, 0,
1, 0x011C, 0x0047, 0x0302, 0,
1, 0x011D, 0x0067, 0x0302, 0,
1, 0x011E, 0x0047, 0x0306, 0,
1, 0x011F, 0x0067, 0x0306, 0,
1, 0x0120, 0x0047, 0x0307, 0,
1, 0x0121, 0x0067, 0x0307, 0,
1, 0x0122, 0x0047, 0x0327, 0,
1, 0x0123, 0x0067, 0x0327, 0,
1, 0x0124, 0x0048, 0x0302, 0,
1, 0x0125, 0x0068, 0x0302, 0,
1, 0x0128, 0x0049, 0x0303, 0,
1, 0x0129, 0x0069, 0x0303, 0,
1, 0x012A, 0x0049, 0x0304, 0,
1, 0x012B, 0x0069, 0x0304, 0,
1, 0x012C, 0x0049, 0x0306, 0,
1, 0x012D, 0x0069, 0x0306, 0,
1, 0x012E, 0x0049, 0x0328, 0,
1, 0x012F, 0x0069, 0x0328, 0,
1, 0x0130, 0x0049, 0x0307, 0,
16, 0x0132, 0x0049, 0x004A, 0,
16, 0x0133, 0x0069, 0x006A, 0,
1, 0x0134, 0x004A, 0x0302, 0,
1, 0x0135, 0x006A, 0x0302, 0,
1, 0x0136, 0x004B, 0x0327, 0,
1, 0x0137, 0x006B, 0x0327, 0,
1, 0x0139, 0x004C, 0x0301, 0,
1, 0x013A, 0x006C, 0x0301, 0,
1, 0x013B, 0x004C, 0x0327, 0,
1, 0x013C, 0x006C, 0x0327, 0,
1, 0x013D, 0x004C, 0x030C, 0,
1, 0x013E, 0x006C, 0x030C, 0,
16, 0x013F, 0x004C, 0x00B7, 0,
16, 0x0140, 0x006C, 0x00B7, 0,
1, 0x0143, 0x004E, 0x0301, 0,
1, 0x0144, 0x006E, 0x0301, 0,
1, 0x0145, 0x004E, 0x0327, 0,
1, 0x0146, 0x006E, 0x0327, 0,
1, 0x0147, 0x004E, 0x030C, 0,
1, 0x0148, 0x006E, 0x030C, 0,
16, 0x0149, 0x02BC, 0x006E, 0,
1, 0x014C, 0x004F, 0x0304, 0,
1, 0x014D, 0x006F, 0x0304, 0,
1, 0x014E, 0x004F, 0x0306, 0,
1, 0x014F, 0x006F, 0x0306, 0,
1, 0x0150, 0x004F, 0x030B, 0,
1, 0x0151, 0x006F, 0x030B, 0,
1, 0x0154, 0x0052, 0x0301, 0,
1, 0x0155, 0x0072, 0x0301, 0,
1, 0x0156, 0x0052, 0x0327, 0,
1, 0x0157, 0x0072, 0x0327, 0,
1, 0x0158, 0x0052, 0x030C, 0,
1, 0x0159, 0x0072, 0x030C, 0,
1, 0x015A, 0x0053, 0x0301, 0,
1, 0x015B, 0x0073, 0x0301, 0,
1, 0x015C, 0x0053, 0x0302, 0,
1, 0x015D, 0x0073, 0x0302, 0,
1, 0x015E, 0x0053, 0x0327, 0,
1, 0x015F, 0x0073, 0x0327, 0,
1, 0x0160, 0x0053, 0x030C, 0,
1, 0x0161, 0x0073, 0x030C, 0,
1, 0x0162, 0x0054, 0x0327, 0,
1, 0x0163, 0x0074, 0x0327, 0,
1, 0x0164, 0x0054, 0x030C, 0,
1, 0x0165, 0x0074, 0x030C, 0,
1, 0x0168, 0x0055, 0x0303, 0,
1, 0x0169, 0x0075, 0x0303, 0,
1, 0x016A, 0x0055, 0x0304, 0,
1, 0x016B, 0x0075, 0x0304, 0,
1, 0x016C, 0x0055, 0x0306, 0,
1, 0x016D, 0x0075, 0x0306, 0,
1, 0x016E, 0x0055, 0x030A, 0,
1, 0x016F, 0x0075, 0x030A, 0,
1, 0x0170, 0x0055, 0x030B, 0,
1, 0x0171, 0x0075, 0x030B, 0,
1, 0x0172, 0x0055, 0x0328, 0,
1, 0x0173, 0x0075, 0x0328, 0,
1, 0x0174, 0x0057, 0x0302, 0,
1, 0x0175, 0x0077, 0x0302, 0,
1, 0x0176, 0x0059, 0x0302, 0,
1, 0x0177, 0x0079, 0x0302, 0,
1, 0x0178, 0x0059, 0x0308, 0,
1, 0x0179, 0x005A, 0x0301, 0,
1, 0x017A, 0x007A, 0x0301, 0,
1, 0x017B, 0x005A, 0x0307, 0,
1, 0x017C, 0x007A, 0x0307, 0,
1, 0x017D, 0x005A, 0x030C, 0,
1, 0x017E, 0x007A, 0x030C, 0,
16, 0x017F, 0x0073, 0,
1, 0x01A0, 0x004F, 0x031B, 0,
1, 0x01A1, 0x006F, 0x031B, 0,
1, 0x01AF, 0x0055, 0x031B, 0,
1, 0x01B0, 0x0075, 0x031B, 0,
16, 0x01C4, 0x0044, 0x017D, 0,
16, 0x01C5, 0x0044, 0x017E, 0,
16, 0x01C6, 0x0064, 0x017E, 0,
16, 0x01C7, 0x004C, 0x004A, 0,
16, 0x01C8, 0x004C, 0x006A, 0,
16, 0x01C9, 0x006C, 0x006A, 0,
16, 0x01CA, 0x004E, 0x004A, 0,
16, 0x01CB, 0x004E, 0x006A, 0,
16, 0x01CC, 0x006E, 0x006A, 0,
1, 0x01CD, 0x0041, 0x030C, 0,
1, 0x01CE, 0x0061, 0x030C, 0,
1, 0x01CF, 0x0049, 0x030C, 0,
1, 0x01D0, 0x0069, 0x030C, 0,
1, 0x01D1, 0x004F, 0x030C, 0,
1, 0x01D2, 0x006F, 0x030C, 0,
1, 0x01D3, 0x0055, 0x030C, 0,
1, 0x01D4, 0x0075, 0x030C, 0,
1, 0x01D5, 0x00DC, 0x0304, 0,
1, 0x01D6, 0x00FC, 0x0304, 0,
1, 0x01D7, 0x00DC, 0x0301, 0,
1, 0x01D8, 0x00FC, 0x0301, 0,
1, 0x01D9, 0x00DC, 0x030C, 0,
1, 0x01DA, 0x00FC, 0x030C, 0,
1, 0x01DB, 0x00DC, 0x0300, 0,
1, 0x01DC, 0x00FC, 0x0300, 0,
1, 0x01DE, 0x00C4, 0x0304, 0,
1, 0x01DF, 0x00E4, 0x0304, 0,
1, 0x01E0, 0x0226, 0x0304, 0,
1, 0x01E1, 0x0227, 0x0304, 0,
1, 0x01E2, 0x00C6, 0x0304, 0,
1, 0x01E3, 0x00E6, 0x0304, 0,
1, 0x01E6, 0x0047, 0x030C, 0,
1, 0x01E7, 0x0067, 0x030C, 0,
1, 0x01E8, 0x004B, 0x030C, 0,
1, 0x01E9, 0x006B, 0x030C, 0,
1, 0x01EA, 0x004F, 0x0328, 0,
1, 0x01EB, 0x006F, 0x0328, 0,
1, 0x01EC, 0x01EA, 0x0304, 0,
1, 0x01ED, 0x01EB, 0x0304, 0,
1, 0x01EE, 0x01B7, 0x030C, 0,
1, 0x01EF, 0x0292, 0x030C, 0,
1, 0x01F0, 0x006A, 0x030C, 0,
16, 0x01F1, 0x0044, 0x005A, 0,
16, 0x01F2, 0x0044, 0x007A, 0,
16, 0x01F3, 0x0064, 0x007A, 0,
1, 0x01F4, 0x0047, 0x0301, 0,
1, 0x01F5, 0x0067, 0x0301, 0,
1, 0x01F8, 0x004E, 0x0300, 0,
1, 0x01F9, 0x006E, 0x0300, 0,
1, 0x01FA, 0x00C5, 0x0301, 0,
1, 0x01FB, 0x00E5, 0x0301, 0,
1, 0x01FC, 0x00C6, 0x0301, 0,
1, 0x01FD, 0x00E6, 0x0301, 0,
1, 0x01FE, 0x00D8, 0x0301, 0,
1, 0x01FF, 0x00F8, 0x0301, 0,
1, 0x0200, 0x0041, 0x030F, 0,
1, 0x0201, 0x0061, 0x030F, 0,
1, 0x0202, 0x0041, 0x0311, 0,
1, 0x0203, 0x0061, 0x0311, 0,
1, 0x0204, 0x0045, 0x030F, 0,
1, 0x0205, 0x0065, 0x030F, 0,
1, 0x0206, 0x0045, 0x0311, 0,
1, 0x0207, 0x0065, 0x0311, 0,
1, 0x0208, 0x0049, 0x030F, 0,
1, 0x0209, 0x0069, 0x030F, 0,
1, 0x020A, 0x0049, 0x0311, 0,
1, 0x020B, 0x0069, 0x0311, 0,
1, 0x020C, 0x004F, 0x030F, 0,
1, 0x020D, 0x006F, 0x030F, 0,
1, 0x020E, 0x004F, 0x0311, 0,
1, 0x020F, 0x006F, 0x0311, 0,
1, 0x0210, 0x0052, 0x030F, 0,
1, 0x0211, 0x0072, 0x030F, 0,
1, 0x0212, 0x0052, 0x0311, 0,
1, 0x0213, 0x0072, 0x0311, 0,
1, 0x0214, 0x0055, 0x030F, 0,
1, 0x0215, 0x0075, 0x030F, 0,
1, 0x0216, 0x0055, 0x0311, 0,
1, 0x0217, 0x0075, 0x0311, 0,
1, 0x0218, 0x0053, 0x0326, 0,
1, 0x0219, 0x0073, 0x0326, 0,
1, 0x021A, 0x0054, 0x0326, 0,
1, 0x021B, 0x0074, 0x0326, 0,
1, 0x021E, 0x0048, 0x030C, 0,
1, 0x021F, 0x0068, 0x030C, 0,
1, 0x0226, 0x0041, 0x0307, 0,
1, 0x0227, 0x0061, 0x0307, 0,
1, 0x0228, 0x0045, 0x0327, 0,
1, 0x0229, 0x0065, 0x0327, 0,
1, 0x022A, 0x00D6, 0x0304, 0,
1, 0x022B, 0x00F6, 0x0304, 0,
1, 0x022C, 0x00D5, 0x0304, 0,
1, 0x022D, 0x00F5, 0x0304, 0,
1, 0x022E, 0x004F, 0x0307, 0,
1, 0x022F, 0x006F, 0x0307, 0,
1, 0x0230, 0x022E, 0x0304, 0,
1, 0x0231, 0x022F, 0x0304, 0,
1, 0x0232, 0x0059, 0x0304, 0,
1, 0x0233, 0x0079, 0x0304, 0,
9, 0x02B0, 0x0068, 0,
9, 0x02B1, 0x0266, 0,
9, 0x02B2, 0x006A, 0,
9, 0x02B3, 0x0072, 0,
9, 0x02B4, 0x0279, 0,
9, 0x02B5, 0x027B, 0,
9, 0x02B6, 0x0281, 0,
9, 0x02B7, 0x0077, 0,
9, 0x02B8, 0x0079, 0,
16, 0x02D8, 0x0020, 0x0306, 0,
16, 0x02D9, 0x0020, 0x0307, 0,
16, 0x02DA, 0x0020, 0x030A, 0,
16, 0x02DB, 0x0020, 0x0328, 0,
16, 0x02DC, 0x0020, 0x0303, 0,
16, 0x02DD, 0x0020, 0x030B, 0,
9, 0x02E0, 0x0263, 0,
9, 0x02E1, 0x006C, 0,
9, 0x02E2, 0x0073, 0,
9, 0x02E3, 0x0078, 0,
9, 0x02E4, 0x0295, 0,
1, 0x0340, 0x0300, 0,
1, 0x0341, 0x0301, 0,
1, 0x0343, 0x0313, 0,
1, 0x0344, 0x0308, 0x0301, 0,
1, 0x0374, 0x02B9, 0,
16, 0x037A, 0x0020, 0x0345, 0,
1, 0x037E, 0x003B, 0,
16, 0x0384, 0x0020, 0x0301, 0,
1, 0x0385, 0x00A8, 0x0301, 0,
1, 0x0386, 0x0391, 0x0301, 0,
1, 0x0387, 0x00B7, 0,
1, 0x0388, 0x0395, 0x0301, 0,
1, 0x0389, 0x0397, 0x0301, 0,
1, 0x038A, 0x0399, 0x0301, 0,
1, 0x038C, 0x039F, 0x0301, 0,
1, 0x038E, 0x03A5, 0x0301, 0,
1, 0x038F, 0x03A9, 0x0301, 0,
1, 0x0390, 0x03CA, 0x0301, 0,
1, 0x03AA, 0x0399, 0x0308, 0,
1, 0x03AB, 0x03A5, 0x0308, 0,
1, 0x03AC, 0x03B1, 0x0301, 0,
1, 0x03AD, 0x03B5, 0x0301, 0,
1, 0x03AE, 0x03B7, 0x0301, 0,
1, 0x03AF, 0x03B9, 0x0301, 0,
1, 0x03B0, 0x03CB, 0x0301, 0,
1, 0x03CA, 0x03B9, 0x0308, 0,
1, 0x03CB, 0x03C5, 0x0308, 0,
1, 0x03CC, 0x03BF, 0x0301, 0,
1, 0x03CD, 0x03C5, 0x0301, 0,
1, 0x03CE, 0x03C9, 0x0301, 0,
16, 0x03D0, 0x03B2, 0,
16, 0x03D1, 0x03B8, 0,
16, 0x03D2, 0x03A5, 0,
1, 0x03D3, 0x03D2, 0x0301, 0,
1, 0x03D4, 0x03D2, 0x0308, 0,
16, 0x03D5, 0x03C6, 0,
16, 0x03D6, 0x03C0, 0,
16, 0x03F0, 0x03BA, 0,
16, 0x03F1, 0x03C1, 0,
16, 0x03F2, 0x03C2, 0,
1, 0x0400, 0x0415, 0x0300, 0,
1, 0x0401, 0x0415, 0x0308, 0,
1, 0x0403, 0x0413, 0x0301, 0,
1, 0x0407, 0x0406, 0x0308, 0,
1, 0x040C, 0x041A, 0x0301, 0,
1, 0x040D, 0x0418, 0x0300, 0,
1, 0x040E, 0x0423, 0x0306, 0,
1, 0x0419, 0x0418, 0x0306, 0,
1, 0x0439, 0x0438, 0x0306, 0,
1, 0x0450, 0x0435, 0x0300, 0,
1, 0x0451, 0x0435, 0x0308, 0,
1, 0x0453, 0x0433, 0x0301, 0,
1, 0x0457, 0x0456, 0x0308, 0,
1, 0x045C, 0x043A, 0x0301, 0,
1, 0x045D, 0x0438, 0x0300, 0,
1, 0x045E, 0x0443, 0x0306, 0,
1, 0x0476, 0x0474, 0x030F, 0,
1, 0x0477, 0x0475, 0x030F, 0,
1, 0x04C1, 0x0416, 0x0306, 0,
1, 0x04C2, 0x0436, 0x0306, 0,
1, 0x04D0, 0x0410, 0x0306, 0,
1, 0x04D1, 0x0430, 0x0306, 0,
1, 0x04D2, 0x0410, 0x0308, 0,
1, 0x04D3, 0x0430, 0x0308, 0,
1, 0x04D6, 0x0415, 0x0306, 0,
1, 0x04D7, 0x0435, 0x0306, 0,
1, 0x04DA, 0x04D8, 0x0308, 0,
1, 0x04DB, 0x04D9, 0x0308, 0,
1, 0x04DC, 0x0416, 0x0308, 0,
1, 0x04DD, 0x0436, 0x0308, 0,
1, 0x04DE, 0x0417, 0x0308, 0,
1, 0x04DF, 0x0437, 0x0308, 0,
1, 0x04E2, 0x0418, 0x0304, 0,
1, 0x04E3, 0x0438, 0x0304, 0,
1, 0x04E4, 0x0418, 0x0308, 0,
1, 0x04E5, 0x0438, 0x0308, 0,
1, 0x04E6, 0x041E, 0x0308, 0,
1, 0x04E7, 0x043E, 0x0308, 0,
1, 0x04EA, 0x04E8, 0x0308, 0,
1, 0x04EB, 0x04E9, 0x0308, 0,
1, 0x04EC, 0x042D, 0x0308, 0,
1, 0x04ED, 0x044D, 0x0308, 0,
1, 0x04EE, 0x0423, 0x0304, 0,
1, 0x04EF, 0x0443, 0x0304, 0,
1, 0x04F0, 0x0423, 0x0308, 0,
1, 0x04F1, 0x0443, 0x0308, 0,
1, 0x04F2, 0x0423, 0x030B, 0,
1, 0x04F3, 0x0443, 0x030B, 0,
1, 0x04F4, 0x0427, 0x0308, 0,
1, 0x04F5, 0x0447, 0x0308, 0,
1, 0x04F8, 0x042B, 0x0308, 0,
1, 0x04F9, 0x044B, 0x0308, 0,
16, 0x0587, 0x0565, 0x0582, 0,
1, 0x0622, 0x0627, 0x0653, 0,
1, 0x0623, 0x0627, 0x0654, 0,
1, 0x0624, 0x0648, 0x0654, 0,
1, 0x0625, 0x0627, 0x0655, 0,
1, 0x0626, 0x064A, 0x0654, 0,
16, 0x0675, 0x0627, 0x0674, 0,
16, 0x0676, 0x0648, 0x0674, 0,
16, 0x0677, 0x06C7, 0x0674, 0,
16, 0x0678, 0x064A, 0x0674, 0,
1, 0x06C0, 0x06D5, 0x0654, 0,
1, 0x06C2, 0x06C1, 0x0654, 0,
1, 0x06D3, 0x06D2, 0x0654, 0,
1, 0x0929, 0x0928, 0x093C, 0,
1, 0x0931, 0x0930, 0x093C, 0,
1, 0x0934, 0x0933, 0x093C, 0,
1, 0x0958, 0x0915, 0x093C, 0,
1, 0x0959, 0x0916, 0x093C, 0,
1, 0x095A, 0x0917, 0x093C, 0,
1, 0x095B, 0x091C, 0x093C, 0,
1, 0x095C, 0x0921, 0x093C, 0,
1, 0x095D, 0x0922, 0x093C, 0,
1, 0x095E, 0x092B, 0x093C, 0,
1, 0x095F, 0x092F, 0x093C, 0,
1, 0x09CB, 0x09C7, 0x09BE, 0,
1, 0x09CC, 0x09C7, 0x09D7, 0,
1, 0x09DC, 0x09A1, 0x09BC, 0,
1, 0x09DD, 0x09A2, 0x09BC, 0,
1, 0x09DF, 0x09AF, 0x09BC, 0,
1, 0x0A33, 0x0A32, 0x0A3C, 0,
1, 0x0A36, 0x0A38, 0x0A3C, 0,
1, 0x0A59, 0x0A16, 0x0A3C, 0,
1, 0x0A5A, 0x0A17, 0x0A3C, 0,
1, 0x0A5B, 0x0A1C, 0x0A3C, 0,
1, 0x0A5E, 0x0A2B, 0x0A3C, 0,
1, 0x0B48, 0x0B47, 0x0B56, 0,
1, 0x0B4B, 0x0B47, 0x0B3E, 0,
1, 0x0B4C, 0x0B47, 0x0B57, 0,
1, 0x0B5C, 0x0B21, 0x0B3C, 0,
1, 0x0B5D, 0x0B22, 0x0B3C, 0,
1, 0x0B94, 0x0B92, 0x0BD7, 0,
1, 0x0BCA, 0x0BC6, 0x0BBE, 0,
1, 0x0BCB, 0x0BC7, 0x0BBE, 0,
1, 0x0BCC, 0x0BC6, 0x0BD7, 0,
1, 0x0C48, 0x0C46, 0x0C56, 0,
1, 0x0CC0, 0x0CBF, 0x0CD5, 0,
1, 0x0CC7, 0x0CC6, 0x0CD5, 0,
1, 0x0CC8, 0x0CC6, 0x0CD6, 0,
1, 0x0CCA, 0x0CC6, 0x0CC2, 0,
1, 0x0CCB, 0x0CCA, 0x0CD5, 0,
1, 0x0D4A, 0x0D46, 0x0D3E, 0,
1, 0x0D4B, 0x0D47, 0x0D3E, 0,
1, 0x0D4C, 0x0D46, 0x0D57, 0,
1, 0x0DDA, 0x0DD9, 0x0DCA, 0,
1, 0x0DDC, 0x0DD9, 0x0DCF, 0,
1, 0x0DDD, 0x0DDC, 0x0DCA, 0,
1, 0x0DDE, 0x0DD9, 0x0DDF, 0,
16, 0x0E33, 0x0E4D, 0x0E32, 0,
16, 0x0EB3, 0x0ECD, 0x0EB2, 0,
16, 0x0EDC, 0x0EAB, 0x0E99, 0,
16, 0x0EDD, 0x0EAB, 0x0EA1, 0,
3, 0x0F0C, 0x0F0B, 0,
1, 0x0F43, 0x0F42, 0x0FB7, 0,
1, 0x0F4D, 0x0F4C, 0x0FB7, 0,
1, 0x0F52, 0x0F51, 0x0FB7, 0,
1, 0x0F57, 0x0F56, 0x0FB7, 0,
1, 0x0F5C, 0x0F5B, 0x0FB7, 0,
1, 0x0F69, 0x0F40, 0x0FB5, 0,
1, 0x0F73, 0x0F71, 0x0F72, 0,
1, 0x0F75, 0x0F71, 0x0F74, 0,
1, 0x0F76, 0x0FB2, 0x0F80, 0,
16, 0x0F77, 0x0FB2, 0x0F81, 0,
1, 0x0F78, 0x0FB3, 0x0F80, 0,
16, 0x0F79, 0x0FB3, 0x0F81, 0,
1, 0x0F81, 0x0F71, 0x0F80, 0,
1, 0x0F93, 0x0F92, 0x0FB7, 0,
1, 0x0F9D, 0x0F9C, 0x0FB7, 0,
1, 0x0FA2, 0x0FA1, 0x0FB7, 0,
1, 0x0FA7, 0x0FA6, 0x0FB7, 0,
1, 0x0FAC, 0x0FAB, 0x0FB7, 0,
1, 0x0FB9, 0x0F90, 0x0FB5, 0,
1, 0x1026, 0x1025, 0x102E, 0,
1, 0x1E00, 0x0041, 0x0325, 0,
1, 0x1E01, 0x0061, 0x0325, 0,
1, 0x1E02, 0x0042, 0x0307, 0,
1, 0x1E03, 0x0062, 0x0307, 0,
1, 0x1E04, 0x0042, 0x0323, 0,
1, 0x1E05, 0x0062, 0x0323, 0,
1, 0x1E06, 0x0042, 0x0331, 0,
1, 0x1E07, 0x0062, 0x0331, 0,
1, 0x1E08, 0x00C7, 0x0301, 0,
1, 0x1E09, 0x00E7, 0x0301, 0,
1, 0x1E0A, 0x0044, 0x0307, 0,
1, 0x1E0B, 0x0064, 0x0307, 0,
1, 0x1E0C, 0x0044, 0x0323, 0,
1, 0x1E0D, 0x0064, 0x0323, 0,
1, 0x1E0E, 0x0044, 0x0331, 0,
1, 0x1E0F, 0x0064, 0x0331, 0,
1, 0x1E10, 0x0044, 0x0327, 0,
1, 0x1E11, 0x0064, 0x0327, 0,
1, 0x1E12, 0x0044, 0x032D, 0,
1, 0x1E13, 0x0064, 0x032D, 0,
1, 0x1E14, 0x0112, 0x0300, 0,
1, 0x1E15, 0x0113, 0x0300, 0,
1, 0x1E16, 0x0112, 0x0301, 0,
1, 0x1E17, 0x0113, 0x0301, 0,
1, 0x1E18, 0x0045, 0x032D, 0,
1, 0x1E19, 0x0065, 0x032D, 0,
1, 0x1E1A, 0x0045, 0x0330, 0,
1, 0x1E1B, 0x0065, 0x0330, 0,
1, 0x1E1C, 0x0228, 0x0306, 0,
1, 0x1E1D, 0x0229, 0x0306, 0,
1, 0x1E1E, 0x0046, 0x0307, 0,
1, 0x1E1F, 0x0066, 0x0307, 0,
1, 0x1E20, 0x0047, 0x0304, 0,
1, 0x1E21, 0x0067, 0x0304, 0,
1, 0x1E22, 0x0048, 0x0307, 0,
1, 0x1E23, 0x0068, 0x0307, 0,
1, 0x1E24, 0x0048, 0x0323, 0,
1, 0x1E25, 0x0068, 0x0323, 0,
1, 0x1E26, 0x0048, 0x0308, 0,
1, 0x1E27, 0x0068, 0x0308, 0,
1, 0x1E28, 0x0048, 0x0327, 0,
1, 0x1E29, 0x0068, 0x0327, 0,
1, 0x1E2A, 0x0048, 0x032E, 0,
1, 0x1E2B, 0x0068, 0x032E, 0,
1, 0x1E2C, 0x0049, 0x0330, 0,
1, 0x1E2D, 0x0069, 0x0330, 0,
1, 0x1E2E, 0x00CF, 0x0301, 0,
1, 0x1E2F, 0x00EF, 0x0301, 0,
1, 0x1E30, 0x004B, 0x0301, 0,
1, 0x1E31, 0x006B, 0x0301, 0,
1, 0x1E32, 0x004B, 0x0323, 0,
1, 0x1E33, 0x006B, 0x0323, 0,
1, 0x1E34, 0x004B, 0x0331, 0,
1, 0x1E35, 0x006B, 0x0331, 0,
1, 0x1E36, 0x004C, 0x0323, 0,
1, 0x1E37, 0x006C, 0x0323, 0,
1, 0x1E38, 0x1E36, 0x0304, 0,
1, 0x1E39, 0x1E37, 0x0304, 0,
1, 0x1E3A, 0x004C, 0x0331, 0,
1, 0x1E3B, 0x006C, 0x0331, 0,
1, 0x1E3C, 0x004C, 0x032D, 0,
1, 0x1E3D, 0x006C, 0x032D, 0,
1, 0x1E3E, 0x004D, 0x0301, 0,
1, 0x1E3F, 0x006D, 0x0301, 0,
1, 0x1E40, 0x004D, 0x0307, 0,
1, 0x1E41, 0x006D, 0x0307, 0,
1, 0x1E42, 0x004D, 0x0323, 0,
1, 0x1E43, 0x006D, 0x0323, 0,
1, 0x1E44, 0x004E, 0x0307, 0,
1, 0x1E45, 0x006E, 0x0307, 0,
1, 0x1E46, 0x004E, 0x0323, 0,
1, 0x1E47, 0x006E, 0x0323, 0,
1, 0x1E48, 0x004E, 0x0331, 0,
1, 0x1E49, 0x006E, 0x0331, 0,
1, 0x1E4A, 0x004E, 0x032D, 0,
1, 0x1E4B, 0x006E, 0x032D, 0,
1, 0x1E4C, 0x00D5, 0x0301, 0,
1, 0x1E4D, 0x00F5, 0x0301, 0,
1, 0x1E4E, 0x00D5, 0x0308, 0,
1, 0x1E4F, 0x00F5, 0x0308, 0,
1, 0x1E50, 0x014C, 0x0300, 0,
1, 0x1E51, 0x014D, 0x0300, 0,
1, 0x1E52, 0x014C, 0x0301, 0,
1, 0x1E53, 0x014D, 0x0301, 0,
1, 0x1E54, 0x0050, 0x0301, 0,
1, 0x1E55, 0x0070, 0x0301, 0,
1, 0x1E56, 0x0050, 0x0307, 0,
1, 0x1E57, 0x0070, 0x0307, 0,
1, 0x1E58, 0x0052, 0x0307, 0,
1, 0x1E59, 0x0072, 0x0307, 0,
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1, 0x1F49, 0x039F, 0x0314, 0,
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1, 0x1F4B, 0x1F49, 0x0300, 0,
1, 0x1F4C, 0x1F48, 0x0301, 0,
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1, 0x1F50, 0x03C5, 0x0313, 0,
1, 0x1F51, 0x03C5, 0x0314, 0,
1, 0x1F52, 0x1F50, 0x0300, 0,
1, 0x1F53, 0x1F51, 0x0300, 0,
1, 0x1F54, 0x1F50, 0x0301, 0,
1, 0x1F55, 0x1F51, 0x0301, 0,
1, 0x1F56, 0x1F50, 0x0342, 0,
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1, 0x1F59, 0x03A5, 0x0314, 0,
1, 0x1F5B, 0x1F59, 0x0300, 0,
1, 0x1F5D, 0x1F59, 0x0301, 0,
1, 0x1F5F, 0x1F59, 0x0342, 0,
1, 0x1F60, 0x03C9, 0x0313, 0,
1, 0x1F61, 0x03C9, 0x0314, 0,
1, 0x1F62, 0x1F60, 0x0300, 0,
1, 0x1F63, 0x1F61, 0x0300, 0,
1, 0x1F64, 0x1F60, 0x0301, 0,
1, 0x1F65, 0x1F61, 0x0301, 0,
1, 0x1F66, 0x1F60, 0x0342, 0,
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1, 0x1F68, 0x03A9, 0x0313, 0,
1, 0x1F69, 0x03A9, 0x0314, 0,
1, 0x1F6A, 0x1F68, 0x0300, 0,
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1, 0x1F6C, 0x1F68, 0x0301, 0,
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1, 0x1F6E, 0x1F68, 0x0342, 0,
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1, 0x1F70, 0x03B1, 0x0300, 0,
1, 0x1F71, 0x03AC, 0,
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1, 0x1F73, 0x03AD, 0,
1, 0x1F74, 0x03B7, 0x0300, 0,
1, 0x1F75, 0x03AE, 0,
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1, 0x1F77, 0x03AF, 0,
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1, 0x1F79, 0x03CC, 0,
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1, 0x1F7C, 0x03C9, 0x0300, 0,
1, 0x1F7D, 0x03CE, 0,
1, 0x1F80, 0x1F00, 0x0345, 0,
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1, 0x1F83, 0x1F03, 0x0345, 0,
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1, 0x1F87, 0x1F07, 0x0345, 0,
1, 0x1F88, 0x1F08, 0x0345, 0,
1, 0x1F89, 0x1F09, 0x0345, 0,
1, 0x1F8A, 0x1F0A, 0x0345, 0,
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1, 0x1F8C, 0x1F0C, 0x0345, 0,
1, 0x1F8D, 0x1F0D, 0x0345, 0,
1, 0x1F8E, 0x1F0E, 0x0345, 0,
1, 0x1F8F, 0x1F0F, 0x0345, 0,
1, 0x1F90, 0x1F20, 0x0345, 0,
1, 0x1F91, 0x1F21, 0x0345, 0,
1, 0x1F92, 0x1F22, 0x0345, 0,
1, 0x1F93, 0x1F23, 0x0345, 0,
1, 0x1F94, 0x1F24, 0x0345, 0,
1, 0x1F95, 0x1F25, 0x0345, 0,
1, 0x1F96, 0x1F26, 0x0345, 0,
1, 0x1F97, 0x1F27, 0x0345, 0,
1, 0x1F98, 0x1F28, 0x0345, 0,
1, 0x1F99, 0x1F29, 0x0345, 0,
1, 0x1F9A, 0x1F2A, 0x0345, 0,
1, 0x1F9B, 0x1F2B, 0x0345, 0,
1, 0x1F9C, 0x1F2C, 0x0345, 0,
1, 0x1F9D, 0x1F2D, 0x0345, 0,
1, 0x1F9E, 0x1F2E, 0x0345, 0,
1, 0x1F9F, 0x1F2F, 0x0345, 0,
1, 0x1FA0, 0x1F60, 0x0345, 0,
1, 0x1FA1, 0x1F61, 0x0345, 0,
1, 0x1FA2, 0x1F62, 0x0345, 0,
1, 0x1FA3, 0x1F63, 0x0345, 0,
1, 0x1FA4, 0x1F64, 0x0345, 0,
1, 0x1FA5, 0x1F65, 0x0345, 0,
1, 0x1FA6, 0x1F66, 0x0345, 0,
1, 0x1FA7, 0x1F67, 0x0345, 0,
1, 0x1FA8, 0x1F68, 0x0345, 0,
1, 0x1FA9, 0x1F69, 0x0345, 0,
1, 0x1FAA, 0x1F6A, 0x0345, 0,
1, 0x1FAB, 0x1F6B, 0x0345, 0,
1, 0x1FAC, 0x1F6C, 0x0345, 0,
1, 0x1FAD, 0x1F6D, 0x0345, 0,
1, 0x1FAE, 0x1F6E, 0x0345, 0,
1, 0x1FAF, 0x1F6F, 0x0345, 0,
1, 0x1FB0, 0x03B1, 0x0306, 0,
1, 0x1FB1, 0x03B1, 0x0304, 0,
1, 0x1FB2, 0x1F70, 0x0345, 0,
1, 0x1FB3, 0x03B1, 0x0345, 0,
1, 0x1FB4, 0x03AC, 0x0345, 0,
1, 0x1FB6, 0x03B1, 0x0342, 0,
1, 0x1FB7, 0x1FB6, 0x0345, 0,
1, 0x1FB8, 0x0391, 0x0306, 0,
1, 0x1FB9, 0x0391, 0x0304, 0,
1, 0x1FBA, 0x0391, 0x0300, 0,
1, 0x1FBB, 0x0386, 0,
1, 0x1FBC, 0x0391, 0x0345, 0,
16, 0x1FBD, 0x0020, 0x0313, 0,
1, 0x1FBE, 0x03B9, 0,
16, 0x1FBF, 0x0020, 0x0313, 0,
16, 0x1FC0, 0x0020, 0x0342, 0,
1, 0x1FC1, 0x00A8, 0x0342, 0,
1, 0x1FC2, 0x1F74, 0x0345, 0,
1, 0x1FC3, 0x03B7, 0x0345, 0,
1, 0x1FC4, 0x03AE, 0x0345, 0,
1, 0x1FC6, 0x03B7, 0x0342, 0,
1, 0x1FC7, 0x1FC6, 0x0345, 0,
1, 0x1FC8, 0x0395, 0x0300, 0,
1, 0x1FC9, 0x0388, 0,
1, 0x1FCA, 0x0397, 0x0300, 0,
1, 0x1FCB, 0x0389, 0,
1, 0x1FCC, 0x0397, 0x0345, 0,
1, 0x1FCD, 0x1FBF, 0x0300, 0,
1, 0x1FCE, 0x1FBF, 0x0301, 0,
1, 0x1FCF, 0x1FBF, 0x0342, 0,
1, 0x1FD0, 0x03B9, 0x0306, 0,
1, 0x1FD1, 0x03B9, 0x0304, 0,
1, 0x1FD2, 0x03CA, 0x0300, 0,
1, 0x1FD3, 0x0390, 0,
1, 0x1FD6, 0x03B9, 0x0342, 0,
1, 0x1FD7, 0x03CA, 0x0342, 0,
1, 0x1FD8, 0x0399, 0x0306, 0,
1, 0x1FD9, 0x0399, 0x0304, 0,
1, 0x1FDA, 0x0399, 0x0300, 0,
1, 0x1FDB, 0x038A, 0,
1, 0x1FDD, 0x1FFE, 0x0300, 0,
1, 0x1FDE, 0x1FFE, 0x0301, 0,
1, 0x1FDF, 0x1FFE, 0x0342, 0,
1, 0x1FE0, 0x03C5, 0x0306, 0,
1, 0x1FE1, 0x03C5, 0x0304, 0,
1, 0x1FE2, 0x03CB, 0x0300, 0,
1, 0x1FE3, 0x03B0, 0,
1, 0x1FE4, 0x03C1, 0x0313, 0,
1, 0x1FE5, 0x03C1, 0x0314, 0,
1, 0x1FE6, 0x03C5, 0x0342, 0,
1, 0x1FE7, 0x03CB, 0x0342, 0,
1, 0x1FE8, 0x03A5, 0x0306, 0,
1, 0x1FE9, 0x03A5, 0x0304, 0,
1, 0x1FEA, 0x03A5, 0x0300, 0,
1, 0x1FEB, 0x038E, 0,
1, 0x1FEC, 0x03A1, 0x0314, 0,
1, 0x1FED, 0x00A8, 0x0300, 0,
1, 0x1FEE, 0x0385, 0,
1, 0x1FEF, 0x0060, 0,
1, 0x1FF2, 0x1F7C, 0x0345, 0,
1, 0x1FF3, 0x03C9, 0x0345, 0,
1, 0x1FF4, 0x03CE, 0x0345, 0,
1, 0x1FF6, 0x03C9, 0x0342, 0,
1, 0x1FF7, 0x1FF6, 0x0345, 0,
1, 0x1FF8, 0x039F, 0x0300, 0,
1, 0x1FF9, 0x038C, 0,
1, 0x1FFA, 0x03A9, 0x0300, 0,
1, 0x1FFB, 0x038F, 0,
1, 0x1FFC, 0x03A9, 0x0345, 0,
1, 0x1FFD, 0x00B4, 0,
16, 0x1FFE, 0x0020, 0x0314, 0,
1, 0x2000, 0x2002, 0,
1, 0x2001, 0x2003, 0,
16, 0x2002, 0x0020, 0,
16, 0x2003, 0x0020, 0,
16, 0x2004, 0x0020, 0,
16, 0x2005, 0x0020, 0,
16, 0x2006, 0x0020, 0,
3, 0x2007, 0x0020, 0,
16, 0x2008, 0x0020, 0,
16, 0x2009, 0x0020, 0,
16, 0x200A, 0x0020, 0,
3, 0x2011, 0x2010, 0,
16, 0x2017, 0x0020, 0x0333, 0,
16, 0x2024, 0x002E, 0,
16, 0x2025, 0x002E, 0x002E, 0,
16, 0x2026, 0x002E, 0x002E, 0x002E, 0,
3, 0x202F, 0x0020, 0,
16, 0x2033, 0x2032, 0x2032, 0,
16, 0x2034, 0x2032, 0x2032, 0x2032, 0,
16, 0x2036, 0x2035, 0x2035, 0,
16, 0x2037, 0x2035, 0x2035, 0x2035, 0,
16, 0x203C, 0x0021, 0x0021, 0,
16, 0x203E, 0x0020, 0x0305, 0,
16, 0x2048, 0x003F, 0x0021, 0,
16, 0x2049, 0x0021, 0x003F, 0,
9, 0x2070, 0x0030, 0,
9, 0x2074, 0x0034, 0,
9, 0x2075, 0x0035, 0,
9, 0x2076, 0x0036, 0,
9, 0x2077, 0x0037, 0,
9, 0x2078, 0x0038, 0,
9, 0x2079, 0x0039, 0,
9, 0x207A, 0x002B, 0,
9, 0x207B, 0x2212, 0,
9, 0x207C, 0x003D, 0,
9, 0x207D, 0x0028, 0,
9, 0x207E, 0x0029, 0,
9, 0x207F, 0x006E, 0,
10, 0x2080, 0x0030, 0,
10, 0x2081, 0x0031, 0,
10, 0x2082, 0x0032, 0,
10, 0x2083, 0x0033, 0,
10, 0x2084, 0x0034, 0,
10, 0x2085, 0x0035, 0,
10, 0x2086, 0x0036, 0,
10, 0x2087, 0x0037, 0,
10, 0x2088, 0x0038, 0,
10, 0x2089, 0x0039, 0,
10, 0x208A, 0x002B, 0,
10, 0x208B, 0x2212, 0,
10, 0x208C, 0x003D, 0,
10, 0x208D, 0x0028, 0,
10, 0x208E, 0x0029, 0,
16, 0x20A8, 0x0052, 0x0073, 0,
16, 0x2100, 0x0061, 0x002F, 0x0063, 0,
16, 0x2101, 0x0061, 0x002F, 0x0073, 0,
2, 0x2102, 0x0043, 0,
16, 0x2103, 0x00B0, 0x0043, 0,
16, 0x2105, 0x0063, 0x002F, 0x006F, 0,
16, 0x2106, 0x0063, 0x002F, 0x0075, 0,
16, 0x2107, 0x0190, 0,
16, 0x2109, 0x00B0, 0x0046, 0,
2, 0x210A, 0x0067, 0,
2, 0x210B, 0x0048, 0,
2, 0x210C, 0x0048, 0,
2, 0x210D, 0x0048, 0,
2, 0x210E, 0x0068, 0,
2, 0x210F, 0x0127, 0,
2, 0x2110, 0x0049, 0,
2, 0x2111, 0x0049, 0,
2, 0x2112, 0x004C, 0,
2, 0x2113, 0x006C, 0,
2, 0x2115, 0x004E, 0,
16, 0x2116, 0x004E, 0x006F, 0,
2, 0x2119, 0x0050, 0,
2, 0x211A, 0x0051, 0,
2, 0x211B, 0x0052, 0,
2, 0x211C, 0x0052, 0,
2, 0x211D, 0x0052, 0,
9, 0x2120, 0x0053, 0x004D, 0,
16, 0x2121, 0x0054, 0x0045, 0x004C, 0,
9, 0x2122, 0x0054, 0x004D, 0,
2, 0x2124, 0x005A, 0,
1, 0x2126, 0x03A9, 0,
2, 0x2128, 0x005A, 0,
1, 0x212A, 0x004B, 0,
1, 0x212B, 0x00C5, 0,
2, 0x212C, 0x0042, 0,
2, 0x212D, 0x0043, 0,
2, 0x212F, 0x0065, 0,
2, 0x2130, 0x0045, 0,
2, 0x2131, 0x0046, 0,
2, 0x2133, 0x004D, 0,
2, 0x2134, 0x006F, 0,
16, 0x2135, 0x05D0, 0,
16, 0x2136, 0x05D1, 0,
16, 0x2137, 0x05D2, 0,
16, 0x2138, 0x05D3, 0,
2, 0x2139, 0x0069, 0,
17, 0x2153, 0x0031, 0x2044, 0x0033, 0,
17, 0x2154, 0x0032, 0x2044, 0x0033, 0,
17, 0x2155, 0x0031, 0x2044, 0x0035, 0,
17, 0x2156, 0x0032, 0x2044, 0x0035, 0,
17, 0x2157, 0x0033, 0x2044, 0x0035, 0,
17, 0x2158, 0x0034, 0x2044, 0x0035, 0,
17, 0x2159, 0x0031, 0x2044, 0x0036, 0,
17, 0x215A, 0x0035, 0x2044, 0x0036, 0,
17, 0x215B, 0x0031, 0x2044, 0x0038, 0,
17, 0x215C, 0x0033, 0x2044, 0x0038, 0,
17, 0x215D, 0x0035, 0x2044, 0x0038, 0,
17, 0x215E, 0x0037, 0x2044, 0x0038, 0,
17, 0x215F, 0x0031, 0x2044, 0,
16, 0x2160, 0x0049, 0,
16, 0x2161, 0x0049, 0x0049, 0,
16, 0x2162, 0x0049, 0x0049, 0x0049, 0,
16, 0x2163, 0x0049, 0x0056, 0,
16, 0x2164, 0x0056, 0,
16, 0x2165, 0x0056, 0x0049, 0,
16, 0x2166, 0x0056, 0x0049, 0x0049, 0,
16, 0x2167, 0x0056, 0x0049, 0x0049, 0x0049, 0,
16, 0x2168, 0x0049, 0x0058, 0,
16, 0x2169, 0x0058, 0,
16, 0x216A, 0x0058, 0x0049, 0,
16, 0x216B, 0x0058, 0x0049, 0x0049, 0,
16, 0x216C, 0x004C, 0,
16, 0x216D, 0x0043, 0,
16, 0x216E, 0x0044, 0,
16, 0x216F, 0x004D, 0,
16, 0x2170, 0x0069, 0,
16, 0x2171, 0x0069, 0x0069, 0,
16, 0x2172, 0x0069, 0x0069, 0x0069, 0,
16, 0x2173, 0x0069, 0x0076, 0,
16, 0x2174, 0x0076, 0,
16, 0x2175, 0x0076, 0x0069, 0,
16, 0x2176, 0x0076, 0x0069, 0x0069, 0,
16, 0x2177, 0x0076, 0x0069, 0x0069, 0x0069, 0,
16, 0x2178, 0x0069, 0x0078, 0,
16, 0x2179, 0x0078, 0,
16, 0x217A, 0x0078, 0x0069, 0,
16, 0x217B, 0x0078, 0x0069, 0x0069, 0,
16, 0x217C, 0x006C, 0,
16, 0x217D, 0x0063, 0,
16, 0x217E, 0x0064, 0,
16, 0x217F, 0x006D, 0,
1, 0x219A, 0x2190, 0x0338, 0,
1, 0x219B, 0x2192, 0x0338, 0,
1, 0x21AE, 0x2194, 0x0338, 0,
1, 0x21CD, 0x21D0, 0x0338, 0,
1, 0x21CE, 0x21D4, 0x0338, 0,
1, 0x21CF, 0x21D2, 0x0338, 0,
1, 0x2204, 0x2203, 0x0338, 0,
1, 0x2209, 0x2208, 0x0338, 0,
1, 0x220C, 0x220B, 0x0338, 0,
1, 0x2224, 0x2223, 0x0338, 0,
1, 0x2226, 0x2225, 0x0338, 0,
16, 0x222C, 0x222B, 0x222B, 0,
16, 0x222D, 0x222B, 0x222B, 0x222B, 0,
16, 0x222F, 0x222E, 0x222E, 0,
16, 0x2230, 0x222E, 0x222E, 0x222E, 0,
1, 0x2241, 0x223C, 0x0338, 0,
1, 0x2244, 0x2243, 0x0338, 0,
1, 0x2247, 0x2245, 0x0338, 0,
1, 0x2249, 0x2248, 0x0338, 0,
1, 0x2260, 0x003D, 0x0338, 0,
1, 0x2262, 0x2261, 0x0338, 0,
1, 0x226D, 0x224D, 0x0338, 0,
1, 0x226E, 0x003C, 0x0338, 0,
1, 0x226F, 0x003E, 0x0338, 0,
1, 0x2270, 0x2264, 0x0338, 0,
1, 0x2271, 0x2265, 0x0338, 0,
1, 0x2274, 0x2272, 0x0338, 0,
1, 0x2275, 0x2273, 0x0338, 0,
1, 0x2278, 0x2276, 0x0338, 0,
1, 0x2279, 0x2277, 0x0338, 0,
1, 0x2280, 0x227A, 0x0338, 0,
1, 0x2281, 0x227B, 0x0338, 0,
1, 0x2284, 0x2282, 0x0338, 0,
1, 0x2285, 0x2283, 0x0338, 0,
1, 0x2288, 0x2286, 0x0338, 0,
1, 0x2289, 0x2287, 0x0338, 0,
1, 0x22AC, 0x22A2, 0x0338, 0,
1, 0x22AD, 0x22A8, 0x0338, 0,
1, 0x22AE, 0x22A9, 0x0338, 0,
1, 0x22AF, 0x22AB, 0x0338, 0,
1, 0x22E0, 0x227C, 0x0338, 0,
1, 0x22E1, 0x227D, 0x0338, 0,
1, 0x22E2, 0x2291, 0x0338, 0,
1, 0x22E3, 0x2292, 0x0338, 0,
1, 0x22EA, 0x22B2, 0x0338, 0,
1, 0x22EB, 0x22B3, 0x0338, 0,
1, 0x22EC, 0x22B4, 0x0338, 0,
1, 0x22ED, 0x22B5, 0x0338, 0,
1, 0x2329, 0x3008, 0,
1, 0x232A, 0x3009, 0,
8, 0x2460, 0x0031, 0,
8, 0x2461, 0x0032, 0,
8, 0x2462, 0x0033, 0,
8, 0x2463, 0x0034, 0,
8, 0x2464, 0x0035, 0,
8, 0x2465, 0x0036, 0,
8, 0x2466, 0x0037, 0,
8, 0x2467, 0x0038, 0,
8, 0x2468, 0x0039, 0,
8, 0x2469, 0x0031, 0x0030, 0,
8, 0x246A, 0x0031, 0x0031, 0,
8, 0x246B, 0x0031, 0x0032, 0,
8, 0x246C, 0x0031, 0x0033, 0,
8, 0x246D, 0x0031, 0x0034, 0,
8, 0x246E, 0x0031, 0x0035, 0,
8, 0x246F, 0x0031, 0x0036, 0,
8, 0x2470, 0x0031, 0x0037, 0,
8, 0x2471, 0x0031, 0x0038, 0,
8, 0x2472, 0x0031, 0x0039, 0,
8, 0x2473, 0x0032, 0x0030, 0,
16, 0x2474, 0x0028, 0x0031, 0x0029, 0,
16, 0x2475, 0x0028, 0x0032, 0x0029, 0,
16, 0x2476, 0x0028, 0x0033, 0x0029, 0,
16, 0x2477, 0x0028, 0x0034, 0x0029, 0,
16, 0x2478, 0x0028, 0x0035, 0x0029, 0,
16, 0x2479, 0x0028, 0x0036, 0x0029, 0,
16, 0x247A, 0x0028, 0x0037, 0x0029, 0,
16, 0x247B, 0x0028, 0x0038, 0x0029, 0,
16, 0x247C, 0x0028, 0x0039, 0x0029, 0,
16, 0x247D, 0x0028, 0x0031, 0x0030, 0x0029, 0,
16, 0x247E, 0x0028, 0x0031, 0x0031, 0x0029, 0,
16, 0x247F, 0x0028, 0x0031, 0x0032, 0x0029, 0,
16, 0x2480, 0x0028, 0x0031, 0x0033, 0x0029, 0,
16, 0x2481, 0x0028, 0x0031, 0x0034, 0x0029, 0,
16, 0x2482, 0x0028, 0x0031, 0x0035, 0x0029, 0,
16, 0x2483, 0x0028, 0x0031, 0x0036, 0x0029, 0,
16, 0x2484, 0x0028, 0x0031, 0x0037, 0x0029, 0,
16, 0x2485, 0x0028, 0x0031, 0x0038, 0x0029, 0,
16, 0x2486, 0x0028, 0x0031, 0x0039, 0x0029, 0,
16, 0x2487, 0x0028, 0x0032, 0x0030, 0x0029, 0,
16, 0x2488, 0x0031, 0x002E, 0,
16, 0x2489, 0x0032, 0x002E, 0,
16, 0x248A, 0x0033, 0x002E, 0,
16, 0x248B, 0x0034, 0x002E, 0,
16, 0x248C, 0x0035, 0x002E, 0,
16, 0x248D, 0x0036, 0x002E, 0,
16, 0x248E, 0x0037, 0x002E, 0,
16, 0x248F, 0x0038, 0x002E, 0,
16, 0x2490, 0x0039, 0x002E, 0,
16, 0x2491, 0x0031, 0x0030, 0x002E, 0,
16, 0x2492, 0x0031, 0x0031, 0x002E, 0,
16, 0x2493, 0x0031, 0x0032, 0x002E, 0,
16, 0x2494, 0x0031, 0x0033, 0x002E, 0,
16, 0x2495, 0x0031, 0x0034, 0x002E, 0,
16, 0x2496, 0x0031, 0x0035, 0x002E, 0,
16, 0x2497, 0x0031, 0x0036, 0x002E, 0,
16, 0x2498, 0x0031, 0x0037, 0x002E, 0,
16, 0x2499, 0x0031, 0x0038, 0x002E, 0,
16, 0x249A, 0x0031, 0x0039, 0x002E, 0,
16, 0x249B, 0x0032, 0x0030, 0x002E, 0,
16, 0x249C, 0x0028, 0x0061, 0x0029, 0,
16, 0x249D, 0x0028, 0x0062, 0x0029, 0,
16, 0x249E, 0x0028, 0x0063, 0x0029, 0,
16, 0x249F, 0x0028, 0x0064, 0x0029, 0,
16, 0x24A0, 0x0028, 0x0065, 0x0029, 0,
16, 0x24A1, 0x0028, 0x0066, 0x0029, 0,
16, 0x24A2, 0x0028, 0x0067, 0x0029, 0,
16, 0x24A3, 0x0028, 0x0068, 0x0029, 0,
16, 0x24A4, 0x0028, 0x0069, 0x0029, 0,
16, 0x24A5, 0x0028, 0x006A, 0x0029, 0,
16, 0x24A6, 0x0028, 0x006B, 0x0029, 0,
16, 0x24A7, 0x0028, 0x006C, 0x0029, 0,
16, 0x24A8, 0x0028, 0x006D, 0x0029, 0,
16, 0x24A9, 0x0028, 0x006E, 0x0029, 0,
16, 0x24AA, 0x0028, 0x006F, 0x0029, 0,
16, 0x24AB, 0x0028, 0x0070, 0x0029, 0,
16, 0x24AC, 0x0028, 0x0071, 0x0029, 0,
16, 0x24AD, 0x0028, 0x0072, 0x0029, 0,
16, 0x24AE, 0x0028, 0x0073, 0x0029, 0,
16, 0x24AF, 0x0028, 0x0074, 0x0029, 0,
16, 0x24B0, 0x0028, 0x0075, 0x0029, 0,
16, 0x24B1, 0x0028, 0x0076, 0x0029, 0,
16, 0x24B2, 0x0028, 0x0077, 0x0029, 0,
16, 0x24B3, 0x0028, 0x0078, 0x0029, 0,
16, 0x24B4, 0x0028, 0x0079, 0x0029, 0,
16, 0x24B5, 0x0028, 0x007A, 0x0029, 0,
8, 0x24B6, 0x0041, 0,
8, 0x24B7, 0x0042, 0,
8, 0x24B8, 0x0043, 0,
8, 0x24B9, 0x0044, 0,
8, 0x24BA, 0x0045, 0,
8, 0x24BB, 0x0046, 0,
8, 0x24BC, 0x0047, 0,
8, 0x24BD, 0x0048, 0,
8, 0x24BE, 0x0049, 0,
8, 0x24BF, 0x004A, 0,
8, 0x24C0, 0x004B, 0,
8, 0x24C1, 0x004C, 0,
8, 0x24C2, 0x004D, 0,
8, 0x24C3, 0x004E, 0,
8, 0x24C4, 0x004F, 0,
8, 0x24C5, 0x0050, 0,
8, 0x24C6, 0x0051, 0,
8, 0x24C7, 0x0052, 0,
8, 0x24C8, 0x0053, 0,
8, 0x24C9, 0x0054, 0,
8, 0x24CA, 0x0055, 0,
8, 0x24CB, 0x0056, 0,
8, 0x24CC, 0x0057, 0,
8, 0x24CD, 0x0058, 0,
8, 0x24CE, 0x0059, 0,
8, 0x24CF, 0x005A, 0,
8, 0x24D0, 0x0061, 0,
8, 0x24D1, 0x0062, 0,
8, 0x24D2, 0x0063, 0,
8, 0x24D3, 0x0064, 0,
8, 0x24D4, 0x0065, 0,
8, 0x24D5, 0x0066, 0,
8, 0x24D6, 0x0067, 0,
8, 0x24D7, 0x0068, 0,
8, 0x24D8, 0x0069, 0,
8, 0x24D9, 0x006A, 0,
8, 0x24DA, 0x006B, 0,
8, 0x24DB, 0x006C, 0,
8, 0x24DC, 0x006D, 0,
8, 0x24DD, 0x006E, 0,
8, 0x24DE, 0x006F, 0,
8, 0x24DF, 0x0070, 0,
8, 0x24E0, 0x0071, 0,
8, 0x24E1, 0x0072, 0,
8, 0x24E2, 0x0073, 0,
8, 0x24E3, 0x0074, 0,
8, 0x24E4, 0x0075, 0,
8, 0x24E5, 0x0076, 0,
8, 0x24E6, 0x0077, 0,
8, 0x24E7, 0x0078, 0,
8, 0x24E8, 0x0079, 0,
8, 0x24E9, 0x007A, 0,
8, 0x24EA, 0x0030, 0,
16, 0x2E9F, 0x6BCD, 0,
16, 0x2EF3, 0x9F9F, 0,
16, 0x2F00, 0x4E00, 0,
16, 0x2F01, 0x4E28, 0,
16, 0x2F02, 0x4E36, 0,
16, 0x2F03, 0x4E3F, 0,
16, 0x2F04, 0x4E59, 0,
16, 0x2F05, 0x4E85, 0,
16, 0x2F06, 0x4E8C, 0,
16, 0x2F07, 0x4EA0, 0,
16, 0x2F08, 0x4EBA, 0,
16, 0x2F09, 0x513F, 0,
16, 0x2F0A, 0x5165, 0,
16, 0x2F0B, 0x516B, 0,
16, 0x2F0C, 0x5182, 0,
16, 0x2F0D, 0x5196, 0,
16, 0x2F0E, 0x51AB, 0,
16, 0x2F0F, 0x51E0, 0,
16, 0x2F10, 0x51F5, 0,
16, 0x2F11, 0x5200, 0,
16, 0x2F12, 0x529B, 0,
16, 0x2F13, 0x52F9, 0,
16, 0x2F14, 0x5315, 0,
16, 0x2F15, 0x531A, 0,
16, 0x2F16, 0x5338, 0,
16, 0x2F17, 0x5341, 0,
16, 0x2F18, 0x535C, 0,
16, 0x2F19, 0x5369, 0,
16, 0x2F1A, 0x5382, 0,
16, 0x2F1B, 0x53B6, 0,
16, 0x2F1C, 0x53C8, 0,
16, 0x2F1D, 0x53E3, 0,
16, 0x2F1E, 0x56D7, 0,
16, 0x2F1F, 0x571F, 0,
16, 0x2F20, 0x58EB, 0,
16, 0x2F21, 0x5902, 0,
16, 0x2F22, 0x590A, 0,
16, 0x2F23, 0x5915, 0,
16, 0x2F24, 0x5927, 0,
16, 0x2F25, 0x5973, 0,
16, 0x2F26, 0x5B50, 0,
16, 0x2F27, 0x5B80, 0,
16, 0x2F28, 0x5BF8, 0,
16, 0x2F29, 0x5C0F, 0,
16, 0x2F2A, 0x5C22, 0,
16, 0x2F2B, 0x5C38, 0,
16, 0x2F2C, 0x5C6E, 0,
16, 0x2F2D, 0x5C71, 0,
16, 0x2F2E, 0x5DDB, 0,
16, 0x2F2F, 0x5DE5, 0,
16, 0x2F30, 0x5DF1, 0,
16, 0x2F31, 0x5DFE, 0,
16, 0x2F32, 0x5E72, 0,
16, 0x2F33, 0x5E7A, 0,
16, 0x2F34, 0x5E7F, 0,
16, 0x2F35, 0x5EF4, 0,
16, 0x2F36, 0x5EFE, 0,
16, 0x2F37, 0x5F0B, 0,
16, 0x2F38, 0x5F13, 0,
16, 0x2F39, 0x5F50, 0,
16, 0x2F3A, 0x5F61, 0,
16, 0x2F3B, 0x5F73, 0,
16, 0x2F3C, 0x5FC3, 0,
16, 0x2F3D, 0x6208, 0,
16, 0x2F3E, 0x6236, 0,
16, 0x2F3F, 0x624B, 0,
16, 0x2F40, 0x652F, 0,
16, 0x2F41, 0x6534, 0,
16, 0x2F42, 0x6587, 0,
16, 0x2F43, 0x6597, 0,
16, 0x2F44, 0x65A4, 0,
16, 0x2F45, 0x65B9, 0,
16, 0x2F46, 0x65E0, 0,
16, 0x2F47, 0x65E5, 0,
16, 0x2F48, 0x66F0, 0,
16, 0x2F49, 0x6708, 0,
16, 0x2F4A, 0x6728, 0,
16, 0x2F4B, 0x6B20, 0,
16, 0x2F4C, 0x6B62, 0,
16, 0x2F4D, 0x6B79, 0,
16, 0x2F4E, 0x6BB3, 0,
16, 0x2F4F, 0x6BCB, 0,
16, 0x2F50, 0x6BD4, 0,
16, 0x2F51, 0x6BDB, 0,
16, 0x2F52, 0x6C0F, 0,
16, 0x2F53, 0x6C14, 0,
16, 0x2F54, 0x6C34, 0,
16, 0x2F55, 0x706B, 0,
16, 0x2F56, 0x722A, 0,
16, 0x2F57, 0x7236, 0,
16, 0x2F58, 0x723B, 0,
16, 0x2F59, 0x723F, 0,
16, 0x2F5A, 0x7247, 0,
16, 0x2F5B, 0x7259, 0,
16, 0x2F5C, 0x725B, 0,
16, 0x2F5D, 0x72AC, 0,
16, 0x2F5E, 0x7384, 0,
16, 0x2F5F, 0x7389, 0,
16, 0x2F60, 0x74DC, 0,
16, 0x2F61, 0x74E6, 0,
16, 0x2F62, 0x7518, 0,
16, 0x2F63, 0x751F, 0,
16, 0x2F64, 0x7528, 0,
16, 0x2F65, 0x7530, 0,
16, 0x2F66, 0x758B, 0,
16, 0x2F67, 0x7592, 0,
16, 0x2F68, 0x7676, 0,
16, 0x2F69, 0x767D, 0,
16, 0x2F6A, 0x76AE, 0,
16, 0x2F6B, 0x76BF, 0,
16, 0x2F6C, 0x76EE, 0,
16, 0x2F6D, 0x77DB, 0,
16, 0x2F6E, 0x77E2, 0,
16, 0x2F6F, 0x77F3, 0,
16, 0x2F70, 0x793A, 0,
16, 0x2F71, 0x79B8, 0,
16, 0x2F72, 0x79BE, 0,
16, 0x2F73, 0x7A74, 0,
16, 0x2F74, 0x7ACB, 0,
16, 0x2F75, 0x7AF9, 0,
16, 0x2F76, 0x7C73, 0,
16, 0x2F77, 0x7CF8, 0,
16, 0x2F78, 0x7F36, 0,
16, 0x2F79, 0x7F51, 0,
16, 0x2F7A, 0x7F8A, 0,
16, 0x2F7B, 0x7FBD, 0,
16, 0x2F7C, 0x8001, 0,
16, 0x2F7D, 0x800C, 0,
16, 0x2F7E, 0x8012, 0,
16, 0x2F7F, 0x8033, 0,
16, 0x2F80, 0x807F, 0,
16, 0x2F81, 0x8089, 0,
16, 0x2F82, 0x81E3, 0,
16, 0x2F83, 0x81EA, 0,
16, 0x2F84, 0x81F3, 0,
16, 0x2F85, 0x81FC, 0,
16, 0x2F86, 0x820C, 0,
16, 0x2F87, 0x821B, 0,
16, 0x2F88, 0x821F, 0,
16, 0x2F89, 0x826E, 0,
16, 0x2F8A, 0x8272, 0,
16, 0x2F8B, 0x8278, 0,
16, 0x2F8C, 0x864D, 0,
16, 0x2F8D, 0x866B, 0,
16, 0x2F8E, 0x8840, 0,
16, 0x2F8F, 0x884C, 0,
16, 0x2F90, 0x8863, 0,
16, 0x2F91, 0x897E, 0,
16, 0x2F92, 0x898B, 0,
16, 0x2F93, 0x89D2, 0,
16, 0x2F94, 0x8A00, 0,
16, 0x2F95, 0x8C37, 0,
16, 0x2F96, 0x8C46, 0,
16, 0x2F97, 0x8C55, 0,
16, 0x2F98, 0x8C78, 0,
16, 0x2F99, 0x8C9D, 0,
16, 0x2F9A, 0x8D64, 0,
16, 0x2F9B, 0x8D70, 0,
16, 0x2F9C, 0x8DB3, 0,
16, 0x2F9D, 0x8EAB, 0,
16, 0x2F9E, 0x8ECA, 0,
16, 0x2F9F, 0x8F9B, 0,
16, 0x2FA0, 0x8FB0, 0,
16, 0x2FA1, 0x8FB5, 0,
16, 0x2FA2, 0x9091, 0,
16, 0x2FA3, 0x9149, 0,
16, 0x2FA4, 0x91C6, 0,
16, 0x2FA5, 0x91CC, 0,
16, 0x2FA6, 0x91D1, 0,
16, 0x2FA7, 0x9577, 0,
16, 0x2FA8, 0x9580, 0,
16, 0x2FA9, 0x961C, 0,
16, 0x2FAA, 0x96B6, 0,
16, 0x2FAB, 0x96B9, 0,
16, 0x2FAC, 0x96E8, 0,
16, 0x2FAD, 0x9751, 0,
16, 0x2FAE, 0x975E, 0,
16, 0x2FAF, 0x9762, 0,
16, 0x2FB0, 0x9769, 0,
16, 0x2FB1, 0x97CB, 0,
16, 0x2FB2, 0x97ED, 0,
16, 0x2FB3, 0x97F3, 0,
16, 0x2FB4, 0x9801, 0,
16, 0x2FB5, 0x98A8, 0,
16, 0x2FB6, 0x98DB, 0,
16, 0x2FB7, 0x98DF, 0,
16, 0x2FB8, 0x9996, 0,
16, 0x2FB9, 0x9999, 0,
16, 0x2FBA, 0x99AC, 0,
16, 0x2FBB, 0x9AA8, 0,
16, 0x2FBC, 0x9AD8, 0,
16, 0x2FBD, 0x9ADF, 0,
16, 0x2FBE, 0x9B25, 0,
16, 0x2FBF, 0x9B2F, 0,
16, 0x2FC0, 0x9B32, 0,
16, 0x2FC1, 0x9B3C, 0,
16, 0x2FC2, 0x9B5A, 0,
16, 0x2FC3, 0x9CE5, 0,
16, 0x2FC4, 0x9E75, 0,
16, 0x2FC5, 0x9E7F, 0,
16, 0x2FC6, 0x9EA5, 0,
16, 0x2FC7, 0x9EBB, 0,
16, 0x2FC8, 0x9EC3, 0,
16, 0x2FC9, 0x9ECD, 0,
16, 0x2FCA, 0x9ED1, 0,
16, 0x2FCB, 0x9EF9, 0,
16, 0x2FCC, 0x9EFD, 0,
16, 0x2FCD, 0x9F0E, 0,
16, 0x2FCE, 0x9F13, 0,
16, 0x2FCF, 0x9F20, 0,
16, 0x2FD0, 0x9F3B, 0,
16, 0x2FD1, 0x9F4A, 0,
16, 0x2FD2, 0x9F52, 0,
16, 0x2FD3, 0x9F8D, 0,
16, 0x2FD4, 0x9F9C, 0,
16, 0x2FD5, 0x9FA0, 0,
12, 0x3000, 0x0020, 0,
16, 0x3036, 0x3012, 0,
16, 0x3038, 0x5341, 0,
16, 0x3039, 0x5344, 0,
16, 0x303A, 0x5345, 0,
1, 0x304C, 0x304B, 0x3099, 0,
1, 0x304E, 0x304D, 0x3099, 0,
1, 0x3050, 0x304F, 0x3099, 0,
1, 0x3052, 0x3051, 0x3099, 0,
1, 0x3054, 0x3053, 0x3099, 0,
1, 0x3056, 0x3055, 0x3099, 0,
1, 0x3058, 0x3057, 0x3099, 0,
1, 0x305A, 0x3059, 0x3099, 0,
1, 0x305C, 0x305B, 0x3099, 0,
1, 0x305E, 0x305D, 0x3099, 0,
1, 0x3060, 0x305F, 0x3099, 0,
1, 0x3062, 0x3061, 0x3099, 0,
1, 0x3065, 0x3064, 0x3099, 0,
1, 0x3067, 0x3066, 0x3099, 0,
1, 0x3069, 0x3068, 0x3099, 0,
1, 0x3070, 0x306F, 0x3099, 0,
1, 0x3071, 0x306F, 0x309A, 0,
1, 0x3073, 0x3072, 0x3099, 0,
1, 0x3074, 0x3072, 0x309A, 0,
1, 0x3076, 0x3075, 0x3099, 0,
1, 0x3077, 0x3075, 0x309A, 0,
1, 0x3079, 0x3078, 0x3099, 0,
1, 0x307A, 0x3078, 0x309A, 0,
1, 0x307C, 0x307B, 0x3099, 0,
1, 0x307D, 0x307B, 0x309A, 0,
1, 0x3094, 0x3046, 0x3099, 0,
16, 0x309B, 0x0020, 0x3099, 0,
16, 0x309C, 0x0020, 0x309A, 0,
1, 0x309E, 0x309D, 0x3099, 0,
1, 0x30AC, 0x30AB, 0x3099, 0,
1, 0x30AE, 0x30AD, 0x3099, 0,
1, 0x30B0, 0x30AF, 0x3099, 0,
1, 0x30B2, 0x30B1, 0x3099, 0,
1, 0x30B4, 0x30B3, 0x3099, 0,
1, 0x30B6, 0x30B5, 0x3099, 0,
1, 0x30B8, 0x30B7, 0x3099, 0,
1, 0x30BA, 0x30B9, 0x3099, 0,
1, 0x30BC, 0x30BB, 0x3099, 0,
1, 0x30BE, 0x30BD, 0x3099, 0,
1, 0x30C0, 0x30BF, 0x3099, 0,
1, 0x30C2, 0x30C1, 0x3099, 0,
1, 0x30C5, 0x30C4, 0x3099, 0,
1, 0x30C7, 0x30C6, 0x3099, 0,
1, 0x30C9, 0x30C8, 0x3099, 0,
1, 0x30D0, 0x30CF, 0x3099, 0,
1, 0x30D1, 0x30CF, 0x309A, 0,
1, 0x30D3, 0x30D2, 0x3099, 0,
1, 0x30D4, 0x30D2, 0x309A, 0,
1, 0x30D6, 0x30D5, 0x3099, 0,
1, 0x30D7, 0x30D5, 0x309A, 0,
1, 0x30D9, 0x30D8, 0x3099, 0,
1, 0x30DA, 0x30D8, 0x309A, 0,
1, 0x30DC, 0x30DB, 0x3099, 0,
1, 0x30DD, 0x30DB, 0x309A, 0,
1, 0x30F4, 0x30A6, 0x3099, 0,
1, 0x30F7, 0x30EF, 0x3099, 0,
1, 0x30F8, 0x30F0, 0x3099, 0,
1, 0x30F9, 0x30F1, 0x3099, 0,
1, 0x30FA, 0x30F2, 0x3099, 0,
1, 0x30FE, 0x30FD, 0x3099, 0,
16, 0x3131, 0x1100, 0,
16, 0x3132, 0x1101, 0,
16, 0x3133, 0x11AA, 0,
16, 0x3134, 0x1102, 0,
16, 0x3135, 0x11AC, 0,
16, 0x3136, 0x11AD, 0,
16, 0x3137, 0x1103, 0,
16, 0x3138, 0x1104, 0,
16, 0x3139, 0x1105, 0,
16, 0x313A, 0x11B0, 0,
16, 0x313B, 0x11B1, 0,
16, 0x313C, 0x11B2, 0,
16, 0x313D, 0x11B3, 0,
16, 0x313E, 0x11B4, 0,
16, 0x313F, 0x11B5, 0,
16, 0x3140, 0x111A, 0,
16, 0x3141, 0x1106, 0,
16, 0x3142, 0x1107, 0,
16, 0x3143, 0x1108, 0,
16, 0x3144, 0x1121, 0,
16, 0x3145, 0x1109, 0,
16, 0x3146, 0x110A, 0,
16, 0x3147, 0x110B, 0,
16, 0x3148, 0x110C, 0,
16, 0x3149, 0x110D, 0,
16, 0x314A, 0x110E, 0,
16, 0x314B, 0x110F, 0,
16, 0x314C, 0x1110, 0,
16, 0x314D, 0x1111, 0,
16, 0x314E, 0x1112, 0,
16, 0x314F, 0x1161, 0,
16, 0x3150, 0x1162, 0,
16, 0x3151, 0x1163, 0,
16, 0x3152, 0x1164, 0,
16, 0x3153, 0x1165, 0,
16, 0x3154, 0x1166, 0,
16, 0x3155, 0x1167, 0,
16, 0x3156, 0x1168, 0,
16, 0x3157, 0x1169, 0,
16, 0x3158, 0x116A, 0,
16, 0x3159, 0x116B, 0,
16, 0x315A, 0x116C, 0,
16, 0x315B, 0x116D, 0,
16, 0x315C, 0x116E, 0,
16, 0x315D, 0x116F, 0,
16, 0x315E, 0x1170, 0,
16, 0x315F, 0x1171, 0,
16, 0x3160, 0x1172, 0,
16, 0x3161, 0x1173, 0,
16, 0x3162, 0x1174, 0,
16, 0x3163, 0x1175, 0,
16, 0x3164, 0x1160, 0,
16, 0x3165, 0x1114, 0,
16, 0x3166, 0x1115, 0,
16, 0x3167, 0x11C7, 0,
16, 0x3168, 0x11C8, 0,
16, 0x3169, 0x11CC, 0,
16, 0x316A, 0x11CE, 0,
16, 0x316B, 0x11D3, 0,
16, 0x316C, 0x11D7, 0,
16, 0x316D, 0x11D9, 0,
16, 0x316E, 0x111C, 0,
16, 0x316F, 0x11DD, 0,
16, 0x3170, 0x11DF, 0,
16, 0x3171, 0x111D, 0,
16, 0x3172, 0x111E, 0,
16, 0x3173, 0x1120, 0,
16, 0x3174, 0x1122, 0,
16, 0x3175, 0x1123, 0,
16, 0x3176, 0x1127, 0,
16, 0x3177, 0x1129, 0,
16, 0x3178, 0x112B, 0,
16, 0x3179, 0x112C, 0,
16, 0x317A, 0x112D, 0,
16, 0x317B, 0x112E, 0,
16, 0x317C, 0x112F, 0,
16, 0x317D, 0x1132, 0,
16, 0x317E, 0x1136, 0,
16, 0x317F, 0x1140, 0,
16, 0x3180, 0x1147, 0,
16, 0x3181, 0x114C, 0,
16, 0x3182, 0x11F1, 0,
16, 0x3183, 0x11F2, 0,
16, 0x3184, 0x1157, 0,
16, 0x3185, 0x1158, 0,
16, 0x3186, 0x1159, 0,
16, 0x3187, 0x1184, 0,
16, 0x3188, 0x1185, 0,
16, 0x3189, 0x1188, 0,
16, 0x318A, 0x1191, 0,
16, 0x318B, 0x1192, 0,
16, 0x318C, 0x1194, 0,
16, 0x318D, 0x119E, 0,
16, 0x318E, 0x11A1, 0,
9, 0x3192, 0x4E00, 0,
9, 0x3193, 0x4E8C, 0,
9, 0x3194, 0x4E09, 0,
9, 0x3195, 0x56DB, 0,
9, 0x3196, 0x4E0A, 0,
9, 0x3197, 0x4E2D, 0,
9, 0x3198, 0x4E0B, 0,
9, 0x3199, 0x7532, 0,
9, 0x319A, 0x4E59, 0,
9, 0x319B, 0x4E19, 0,
9, 0x319C, 0x4E01, 0,
9, 0x319D, 0x5929, 0,
9, 0x319E, 0x5730, 0,
9, 0x319F, 0x4EBA, 0,
16, 0x3200, 0x0028, 0x1100, 0x0029, 0,
16, 0x3201, 0x0028, 0x1102, 0x0029, 0,
16, 0x3202, 0x0028, 0x1103, 0x0029, 0,
16, 0x3203, 0x0028, 0x1105, 0x0029, 0,
16, 0x3204, 0x0028, 0x1106, 0x0029, 0,
16, 0x3205, 0x0028, 0x1107, 0x0029, 0,
16, 0x3206, 0x0028, 0x1109, 0x0029, 0,
16, 0x3207, 0x0028, 0x110B, 0x0029, 0,
16, 0x3208, 0x0028, 0x110C, 0x0029, 0,
16, 0x3209, 0x0028, 0x110E, 0x0029, 0,
16, 0x320A, 0x0028, 0x110F, 0x0029, 0,
16, 0x320B, 0x0028, 0x1110, 0x0029, 0,
16, 0x320C, 0x0028, 0x1111, 0x0029, 0,
16, 0x320D, 0x0028, 0x1112, 0x0029, 0,
16, 0x320E, 0x0028, 0x1100, 0x1161, 0x0029, 0,
16, 0x320F, 0x0028, 0x1102, 0x1161, 0x0029, 0,
16, 0x3210, 0x0028, 0x1103, 0x1161, 0x0029, 0,
16, 0x3211, 0x0028, 0x1105, 0x1161, 0x0029, 0,
16, 0x3212, 0x0028, 0x1106, 0x1161, 0x0029, 0,
16, 0x3213, 0x0028, 0x1107, 0x1161, 0x0029, 0,
16, 0x3214, 0x0028, 0x1109, 0x1161, 0x0029, 0,
16, 0x3215, 0x0028, 0x110B, 0x1161, 0x0029, 0,
16, 0x3216, 0x0028, 0x110C, 0x1161, 0x0029, 0,
16, 0x3217, 0x0028, 0x110E, 0x1161, 0x0029, 0,
16, 0x3218, 0x0028, 0x110F, 0x1161, 0x0029, 0,
16, 0x3219, 0x0028, 0x1110, 0x1161, 0x0029, 0,
16, 0x321A, 0x0028, 0x1111, 0x1161, 0x0029, 0,
16, 0x321B, 0x0028, 0x1112, 0x1161, 0x0029, 0,
16, 0x321C, 0x0028, 0x110C, 0x116E, 0x0029, 0,
16, 0x3220, 0x0028, 0x4E00, 0x0029, 0,
16, 0x3221, 0x0028, 0x4E8C, 0x0029, 0,
16, 0x3222, 0x0028, 0x4E09, 0x0029, 0,
16, 0x3223, 0x0028, 0x56DB, 0x0029, 0,
16, 0x3224, 0x0028, 0x4E94, 0x0029, 0,
16, 0x3225, 0x0028, 0x516D, 0x0029, 0,
16, 0x3226, 0x0028, 0x4E03, 0x0029, 0,
16, 0x3227, 0x0028, 0x516B, 0x0029, 0,
16, 0x3228, 0x0028, 0x4E5D, 0x0029, 0,
16, 0x3229, 0x0028, 0x5341, 0x0029, 0,
16, 0x322A, 0x0028, 0x6708, 0x0029, 0,
16, 0x322B, 0x0028, 0x706B, 0x0029, 0,
16, 0x322C, 0x0028, 0x6C34, 0x0029, 0,
16, 0x322D, 0x0028, 0x6728, 0x0029, 0,
16, 0x322E, 0x0028, 0x91D1, 0x0029, 0,
16, 0x322F, 0x0028, 0x571F, 0x0029, 0,
16, 0x3230, 0x0028, 0x65E5, 0x0029, 0,
16, 0x3231, 0x0028, 0x682A, 0x0029, 0,
16, 0x3232, 0x0028, 0x6709, 0x0029, 0,
16, 0x3233, 0x0028, 0x793E, 0x0029, 0,
16, 0x3234, 0x0028, 0x540D, 0x0029, 0,
16, 0x3235, 0x0028, 0x7279, 0x0029, 0,
16, 0x3236, 0x0028, 0x8CA1, 0x0029, 0,
16, 0x3237, 0x0028, 0x795D, 0x0029, 0,
16, 0x3238, 0x0028, 0x52B4, 0x0029, 0,
16, 0x3239, 0x0028, 0x4EE3, 0x0029, 0,
16, 0x323A, 0x0028, 0x547C, 0x0029, 0,
16, 0x323B, 0x0028, 0x5B66, 0x0029, 0,
16, 0x323C, 0x0028, 0x76E3, 0x0029, 0,
16, 0x323D, 0x0028, 0x4F01, 0x0029, 0,
16, 0x323E, 0x0028, 0x8CC7, 0x0029, 0,
16, 0x323F, 0x0028, 0x5354, 0x0029, 0,
16, 0x3240, 0x0028, 0x796D, 0x0029, 0,
16, 0x3241, 0x0028, 0x4F11, 0x0029, 0,
16, 0x3242, 0x0028, 0x81EA, 0x0029, 0,
16, 0x3243, 0x0028, 0x81F3, 0x0029, 0,
8, 0x3260, 0x1100, 0,
8, 0x3261, 0x1102, 0,
8, 0x3262, 0x1103, 0,
8, 0x3263, 0x1105, 0,
8, 0x3264, 0x1106, 0,
8, 0x3265, 0x1107, 0,
8, 0x3266, 0x1109, 0,
8, 0x3267, 0x110B, 0,
8, 0x3268, 0x110C, 0,
8, 0x3269, 0x110E, 0,
8, 0x326A, 0x110F, 0,
8, 0x326B, 0x1110, 0,
8, 0x326C, 0x1111, 0,
8, 0x326D, 0x1112, 0,
8, 0x326E, 0x1100, 0x1161, 0,
8, 0x326F, 0x1102, 0x1161, 0,
8, 0x3270, 0x1103, 0x1161, 0,
8, 0x3271, 0x1105, 0x1161, 0,
8, 0x3272, 0x1106, 0x1161, 0,
8, 0x3273, 0x1107, 0x1161, 0,
8, 0x3274, 0x1109, 0x1161, 0,
8, 0x3275, 0x110B, 0x1161, 0,
8, 0x3276, 0x110C, 0x1161, 0,
8, 0x3277, 0x110E, 0x1161, 0,
8, 0x3278, 0x110F, 0x1161, 0,
8, 0x3279, 0x1110, 0x1161, 0,
8, 0x327A, 0x1111, 0x1161, 0,
8, 0x327B, 0x1112, 0x1161, 0,
8, 0x3280, 0x4E00, 0,
8, 0x3281, 0x4E8C, 0,
8, 0x3282, 0x4E09, 0,
8, 0x3283, 0x56DB, 0,
8, 0x3284, 0x4E94, 0,
8, 0x3285, 0x516D, 0,
8, 0x3286, 0x4E03, 0,
8, 0x3287, 0x516B, 0,
8, 0x3288, 0x4E5D, 0,
8, 0x3289, 0x5341, 0,
8, 0x328A, 0x6708, 0,
8, 0x328B, 0x706B, 0,
8, 0x328C, 0x6C34, 0,
8, 0x328D, 0x6728, 0,
8, 0x328E, 0x91D1, 0,
8, 0x328F, 0x571F, 0,
8, 0x3290, 0x65E5, 0,
8, 0x3291, 0x682A, 0,
8, 0x3292, 0x6709, 0,
8, 0x3293, 0x793E, 0,
8, 0x3294, 0x540D, 0,
8, 0x3295, 0x7279, 0,
8, 0x3296, 0x8CA1, 0,
8, 0x3297, 0x795D, 0,
8, 0x3298, 0x52B4, 0,
8, 0x3299, 0x79D8, 0,
8, 0x329A, 0x7537, 0,
8, 0x329B, 0x5973, 0,
8, 0x329C, 0x9069, 0,
8, 0x329D, 0x512A, 0,
8, 0x329E, 0x5370, 0,
8, 0x329F, 0x6CE8, 0,
8, 0x32A0, 0x9805, 0,
8, 0x32A1, 0x4F11, 0,
8, 0x32A2, 0x5199, 0,
8, 0x32A3, 0x6B63, 0,
8, 0x32A4, 0x4E0A, 0,
8, 0x32A5, 0x4E2D, 0,
8, 0x32A6, 0x4E0B, 0,
8, 0x32A7, 0x5DE6, 0,
8, 0x32A8, 0x53F3, 0,
8, 0x32A9, 0x533B, 0,
8, 0x32AA, 0x5B97, 0,
8, 0x32AB, 0x5B66, 0,
8, 0x32AC, 0x76E3, 0,
8, 0x32AD, 0x4F01, 0,
8, 0x32AE, 0x8CC7, 0,
8, 0x32AF, 0x5354, 0,
8, 0x32B0, 0x591C, 0,
16, 0x32C0, 0x0031, 0x6708, 0,
16, 0x32C1, 0x0032, 0x6708, 0,
16, 0x32C2, 0x0033, 0x6708, 0,
16, 0x32C3, 0x0034, 0x6708, 0,
16, 0x32C4, 0x0035, 0x6708, 0,
16, 0x32C5, 0x0036, 0x6708, 0,
16, 0x32C6, 0x0037, 0x6708, 0,
16, 0x32C7, 0x0038, 0x6708, 0,
16, 0x32C8, 0x0039, 0x6708, 0,
16, 0x32C9, 0x0031, 0x0030, 0x6708, 0,
16, 0x32CA, 0x0031, 0x0031, 0x6708, 0,
16, 0x32CB, 0x0031, 0x0032, 0x6708, 0,
8, 0x32D0, 0x30A2, 0,
8, 0x32D1, 0x30A4, 0,
8, 0x32D2, 0x30A6, 0,
8, 0x32D3, 0x30A8, 0,
8, 0x32D4, 0x30AA, 0,
8, 0x32D5, 0x30AB, 0,
8, 0x32D6, 0x30AD, 0,
8, 0x32D7, 0x30AF, 0,
8, 0x32D8, 0x30B1, 0,
8, 0x32D9, 0x30B3, 0,
8, 0x32DA, 0x30B5, 0,
8, 0x32DB, 0x30B7, 0,
8, 0x32DC, 0x30B9, 0,
8, 0x32DD, 0x30BB, 0,
8, 0x32DE, 0x30BD, 0,
8, 0x32DF, 0x30BF, 0,
8, 0x32E0, 0x30C1, 0,
8, 0x32E1, 0x30C4, 0,
8, 0x32E2, 0x30C6, 0,
8, 0x32E3, 0x30C8, 0,
8, 0x32E4, 0x30CA, 0,
8, 0x32E5, 0x30CB, 0,
8, 0x32E6, 0x30CC, 0,
8, 0x32E7, 0x30CD, 0,
8, 0x32E8, 0x30CE, 0,
8, 0x32E9, 0x30CF, 0,
8, 0x32EA, 0x30D2, 0,
8, 0x32EB, 0x30D5, 0,
8, 0x32EC, 0x30D8, 0,
8, 0x32ED, 0x30DB, 0,
8, 0x32EE, 0x30DE, 0,
8, 0x32EF, 0x30DF, 0,
8, 0x32F0, 0x30E0, 0,
8, 0x32F1, 0x30E1, 0,
8, 0x32F2, 0x30E2, 0,
8, 0x32F3, 0x30E4, 0,
8, 0x32F4, 0x30E6, 0,
8, 0x32F5, 0x30E8, 0,
8, 0x32F6, 0x30E9, 0,
8, 0x32F7, 0x30EA, 0,
8, 0x32F8, 0x30EB, 0,
8, 0x32F9, 0x30EC, 0,
8, 0x32FA, 0x30ED, 0,
8, 0x32FB, 0x30EF, 0,
8, 0x32FC, 0x30F0, 0,
8, 0x32FD, 0x30F1, 0,
8, 0x32FE, 0x30F2, 0,
15, 0x3300, 0x30A2, 0x30D1, 0x30FC, 0x30C8, 0,
15, 0x3301, 0x30A2, 0x30EB, 0x30D5, 0x30A1, 0,
15, 0x3302, 0x30A2, 0x30F3, 0x30DA, 0x30A2, 0,
15, 0x3303, 0x30A2, 0x30FC, 0x30EB, 0,
15, 0x3304, 0x30A4, 0x30CB, 0x30F3, 0x30B0, 0,
15, 0x3305, 0x30A4, 0x30F3, 0x30C1, 0,
15, 0x3306, 0x30A6, 0x30A9, 0x30F3, 0,
15, 0x3307, 0x30A8, 0x30B9, 0x30AF, 0x30FC, 0x30C9, 0,
15, 0x3308, 0x30A8, 0x30FC, 0x30AB, 0x30FC, 0,
15, 0x3309, 0x30AA, 0x30F3, 0x30B9, 0,
15, 0x330A, 0x30AA, 0x30FC, 0x30E0, 0,
15, 0x330B, 0x30AB, 0x30A4, 0x30EA, 0,
15, 0x330C, 0x30AB, 0x30E9, 0x30C3, 0x30C8, 0,
15, 0x330D, 0x30AB, 0x30ED, 0x30EA, 0x30FC, 0,
15, 0x330E, 0x30AC, 0x30ED, 0x30F3, 0,
15, 0x330F, 0x30AC, 0x30F3, 0x30DE, 0,
15, 0x3310, 0x30AE, 0x30AC, 0,
15, 0x3311, 0x30AE, 0x30CB, 0x30FC, 0,
15, 0x3312, 0x30AD, 0x30E5, 0x30EA, 0x30FC, 0,
15, 0x3313, 0x30AE, 0x30EB, 0x30C0, 0x30FC, 0,
15, 0x3314, 0x30AD, 0x30ED, 0,
15, 0x3315, 0x30AD, 0x30ED, 0x30B0, 0x30E9, 0x30E0, 0,
15, 0x3316, 0x30AD, 0x30ED, 0x30E1, 0x30FC, 0x30C8, 0x30EB, 0,
15, 0x3317, 0x30AD, 0x30ED, 0x30EF, 0x30C3, 0x30C8, 0,
15, 0x3318, 0x30B0, 0x30E9, 0x30E0, 0,
15, 0x3319, 0x30B0, 0x30E9, 0x30E0, 0x30C8, 0x30F3, 0,
15, 0x331A, 0x30AF, 0x30EB, 0x30BC, 0x30A4, 0x30ED, 0,
15, 0x331B, 0x30AF, 0x30ED, 0x30FC, 0x30CD, 0,
15, 0x331C, 0x30B1, 0x30FC, 0x30B9, 0,
15, 0x331D, 0x30B3, 0x30EB, 0x30CA, 0,
15, 0x331E, 0x30B3, 0x30FC, 0x30DD, 0,
15, 0x331F, 0x30B5, 0x30A4, 0x30AF, 0x30EB, 0,
15, 0x3320, 0x30B5, 0x30F3, 0x30C1, 0x30FC, 0x30E0, 0,
15, 0x3321, 0x30B7, 0x30EA, 0x30F3, 0x30B0, 0,
15, 0x3322, 0x30BB, 0x30F3, 0x30C1, 0,
15, 0x3323, 0x30BB, 0x30F3, 0x30C8, 0,
15, 0x3324, 0x30C0, 0x30FC, 0x30B9, 0,
15, 0x3325, 0x30C7, 0x30B7, 0,
15, 0x3326, 0x30C9, 0x30EB, 0,
15, 0x3327, 0x30C8, 0x30F3, 0,
15, 0x3328, 0x30CA, 0x30CE, 0,
15, 0x3329, 0x30CE, 0x30C3, 0x30C8, 0,
15, 0x332A, 0x30CF, 0x30A4, 0x30C4, 0,
15, 0x332B, 0x30D1, 0x30FC, 0x30BB, 0x30F3, 0x30C8, 0,
15, 0x332C, 0x30D1, 0x30FC, 0x30C4, 0,
15, 0x332D, 0x30D0, 0x30FC, 0x30EC, 0x30EB, 0,
15, 0x332E, 0x30D4, 0x30A2, 0x30B9, 0x30C8, 0x30EB, 0,
15, 0x332F, 0x30D4, 0x30AF, 0x30EB, 0,
15, 0x3330, 0x30D4, 0x30B3, 0,
15, 0x3331, 0x30D3, 0x30EB, 0,
15, 0x3332, 0x30D5, 0x30A1, 0x30E9, 0x30C3, 0x30C9, 0,
15, 0x3333, 0x30D5, 0x30A3, 0x30FC, 0x30C8, 0,
15, 0x3334, 0x30D6, 0x30C3, 0x30B7, 0x30A7, 0x30EB, 0,
15, 0x3335, 0x30D5, 0x30E9, 0x30F3, 0,
15, 0x3336, 0x30D8, 0x30AF, 0x30BF, 0x30FC, 0x30EB, 0,
15, 0x3337, 0x30DA, 0x30BD, 0,
15, 0x3338, 0x30DA, 0x30CB, 0x30D2, 0,
15, 0x3339, 0x30D8, 0x30EB, 0x30C4, 0,
15, 0x333A, 0x30DA, 0x30F3, 0x30B9, 0,
15, 0x333B, 0x30DA, 0x30FC, 0x30B8, 0,
15, 0x333C, 0x30D9, 0x30FC, 0x30BF, 0,
15, 0x333D, 0x30DD, 0x30A4, 0x30F3, 0x30C8, 0,
15, 0x333E, 0x30DC, 0x30EB, 0x30C8, 0,
15, 0x333F, 0x30DB, 0x30F3, 0,
15, 0x3340, 0x30DD, 0x30F3, 0x30C9, 0,
15, 0x3341, 0x30DB, 0x30FC, 0x30EB, 0,
15, 0x3342, 0x30DB, 0x30FC, 0x30F3, 0,
15, 0x3343, 0x30DE, 0x30A4, 0x30AF, 0x30ED, 0,
15, 0x3344, 0x30DE, 0x30A4, 0x30EB, 0,
15, 0x3345, 0x30DE, 0x30C3, 0x30CF, 0,
15, 0x3346, 0x30DE, 0x30EB, 0x30AF, 0,
15, 0x3347, 0x30DE, 0x30F3, 0x30B7, 0x30E7, 0x30F3, 0,
15, 0x3348, 0x30DF, 0x30AF, 0x30ED, 0x30F3, 0,
15, 0x3349, 0x30DF, 0x30EA, 0,
15, 0x334A, 0x30DF, 0x30EA, 0x30D0, 0x30FC, 0x30EB, 0,
15, 0x334B, 0x30E1, 0x30AC, 0,
15, 0x334C, 0x30E1, 0x30AC, 0x30C8, 0x30F3, 0,
15, 0x334D, 0x30E1, 0x30FC, 0x30C8, 0x30EB, 0,
15, 0x334E, 0x30E4, 0x30FC, 0x30C9, 0,
15, 0x334F, 0x30E4, 0x30FC, 0x30EB, 0,
15, 0x3350, 0x30E6, 0x30A2, 0x30F3, 0,
15, 0x3351, 0x30EA, 0x30C3, 0x30C8, 0x30EB, 0,
15, 0x3352, 0x30EA, 0x30E9, 0,
15, 0x3353, 0x30EB, 0x30D4, 0x30FC, 0,
15, 0x3354, 0x30EB, 0x30FC, 0x30D6, 0x30EB, 0,
15, 0x3355, 0x30EC, 0x30E0, 0,
15, 0x3356, 0x30EC, 0x30F3, 0x30C8, 0x30B2, 0x30F3, 0,
15, 0x3357, 0x30EF, 0x30C3, 0x30C8, 0,
16, 0x3358, 0x0030, 0x70B9, 0,
16, 0x3359, 0x0031, 0x70B9, 0,
16, 0x335A, 0x0032, 0x70B9, 0,
16, 0x335B, 0x0033, 0x70B9, 0,
16, 0x335C, 0x0034, 0x70B9, 0,
16, 0x335D, 0x0035, 0x70B9, 0,
16, 0x335E, 0x0036, 0x70B9, 0,
16, 0x335F, 0x0037, 0x70B9, 0,
16, 0x3360, 0x0038, 0x70B9, 0,
16, 0x3361, 0x0039, 0x70B9, 0,
16, 0x3362, 0x0031, 0x0030, 0x70B9, 0,
16, 0x3363, 0x0031, 0x0031, 0x70B9, 0,
16, 0x3364, 0x0031, 0x0032, 0x70B9, 0,
16, 0x3365, 0x0031, 0x0033, 0x70B9, 0,
16, 0x3366, 0x0031, 0x0034, 0x70B9, 0,
16, 0x3367, 0x0031, 0x0035, 0x70B9, 0,
16, 0x3368, 0x0031, 0x0036, 0x70B9, 0,
16, 0x3369, 0x0031, 0x0037, 0x70B9, 0,
16, 0x336A, 0x0031, 0x0038, 0x70B9, 0,
16, 0x336B, 0x0031, 0x0039, 0x70B9, 0,
16, 0x336C, 0x0032, 0x0030, 0x70B9, 0,
16, 0x336D, 0x0032, 0x0031, 0x70B9, 0,
16, 0x336E, 0x0032, 0x0032, 0x70B9, 0,
16, 0x336F, 0x0032, 0x0033, 0x70B9, 0,
16, 0x3370, 0x0032, 0x0034, 0x70B9, 0,
15, 0x3371, 0x0068, 0x0050, 0x0061, 0,
15, 0x3372, 0x0064, 0x0061, 0,
15, 0x3373, 0x0041, 0x0055, 0,
15, 0x3374, 0x0062, 0x0061, 0x0072, 0,
15, 0x3375, 0x006F, 0x0056, 0,
15, 0x3376, 0x0070, 0x0063, 0,
15, 0x337B, 0x5E73, 0x6210, 0,
15, 0x337C, 0x662D, 0x548C, 0,
15, 0x337D, 0x5927, 0x6B63, 0,
15, 0x337E, 0x660E, 0x6CBB, 0,
15, 0x337F, 0x682A, 0x5F0F, 0x4F1A, 0x793E, 0,
15, 0x3380, 0x0070, 0x0041, 0,
15, 0x3381, 0x006E, 0x0041, 0,
15, 0x3382, 0x03BC, 0x0041, 0,
15, 0x3383, 0x006D, 0x0041, 0,
15, 0x3384, 0x006B, 0x0041, 0,
15, 0x3385, 0x004B, 0x0042, 0,
15, 0x3386, 0x004D, 0x0042, 0,
15, 0x3387, 0x0047, 0x0042, 0,
15, 0x3388, 0x0063, 0x0061, 0x006C, 0,
15, 0x3389, 0x006B, 0x0063, 0x0061, 0x006C, 0,
15, 0x338A, 0x0070, 0x0046, 0,
15, 0x338B, 0x006E, 0x0046, 0,
15, 0x338C, 0x03BC, 0x0046, 0,
15, 0x338D, 0x03BC, 0x0067, 0,
15, 0x338E, 0x006D, 0x0067, 0,
15, 0x338F, 0x006B, 0x0067, 0,
15, 0x3390, 0x0048, 0x007A, 0,
15, 0x3391, 0x006B, 0x0048, 0x007A, 0,
15, 0x3392, 0x004D, 0x0048, 0x007A, 0,
15, 0x3393, 0x0047, 0x0048, 0x007A, 0,
15, 0x3394, 0x0054, 0x0048, 0x007A, 0,
15, 0x3395, 0x03BC, 0x2113, 0,
15, 0x3396, 0x006D, 0x2113, 0,
15, 0x3397, 0x0064, 0x2113, 0,
15, 0x3398, 0x006B, 0x2113, 0,
15, 0x3399, 0x0066, 0x006D, 0,
15, 0x339A, 0x006E, 0x006D, 0,
15, 0x339B, 0x03BC, 0x006D, 0,
15, 0x339C, 0x006D, 0x006D, 0,
15, 0x339D, 0x0063, 0x006D, 0,
15, 0x339E, 0x006B, 0x006D, 0,
15, 0x339F, 0x006D, 0x006D, 0x00B2, 0,
15, 0x33A0, 0x0063, 0x006D, 0x00B2, 0,
15, 0x33A1, 0x006D, 0x00B2, 0,
15, 0x33A2, 0x006B, 0x006D, 0x00B2, 0,
15, 0x33A3, 0x006D, 0x006D, 0x00B3, 0,
15, 0x33A4, 0x0063, 0x006D, 0x00B3, 0,
15, 0x33A5, 0x006D, 0x00B3, 0,
15, 0x33A6, 0x006B, 0x006D, 0x00B3, 0,
15, 0x33A7, 0x006D, 0x2215, 0x0073, 0,
15, 0x33A8, 0x006D, 0x2215, 0x0073, 0x00B2, 0,
15, 0x33A9, 0x0050, 0x0061, 0,
15, 0x33AA, 0x006B, 0x0050, 0x0061, 0,
15, 0x33AB, 0x004D, 0x0050, 0x0061, 0,
15, 0x33AC, 0x0047, 0x0050, 0x0061, 0,
15, 0x33AD, 0x0072, 0x0061, 0x0064, 0,
15, 0x33AE, 0x0072, 0x0061, 0x0064, 0x2215, 0x0073, 0,
15, 0x33AF, 0x0072, 0x0061, 0x0064, 0x2215, 0x0073, 0x00B2, 0,
15, 0x33B0, 0x0070, 0x0073, 0,
15, 0x33B1, 0x006E, 0x0073, 0,
15, 0x33B2, 0x03BC, 0x0073, 0,
15, 0x33B3, 0x006D, 0x0073, 0,
15, 0x33B4, 0x0070, 0x0056, 0,
15, 0x33B5, 0x006E, 0x0056, 0,
15, 0x33B6, 0x03BC, 0x0056, 0,
15, 0x33B7, 0x006D, 0x0056, 0,
15, 0x33B8, 0x006B, 0x0056, 0,
15, 0x33B9, 0x004D, 0x0056, 0,
15, 0x33BA, 0x0070, 0x0057, 0,
15, 0x33BB, 0x006E, 0x0057, 0,
15, 0x33BC, 0x03BC, 0x0057, 0,
15, 0x33BD, 0x006D, 0x0057, 0,
15, 0x33BE, 0x006B, 0x0057, 0,
15, 0x33BF, 0x004D, 0x0057, 0,
15, 0x33C0, 0x006B, 0x03A9, 0,
15, 0x33C1, 0x004D, 0x03A9, 0,
15, 0x33C2, 0x0061, 0x002E, 0x006D, 0x002E, 0,
15, 0x33C3, 0x0042, 0x0071, 0,
15, 0x33C4, 0x0063, 0x0063, 0,
15, 0x33C5, 0x0063, 0x0064, 0,
15, 0x33C6, 0x0043, 0x2215, 0x006B, 0x0067, 0,
15, 0x33C7, 0x0043, 0x006F, 0x002E, 0,
15, 0x33C8, 0x0064, 0x0042, 0,
15, 0x33C9, 0x0047, 0x0079, 0,
15, 0x33CA, 0x0068, 0x0061, 0,
15, 0x33CB, 0x0048, 0x0050, 0,
15, 0x33CC, 0x0069, 0x006E, 0,
15, 0x33CD, 0x004B, 0x004B, 0,
15, 0x33CE, 0x004B, 0x004D, 0,
15, 0x33CF, 0x006B, 0x0074, 0,
15, 0x33D0, 0x006C, 0x006D, 0,
15, 0x33D1, 0x006C, 0x006E, 0,
15, 0x33D2, 0x006C, 0x006F, 0x0067, 0,
15, 0x33D3, 0x006C, 0x0078, 0,
15, 0x33D4, 0x006D, 0x0062, 0,
15, 0x33D5, 0x006D, 0x0069, 0x006C, 0,
15, 0x33D6, 0x006D, 0x006F, 0x006C, 0,
15, 0x33D7, 0x0050, 0x0048, 0,
15, 0x33D8, 0x0070, 0x002E, 0x006D, 0x002E, 0,
15, 0x33D9, 0x0050, 0x0050, 0x004D, 0,
15, 0x33DA, 0x0050, 0x0052, 0,
15, 0x33DB, 0x0073, 0x0072, 0,
15, 0x33DC, 0x0053, 0x0076, 0,
15, 0x33DD, 0x0057, 0x0062, 0,
16, 0x33E0, 0x0031, 0x65E5, 0,
16, 0x33E1, 0x0032, 0x65E5, 0,
16, 0x33E2, 0x0033, 0x65E5, 0,
16, 0x33E3, 0x0034, 0x65E5, 0,
16, 0x33E4, 0x0035, 0x65E5, 0,
16, 0x33E5, 0x0036, 0x65E5, 0,
16, 0x33E6, 0x0037, 0x65E5, 0,
16, 0x33E7, 0x0038, 0x65E5, 0,
16, 0x33E8, 0x0039, 0x65E5, 0,
16, 0x33E9, 0x0031, 0x0030, 0x65E5, 0,
16, 0x33EA, 0x0031, 0x0031, 0x65E5, 0,
16, 0x33EB, 0x0031, 0x0032, 0x65E5, 0,
16, 0x33EC, 0x0031, 0x0033, 0x65E5, 0,
16, 0x33ED, 0x0031, 0x0034, 0x65E5, 0,
16, 0x33EE, 0x0031, 0x0035, 0x65E5, 0,
16, 0x33EF, 0x0031, 0x0036, 0x65E5, 0,
16, 0x33F0, 0x0031, 0x0037, 0x65E5, 0,
16, 0x33F1, 0x0031, 0x0038, 0x65E5, 0,
16, 0x33F2, 0x0031, 0x0039, 0x65E5, 0,
16, 0x33F3, 0x0032, 0x0030, 0x65E5, 0,
16, 0x33F4, 0x0032, 0x0031, 0x65E5, 0,
16, 0x33F5, 0x0032, 0x0032, 0x65E5, 0,
16, 0x33F6, 0x0032, 0x0033, 0x65E5, 0,
16, 0x33F7, 0x0032, 0x0034, 0x65E5, 0,
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16, 0x33F9, 0x0032, 0x0036, 0x65E5, 0,
16, 0x33FA, 0x0032, 0x0037, 0x65E5, 0,
16, 0x33FB, 0x0032, 0x0038, 0x65E5, 0,
16, 0x33FC, 0x0032, 0x0039, 0x65E5, 0,
16, 0x33FD, 0x0033, 0x0030, 0x65E5, 0,
16, 0x33FE, 0x0033, 0x0031, 0x65E5, 0,
1, 0xF900, 0x8C48, 0,
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16, 0xFB00, 0x0066, 0x0066, 0,
16, 0xFB01, 0x0066, 0x0069, 0,
16, 0xFB02, 0x0066, 0x006C, 0,
16, 0xFB03, 0x0066, 0x0066, 0x0069, 0,
16, 0xFB04, 0x0066, 0x0066, 0x006C, 0,
16, 0xFB05, 0x017F, 0x0074, 0,
16, 0xFB06, 0x0073, 0x0074, 0,
16, 0xFB13, 0x0574, 0x0576, 0,
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16, 0xFB16, 0x057E, 0x0576, 0,
16, 0xFB17, 0x0574, 0x056D, 0,
1, 0xFB1D, 0x05D9, 0x05B4, 0,
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2, 0xFB29, 0x002B, 0,
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16, 0xFB4F, 0x05D0, 0x05DC, 0,
7, 0xFB50, 0x0671, 0,
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6, 0xFD6A, 0x0634, 0x0645, 0x062E, 0,
4, 0xFD6B, 0x0634, 0x0645, 0x062E, 0,
6, 0xFD6C, 0x0634, 0x0645, 0x0645, 0,
4, 0xFD6D, 0x0634, 0x0645, 0x0645, 0,
6, 0xFD6E, 0x0636, 0x062D, 0x0649, 0,
6, 0xFD6F, 0x0636, 0x062E, 0x0645, 0,
4, 0xFD70, 0x0636, 0x062E, 0x0645, 0,
6, 0xFD71, 0x0637, 0x0645, 0x062D, 0,
4, 0xFD72, 0x0637, 0x0645, 0x062D, 0,
4, 0xFD73, 0x0637, 0x0645, 0x0645, 0,
6, 0xFD74, 0x0637, 0x0645, 0x064A, 0,
6, 0xFD75, 0x0639, 0x062C, 0x0645, 0,
6, 0xFD76, 0x0639, 0x0645, 0x0645, 0,
4, 0xFD77, 0x0639, 0x0645, 0x0645, 0,
6, 0xFD78, 0x0639, 0x0645, 0x0649, 0,
6, 0xFD79, 0x063A, 0x0645, 0x0645, 0,
6, 0xFD7A, 0x063A, 0x0645, 0x064A, 0,
6, 0xFD7B, 0x063A, 0x0645, 0x0649, 0,
6, 0xFD7C, 0x0641, 0x062E, 0x0645, 0,
4, 0xFD7D, 0x0641, 0x062E, 0x0645, 0,
6, 0xFD7E, 0x0642, 0x0645, 0x062D, 0,
6, 0xFD7F, 0x0642, 0x0645, 0x0645, 0,
6, 0xFD80, 0x0644, 0x062D, 0x0645, 0,
6, 0xFD81, 0x0644, 0x062D, 0x064A, 0,
6, 0xFD82, 0x0644, 0x062D, 0x0649, 0,
4, 0xFD83, 0x0644, 0x062C, 0x062C, 0,
6, 0xFD84, 0x0644, 0x062C, 0x062C, 0,
6, 0xFD85, 0x0644, 0x062E, 0x0645, 0,
4, 0xFD86, 0x0644, 0x062E, 0x0645, 0,
6, 0xFD87, 0x0644, 0x0645, 0x062D, 0,
4, 0xFD88, 0x0644, 0x0645, 0x062D, 0,
4, 0xFD89, 0x0645, 0x062D, 0x062C, 0,
4, 0xFD8A, 0x0645, 0x062D, 0x0645, 0,
6, 0xFD8B, 0x0645, 0x062D, 0x064A, 0,
4, 0xFD8C, 0x0645, 0x062C, 0x062D, 0,
4, 0xFD8D, 0x0645, 0x062C, 0x0645, 0,
4, 0xFD8E, 0x0645, 0x062E, 0x062C, 0,
4, 0xFD8F, 0x0645, 0x062E, 0x0645, 0,
4, 0xFD92, 0x0645, 0x062C, 0x062E, 0,
4, 0xFD93, 0x0647, 0x0645, 0x062C, 0,
4, 0xFD94, 0x0647, 0x0645, 0x0645, 0,
4, 0xFD95, 0x0646, 0x062D, 0x0645, 0,
6, 0xFD96, 0x0646, 0x062D, 0x0649, 0,
6, 0xFD97, 0x0646, 0x062C, 0x0645, 0,
4, 0xFD98, 0x0646, 0x062C, 0x0645, 0,
6, 0xFD99, 0x0646, 0x062C, 0x0649, 0,
6, 0xFD9A, 0x0646, 0x0645, 0x064A, 0,
6, 0xFD9B, 0x0646, 0x0645, 0x0649, 0,
6, 0xFD9C, 0x064A, 0x0645, 0x0645, 0,
4, 0xFD9D, 0x064A, 0x0645, 0x0645, 0,
6, 0xFD9E, 0x0628, 0x062E, 0x064A, 0,
6, 0xFD9F, 0x062A, 0x062C, 0x064A, 0,
6, 0xFDA0, 0x062A, 0x062C, 0x0649, 0,
6, 0xFDA1, 0x062A, 0x062E, 0x064A, 0,
6, 0xFDA2, 0x062A, 0x062E, 0x0649, 0,
6, 0xFDA3, 0x062A, 0x0645, 0x064A, 0,
6, 0xFDA4, 0x062A, 0x0645, 0x0649, 0,
6, 0xFDA5, 0x062C, 0x0645, 0x064A, 0,
6, 0xFDA6, 0x062C, 0x062D, 0x0649, 0,
6, 0xFDA7, 0x062C, 0x0645, 0x0649, 0,
6, 0xFDA8, 0x0633, 0x062E, 0x0649, 0,
6, 0xFDA9, 0x0635, 0x062D, 0x064A, 0,
6, 0xFDAA, 0x0634, 0x062D, 0x064A, 0,
6, 0xFDAB, 0x0636, 0x062D, 0x064A, 0,
6, 0xFDAC, 0x0644, 0x062C, 0x064A, 0,
6, 0xFDAD, 0x0644, 0x0645, 0x064A, 0,
6, 0xFDAE, 0x064A, 0x062D, 0x064A, 0,
6, 0xFDAF, 0x064A, 0x062C, 0x064A, 0,
6, 0xFDB0, 0x064A, 0x0645, 0x064A, 0,
6, 0xFDB1, 0x0645, 0x0645, 0x064A, 0,
6, 0xFDB2, 0x0642, 0x0645, 0x064A, 0,
6, 0xFDB3, 0x0646, 0x062D, 0x064A, 0,
4, 0xFDB4, 0x0642, 0x0645, 0x062D, 0,
4, 0xFDB5, 0x0644, 0x062D, 0x0645, 0,
6, 0xFDB6, 0x0639, 0x0645, 0x064A, 0,
6, 0xFDB7, 0x0643, 0x0645, 0x064A, 0,
4, 0xFDB8, 0x0646, 0x062C, 0x062D, 0,
6, 0xFDB9, 0x0645, 0x062E, 0x064A, 0,
4, 0xFDBA, 0x0644, 0x062C, 0x0645, 0,
6, 0xFDBB, 0x0643, 0x0645, 0x0645, 0,
6, 0xFDBC, 0x0644, 0x062C, 0x0645, 0,
6, 0xFDBD, 0x0646, 0x062C, 0x062D, 0,
6, 0xFDBE, 0x062C, 0x062D, 0x064A, 0,
6, 0xFDBF, 0x062D, 0x062C, 0x064A, 0,
6, 0xFDC0, 0x0645, 0x062C, 0x064A, 0,
6, 0xFDC1, 0x0641, 0x0645, 0x064A, 0,
6, 0xFDC2, 0x0628, 0x062D, 0x064A, 0,
4, 0xFDC3, 0x0643, 0x0645, 0x0645, 0,
4, 0xFDC4, 0x0639, 0x062C, 0x0645, 0,
4, 0xFDC5, 0x0635, 0x0645, 0x0645, 0,
6, 0xFDC6, 0x0633, 0x062E, 0x064A, 0,
6, 0xFDC7, 0x0646, 0x062C, 0x064A, 0,
7, 0xFDF0, 0x0635, 0x0644, 0x06D2, 0,
7, 0xFDF1, 0x0642, 0x0644, 0x06D2, 0,
7, 0xFDF2, 0x0627, 0x0644, 0x0644, 0x0647, 0,
7, 0xFDF3, 0x0627, 0x0643, 0x0628, 0x0631, 0,
7, 0xFDF4, 0x0645, 0x062D, 0x0645, 0x062F, 0,
7, 0xFDF5, 0x0635, 0x0644, 0x0639, 0x0645, 0,
7, 0xFDF6, 0x0631, 0x0633, 0x0648, 0x0644, 0,
7, 0xFDF7, 0x0639, 0x0644, 0x064A, 0x0647, 0,
7, 0xFDF8, 0x0648, 0x0633, 0x0644, 0x0645, 0,
7, 0xFDF9, 0x0635, 0x0644, 0x0649, 0,
7, 0xFDFA, 0x0635, 0x0644, 0x0649, 0x0020, 0x0627, 0x0644, 0x0644, 0x0647, 0x0020, 0x0639, 0x0644, 0x064A, 0x0647, 0x0020, 0x0648, 0x0633, 0x0644, 0x0645, 0,
7, 0xFDFB, 0x062C, 0x0644, 0x0020, 0x062C, 0x0644, 0x0627, 0x0644, 0x0647, 0,
11, 0xFE30, 0x2025, 0,
11, 0xFE31, 0x2014, 0,
11, 0xFE32, 0x2013, 0,
11, 0xFE33, 0x005F, 0,
11, 0xFE34, 0x005F, 0,
11, 0xFE35, 0x0028, 0,
11, 0xFE36, 0x0029, 0,
11, 0xFE37, 0x007B, 0,
11, 0xFE38, 0x007D, 0,
11, 0xFE39, 0x3014, 0,
11, 0xFE3A, 0x3015, 0,
11, 0xFE3B, 0x3010, 0,
11, 0xFE3C, 0x3011, 0,
11, 0xFE3D, 0x300A, 0,
11, 0xFE3E, 0x300B, 0,
11, 0xFE3F, 0x3008, 0,
11, 0xFE40, 0x3009, 0,
11, 0xFE41, 0x300C, 0,
11, 0xFE42, 0x300D, 0,
11, 0xFE43, 0x300E, 0,
11, 0xFE44, 0x300F, 0,
16, 0xFE49, 0x203E, 0,
16, 0xFE4A, 0x203E, 0,
16, 0xFE4B, 0x203E, 0,
16, 0xFE4C, 0x203E, 0,
16, 0xFE4D, 0x005F, 0,
16, 0xFE4E, 0x005F, 0,
16, 0xFE4F, 0x005F, 0,
14, 0xFE50, 0x002C, 0,
14, 0xFE51, 0x3001, 0,
14, 0xFE52, 0x002E, 0,
14, 0xFE54, 0x003B, 0,
14, 0xFE55, 0x003A, 0,
14, 0xFE56, 0x003F, 0,
14, 0xFE57, 0x0021, 0,
14, 0xFE58, 0x2014, 0,
14, 0xFE59, 0x0028, 0,
14, 0xFE5A, 0x0029, 0,
14, 0xFE5B, 0x007B, 0,
14, 0xFE5C, 0x007D, 0,
14, 0xFE5D, 0x3014, 0,
14, 0xFE5E, 0x3015, 0,
14, 0xFE5F, 0x0023, 0,
14, 0xFE60, 0x0026, 0,
14, 0xFE61, 0x002A, 0,
14, 0xFE62, 0x002B, 0,
14, 0xFE63, 0x002D, 0,
14, 0xFE64, 0x003C, 0,
14, 0xFE65, 0x003E, 0,
14, 0xFE66, 0x003D, 0,
14, 0xFE68, 0x005C, 0,
14, 0xFE69, 0x0024, 0,
14, 0xFE6A, 0x0025, 0,
14, 0xFE6B, 0x0040, 0,
7, 0xFE70, 0x0020, 0x064B, 0,
5, 0xFE71, 0x0640, 0x064B, 0,
7, 0xFE72, 0x0020, 0x064C, 0,
7, 0xFE74, 0x0020, 0x064D, 0,
7, 0xFE76, 0x0020, 0x064E, 0,
5, 0xFE77, 0x0640, 0x064E, 0,
7, 0xFE78, 0x0020, 0x064F, 0,
5, 0xFE79, 0x0640, 0x064F, 0,
7, 0xFE7A, 0x0020, 0x0650, 0,
5, 0xFE7B, 0x0640, 0x0650, 0,
7, 0xFE7C, 0x0020, 0x0651, 0,
5, 0xFE7D, 0x0640, 0x0651, 0,
7, 0xFE7E, 0x0020, 0x0652, 0,
5, 0xFE7F, 0x0640, 0x0652, 0,
7, 0xFE80, 0x0621, 0,
7, 0xFE81, 0x0622, 0,
6, 0xFE82, 0x0622, 0,
7, 0xFE83, 0x0623, 0,
6, 0xFE84, 0x0623, 0,
7, 0xFE85, 0x0624, 0,
6, 0xFE86, 0x0624, 0,
7, 0xFE87, 0x0625, 0,
6, 0xFE88, 0x0625, 0,
7, 0xFE89, 0x0626, 0,
6, 0xFE8A, 0x0626, 0,
4, 0xFE8B, 0x0626, 0,
5, 0xFE8C, 0x0626, 0,
7, 0xFE8D, 0x0627, 0,
6, 0xFE8E, 0x0627, 0,
7, 0xFE8F, 0x0628, 0,
6, 0xFE90, 0x0628, 0,
4, 0xFE91, 0x0628, 0,
5, 0xFE92, 0x0628, 0,
7, 0xFE93, 0x0629, 0,
6, 0xFE94, 0x0629, 0,
7, 0xFE95, 0x062A, 0,
6, 0xFE96, 0x062A, 0,
4, 0xFE97, 0x062A, 0,
5, 0xFE98, 0x062A, 0,
7, 0xFE99, 0x062B, 0,
6, 0xFE9A, 0x062B, 0,
4, 0xFE9B, 0x062B, 0,
5, 0xFE9C, 0x062B, 0,
7, 0xFE9D, 0x062C, 0,
6, 0xFE9E, 0x062C, 0,
4, 0xFE9F, 0x062C, 0,
5, 0xFEA0, 0x062C, 0,
7, 0xFEA1, 0x062D, 0,
6, 0xFEA2, 0x062D, 0,
4, 0xFEA3, 0x062D, 0,
5, 0xFEA4, 0x062D, 0,
7, 0xFEA5, 0x062E, 0,
6, 0xFEA6, 0x062E, 0,
4, 0xFEA7, 0x062E, 0,
5, 0xFEA8, 0x062E, 0,
7, 0xFEA9, 0x062F, 0,
6, 0xFEAA, 0x062F, 0,
7, 0xFEAB, 0x0630, 0,
6, 0xFEAC, 0x0630, 0,
7, 0xFEAD, 0x0631, 0,
6, 0xFEAE, 0x0631, 0,
7, 0xFEAF, 0x0632, 0,
6, 0xFEB0, 0x0632, 0,
7, 0xFEB1, 0x0633, 0,
6, 0xFEB2, 0x0633, 0,
4, 0xFEB3, 0x0633, 0,
5, 0xFEB4, 0x0633, 0,
7, 0xFEB5, 0x0634, 0,
6, 0xFEB6, 0x0634, 0,
4, 0xFEB7, 0x0634, 0,
5, 0xFEB8, 0x0634, 0,
7, 0xFEB9, 0x0635, 0,
6, 0xFEBA, 0x0635, 0,
4, 0xFEBB, 0x0635, 0,
5, 0xFEBC, 0x0635, 0,
7, 0xFEBD, 0x0636, 0,
6, 0xFEBE, 0x0636, 0,
4, 0xFEBF, 0x0636, 0,
5, 0xFEC0, 0x0636, 0,
7, 0xFEC1, 0x0637, 0,
6, 0xFEC2, 0x0637, 0,
4, 0xFEC3, 0x0637, 0,
5, 0xFEC4, 0x0637, 0,
7, 0xFEC5, 0x0638, 0,
6, 0xFEC6, 0x0638, 0,
4, 0xFEC7, 0x0638, 0,
5, 0xFEC8, 0x0638, 0,
7, 0xFEC9, 0x0639, 0,
6, 0xFECA, 0x0639, 0,
4, 0xFECB, 0x0639, 0,
5, 0xFECC, 0x0639, 0,
7, 0xFECD, 0x063A, 0,
6, 0xFECE, 0x063A, 0,
4, 0xFECF, 0x063A, 0,
5, 0xFED0, 0x063A, 0,
7, 0xFED1, 0x0641, 0,
6, 0xFED2, 0x0641, 0,
4, 0xFED3, 0x0641, 0,
5, 0xFED4, 0x0641, 0,
7, 0xFED5, 0x0642, 0,
6, 0xFED6, 0x0642, 0,
4, 0xFED7, 0x0642, 0,
5, 0xFED8, 0x0642, 0,
7, 0xFED9, 0x0643, 0,
6, 0xFEDA, 0x0643, 0,
4, 0xFEDB, 0x0643, 0,
5, 0xFEDC, 0x0643, 0,
7, 0xFEDD, 0x0644, 0,
6, 0xFEDE, 0x0644, 0,
4, 0xFEDF, 0x0644, 0,
5, 0xFEE0, 0x0644, 0,
7, 0xFEE1, 0x0645, 0,
6, 0xFEE2, 0x0645, 0,
4, 0xFEE3, 0x0645, 0,
5, 0xFEE4, 0x0645, 0,
7, 0xFEE5, 0x0646, 0,
6, 0xFEE6, 0x0646, 0,
4, 0xFEE7, 0x0646, 0,
5, 0xFEE8, 0x0646, 0,
7, 0xFEE9, 0x0647, 0,
6, 0xFEEA, 0x0647, 0,
4, 0xFEEB, 0x0647, 0,
5, 0xFEEC, 0x0647, 0,
7, 0xFEED, 0x0648, 0,
6, 0xFEEE, 0x0648, 0,
7, 0xFEEF, 0x0649, 0,
6, 0xFEF0, 0x0649, 0,
7, 0xFEF1, 0x064A, 0,
6, 0xFEF2, 0x064A, 0,
4, 0xFEF3, 0x064A, 0,
5, 0xFEF4, 0x064A, 0,
7, 0xFEF5, 0x0644, 0x0622, 0,
6, 0xFEF6, 0x0644, 0x0622, 0,
7, 0xFEF7, 0x0644, 0x0623, 0,
6, 0xFEF8, 0x0644, 0x0623, 0,
7, 0xFEF9, 0x0644, 0x0625, 0,
6, 0xFEFA, 0x0644, 0x0625, 0,
7, 0xFEFB, 0x0644, 0x0627, 0,
6, 0xFEFC, 0x0644, 0x0627, 0,
12, 0xFF01, 0x0021, 0,
12, 0xFF02, 0x0022, 0,
12, 0xFF03, 0x0023, 0,
12, 0xFF04, 0x0024, 0,
12, 0xFF05, 0x0025, 0,
12, 0xFF06, 0x0026, 0,
12, 0xFF07, 0x0027, 0,
12, 0xFF08, 0x0028, 0,
12, 0xFF09, 0x0029, 0,
12, 0xFF0A, 0x002A, 0,
12, 0xFF0B, 0x002B, 0,
12, 0xFF0C, 0x002C, 0,
12, 0xFF0D, 0x002D, 0,
12, 0xFF0E, 0x002E, 0,
12, 0xFF0F, 0x002F, 0,
12, 0xFF10, 0x0030, 0,
12, 0xFF11, 0x0031, 0,
12, 0xFF12, 0x0032, 0,
12, 0xFF13, 0x0033, 0,
12, 0xFF14, 0x0034, 0,
12, 0xFF15, 0x0035, 0,
12, 0xFF16, 0x0036, 0,
12, 0xFF17, 0x0037, 0,
12, 0xFF18, 0x0038, 0,
12, 0xFF19, 0x0039, 0,
12, 0xFF1A, 0x003A, 0,
12, 0xFF1B, 0x003B, 0,
12, 0xFF1C, 0x003C, 0,
12, 0xFF1D, 0x003D, 0,
12, 0xFF1E, 0x003E, 0,
12, 0xFF1F, 0x003F, 0,
12, 0xFF20, 0x0040, 0,
12, 0xFF21, 0x0041, 0,
12, 0xFF22, 0x0042, 0,
12, 0xFF23, 0x0043, 0,
12, 0xFF24, 0x0044, 0,
12, 0xFF25, 0x0045, 0,
12, 0xFF26, 0x0046, 0,
12, 0xFF27, 0x0047, 0,
12, 0xFF28, 0x0048, 0,
12, 0xFF29, 0x0049, 0,
12, 0xFF2A, 0x004A, 0,
12, 0xFF2B, 0x004B, 0,
12, 0xFF2C, 0x004C, 0,
12, 0xFF2D, 0x004D, 0,
12, 0xFF2E, 0x004E, 0,
12, 0xFF2F, 0x004F, 0,
12, 0xFF30, 0x0050, 0,
12, 0xFF31, 0x0051, 0,
12, 0xFF32, 0x0052, 0,
12, 0xFF33, 0x0053, 0,
12, 0xFF34, 0x0054, 0,
12, 0xFF35, 0x0055, 0,
12, 0xFF36, 0x0056, 0,
12, 0xFF37, 0x0057, 0,
12, 0xFF38, 0x0058, 0,
12, 0xFF39, 0x0059, 0,
12, 0xFF3A, 0x005A, 0,
12, 0xFF3B, 0x005B, 0,
12, 0xFF3C, 0x005C, 0,
12, 0xFF3D, 0x005D, 0,
12, 0xFF3E, 0x005E, 0,
12, 0xFF3F, 0x005F, 0,
12, 0xFF40, 0x0060, 0,
12, 0xFF41, 0x0061, 0,
12, 0xFF42, 0x0062, 0,
12, 0xFF43, 0x0063, 0,
12, 0xFF44, 0x0064, 0,
12, 0xFF45, 0x0065, 0,
12, 0xFF46, 0x0066, 0,
12, 0xFF47, 0x0067, 0,
12, 0xFF48, 0x0068, 0,
12, 0xFF49, 0x0069, 0,
12, 0xFF4A, 0x006A, 0,
12, 0xFF4B, 0x006B, 0,
12, 0xFF4C, 0x006C, 0,
12, 0xFF4D, 0x006D, 0,
12, 0xFF4E, 0x006E, 0,
12, 0xFF4F, 0x006F, 0,
12, 0xFF50, 0x0070, 0,
12, 0xFF51, 0x0071, 0,
12, 0xFF52, 0x0072, 0,
12, 0xFF53, 0x0073, 0,
12, 0xFF54, 0x0074, 0,
12, 0xFF55, 0x0075, 0,
12, 0xFF56, 0x0076, 0,
12, 0xFF57, 0x0077, 0,
12, 0xFF58, 0x0078, 0,
12, 0xFF59, 0x0079, 0,
12, 0xFF5A, 0x007A, 0,
12, 0xFF5B, 0x007B, 0,
12, 0xFF5C, 0x007C, 0,
12, 0xFF5D, 0x007D, 0,
12, 0xFF5E, 0x007E, 0,
13, 0xFF61, 0x3002, 0,
13, 0xFF62, 0x300C, 0,
13, 0xFF63, 0x300D, 0,
13, 0xFF64, 0x3001, 0,
13, 0xFF65, 0x30FB, 0,
13, 0xFF66, 0x30F2, 0,
13, 0xFF67, 0x30A1, 0,
13, 0xFF68, 0x30A3, 0,
13, 0xFF69, 0x30A5, 0,
13, 0xFF6A, 0x30A7, 0,
13, 0xFF6B, 0x30A9, 0,
13, 0xFF6C, 0x30E3, 0,
13, 0xFF6D, 0x30E5, 0,
13, 0xFF6E, 0x30E7, 0,
13, 0xFF6F, 0x30C3, 0,
13, 0xFF70, 0x30FC, 0,
13, 0xFF71, 0x30A2, 0,
13, 0xFF72, 0x30A4, 0,
13, 0xFF73, 0x30A6, 0,
13, 0xFF74, 0x30A8, 0,
13, 0xFF75, 0x30AA, 0,
13, 0xFF76, 0x30AB, 0,
13, 0xFF77, 0x30AD, 0,
13, 0xFF78, 0x30AF, 0,
13, 0xFF79, 0x30B1, 0,
13, 0xFF7A, 0x30B3, 0,
13, 0xFF7B, 0x30B5, 0,
13, 0xFF7C, 0x30B7, 0,
13, 0xFF7D, 0x30B9, 0,
13, 0xFF7E, 0x30BB, 0,
13, 0xFF7F, 0x30BD, 0,
13, 0xFF80, 0x30BF, 0,
13, 0xFF81, 0x30C1, 0,
13, 0xFF82, 0x30C4, 0,
13, 0xFF83, 0x30C6, 0,
13, 0xFF84, 0x30C8, 0,
13, 0xFF85, 0x30CA, 0,
13, 0xFF86, 0x30CB, 0,
13, 0xFF87, 0x30CC, 0,
13, 0xFF88, 0x30CD, 0,
13, 0xFF89, 0x30CE, 0,
13, 0xFF8A, 0x30CF, 0,
13, 0xFF8B, 0x30D2, 0,
13, 0xFF8C, 0x30D5, 0,
13, 0xFF8D, 0x30D8, 0,
13, 0xFF8E, 0x30DB, 0,
13, 0xFF8F, 0x30DE, 0,
13, 0xFF90, 0x30DF, 0,
13, 0xFF91, 0x30E0, 0,
13, 0xFF92, 0x30E1, 0,
13, 0xFF93, 0x30E2, 0,
13, 0xFF94, 0x30E4, 0,
13, 0xFF95, 0x30E6, 0,
13, 0xFF96, 0x30E8, 0,
13, 0xFF97, 0x30E9, 0,
13, 0xFF98, 0x30EA, 0,
13, 0xFF99, 0x30EB, 0,
13, 0xFF9A, 0x30EC, 0,
13, 0xFF9B, 0x30ED, 0,
13, 0xFF9C, 0x30EF, 0,
13, 0xFF9D, 0x30F3, 0,
13, 0xFF9E, 0x3099, 0,
13, 0xFF9F, 0x309A, 0,
13, 0xFFA0, 0x3164, 0,
13, 0xFFA1, 0x3131, 0,
13, 0xFFA2, 0x3132, 0,
13, 0xFFA3, 0x3133, 0,
13, 0xFFA4, 0x3134, 0,
13, 0xFFA5, 0x3135, 0,
13, 0xFFA6, 0x3136, 0,
13, 0xFFA7, 0x3137, 0,
13, 0xFFA8, 0x3138, 0,
13, 0xFFA9, 0x3139, 0,
13, 0xFFAA, 0x313A, 0,
13, 0xFFAB, 0x313B, 0,
13, 0xFFAC, 0x313C, 0,
13, 0xFFAD, 0x313D, 0,
13, 0xFFAE, 0x313E, 0,
13, 0xFFAF, 0x313F, 0,
13, 0xFFB0, 0x3140, 0,
13, 0xFFB1, 0x3141, 0,
13, 0xFFB2, 0x3142, 0,
13, 0xFFB3, 0x3143, 0,
13, 0xFFB4, 0x3144, 0,
13, 0xFFB5, 0x3145, 0,
13, 0xFFB6, 0x3146, 0,
13, 0xFFB7, 0x3147, 0,
13, 0xFFB8, 0x3148, 0,
13, 0xFFB9, 0x3149, 0,
13, 0xFFBA, 0x314A, 0,
13, 0xFFBB, 0x314B, 0,
13, 0xFFBC, 0x314C, 0,
13, 0xFFBD, 0x314D, 0,
13, 0xFFBE, 0x314E, 0,
13, 0xFFC2, 0x314F, 0,
13, 0xFFC3, 0x3150, 0,
13, 0xFFC4, 0x3151, 0,
13, 0xFFC5, 0x3152, 0,
13, 0xFFC6, 0x3153, 0,
13, 0xFFC7, 0x3154, 0,
13, 0xFFCA, 0x3155, 0,
13, 0xFFCB, 0x3156, 0,
13, 0xFFCC, 0x3157, 0,
13, 0xFFCD, 0x3158, 0,
13, 0xFFCE, 0x3159, 0,
13, 0xFFCF, 0x315A, 0,
13, 0xFFD2, 0x315B, 0,
13, 0xFFD3, 0x315C, 0,
13, 0xFFD4, 0x315D, 0,
13, 0xFFD5, 0x315E, 0,
13, 0xFFD6, 0x315F, 0,
13, 0xFFD7, 0x3160, 0,
13, 0xFFDA, 0x3161, 0,
13, 0xFFDB, 0x3162, 0,
13, 0xFFDC, 0x3163, 0,
12, 0xFFE0, 0x00A2, 0,
12, 0xFFE1, 0x00A3, 0,
12, 0xFFE2, 0x00AC, 0,
12, 0xFFE3, 0x00AF, 0,
12, 0xFFE4, 0x00A6, 0,
12, 0xFFE5, 0x00A5, 0,
12, 0xFFE6, 0x20A9, 0,
13, 0xFFE8, 0x2502, 0,
13, 0xFFE9, 0x2190, 0,
13, 0xFFEA, 0x2191, 0,
13, 0xFFEB, 0x2192, 0,
13, 0xFFEC, 0x2193, 0,
13, 0xFFED, 0x25A0, 0,
13, 0xFFEE, 0x25CB, 0,
};
static const Q_UINT16 di_00[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
5, 0, 10, 0, 0, 0, 0, 14,
0, 0, 19, 23, 27, 32, 0, 0,
36, 41, 45, 0, 49, 55, 61, 0,
67, 72, 77, 82, 87, 92, 0, 97,
102, 107, 112, 117, 122, 127, 132, 137,
0, 142, 147, 152, 157, 162, 167, 0,
0, 172, 177, 182, 187, 192, 0, 0,
197, 202, 207, 212, 217, 222, 0, 227,
232, 237, 242, 247, 252, 257, 262, 267,
0, 272, 277, 282, 287, 292, 297, 0,
0, 302, 307, 312, 317, 322, 0, 327,
};
static const Q_UINT16 di_01[] = {
332, 337, 342, 347, 352, 357, 362, 367,
372, 377, 382, 387, 392, 397, 402, 407,
0, 0, 412, 417, 422, 427, 432, 437,
442, 447, 452, 457, 462, 467, 472, 477,
482, 487, 492, 497, 502, 507, 0, 0,
512, 517, 522, 527, 532, 537, 542, 547,
552, 0, 557, 562, 567, 572, 577, 582,
0, 587, 592, 597, 602, 607, 612, 617,
622, 0, 0, 627, 632, 637, 642, 647,
652, 657, 0, 0, 662, 667, 672, 677,
682, 687, 0, 0, 692, 697, 702, 707,
712, 717, 722, 727, 732, 737, 742, 747,
752, 757, 762, 767, 772, 777, 0, 0,
782, 787, 792, 797, 802, 807, 812, 817,
822, 827, 832, 837, 842, 847, 852, 857,
862, 867, 872, 877, 882, 887, 892, 897,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
901, 906, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 911,
916, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 921, 926, 931, 936,
941, 946, 951, 956, 961, 966, 971, 976,
981, 986, 991, 996, 1001, 1006, 1011, 1016,
1021, 1026, 1031, 1036, 1041, 0, 1046, 1051,
1056, 1061, 1066, 1071, 0, 0, 1076, 1081,
1086, 1091, 1096, 1101, 1106, 1111, 1116, 1121,
1126, 1131, 1136, 1141, 1146, 1151, 0, 0,
1156, 1161, 1166, 1171, 1176, 1181, 1186, 1191,
};
static const Q_UINT16 di_02[] = {
1196, 1201, 1206, 1211, 1216, 1221, 1226, 1231,
1236, 1241, 1246, 1251, 1256, 1261, 1266, 1271,
1276, 1281, 1286, 1291, 1296, 1301, 1306, 1311,
1316, 1321, 1326, 1331, 0, 0, 1336, 1341,
0, 0, 0, 0, 0, 0, 1346, 1351,
1356, 1361, 1366, 1371, 1376, 1381, 1386, 1391,
1396, 1401, 1406, 1411, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1416, 1420, 1424, 1428, 1432, 1436, 1440, 1444,
1448, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1452, 1457, 1462, 1467, 1472, 1477, 0, 0,
1482, 1486, 1490, 1494, 1498, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_03[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1502, 1506, 0, 1510, 1514, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1519, 0, 0, 0,
0, 0, 1523, 0, 0, 0, 1528, 0,
0, 0, 0, 0, 1532, 1537, 1542, 1547,
1551, 1556, 1561, 0, 1566, 0, 1571, 1576,
1581, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1586, 1591, 1596, 1601, 1606, 1611,
1616, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1621, 1626, 1631, 1636, 1641, 0,
1646, 1650, 1654, 1658, 1663, 1668, 1672, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1676, 1680, 1684, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_04[] = {
1688, 1693, 0, 1698, 0, 0, 0, 1703,
0, 0, 0, 0, 1708, 1713, 1718, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1723, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1728, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1733, 1738, 0, 1743, 0, 0, 0, 1748,
0, 0, 0, 0, 1753, 1758, 1763, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1768, 1773,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1778, 1783, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1788, 1793, 1798, 1803, 0, 0, 1808, 1813,
0, 0, 1818, 1823, 1828, 1833, 1838, 1843,
0, 0, 1848, 1853, 1858, 1863, 1868, 1873,
0, 0, 1878, 1883, 1888, 1893, 1898, 1903,
1908, 1913, 1918, 1923, 1928, 1933, 0, 0,
1938, 1943, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_05[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1948,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_06[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1953, 1958, 1963, 1968, 1973, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1978, 1983, 1988,
1993, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1998, 0, 2003, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2008, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_07[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_09[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 2013, 0, 0, 0, 0, 0, 0,
0, 2018, 0, 0, 2023, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
2028, 2033, 2038, 2043, 2048, 2053, 2058, 2063,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2068, 2073, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2078, 2083, 0, 2088,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_0A[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2093, 0, 0, 2098, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 2103, 2108, 2113, 0, 0, 2118, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_0B[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
2123, 0, 0, 2128, 2133, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2138, 2143, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2148, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2153, 2158, 2163, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_0C[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
2168, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
2173, 0, 0, 0, 0, 0, 0, 2178,
2183, 0, 2188, 2193, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_0D[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2198, 2203, 2208, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2213, 0, 2218, 2223, 2228, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_0E[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2233, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2238, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2243, 2248, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_0F[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2253, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2257, 0, 0, 0, 0,
0, 0, 0, 0, 0, 2262, 0, 0,
0, 0, 2267, 0, 0, 0, 0, 2272,
0, 0, 0, 0, 2277, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 2282, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2287, 0, 2292, 2297, 2302,
2307, 2312, 0, 0, 0, 0, 0, 0,
0, 2317, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2322, 0, 0, 0, 0,
0, 0, 0, 0, 0, 2327, 0, 0,
0, 0, 2332, 0, 0, 0, 0, 2337,
0, 0, 0, 0, 2342, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 2347, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_10[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 2352, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_1E[] = {
2357, 2362, 2367, 2372, 2377, 2382, 2387, 2392,
2397, 2402, 2407, 2412, 2417, 2422, 2427, 2432,
2437, 2442, 2447, 2452, 2457, 2462, 2467, 2472,
2477, 2482, 2487, 2492, 2497, 2502, 2507, 2512,
2517, 2522, 2527, 2532, 2537, 2542, 2547, 2552,
2557, 2562, 2567, 2572, 2577, 2582, 2587, 2592,
2597, 2602, 2607, 2612, 2617, 2622, 2627, 2632,
2637, 2642, 2647, 2652, 2657, 2662, 2667, 2672,
2677, 2682, 2687, 2692, 2697, 2702, 2707, 2712,
2717, 2722, 2727, 2732, 2737, 2742, 2747, 2752,
2757, 2762, 2767, 2772, 2777, 2782, 2787, 2792,
2797, 2802, 2807, 2812, 2817, 2822, 2827, 2832,
2837, 2842, 2847, 2852, 2857, 2862, 2867, 2872,
2877, 2882, 2887, 2892, 2897, 2902, 2907, 2912,
2917, 2922, 2927, 2932, 2937, 2942, 2947, 2952,
2957, 2962, 2967, 2972, 2977, 2982, 2987, 2992,
2997, 3002, 3007, 3012, 3017, 3022, 3027, 3032,
3037, 3042, 3047, 3052, 3057, 3062, 3067, 3072,
3077, 3082, 3087, 3092, 3097, 3102, 3107, 3112,
3117, 3122, 3127, 3132, 0, 0, 0, 0,
3137, 3142, 3147, 3152, 3157, 3162, 3167, 3172,
3177, 3182, 3187, 3192, 3197, 3202, 3207, 3212,
3217, 3222, 3227, 3232, 3237, 3242, 3247, 3252,
3257, 3262, 3267, 3272, 3277, 3282, 3287, 3292,
3297, 3302, 3307, 3312, 3317, 3322, 3327, 3332,
3337, 3342, 3347, 3352, 3357, 3362, 3367, 3372,
3377, 3382, 3387, 3392, 3397, 3402, 3407, 3412,
3417, 3422, 3427, 3432, 3437, 3442, 3447, 3452,
3457, 3462, 3467, 3472, 3477, 3482, 3487, 3492,
3497, 3502, 3507, 3512, 3517, 3522, 3527, 3532,
3537, 3542, 3547, 3552, 3557, 3562, 3567, 3572,
3577, 3582, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_1F[] = {
3587, 3592, 3597, 3602, 3607, 3612, 3617, 3622,
3627, 3632, 3637, 3642, 3647, 3652, 3657, 3662,
3667, 3672, 3677, 3682, 3687, 3692, 0, 0,
3697, 3702, 3707, 3712, 3717, 3722, 0, 0,
3727, 3732, 3737, 3742, 3747, 3752, 3757, 3762,
3767, 3772, 3777, 3782, 3787, 3792, 3797, 3802,
3807, 3812, 3817, 3822, 3827, 3832, 3837, 3842,
3847, 3852, 3857, 3862, 3867, 3872, 3877, 3882,
3887, 3892, 3897, 3902, 3907, 3912, 0, 0,
3917, 3922, 3927, 3932, 3937, 3942, 0, 0,
3947, 3952, 3957, 3962, 3967, 3972, 3977, 3982,
0, 3987, 0, 3992, 0, 3997, 0, 4002,
4007, 4012, 4017, 4022, 4027, 4032, 4037, 4042,
4047, 4052, 4057, 4062, 4067, 4072, 4077, 4082,
4087, 4092, 4096, 4101, 4105, 4110, 4114, 4119,
4123, 4128, 4132, 4137, 4141, 4146, 0, 0,
4150, 4155, 4160, 4165, 4170, 4175, 4180, 4185,
4190, 4195, 4200, 4205, 4210, 4215, 4220, 4225,
4230, 4235, 4240, 4245, 4250, 4255, 4260, 4265,
4270, 4275, 4280, 4285, 4290, 4295, 4300, 4305,
4310, 4315, 4320, 4325, 4330, 4335, 4340, 4345,
4350, 4355, 4360, 4365, 4370, 4375, 4380, 4385,
4390, 4395, 4400, 4405, 4410, 0, 4415, 4420,
4425, 4430, 4435, 4440, 4444, 4449, 4454, 4458,
4463, 4468, 4473, 4478, 4483, 0, 4488, 4493,
4498, 4503, 4507, 4512, 4516, 4521, 4526, 4531,
4536, 4541, 4546, 4551, 0, 0, 4555, 4560,
4565, 4570, 4575, 4580, 0, 4584, 4589, 4594,
4599, 4604, 4609, 4614, 4618, 4623, 4628, 4633,
4638, 4643, 4648, 4653, 4657, 4662, 4667, 4671,
0, 0, 4675, 4680, 4685, 0, 4690, 4695,
4700, 4705, 4709, 4714, 4718, 4723, 4727, 0,
};
static const Q_UINT16 di_20[] = {
4732, 4736, 4740, 4744, 4748, 4752, 4756, 4760,
4764, 4768, 4772, 0, 0, 0, 0, 0,
0, 4776, 0, 0, 0, 0, 0, 4780,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 4785, 4789, 4794, 0,
0, 0, 0, 0, 0, 0, 0, 4800,
0, 0, 0, 4804, 4809, 0, 4815, 4820,
0, 0, 0, 0, 4826, 0, 4831, 0,
0, 0, 0, 0, 0, 0, 0, 0,
4836, 4841, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
4846, 0, 0, 0, 4850, 4854, 4858, 4862,
4866, 4870, 4874, 4878, 4882, 4886, 4890, 4894,
4898, 4902, 4906, 4910, 4914, 4918, 4922, 4926,
4930, 4934, 4938, 4942, 4946, 4950, 4954, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
4958, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_21[] = {
4963, 4969, 4975, 4979, 0, 4984, 4990, 4996,
0, 5000, 5005, 5009, 5013, 5017, 5021, 5025,
5029, 5033, 5037, 5041, 0, 5045, 5049, 0,
0, 5054, 5058, 5062, 5066, 5070, 0, 0,
5074, 5079, 5085, 0, 5090, 0, 5094, 0,
5098, 0, 5102, 5106, 5110, 5114, 0, 5118,
5122, 5126, 0, 5130, 5134, 5138, 5142, 5146,
5150, 5154, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 5158, 5164, 5170, 5176, 5182,
5188, 5194, 5200, 5206, 5212, 5218, 5224, 5230,
5235, 5239, 5244, 5250, 5255, 5259, 5264, 5270,
5277, 5282, 5286, 5291, 5297, 5301, 5305, 5309,
5313, 5317, 5322, 5328, 5333, 5337, 5342, 5348,
5355, 5360, 5364, 5369, 5375, 5379, 5383, 5387,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 5391, 5396, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 5401, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 5406, 5411, 5416,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_22[] = {
0, 0, 0, 0, 5421, 0, 0, 0,
0, 5426, 0, 0, 5431, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 5436, 0, 5441, 0,
0, 0, 0, 0, 5446, 5451, 0, 5457,
5462, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 5468, 0, 0, 5473, 0, 0, 5478,
0, 5483, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
5488, 0, 5493, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 5498, 5503, 5508,
5513, 5518, 0, 0, 5523, 5528, 0, 0,
5533, 5538, 0, 0, 0, 0, 0, 0,
5543, 5548, 0, 0, 5553, 5558, 0, 0,
5563, 5568, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 5573, 5578, 5583, 5588,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
5593, 5598, 5603, 5608, 0, 0, 0, 0,
0, 0, 5613, 5618, 5623, 5628, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_23[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 5633, 5637, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_24[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
5641, 5645, 5649, 5653, 5657, 5661, 5665, 5669,
5673, 5677, 5682, 5687, 5692, 5697, 5702, 5707,
5712, 5717, 5722, 5727, 5732, 5738, 5744, 5750,
5756, 5762, 5768, 5774, 5780, 5786, 5793, 5800,
5807, 5814, 5821, 5828, 5835, 5842, 5849, 5856,
5863, 5868, 5873, 5878, 5883, 5888, 5893, 5898,
5903, 5908, 5914, 5920, 5926, 5932, 5938, 5944,
5950, 5956, 5962, 5968, 5974, 5980, 5986, 5992,
5998, 6004, 6010, 6016, 6022, 6028, 6034, 6040,
6046, 6052, 6058, 6064, 6070, 6076, 6082, 6088,
6094, 6100, 6106, 6112, 6118, 6124, 6130, 6134,
6138, 6142, 6146, 6150, 6154, 6158, 6162, 6166,
6170, 6174, 6178, 6182, 6186, 6190, 6194, 6198,
6202, 6206, 6210, 6214, 6218, 6222, 6226, 6230,
6234, 6238, 6242, 6246, 6250, 6254, 6258, 6262,
6266, 6270, 6274, 6278, 6282, 6286, 6290, 6294,
6298, 6302, 6306, 6310, 6314, 6318, 6322, 6326,
6330, 6334, 6338, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_2E[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 6342,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 6346, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_2F[] = {
6350, 6354, 6358, 6362, 6366, 6370, 6374, 6378,
6382, 6386, 6390, 6394, 6398, 6402, 6406, 6410,
6414, 6418, 6422, 6426, 6430, 6434, 6438, 6442,
6446, 6450, 6454, 6458, 6462, 6466, 6470, 6474,
6478, 6482, 6486, 6490, 6494, 6498, 6502, 6506,
6510, 6514, 6518, 6522, 6526, 6530, 6534, 6538,
6542, 6546, 6550, 6554, 6558, 6562, 6566, 6570,
6574, 6578, 6582, 6586, 6590, 6594, 6598, 6602,
6606, 6610, 6614, 6618, 6622, 6626, 6630, 6634,
6638, 6642, 6646, 6650, 6654, 6658, 6662, 6666,
6670, 6674, 6678, 6682, 6686, 6690, 6694, 6698,
6702, 6706, 6710, 6714, 6718, 6722, 6726, 6730,
6734, 6738, 6742, 6746, 6750, 6754, 6758, 6762,
6766, 6770, 6774, 6778, 6782, 6786, 6790, 6794,
6798, 6802, 6806, 6810, 6814, 6818, 6822, 6826,
6830, 6834, 6838, 6842, 6846, 6850, 6854, 6858,
6862, 6866, 6870, 6874, 6878, 6882, 6886, 6890,
6894, 6898, 6902, 6906, 6910, 6914, 6918, 6922,
6926, 6930, 6934, 6938, 6942, 6946, 6950, 6954,
6958, 6962, 6966, 6970, 6974, 6978, 6982, 6986,
6990, 6994, 6998, 7002, 7006, 7010, 7014, 7018,
7022, 7026, 7030, 7034, 7038, 7042, 7046, 7050,
7054, 7058, 7062, 7066, 7070, 7074, 7078, 7082,
7086, 7090, 7094, 7098, 7102, 7106, 7110, 7114,
7118, 7122, 7126, 7130, 7134, 7138, 7142, 7146,
7150, 7154, 7158, 7162, 7166, 7170, 7174, 7178,
7182, 7186, 7190, 7194, 7198, 7202, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_30[] = {
7206, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 7210, 0,
7214, 7218, 7222, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 7226, 0, 7231, 0,
7236, 0, 7241, 0, 7246, 0, 7251, 0,
7256, 0, 7261, 0, 7266, 0, 7271, 0,
7276, 0, 7281, 0, 0, 7286, 0, 7291,
0, 7296, 0, 0, 0, 0, 0, 0,
7301, 7306, 0, 7311, 7316, 0, 7321, 7326,
0, 7331, 7336, 0, 7341, 7346, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 7351, 0, 0, 0,
0, 0, 0, 7356, 7361, 0, 7366, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 7371, 0, 7376, 0,
7381, 0, 7386, 0, 7391, 0, 7396, 0,
7401, 0, 7406, 0, 7411, 0, 7416, 0,
7421, 0, 7426, 0, 0, 7431, 0, 7436,
0, 7441, 0, 0, 0, 0, 0, 0,
7446, 7451, 0, 7456, 7461, 0, 7466, 7471,
0, 7476, 7481, 0, 7486, 7491, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 7496, 0, 0, 7501,
7506, 7511, 7516, 0, 0, 0, 7521, 0,
};
static const Q_UINT16 di_31[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 7526, 7530, 7534, 7538, 7542, 7546, 7550,
7554, 7558, 7562, 7566, 7570, 7574, 7578, 7582,
7586, 7590, 7594, 7598, 7602, 7606, 7610, 7614,
7618, 7622, 7626, 7630, 7634, 7638, 7642, 7646,
7650, 7654, 7658, 7662, 7666, 7670, 7674, 7678,
7682, 7686, 7690, 7694, 7698, 7702, 7706, 7710,
7714, 7718, 7722, 7726, 7730, 7734, 7738, 7742,
7746, 7750, 7754, 7758, 7762, 7766, 7770, 7774,
7778, 7782, 7786, 7790, 7794, 7798, 7802, 7806,
7810, 7814, 7818, 7822, 7826, 7830, 7834, 7838,
7842, 7846, 7850, 7854, 7858, 7862, 7866, 7870,
7874, 7878, 7882, 7886, 7890, 7894, 7898, 0,
0, 0, 7902, 7906, 7910, 7914, 7918, 7922,
7926, 7930, 7934, 7938, 7942, 7946, 7950, 7954,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_32[] = {
7958, 7964, 7970, 7976, 7982, 7988, 7994, 8000,
8006, 8012, 8018, 8024, 8030, 8036, 8042, 8049,
8056, 8063, 8070, 8077, 8084, 8091, 8098, 8105,
8112, 8119, 8126, 8133, 8140, 0, 0, 0,
8147, 8153, 8159, 8165, 8171, 8177, 8183, 8189,
8195, 8201, 8207, 8213, 8219, 8225, 8231, 8237,
8243, 8249, 8255, 8261, 8267, 8273, 8279, 8285,
8291, 8297, 8303, 8309, 8315, 8321, 8327, 8333,
8339, 8345, 8351, 8357, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
8363, 8367, 8371, 8375, 8379, 8383, 8387, 8391,
8395, 8399, 8403, 8407, 8411, 8415, 8419, 8424,
8429, 8434, 8439, 8444, 8449, 8454, 8459, 8464,
8469, 8474, 8479, 8484, 0, 0, 0, 0,
8489, 8493, 8497, 8501, 8505, 8509, 8513, 8517,
8521, 8525, 8529, 8533, 8537, 8541, 8545, 8549,
8553, 8557, 8561, 8565, 8569, 8573, 8577, 8581,
8585, 8589, 8593, 8597, 8601, 8605, 8609, 8613,
8617, 8621, 8625, 8629, 8633, 8637, 8641, 8645,
8649, 8653, 8657, 8661, 8665, 8669, 8673, 8677,
8681, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
8685, 8690, 8695, 8700, 8705, 8710, 8715, 8720,
8725, 8730, 8736, 8742, 0, 0, 0, 0,
8748, 8752, 8756, 8760, 8764, 8768, 8772, 8776,
8780, 8784, 8788, 8792, 8796, 8800, 8804, 8808,
8812, 8816, 8820, 8824, 8828, 8832, 8836, 8840,
8844, 8848, 8852, 8856, 8860, 8864, 8868, 8872,
8876, 8880, 8884, 8888, 8892, 8896, 8900, 8904,
8908, 8912, 8916, 8920, 8924, 8928, 8932, 0,
};
static const Q_UINT16 di_33[] = {
8936, 8943, 8950, 8957, 8963, 8970, 8976, 8982,
8990, 8997, 9003, 9009, 9015, 9022, 9029, 9035,
9041, 9046, 9052, 9059, 9066, 9071, 9079, 9088,
9096, 9102, 9110, 9118, 9125, 9131, 9137, 9143,
9150, 9158, 9165, 9171, 9177, 9183, 9188, 9193,
9198, 9203, 9209, 9215, 9223, 9229, 9236, 9244,
9250, 9255, 9260, 9268, 9275, 9283, 9289, 9297,
9302, 9308, 9314, 9320, 9326, 9332, 9339, 9345,
9350, 9356, 9362, 9368, 9375, 9381, 9387, 9393,
9401, 9408, 9413, 9421, 9426, 9433, 9440, 9446,
9452, 9458, 9465, 9470, 9476, 9483, 9488, 9496,
9502, 9507, 9512, 9517, 9522, 9527, 9532, 9537,
9542, 9547, 9552, 9558, 9564, 9570, 9576, 9582,
9588, 9594, 9600, 9606, 9612, 9618, 9624, 9630,
9636, 9642, 9648, 9653, 9658, 9664, 9669, 0,
0, 0, 0, 9674, 9679, 9684, 9689, 9694,
9701, 9706, 9711, 9716, 9721, 9726, 9731, 9736,
9741, 9747, 9754, 9759, 9764, 9769, 9774, 9779,
9784, 9789, 9795, 9801, 9807, 9813, 9818, 9823,
9828, 9833, 9838, 9843, 9848, 9853, 9858, 9863,
9869, 9875, 9880, 9886, 9892, 9898, 9903, 9909,
9915, 9922, 9927, 9933, 9939, 9945, 9951, 9959,
9968, 9973, 9978, 9983, 9988, 9993, 9998, 10003,
10008, 10013, 10018, 10023, 10028, 10033, 10038, 10043,
10048, 10053, 10058, 10065, 10070, 10075, 10080, 10087,
10093, 10098, 10103, 10108, 10113, 10118, 10123, 10128,
10133, 10138, 10143, 10149, 10154, 10159, 10165, 10171,
10176, 10183, 10189, 10194, 10199, 10204, 0, 0,
10209, 10214, 10219, 10224, 10229, 10234, 10239, 10244,
10249, 10254, 10260, 10266, 10272, 10278, 10284, 10290,
10296, 10302, 10308, 10314, 10320, 10326, 10332, 10338,
10344, 10350, 10356, 10362, 10368, 10374, 10380, 0,
};
static const Q_UINT16 di_F9[] = {
10386, 10390, 10394, 10398, 10402, 10406, 10410, 10414,
10418, 10422, 10426, 10430, 10434, 10438, 10442, 10446,
10450, 10454, 10458, 10462, 10466, 10470, 10474, 10478,
10482, 10486, 10490, 10494, 10498, 10502, 10506, 10510,
10514, 10518, 10522, 10526, 10530, 10534, 10538, 10542,
10546, 10550, 10554, 10558, 10562, 10566, 10570, 10574,
10578, 10582, 10586, 10590, 10594, 10598, 10602, 10606,
10610, 10614, 10618, 10622, 10626, 10630, 10634, 10638,
10642, 10646, 10650, 10654, 10658, 10662, 10666, 10670,
10674, 10678, 10682, 10686, 10690, 10694, 10698, 10702,
10706, 10710, 10714, 10718, 10722, 10726, 10730, 10734,
10738, 10742, 10746, 10750, 10754, 10758, 10762, 10766,
10770, 10774, 10778, 10782, 10786, 10790, 10794, 10798,
10802, 10806, 10810, 10814, 10818, 10822, 10826, 10830,
10834, 10838, 10842, 10846, 10850, 10854, 10858, 10862,
10866, 10870, 10874, 10878, 10882, 10886, 10890, 10894,
10898, 10902, 10906, 10910, 10914, 10918, 10922, 10926,
10930, 10934, 10938, 10942, 10946, 10950, 10954, 10958,
10962, 10966, 10970, 10974, 10978, 10982, 10986, 10990,
10994, 10998, 11002, 11006, 11010, 11014, 11018, 11022,
11026, 11030, 11034, 11038, 11042, 11046, 11050, 11054,
11058, 11062, 11066, 11070, 11074, 11078, 11082, 11086,
11090, 11094, 11098, 11102, 11106, 11110, 11114, 11118,
11122, 11126, 11130, 11134, 11138, 11142, 11146, 11150,
11154, 11158, 11162, 11166, 11170, 11174, 11178, 11182,
11186, 11190, 11194, 11198, 11202, 11206, 11210, 11214,
11218, 11222, 11226, 11230, 11234, 11238, 11242, 11246,
11250, 11254, 11258, 11262, 11266, 11270, 11274, 11278,
11282, 11286, 11290, 11294, 11298, 11302, 11306, 11310,
11314, 11318, 11322, 11326, 11330, 11334, 11338, 11342,
11346, 11350, 11354, 11358, 11362, 11366, 11370, 11374,
11378, 11382, 11386, 11390, 11394, 11398, 11402, 11406,
};
static const Q_UINT16 di_FA[] = {
11410, 11414, 11418, 11422, 11426, 11430, 11434, 11438,
11442, 11446, 11450, 11454, 11458, 11462, 0, 0,
11466, 0, 11470, 0, 0, 11474, 11478, 11482,
11486, 11490, 11494, 11498, 11502, 11506, 11510, 0,
11514, 0, 11518, 0, 0, 11522, 11526, 0,
0, 0, 11530, 11534, 11538, 11542, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 di_FB[] = {
11546, 11551, 11556, 11561, 11567, 11573, 11578, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 11583, 11588, 11593, 11598, 11603,
0, 0, 0, 0, 0, 11608, 0, 11613,
11618, 11622, 11626, 11630, 11634, 11638, 11642, 11646,
11650, 11654, 11658, 11663, 11668, 11673, 11678, 11683,
11688, 11693, 11698, 11703, 11708, 11713, 11718, 0,
11723, 11728, 11733, 11738, 11743, 0, 11748, 0,
11753, 11758, 0, 11763, 11768, 0, 11773, 11778,
11783, 11788, 11793, 11798, 11803, 11808, 11813, 11818,
11823, 11827, 11831, 11835, 11839, 11843, 11847, 11851,
11855, 11859, 11863, 11867, 11871, 11875, 11879, 11883,
11887, 11891, 11895, 11899, 11903, 11907, 11911, 11915,
11919, 11923, 11927, 11931, 11935, 11939, 11943, 11947,
11951, 11955, 11959, 11963, 11967, 11971, 11975, 11979,
11983, 11987, 11991, 11995, 11999, 12003, 12007, 12011,
12015, 12019, 12023, 12027, 12031, 12035, 12039, 12043,
12047, 12051, 12055, 12059, 12063, 12067, 12071, 12075,
12079, 12083, 12087, 12091, 12095, 12099, 12103, 12107,
12111, 12115, 12119, 12123, 12127, 12131, 12135, 12139,
12143, 12147, 12151, 12155, 12159, 12163, 12167, 12171,
12175, 12179, 12183, 12187, 12191, 12195, 12199, 12203,
12207, 12211, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 12215, 12219, 12223, 12227, 12231,
12235, 12239, 12243, 12247, 12251, 12255, 12259, 12263,
12267, 12271, 12275, 12279, 12283, 12287, 12291, 12295,
12299, 12303, 12307, 12312, 12317, 12322, 12327, 12332,
12337, 12342, 12347, 12352, 12357, 12362, 12367, 12372,
12377, 12382, 12387, 12392, 12397, 12401, 12405, 12409,
};
static const Q_UINT16 di_FC[] = {
12413, 12418, 12423, 12428, 12433, 12438, 12443, 12448,
12453, 12458, 12463, 12468, 12473, 12478, 12483, 12488,
12493, 12498, 12503, 12508, 12513, 12518, 12523, 12528,
12533, 12538, 12543, 12548, 12553, 12558, 12563, 12568,
12573, 12578, 12583, 12588, 12593, 12598, 12603, 12608,
12613, 12618, 12623, 12628, 12633, 12638, 12643, 12648,
12653, 12658, 12663, 12668, 12673, 12678, 12683, 12688,
12693, 12698, 12703, 12708, 12713, 12718, 12723, 12728,
12733, 12738, 12743, 12748, 12753, 12758, 12763, 12768,
12773, 12778, 12783, 12788, 12793, 12798, 12803, 12808,
12813, 12818, 12823, 12828, 12833, 12838, 12843, 12848,
12853, 12858, 12863, 12868, 12873, 12878, 12883, 12889,
12895, 12901, 12907, 12913, 12919, 12924, 12929, 12934,
12939, 12944, 12949, 12954, 12959, 12964, 12969, 12974,
12979, 12984, 12989, 12994, 12999, 13004, 13009, 13014,
13019, 13024, 13029, 13034, 13039, 13044, 13049, 13054,
13059, 13064, 13069, 13074, 13079, 13084, 13089, 13094,
13099, 13104, 13109, 13114, 13119, 13124, 13129, 13134,
13139, 13144, 13149, 13154, 13159, 13164, 13169, 13174,
13179, 13184, 13189, 13194, 13199, 13204, 13209, 13214,
13219, 13224, 13229, 13234, 13239, 13244, 13249, 13254,
13259, 13264, 13269, 13274, 13279, 13284, 13289, 13294,
13299, 13304, 13309, 13314, 13319, 13324, 13329, 13334,
13339, 13344, 13349, 13354, 13359, 13364, 13369, 13374,
13379, 13384, 13389, 13394, 13399, 13404, 13409, 13414,
13419, 13424, 13429, 13434, 13439, 13444, 13449, 13454,
13459, 13464, 13469, 13474, 13479, 13484, 13489, 13494,
13499, 13504, 13509, 13514, 13519, 13524, 13529, 13534,
13539, 13544, 13549, 13554, 13559, 13564, 13569, 13574,
13579, 13584, 13589, 13594, 13599, 13604, 13609, 13614,
13619, 13624, 13629, 13635, 13641, 13647, 13652, 13657,
13662, 13667, 13672, 13677, 13682, 13687, 13692, 13697,
};
static const Q_UINT16 di_FD[] = {
13702, 13707, 13712, 13717, 13722, 13727, 13732, 13737,
13742, 13747, 13752, 13757, 13762, 13767, 13772, 13777,
13782, 13787, 13792, 13797, 13802, 13807, 13812, 13817,
13822, 13827, 13832, 13837, 13842, 13847, 13852, 13857,
13862, 13867, 13872, 13877, 13882, 13887, 13892, 13897,
13902, 13907, 13912, 13917, 13922, 13927, 13932, 13937,
13942, 13947, 13952, 13957, 13962, 13967, 13972, 13977,
13982, 13987, 13992, 13997, 14002, 14007, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
14012, 14018, 14024, 14030, 14036, 14042, 14048, 14054,
14060, 14066, 14072, 14078, 14084, 14090, 14096, 14102,
14108, 14114, 14120, 14126, 14132, 14138, 14144, 14150,
14156, 14162, 14168, 14174, 14180, 14186, 14192, 14198,
14204, 14210, 14216, 14222, 14228, 14234, 14240, 14246,
14252, 14258, 14264, 14270, 14276, 14282, 14288, 14294,
14300, 14306, 14312, 14318, 14324, 14330, 14336, 14342,
14348, 14354, 14360, 14366, 14372, 14378, 14384, 14390,
0, 0, 14396, 14402, 14408, 14414, 14420, 14426,
14432, 14438, 14444, 14450, 14456, 14462, 14468, 14474,
14480, 14486, 14492, 14498, 14504, 14510, 14516, 14522,
14528, 14534, 14540, 14546, 14552, 14558, 14564, 14570,
14576, 14582, 14588, 14594, 14600, 14606, 14612, 14618,
14624, 14630, 14636, 14642, 14648, 14654, 14660, 14666,
14672, 14678, 14684, 14690, 14696, 14702, 14708, 14714,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
14720, 14726, 14732, 14739, 14746, 14753, 14760, 14767,
14774, 14781, 14787, 14808, 0, 0, 0, 0,
};
static const Q_UINT16 di_FE[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
14819, 14823, 14827, 14831, 14835, 14839, 14843, 14847,
14851, 14855, 14859, 14863, 14867, 14871, 14875, 14879,
14883, 14887, 14891, 14895, 14899, 0, 0, 0,
0, 14903, 14907, 14911, 14915, 14919, 14923, 14927,
14931, 14935, 14939, 0, 14943, 14947, 14951, 14955,
14959, 14963, 14967, 14971, 14975, 14979, 14983, 14987,
14991, 14995, 14999, 15003, 15007, 15011, 15015, 0,
15019, 15023, 15027, 15031, 0, 0, 0, 0,
15035, 15040, 15045, 0, 15050, 0, 15055, 15060,
15065, 15070, 15075, 15080, 15085, 15090, 15095, 15100,
15105, 15109, 15113, 15117, 15121, 15125, 15129, 15133,
15137, 15141, 15145, 15149, 15153, 15157, 15161, 15165,
15169, 15173, 15177, 15181, 15185, 15189, 15193, 15197,
15201, 15205, 15209, 15213, 15217, 15221, 15225, 15229,
15233, 15237, 15241, 15245, 15249, 15253, 15257, 15261,
15265, 15269, 15273, 15277, 15281, 15285, 15289, 15293,
15297, 15301, 15305, 15309, 15313, 15317, 15321, 15325,
15329, 15333, 15337, 15341, 15345, 15349, 15353, 15357,
15361, 15365, 15369, 15373, 15377, 15381, 15385, 15389,
15393, 15397, 15401, 15405, 15409, 15413, 15417, 15421,
15425, 15429, 15433, 15437, 15441, 15445, 15449, 15453,
15457, 15461, 15465, 15469, 15473, 15477, 15481, 15485,
15489, 15493, 15497, 15501, 15505, 15509, 15513, 15517,
15521, 15525, 15529, 15533, 15537, 15541, 15545, 15549,
15553, 15557, 15561, 15565, 15569, 15573, 15578, 15583,
15588, 15593, 15598, 15603, 15608, 0, 0, 0,
};
static const Q_UINT16 di_FF[] = {
0, 15613, 15617, 15621, 15625, 15629, 15633, 15637,
15641, 15645, 15649, 15653, 15657, 15661, 15665, 15669,
15673, 15677, 15681, 15685, 15689, 15693, 15697, 15701,
15705, 15709, 15713, 15717, 15721, 15725, 15729, 15733,
15737, 15741, 15745, 15749, 15753, 15757, 15761, 15765,
15769, 15773, 15777, 15781, 15785, 15789, 15793, 15797,
15801, 15805, 15809, 15813, 15817, 15821, 15825, 15829,
15833, 15837, 15841, 15845, 15849, 15853, 15857, 15861,
15865, 15869, 15873, 15877, 15881, 15885, 15889, 15893,
15897, 15901, 15905, 15909, 15913, 15917, 15921, 15925,
15929, 15933, 15937, 15941, 15945, 15949, 15953, 15957,
15961, 15965, 15969, 15973, 15977, 15981, 15985, 0,
0, 15989, 15993, 15997, 16001, 16005, 16009, 16013,
16017, 16021, 16025, 16029, 16033, 16037, 16041, 16045,
16049, 16053, 16057, 16061, 16065, 16069, 16073, 16077,
16081, 16085, 16089, 16093, 16097, 16101, 16105, 16109,
16113, 16117, 16121, 16125, 16129, 16133, 16137, 16141,
16145, 16149, 16153, 16157, 16161, 16165, 16169, 16173,
16177, 16181, 16185, 16189, 16193, 16197, 16201, 16205,
16209, 16213, 16217, 16221, 16225, 16229, 16233, 16237,
16241, 16245, 16249, 16253, 16257, 16261, 16265, 16269,
16273, 16277, 16281, 16285, 16289, 16293, 16297, 16301,
16305, 16309, 16313, 16317, 16321, 16325, 16329, 16333,
16337, 16341, 16345, 16349, 16353, 16357, 16361, 0,
0, 0, 16365, 16369, 16373, 16377, 16381, 16385,
0, 0, 16389, 16393, 16397, 16401, 16405, 16409,
0, 0, 16413, 16417, 16421, 16425, 16429, 16433,
0, 0, 16437, 16441, 16445, 0, 0, 0,
16449, 16453, 16457, 16461, 16465, 16469, 16473, 0,
16477, 16481, 16485, 16489, 16493, 16497, 16501, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 * const decomposition_info[256] = {
di_00, di_01, di_02, di_03, di_04, di_05, di_06, di_07,
di_07, di_09, di_0A, di_0B, di_0C, di_0D, di_0E, di_0F,
di_10, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_1E, di_1F,
di_20, di_21, di_22, di_23, di_24, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_2E, di_2F,
di_30, di_31, di_32, di_33, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
di_07, di_F9, di_FA, di_FB, di_FC, di_FD, di_FE, di_FF,
};
// 67056 bytes
static const Q_UINT16 ligature_map[] = {
0,
5503, 0,
5488, 0,
5508, 0,
67, 72, 77, 82, 87, 92, 332, 342, 352, 966, 1196, 1206, 1346, 2357, 3137, 3147, 0,
2367, 2377, 2387, 0,
97, 362, 372, 382, 392, 0,
402, 2407, 2417, 2427, 2437, 2447, 0,
102, 107, 112, 117, 412, 422, 432, 442, 452, 1216, 1226, 1356, 2477, 2487, 3257, 3267, 3277, 0,
2507, 0,
462, 472, 482, 492, 1076, 1146, 2517, 0,
502, 1336, 2527, 2537, 2547, 2557, 2567, 0,
122, 127, 132, 137, 512, 522, 532, 542, 552, 976, 1236, 1246, 2577, 3337, 3347, 0,
567, 0,
577, 1086, 2597, 2607, 2617, 0,
587, 597, 607, 2627, 2647, 2657, 0,
2667, 2677, 2687, 0,
142, 627, 637, 647, 1156, 2697, 2707, 2717, 2727, 0,
147, 152, 157, 162, 167, 662, 672, 682, 901, 986, 1096, 1256, 1266, 1386, 3357, 3367, 0,
2777, 2787, 0,
692, 702, 712, 1276, 1286, 2797, 2807, 2827, 0,
722, 732, 742, 752, 1316, 2837, 2847, 0,
762, 772, 1326, 2887, 2897, 2907, 2917, 0,
172, 177, 182, 187, 782, 792, 802, 812, 822, 832, 911, 996, 1296, 1306, 2927, 2937, 2947, 3477, 3487, 0,
2977, 2987, 0,
842, 2997, 3007, 3017, 3027, 3037, 0,
3047, 3057, 0,
192, 852, 862, 1406, 3067, 3547, 3557, 3567, 3577, 0,
867, 877, 887, 3077, 3087, 3097, 0,
197, 202, 207, 212, 217, 222, 337, 347, 357, 971, 1201, 1211, 1351, 2362, 3142, 3152, 0,
2372, 2382, 2392, 0,
227, 367, 377, 387, 397, 0,
407, 2412, 2422, 2432, 2442, 2452, 0,
232, 237, 242, 247, 417, 427, 437, 447, 457, 1221, 1231, 1361, 2482, 2492, 3262, 3272, 3282, 0,
2512, 0,
467, 477, 487, 497, 1081, 1151, 2522, 0,
507, 1341, 2532, 2542, 2552, 2562, 2572, 3107, 0,
252, 257, 262, 267, 517, 527, 537, 547, 981, 1241, 1251, 2582, 3342, 3352, 0,
572, 1126, 0,
582, 1091, 2602, 2612, 2622, 0,
592, 602, 612, 2632, 2652, 2662, 0,
2672, 2682, 2692, 0,
272, 632, 642, 652, 1161, 2702, 2712, 2722, 2732, 0,
277, 282, 287, 292, 297, 667, 677, 687, 906, 991, 1101, 1261, 1271, 1391, 3362, 3372, 0,
2782, 2792, 0,
697, 707, 717, 1281, 1291, 2802, 2812, 2832, 0,
727, 737, 747, 757, 1321, 2842, 2852, 0,
767, 777, 1331, 2892, 2902, 2912, 2922, 3112, 0,
302, 307, 312, 317, 787, 797, 807, 817, 827, 837, 916, 1001, 1301, 1311, 2932, 2942, 2952, 3482, 3492, 0,
2982, 2992, 0,
847, 3002, 3012, 3022, 3032, 3042, 3117, 0,
3052, 3062, 0,
322, 327, 857, 1411, 3072, 3122, 3552, 3562, 3572, 3582, 0,
872, 882, 892, 3082, 3092, 3102, 0,
1537, 4468, 4662, 0,
3157, 3167, 3177, 3187, 0,
1046, 0,
1166, 0,
1066, 1176, 0,
2397, 0,
3287, 3297, 3307, 3317, 0,
2587, 0,
3377, 3387, 3397, 3407, 0,
1376, 2737, 2747, 0,
1366, 0,
1186, 0,
1006, 1016, 1026, 1036, 0,
3162, 3172, 3182, 3192, 0,
1051, 0,
1171, 0,
1071, 1181, 0,
2402, 0,
3292, 3302, 3312, 3322, 0,
2592, 0,
3382, 3392, 3402, 3412, 0,
1381, 2742, 2752, 0,
1371, 0,
1191, 0,
1011, 1021, 1031, 1041, 0,
3207, 3217, 3227, 3237, 0,
3212, 3222, 3232, 3242, 0,
2457, 2467, 0,
2462, 2472, 0,
2757, 2767, 0,
2762, 2772, 0,
2857, 0,
2862, 0,
2867, 0,
2872, 0,
2957, 0,
2962, 0,
2967, 0,
2972, 0,
3132, 0,
3427, 3437, 3447, 3457, 3467, 0,
3432, 3442, 3452, 3462, 3472, 0,
3497, 3507, 3517, 3527, 3537, 0,
3502, 3512, 3522, 3532, 3542, 0,
1116, 0,
1106, 0,
1111, 0,
1056, 0,
1061, 0,
2497, 0,
2502, 0,
1396, 0,
1401, 0,
1121, 0,
1514, 0,
1542, 3627, 3632, 4425, 4430, 4435, 4444, 0,
1551, 3697, 3702, 4498, 0,
1556, 3767, 3772, 4507, 4516, 0,
1561, 1586, 3847, 3852, 4565, 4570, 4575, 0,
1566, 3917, 3922, 4700, 0,
4657, 0,
1571, 1591, 3987, 4638, 4643, 4648, 0,
1576, 4047, 4052, 4709, 4718, 0,
4410, 0,
4483, 0,
1596, 3587, 3592, 4087, 4390, 4395, 4405, 4415, 0,
1601, 3667, 3672, 4096, 0,
1606, 3727, 3732, 4105, 4478, 4488, 0,
1611, 1621, 3807, 3812, 4114, 4536, 4541, 4555, 0,
1631, 3887, 3892, 4123, 0,
4618, 4623, 0,
1626, 1636, 3947, 3952, 4132, 4599, 4604, 4628, 0,
1641, 4007, 4012, 4141, 4680, 4690, 0,
1581, 4546, 4560, 0,
1616, 4609, 4633, 0,
4685, 0,
1658, 1663, 0,
1703, 0,
1788, 1798, 0,
1698, 0,
1688, 1693, 1808, 0,
1778, 1828, 0,
1838, 0,
1713, 1723, 1848, 1858, 0,
1708, 0,
1868, 0,
1718, 1898, 1908, 1918, 0,
1928, 0,
1938, 0,
1888, 0,
1793, 1803, 0,
1743, 0,
1733, 1738, 1813, 0,
1783, 1833, 0,
1843, 0,
1728, 1758, 1853, 1863, 0,
1753, 0,
1873, 0,
1763, 1903, 1913, 1923, 0,
1933, 0,
1943, 0,
1893, 0,
1748, 0,
1768, 0,
1773, 0,
1818, 0,
1823, 0,
1878, 0,
1883, 0,
11678, 11683, 11688, 0,
11693, 11803, 0,
11698, 0,
11703, 0,
11708, 0,
11713, 11798, 0,
11718, 0,
11723, 0,
11608, 11728, 0,
11733, 0,
11738, 11808, 0,
11743, 0,
11748, 0,
11753, 0,
11758, 0,
11763, 0,
11768, 11813, 0,
11773, 0,
11778, 0,
11783, 0,
11658, 11663, 11788, 0,
11793, 0,
11613, 0,
1953, 1958, 1968, 0,
1963, 0,
1973, 0,
2003, 0,
2008, 0,
1998, 0,
2028, 0,
2033, 0,
2038, 0,
2043, 0,
2048, 0,
2053, 0,
2013, 0,
2058, 0,
2063, 0,
2018, 0,
2023, 0,
2078, 0,
2083, 0,
2088, 0,
2068, 2073, 0,
2103, 0,
2108, 0,
2113, 0,
2118, 0,
2093, 0,
2098, 0,
2138, 0,
2143, 0,
2123, 2128, 2133, 0,
2148, 0,
2153, 2163, 0,
2158, 0,
2168, 0,
2173, 0,
2178, 2183, 2188, 0,
2193, 0,
2198, 2208, 0,
2203, 0,
2213, 2218, 2228, 0,
2223, 0,
2282, 0,
2257, 0,
2262, 0,
2267, 0,
2272, 0,
2277, 0,
2287, 2292, 2317, 0,
2347, 0,
2322, 0,
2327, 0,
2332, 0,
2337, 0,
2342, 0,
2297, 0,
2307, 0,
2352, 0,
2637, 0,
2642, 0,
2817, 0,
2822, 0,
2877, 0,
2882, 0,
3197, 3247, 0,
3202, 3252, 0,
3327, 0,
3332, 0,
3417, 0,
3422, 0,
3597, 3607, 3617, 4150, 0,
3602, 3612, 3622, 4155, 0,
4160, 0,
4165, 0,
4170, 0,
4175, 0,
4180, 0,
4185, 0,
3637, 3647, 3657, 4190, 0,
3642, 3652, 3662, 4195, 0,
4200, 0,
4205, 0,
4210, 0,
4215, 0,
4220, 0,
4225, 0,
3677, 3687, 0,
3682, 3692, 0,
3707, 3717, 0,
3712, 3722, 0,
3737, 3747, 3757, 4230, 0,
3742, 3752, 3762, 4235, 0,
4240, 0,
4245, 0,
4250, 0,
4255, 0,
4260, 0,
4265, 0,
3777, 3787, 3797, 4270, 0,
3782, 3792, 3802, 4275, 0,
4280, 0,
4285, 0,
4290, 0,
4295, 0,
4300, 0,
4305, 0,
3817, 3827, 3837, 0,
3822, 3832, 3842, 0,
3857, 3867, 3877, 0,
3862, 3872, 3882, 0,
3897, 3907, 0,
3902, 3912, 0,
3927, 3937, 0,
3932, 3942, 0,
3957, 3967, 3977, 0,
3962, 3972, 3982, 0,
3992, 3997, 4002, 0,
4017, 4027, 4037, 4310, 0,
4022, 4032, 4042, 4315, 0,
4320, 0,
4325, 0,
4330, 0,
4335, 0,
4340, 0,
4345, 0,
4057, 4067, 4077, 4350, 0,
4062, 4072, 4082, 4355, 0,
4360, 0,
4365, 0,
4370, 0,
4375, 0,
4380, 0,
4385, 0,
4400, 0,
4473, 0,
4675, 0,
4420, 0,
4521, 4526, 4531, 0,
4493, 0,
4695, 0,
4584, 4589, 4594, 0,
5391, 0,
5396, 0,
5401, 0,
5406, 0,
5416, 0,
5411, 0,
5421, 0,
5426, 0,
5431, 0,
5436, 0,
5441, 0,
5468, 0,
5473, 0,
5478, 0,
5483, 0,
5498, 0,
5493, 0,
5513, 0,
5518, 0,
5523, 0,
5528, 0,
5533, 0,
5538, 0,
5543, 0,
5548, 0,
5593, 0,
5598, 0,
5553, 0,
5558, 0,
5563, 0,
5568, 0,
5603, 0,
5608, 0,
5573, 0,
5578, 0,
5583, 0,
5588, 0,
5613, 0,
5618, 0,
5623, 0,
5628, 0,
7351, 0,
7226, 0,
7231, 0,
7236, 0,
7241, 0,
7246, 0,
7251, 0,
7256, 0,
7261, 0,
7266, 0,
7271, 0,
7276, 0,
7281, 0,
7286, 0,
7291, 0,
7296, 0,
7301, 7306, 0,
7311, 7316, 0,
7321, 7326, 0,
7331, 7336, 0,
7341, 7346, 0,
7366, 0,
7496, 0,
7371, 0,
7376, 0,
7381, 0,
7386, 0,
7391, 0,
7396, 0,
7401, 0,
7406, 0,
7411, 0,
7416, 0,
7421, 0,
7426, 0,
7431, 0,
7436, 0,
7441, 0,
7446, 7451, 0,
7456, 7461, 0,
7466, 7471, 0,
7476, 7481, 0,
7486, 7491, 0,
7501, 0,
7506, 0,
7511, 0,
7516, 0,
7521, 0,
11668, 11673, 0,
};
static const Q_UINT16 li_00[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 3, 5, 0,
0, 7, 24, 28, 34, 41, 59, 61,
69, 77, 93, 95, 101, 108, 112, 122,
139, 0, 142, 151, 159, 167, 187, 190,
197, 200, 210, 0, 0, 0, 0, 0,
0, 217, 234, 238, 244, 251, 269, 271,
279, 288, 303, 306, 312, 319, 323, 333,
350, 0, 353, 362, 370, 379, 399, 402,
410, 413, 424, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
431, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 435, 0, 440, 442, 444, 447,
0, 0, 449, 0, 0, 0, 0, 454,
0, 0, 0, 0, 456, 461, 465, 0,
467, 0, 0, 0, 469, 0, 0, 0,
0, 0, 474, 0, 479, 481, 483, 486,
0, 0, 488, 0, 0, 0, 0, 493,
0, 0, 0, 0, 495, 500, 504, 0,
506, 0, 0, 0, 508, 0, 0, 0,
};
static const Q_UINT16 li_01[] = {
0, 0, 513, 518, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 523, 526, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 529, 532, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 535, 537, 0, 0, 0, 0,
539, 541, 0, 0, 0, 0, 0, 0,
543, 545, 547, 549, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 551,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
553, 559, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 565,
571, 0, 0, 0, 0, 0, 0, 577,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 579, 581, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_02[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 583, 585,
587, 589, 0, 0, 0, 0, 591, 593,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 595, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_03[] = {
0, 0, 0, 0, 0, 0, 0, 0,
597, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 599, 0, 0, 0, 607, 0, 612,
0, 618, 0, 0, 0, 0, 0, 626,
0, 631, 0, 0, 0, 633, 0, 0,
0, 640, 0, 0, 646, 0, 648, 0,
0, 650, 0, 0, 0, 659, 0, 664,
0, 671, 0, 0, 0, 0, 0, 680,
0, 685, 0, 0, 0, 688, 0, 0,
0, 697, 704, 708, 0, 0, 712, 0,
0, 0, 714, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_04[] = {
0, 0, 0, 0, 0, 0, 717, 0,
0, 0, 0, 0, 0, 0, 0, 0,
719, 0, 0, 722, 0, 724, 728, 731,
733, 0, 738, 0, 0, 0, 740, 0,
0, 0, 0, 742, 0, 0, 0, 747,
0, 0, 0, 749, 0, 751, 0, 0,
753, 0, 0, 756, 0, 758, 762, 765,
767, 0, 772, 0, 0, 0, 774, 0,
0, 0, 0, 776, 0, 0, 0, 781,
0, 0, 0, 783, 0, 785, 0, 0,
0, 0, 0, 0, 0, 0, 787, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 789, 791, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
793, 795, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
797, 799, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_05[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
801, 805, 808, 810, 812, 814, 817, 0,
819, 821, 824, 826, 829, 0, 831, 0,
833, 835, 0, 837, 839, 0, 842, 844,
846, 848, 852, 0, 0, 0, 0, 0,
0, 0, 854, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_06[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 856,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
860, 0, 862, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 864, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 866, 0, 0, 868, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_07[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_09[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 870, 872, 874,
0, 0, 0, 0, 876, 0, 0, 0,
0, 878, 880, 0, 0, 0, 0, 0,
882, 0, 0, 884, 0, 0, 0, 886,
888, 0, 0, 890, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 892, 894, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 896,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 898,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_0A[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 901, 903,
0, 0, 0, 0, 905, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 907, 0, 0, 0, 0,
0, 0, 909, 0, 0, 0, 0, 0,
911, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_0B[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 913, 915, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 917,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 921, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 923, 926,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_0C[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 928, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 930,
0, 0, 0, 0, 0, 0, 932, 0,
0, 0, 936, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_0D[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 938, 941,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 943, 0, 0, 947, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_0F[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
949, 0, 951, 0, 0, 0, 0, 0,
0, 0, 0, 0, 953, 0, 0, 0,
0, 955, 0, 0, 0, 0, 957, 0,
0, 0, 0, 959, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 961, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
965, 0, 967, 0, 0, 0, 0, 0,
0, 0, 0, 0, 969, 0, 0, 0,
0, 971, 0, 0, 0, 0, 973, 0,
0, 0, 0, 975, 0, 0, 0, 0,
0, 0, 977, 979, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_10[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 981, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_1E[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 983, 985,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 987, 989, 0, 0, 0, 0,
0, 0, 991, 993, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
995, 998, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1001, 1003, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1005, 1007, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_1F[] = {
1009, 1014, 1019, 1021, 1023, 1025, 1027, 1029,
1031, 1036, 1041, 1043, 1045, 1047, 1049, 1051,
1053, 1056, 0, 0, 0, 0, 0, 0,
1059, 1062, 0, 0, 0, 0, 0, 0,
1065, 1070, 1075, 1077, 1079, 1081, 1083, 1085,
1087, 1092, 1097, 1099, 1101, 1103, 1105, 1107,
1109, 1113, 0, 0, 0, 0, 0, 0,
1117, 1121, 0, 0, 0, 0, 0, 0,
1125, 1128, 0, 0, 0, 0, 0, 0,
1131, 1134, 0, 0, 0, 0, 0, 0,
1137, 1141, 0, 0, 0, 0, 0, 0,
0, 1145, 0, 0, 0, 0, 0, 0,
1149, 1154, 1159, 1161, 1163, 1165, 1167, 1169,
1171, 1176, 1181, 1183, 1185, 1187, 1189, 1191,
1193, 0, 0, 0, 1195, 0, 0, 0,
0, 0, 0, 0, 1197, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1199, 0,
0, 0, 0, 0, 0, 0, 0, 1201,
0, 0, 0, 0, 0, 0, 1205, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1207, 0,
0, 0, 0, 0, 0, 0, 1209, 0,
};
static const Q_UINT16 li_21[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1213, 0, 1215, 0, 1217, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1219, 0, 1221, 0, 1223, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_22[] = {
0, 0, 0, 1225, 0, 0, 0, 0,
1227, 0, 0, 1229, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1231, 0, 1233, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1235, 0, 0, 0,
0, 0, 0, 1237, 0, 1239, 0, 0,
1241, 0, 0, 0, 0, 1243, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1245, 0, 0, 1247, 1249, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1251, 1253, 0, 0, 1255, 1257,
0, 0, 1259, 1261, 1263, 1265, 0, 0,
0, 0, 1267, 1269, 0, 0, 1271, 1273,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1275, 1277, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1279, 0, 0, 0, 0, 0,
1281, 1283, 0, 1285, 0, 0, 0, 0,
0, 0, 1287, 1289, 1291, 1293, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 li_30[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1295, 0,
0, 0, 0, 1297, 0, 1299, 0, 1301,
0, 1303, 0, 1305, 0, 1307, 0, 1309,
0, 1311, 0, 1313, 0, 1315, 0, 1317,
0, 1319, 0, 0, 1321, 0, 1323, 0,
1325, 0, 0, 0, 0, 0, 0, 1327,
0, 0, 1330, 0, 0, 1333, 0, 0,
1336, 0, 0, 1339, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1342, 0, 0,
0, 0, 0, 0, 0, 0, 1344, 0,
0, 0, 0, 1346, 0, 1348, 0, 1350,
0, 1352, 0, 1354, 0, 1356, 0, 1358,
0, 1360, 0, 1362, 0, 1364, 0, 1366,
0, 1368, 0, 0, 1370, 0, 1372, 0,
1374, 0, 0, 0, 0, 0, 0, 1376,
0, 0, 1379, 0, 0, 1382, 0, 0,
1385, 0, 0, 1388, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1391,
1393, 1395, 1397, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1399, 0, 0,
};
static const Q_UINT16 li_FB[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1401, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 * const ligature_info[256] = {
li_00, li_01, li_02, li_03, li_04, li_05, li_06, li_07,
li_07, li_09, li_0A, li_0B, li_0C, li_0D, li_07, li_0F,
li_10, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_1E, li_1F,
li_07, li_21, li_22, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_30, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
li_07, li_07, li_07, li_FB, li_07, li_07, li_07, li_07,
};
// 14582 bytes
static const Q_UINT8 dir_00[] = {
18, 18, 18, 18, 18, 18, 18, 18,
18, 8, 7, 8, 9, 7, 18, 18,
18, 18, 18, 18, 18, 18, 18, 18,
18, 18, 18, 18, 7, 7, 7, 8,
9, 10, 10, 4, 4, 4, 10, 10,
138, 138, 10, 4, 6, 4, 6, 3,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 6, 10, 138, 10, 138, 10,
10, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 138, 10, 138, 10, 10,
10, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 138, 10, 138, 10, 18,
18, 18, 18, 18, 18, 7, 18, 18,
18, 18, 18, 18, 18, 18, 18, 18,
18, 18, 18, 18, 18, 18, 18, 18,
18, 18, 18, 18, 18, 18, 18, 18,
6, 10, 4, 4, 4, 4, 10, 10,
10, 10, 0, 138, 10, 10, 10, 10,
4, 4, 2, 2, 10, 0, 10, 10,
10, 2, 0, 138, 10, 10, 10, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 10,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_01[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_02[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 10, 10, 0, 0, 0, 0, 0,
0, 0, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
0, 0, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
0, 0, 0, 0, 0, 10, 10, 10,
10, 10, 10, 10, 10, 10, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_03[] = {
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
17, 17, 17, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 10, 0, 0,
0, 0, 0, 0, 0, 0, 10, 0,
0, 0, 0, 0, 10, 10, 0, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_04[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 17, 17, 17, 17, 0,
17, 17, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_05[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 10, 0, 0, 0, 0, 0,
0, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 0, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 0, 17, 17, 17, 1, 17,
1, 17, 17, 1, 17, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_06[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 6, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 13, 0, 0, 0, 13,
0, 13, 77, 77, 77, 77, 45, 77,
45, 77, 45, 45, 45, 45, 45, 77,
77, 77, 77, 45, 45, 45, 45, 45,
45, 45, 45, 0, 0, 0, 0, 0,
109, 45, 45, 45, 45, 45, 45, 45,
77, 45, 45, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 4, 5, 5, 13, 0, 0,
17, 77, 77, 77, 13, 77, 77, 77,
45, 45, 45, 45, 45, 45, 45, 45,
45, 45, 45, 45, 45, 45, 45, 45,
77, 77, 77, 77, 77, 77, 77, 77,
77, 77, 77, 77, 77, 77, 77, 77,
77, 77, 45, 45, 45, 45, 45, 45,
45, 45, 45, 45, 45, 45, 45, 45,
45, 45, 45, 45, 45, 45, 45, 45,
45, 45, 45, 45, 45, 45, 45, 45,
45, 45, 45, 45, 45, 45, 45, 45,
77, 45, 77, 77, 77, 77, 77, 77,
77, 77, 77, 77, 45, 77, 45, 77,
45, 45, 77, 77, 13, 13, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 13, 13, 17,
17, 10, 17, 17, 17, 17, 0, 0,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 45, 45, 45, 13, 13, 0,
};
static const Q_UINT8 dir_07[] = {
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 0, 18,
77, 17, 45, 45, 45, 77, 77, 77,
77, 77, 45, 45, 45, 45, 77, 45,
45, 45, 45, 45, 45, 45, 45, 45,
77, 45, 77, 45, 77, 0, 0, 0,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_09[] = {
0, 17, 17, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 17, 0, 0, 0,
0, 17, 17, 17, 17, 17, 17, 17,
17, 0, 0, 0, 0, 17, 0, 0,
0, 17, 17, 17, 17, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 17, 17, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 17, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 17, 0, 0, 0,
0, 17, 17, 17, 17, 0, 0, 0,
0, 0, 0, 0, 0, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 17, 17, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 4, 4, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_0A[] = {
0, 0, 17, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 17, 0, 0, 0,
0, 17, 17, 0, 0, 0, 0, 17,
17, 0, 0, 17, 17, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
17, 17, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 17, 17, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 17, 0, 0, 0,
0, 17, 17, 17, 17, 17, 0, 17,
17, 0, 0, 0, 0, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_0B[] = {
0, 17, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 17, 0, 0, 17,
0, 17, 17, 17, 0, 0, 0, 0,
0, 0, 0, 0, 0, 17, 0, 0,
0, 0, 0, 0, 0, 0, 17, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 17, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
17, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_0C[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 17, 17,
17, 0, 0, 0, 0, 0, 17, 17,
17, 0, 17, 17, 17, 17, 0, 0,
0, 0, 0, 0, 0, 17, 17, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 17,
0, 0, 0, 0, 0, 0, 17, 0,
0, 0, 0, 0, 17, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_0D[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 17, 17, 17, 0, 0, 0, 0,
0, 0, 0, 0, 0, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 17, 0, 0, 0, 0, 0,
0, 0, 17, 17, 17, 0, 17, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_0E[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 17, 0, 0, 17, 17, 17, 17,
17, 17, 17, 0, 0, 0, 0, 4,
0, 0, 0, 0, 0, 0, 0, 17,
17, 17, 17, 17, 17, 17, 17, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 17, 0, 0, 17, 17, 17, 17,
17, 17, 0, 17, 17, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
17, 17, 17, 17, 17, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_0F[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
17, 17, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 17, 0, 17,
0, 17, 10, 10, 10, 10, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 0,
17, 17, 17, 17, 17, 0, 17, 17,
0, 0, 0, 0, 0, 0, 0, 0,
17, 17, 17, 17, 17, 17, 17, 17,
0, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 0, 0, 0,
0, 0, 0, 0, 0, 0, 17, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_10[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 17, 17, 17,
17, 0, 17, 0, 0, 0, 17, 17,
0, 17, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
17, 17, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_16[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
9, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 10, 10, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_17[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 17,
17, 17, 17, 17, 17, 17, 0, 0,
0, 0, 0, 0, 0, 0, 17, 0,
0, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 0, 0, 0, 0,
0, 0, 0, 4, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_18[] = {
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 18, 18, 18, 18, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 17, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_1F[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 10, 0, 10,
10, 10, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 10, 10, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 10, 10, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 10, 10, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 10, 10, 0,
};
static const Q_UINT8 dir_20[] = {
9, 9, 9, 9, 9, 9, 9, 9,
9, 9, 9, 18, 18, 18, 0, 1,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
9, 7, 11, 14, 16, 12, 15, 9,
4, 4, 4, 4, 4, 10, 10, 10,
10, 138, 138, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 138, 138, 0,
10, 10, 10, 10, 10, 10, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 18, 18, 18, 18, 18, 18,
2, 0, 0, 0, 2, 2, 2, 2,
2, 2, 4, 4, 10, 138, 138, 0,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 4, 4, 10, 138, 138, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 17, 17, 17, 17,
17, 17, 17, 17, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_21[] = {
10, 10, 0, 10, 10, 10, 10, 0,
10, 10, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0, 10, 10,
10, 0, 0, 0, 0, 0, 10, 10,
10, 10, 10, 10, 0, 10, 0, 10,
0, 10, 0, 0, 0, 0, 4, 0,
0, 0, 10, 0, 0, 0, 0, 0,
0, 0, 10, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_22[] = {
10, 138, 138, 138, 138, 10, 10, 10,
138, 138, 138, 138, 138, 138, 10, 10,
10, 138, 4, 4, 10, 138, 138, 10,
10, 10, 138, 138, 138, 138, 10, 138,
138, 138, 138, 10, 138, 10, 138, 10,
10, 10, 10, 138, 138, 138, 138, 138,
138, 138, 138, 138, 10, 10, 10, 10,
10, 138, 10, 138, 138, 138, 138, 138,
138, 138, 138, 138, 138, 138, 138, 138,
138, 138, 138, 138, 138, 10, 10, 10,
10, 10, 138, 138, 138, 138, 10, 10,
10, 10, 10, 10, 10, 10, 10, 138,
138, 10, 138, 10, 138, 138, 138, 138,
138, 138, 138, 138, 10, 10, 138, 138,
138, 138, 138, 138, 138, 138, 138, 138,
138, 138, 138, 138, 138, 138, 138, 138,
138, 138, 138, 138, 138, 138, 138, 138,
138, 138, 138, 138, 138, 10, 10, 138,
138, 138, 138, 10, 10, 10, 10, 10,
138, 10, 10, 10, 10, 10, 10, 10,
10, 10, 138, 138, 10, 10, 138, 138,
138, 138, 138, 138, 138, 138, 138, 138,
138, 138, 138, 138, 138, 138, 138, 138,
138, 10, 10, 10, 10, 10, 138, 138,
10, 10, 10, 10, 10, 10, 10, 10,
10, 138, 138, 138, 138, 138, 10, 10,
138, 138, 10, 10, 10, 10, 138, 138,
138, 138, 138, 138, 138, 138, 138, 138,
138, 138, 138, 138, 138, 138, 138, 138,
138, 138, 138, 138, 138, 138, 10, 10,
138, 138, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_23[] = {
10, 10, 10, 10, 10, 10, 10, 10,
138, 138, 138, 138, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
138, 138, 10, 10, 10, 10, 10, 10,
10, 138, 138, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 10, 0, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 0, 10, 10,
10, 10, 10, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_24[] = {
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_25[] = {
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_26[] = {
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 0, 0, 0, 0,
0, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_27[] = {
0, 10, 10, 10, 10, 0, 10, 10,
10, 10, 0, 0, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
0, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 0, 10, 0, 10,
10, 10, 10, 0, 0, 0, 10, 0,
10, 10, 10, 10, 10, 10, 10, 0,
0, 10, 10, 10, 10, 10, 10, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
0, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_28[] = {
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
};
static const Q_UINT8 dir_2E[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 0, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_2F[] = {
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 0, 0, 0, 0,
};
static const Q_UINT8 dir_30[] = {
9, 10, 10, 10, 10, 0, 0, 0,
138, 138, 138, 138, 138, 138, 138, 138,
138, 138, 10, 10, 138, 138, 138, 138,
138, 138, 138, 138, 10, 10, 10, 10,
10, 0, 0, 0, 0, 0, 0, 0,
0, 0, 17, 17, 17, 17, 17, 17,
10, 0, 0, 0, 0, 0, 10, 10,
0, 0, 0, 0, 0, 0, 10, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 17, 17, 10, 10, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 10, 0, 0, 0, 0,
};
static const Q_UINT8 dir_A4[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 0, 0, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 0, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 0, 10, 10, 10, 0, 10, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 dir_FB[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 17, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 4, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 0, 1, 0,
1, 1, 0, 1, 1, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
};
static const Q_UINT8 dir_FC[] = {
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
};
static const Q_UINT8 dir_FD[] = {
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 10, 10,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
0, 0, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 0, 0, 0, 0,
};
static const Q_UINT8 dir_FE[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
17, 17, 17, 17, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 0, 0, 0,
0, 10, 10, 10, 10, 10, 10, 10,
6, 10, 6, 0, 10, 6, 10, 10,
10, 10, 10, 10, 10, 10, 10, 4,
10, 10, 4, 4, 10, 10, 10, 0,
10, 4, 4, 10, 0, 0, 0, 0,
13, 13, 13, 0, 13, 0, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 0, 0, 18,
};
static const Q_UINT8 dir_FF[] = {
0, 10, 10, 4, 4, 4, 10, 10,
10, 10, 10, 4, 6, 4, 6, 3,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 6, 10, 10, 10, 10, 10,
10, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 10, 10, 10, 10, 10,
10, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 10, 10, 10, 10, 0,
0, 10, 10, 10, 10, 10, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
4, 4, 10, 10, 10, 4, 4, 0,
10, 10, 10, 10, 10, 10, 10, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 18, 18, 18, 10, 10, 0, 0,
};
static const Q_UINT8 * const direction_info[256] = {
dir_00, dir_01, dir_02, dir_03, dir_04, dir_05, dir_06, dir_07,
dir_01, dir_09, dir_0A, dir_0B, dir_0C, dir_0D, dir_0E, dir_0F,
dir_10, dir_01, dir_01, dir_01, dir_01, dir_01, dir_16, dir_17,
dir_18, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_1F,
dir_20, dir_21, dir_22, dir_23, dir_24, dir_25, dir_26, dir_27,
dir_28, dir_01, dir_01, dir_01, dir_01, dir_01, dir_2E, dir_2F,
dir_30, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_A4, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
dir_01, dir_01, dir_01, dir_FB, dir_FC, dir_FD, dir_FE, dir_FF,
};
// 25334 bytes
static const Q_UINT8 cmb_00[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_03[] = {
230, 230, 230, 230, 230, 230, 230, 230,
230, 230, 230, 230, 230, 230, 230, 230,
230, 230, 230, 230, 230, 232, 220, 220,
220, 220, 232, 216, 220, 220, 220, 220,
220, 202, 202, 220, 220, 220, 220, 202,
202, 220, 220, 220, 220, 220, 220, 220,
220, 220, 220, 220, 1, 1, 1, 1,
1, 220, 220, 220, 220, 230, 230, 230,
230, 230, 230, 230, 230, 240, 230, 220,
220, 220, 230, 230, 230, 220, 220, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
234, 234, 233, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_04[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 230, 230, 230, 230, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_05[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 220, 230, 230, 230, 230, 220, 230,
230, 230, 222, 220, 230, 230, 230, 230,
230, 230, 0, 220, 220, 220, 220, 220,
230, 230, 220, 230, 230, 222, 228, 230,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 0, 20, 21, 22, 0, 23,
0, 24, 25, 0, 230, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_06[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 27, 28, 29, 30, 31,
32, 33, 34, 230, 230, 220, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
35, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 230, 230,
230, 230, 230, 230, 230, 0, 0, 230,
230, 230, 230, 220, 230, 0, 0, 230,
230, 0, 220, 230, 230, 220, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_07[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 36, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
230, 220, 230, 230, 220, 230, 230, 220,
220, 220, 230, 220, 220, 230, 220, 230,
230, 230, 220, 230, 220, 230, 220, 230,
220, 230, 230, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_09[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 7, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 9, 0, 0,
0, 230, 220, 230, 230, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 7, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 9, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_0A[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 7, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 9, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 7, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 9, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_0B[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 7, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 9, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 9, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_0C[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 9, 0, 0,
0, 0, 0, 0, 0, 84, 91, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 9, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_0D[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 9, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 9, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_0E[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
103, 103, 9, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
107, 107, 107, 107, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
118, 118, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
122, 122, 122, 122, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_0F[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
220, 220, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 220, 0, 220,
0, 216, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 129, 130, 0, 132, 0, 0, 0,
0, 0, 130, 130, 130, 130, 0, 0,
130, 0, 230, 230, 9, 0, 230, 230,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 220, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_10[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 7,
0, 9, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_17[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 9, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_18[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 228, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_20[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
230, 230, 1, 1, 230, 230, 230, 230,
1, 1, 1, 230, 230, 0, 0, 0,
0, 230, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_30[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 218, 228, 232, 222, 224, 224,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 8, 8, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_FB[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 26, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 cmb_FE[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
230, 230, 230, 230, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT8 * const combining_info[256] = {
cmb_00, cmb_00, cmb_00, cmb_03, cmb_04, cmb_05, cmb_06, cmb_07,
cmb_00, cmb_09, cmb_0A, cmb_0B, cmb_0C, cmb_0D, cmb_0E, cmb_0F,
cmb_10, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_17,
cmb_18, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_20, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_30, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00,
cmb_00, cmb_00, cmb_00, cmb_FB, cmb_00, cmb_00, cmb_FE, cmb_00,
};
// 31478 bytes
#endif
// END OF GENERATED DATA
// This is generated too. Script?
#ifndef QT_NO_UNICODETABLES
static const Q_UINT16 case_0 [] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
0x78, 0x79, 0x7a, 0, 0, 0, 0, 0,
0, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
0x58, 0x59, 0x5a, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0x0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0x0, 0, 0,
0, 0, 0x0, 0, 0, 0, 0, 0,
0xe0, 0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7,
0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef,
0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0,
0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0x0,
0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7,
0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf,
0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0,
0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0x178,
};
static const Q_UINT16 case_1 [] = {
0x101, 0x100, 0x103, 0x102, 0x105, 0x104, 0x107, 0x106,
0x109, 0x108, 0x10b, 0x10a, 0x10d, 0x10c, 0x10f, 0x10e,
0x111, 0x110, 0x113, 0x112, 0x115, 0x114, 0x117, 0x116,
0x119, 0x118, 0x11b, 0x11a, 0x11d, 0x11c, 0x11f, 0x11e,
0x121, 0x120, 0x123, 0x122, 0x125, 0x124, 0x127, 0x126,
0x129, 0x128, 0x12b, 0x12a, 0x12d, 0x12c, 0x12f, 0x12e,
0x69, 0x49, 0x133, 0x132, 0x135, 0x134, 0x137, 0x136,
0x0, 0x13a, 0x139, 0x13c, 0x13b, 0x13e, 0x13d, 0x140,
0x13f, 0x142, 0x141, 0x144, 0x143, 0x146, 0x145, 0x148,
0x147, 0x0, 0x14b, 0x14a, 0x14d, 0x14c, 0x14f, 0x14e,
0x151, 0x150, 0x153, 0x152, 0x155, 0x154, 0x157, 0x156,
0x159, 0x158, 0x15b, 0x15a, 0x15d, 0x15c, 0x15f, 0x15e,
0x161, 0x160, 0x163, 0x162, 0x165, 0x164, 0x167, 0x166,
0x169, 0x168, 0x16b, 0x16a, 0x16d, 0x16c, 0x16f, 0x16e,
0x171, 0x170, 0x173, 0x172, 0x175, 0x174, 0x177, 0x176,
0xff, 0x17a, 0x179, 0x17c, 0x17b, 0x17e, 0x17d, 0x53,
0x0, 0x253, 0x183, 0x182, 0x185, 0x184, 0x254, 0x188,
0x187, 0x256, 0x257, 0x18c, 0x18b, 0x0, 0x1dd, 0x259,
0x25b, 0x192, 0x191, 0x260, 0x263, 0x3d9, 0x269, 0x268,
0x199, 0x198, 0x51, 0x0, 0x26f, 0x272, 0x0, 0x275,
0x1a1, 0x1a0, 0x1a3, 0x1a2, 0x1a5, 0x1a4, 0x280, 0x1a8,
0x1a7, 0x283, 0, 0x0, 0x1ad, 0x1ac, 0x288, 0x1b0,
0x1af, 0x28a, 0x28b, 0x1b4, 0x1b3, 0x1b6, 0x1b5, 0x292,
0x1b9, 0x1b8, 0x0, 0, 0x1bd, 0x1bc, 0, 0,
0, 0, 0, 0, 0x1c6, 0, 0x1c4, 0x1c9,
0, 0x1c7, 0x1cc, 0, 0x1ca, 0x1ce, 0x1cd, 0x1d0,
0x1cf, 0x1d2, 0x1d1, 0x1d4, 0x1d3, 0x1d6, 0x1d5, 0x1d8,
0x1d7, 0x1da, 0x1d9, 0x1dc, 0x1db, 0x18e, 0x1df, 0x1de,
0x1e1, 0x1e0, 0x1e3, 0x1e2, 0x1e5, 0x1e4, 0x1e7, 0x1e6,
0x1e9, 0x1e8, 0x1eb, 0x1ea, 0x1ed, 0x1ec, 0x1ef, 0x1ee,
0x0, 0x1f3, 0, 0x1f1, 0x1f5, 0x1f4, 0, 0,
0, 0, 0x1fb, 0x1fa, 0x1fd, 0x1fc, 0x1ff, 0x1fe,
};
static const Q_UINT16 case_2 [] = {
0x201, 0x200, 0x203, 0x202, 0x205, 0x204, 0x207, 0x206,
0x209, 0x208, 0x20b, 0x20a, 0x20d, 0x20c, 0x20f, 0x20e,
0x211, 0x210, 0x213, 0x212, 0x215, 0x214, 0x217, 0x216,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0x0, 0x0, 0x0, 0x181, 0x186, 0x0, 0x189, 0x18a,
0x0, 0x18f, 0x0, 0x190, 0x0, 0x0, 0x0, 0x0,
0x193, 0x0, 0x0, 0x194, 0x0, 0x0, 0x631, 0x579,
0x197, 0x196, 0x0, 0x0, 0x0, 0x0, 0x0, 0x19c,
0x0, 0x0, 0x19d, 0x0, 0x0, 0x19f, 0x0, 0x0,
0x0, 0x0, 0x7e1, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1a6, 0x0, 0x0, 0x1a9, 0x0, 0x0, 0x0, 0x0,
0x1ae, 0x0, 0x1b1, 0x1b2, 0x0, 0xa21, 0x971, 0x0,
0x0, 0x0, 0x1b7, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 case_3 [] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0x3ac, 0,
0x3ad, 0x3ae, 0x3af, 0, 0x3cc, 0, 0x3cd, 0x3ce,
0x0, 0x3b1, 0x3b2, 0x3b3, 0x3b4, 0x3b5, 0x3b6, 0x3b7,
0x3b8, 0x3b9, 0x3ba, 0x3bb, 0x3bc, 0x3bd, 0x3be, 0x3bf,
0x3c0, 0x3c1, 0, 0x3c3, 0x3c4, 0x3c5, 0x3c6, 0x3c7,
0x3c8, 0x3c9, 0x3ca, 0x3cb, 0x386, 0x388, 0x389, 0x38a,
0x0, 0x391, 0x392, 0x393, 0x394, 0x395, 0x396, 0x397,
0x398, 0x399, 0x39a, 0x39b, 0x39c, 0x39d, 0x39e, 0x39f,
0x3a0, 0x3a1, 0x3a3, 0x3a3, 0x3a4, 0x3a5, 0x3a6, 0x3a7,
0x3a8, 0x3a9, 0x3aa, 0x3ab, 0x38c, 0x38e, 0x38f, 0,
0x392, 0x398, 0x0, 0x0, 0x0, 0x3a6, 0x3a0, 0,
0, 0, 0x0, 0, 0x0, 0, 0x0, 0,
0x0, 0, 0x3e3, 0x3e2, 0x3e5, 0x3e4, 0x3e7, 0x3e6,
0x3e9, 0x3e8, 0x3eb, 0x3ea, 0x3ed, 0x3ec, 0x3ef, 0x3ee,
0x39a, 0x3a1, 0x3a3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 case_4 [] = {
0, 0x451, 0x452, 0x453, 0x454, 0x455, 0x456, 0x457,
0x458, 0x459, 0x45a, 0x45b, 0x45c, 0, 0x45e, 0x45f,
0x430, 0x431, 0x432, 0x433, 0x434, 0x435, 0x436, 0x437,
0x438, 0x439, 0x43a, 0x43b, 0x43c, 0x43d, 0x43e, 0x43f,
0x440, 0x441, 0x442, 0x443, 0x444, 0x445, 0x446, 0x447,
0x448, 0x449, 0x44a, 0x44b, 0x44c, 0x44d, 0x44e, 0x44f,
0x410, 0x411, 0x412, 0x413, 0x414, 0x415, 0x416, 0x417,
0x418, 0x419, 0x41a, 0x41b, 0x41c, 0x41d, 0x41e, 0x41f,
0x420, 0x421, 0x422, 0x423, 0x424, 0x425, 0x426, 0x427,
0x428, 0x429, 0x42a, 0x42b, 0x42c, 0x42d, 0x42e, 0x42f,
0, 0x401, 0x402, 0x403, 0x404, 0x405, 0x406, 0x407,
0x408, 0x409, 0x40a, 0x40b, 0x40c, 0, 0x40e, 0x40f,
0x461, 0x460, 0x463, 0x462, 0x465, 0x464, 0x467, 0x466,
0x469, 0x468, 0x46b, 0x46a, 0x46d, 0x46c, 0x46f, 0x46e,
0x471, 0x470, 0x473, 0x472, 0x475, 0x474, 0x477, 0x476,
0x479, 0x478, 0x47b, 0x47a, 0x47d, 0x47c, 0x47f, 0x47e,
0x481, 0x480, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0x491, 0x490, 0x493, 0x492, 0x495, 0x494, 0x497, 0x496,
0x499, 0x498, 0x49b, 0x49a, 0x49d, 0x49c, 0x49f, 0x49e,
0x4a1, 0x4a0, 0x4a3, 0x4a2, 0x4a5, 0x4a4, 0x4a7, 0x4a6,
0x4a9, 0x4a8, 0x4ab, 0x4aa, 0x4ad, 0x4ac, 0x4af, 0x4ae,
0x4b1, 0x4b0, 0x4b3, 0x4b2, 0x4b5, 0x4b4, 0x4b7, 0x4b6,
0x4b9, 0x4b8, 0x4bb, 0x4ba, 0x4bd, 0x4bc, 0x4bf, 0x4be,
0, 0x4c2, 0x4c1, 0x4c4, 0x4c3, 0, 0, 0x4c8,
0x4c7, 0, 0, 0x4cc, 0x4cb, 0, 0, 0,
0x4d1, 0x4d0, 0x4d3, 0x4d2, 0x4d5, 0x4d4, 0x4d7, 0x4d6,
0x4d9, 0x4d8, 0x4db, 0x4da, 0x4dd, 0x4dc, 0x4df, 0x4de,
0x4e1, 0x4e0, 0x4e3, 0x4e2, 0x4e5, 0x4e4, 0x4e7, 0x4e6,
0x4e9, 0x4e8, 0x4eb, 0x4ea, 0, 0, 0x4ef, 0x4ee,
0x4f1, 0x4f0, 0x4f3, 0x4f2, 0x4f5, 0x4f4, 0, 0,
0x4f9, 0x4f8, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 case_5 [] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0x561, 0x562, 0x563, 0x564, 0x565, 0x566, 0x567,
0x568, 0x569, 0x56a, 0x56b, 0x56c, 0x56d, 0x56e, 0x56f,
0x570, 0x571, 0x572, 0x573, 0x574, 0x575, 0x576, 0x577,
0x578, 0x579, 0x57a, 0x57b, 0x57c, 0x57d, 0x57e, 0x57f,
0x580, 0x581, 0x582, 0x583, 0x584, 0x585, 0x586, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0x531, 0x532, 0x533, 0x534, 0x535, 0x536, 0x537,
0x538, 0x539, 0x53a, 0x53b, 0x53c, 0x53d, 0x53e, 0x53f,
0x540, 0x541, 0x542, 0x543, 0x544, 0x545, 0x546, 0x547,
0x548, 0x549, 0x54a, 0x54b, 0x54c, 0x54d, 0x54e, 0x54f,
0x550, 0x551, 0x552, 0x553, 0x554, 0x555, 0x556, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 case_10 [] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0x10d0, 0x10d1, 0x10d2, 0x10d3, 0x10d4, 0x10d5, 0x10d6, 0x10d7,
0x10d8, 0x10d9, 0x10da, 0x10db, 0x10dc, 0x10dd, 0x10de, 0x10df,
0x10e0, 0x10e1, 0x10e2, 0x10e3, 0x10e4, 0x10e5, 0x10e6, 0x10e7,
0x10e8, 0x10e9, 0x10ea, 0x10eb, 0x10ec, 0x10ed, 0x10ee, 0x10ef,
0x10f0, 0x10f1, 0x10f2, 0x10f3, 0x10f4, 0x10f5, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 case_1e [] = {
0x1e01, 0x1e00, 0x1e03, 0x1e02, 0x1e05, 0x1e04, 0x1e07, 0x1e06,
0x1e09, 0x1e08, 0x1e0b, 0x1e0a, 0x1e0d, 0x1e0c, 0x1e0f, 0x1e0e,
0x1e11, 0x1e10, 0x1e13, 0x1e12, 0x1e15, 0x1e14, 0x1e17, 0x1e16,
0x1e19, 0x1e18, 0x1e1b, 0x1e1a, 0x1e1d, 0x1e1c, 0x1e1f, 0x1e1e,
0x1e21, 0x1e20, 0x1e23, 0x1e22, 0x1e25, 0x1e24, 0x1e27, 0x1e26,
0x1e29, 0x1e28, 0x1e2b, 0x1e2a, 0x1e2d, 0x1e2c, 0x1e2f, 0x1e2e,
0x1e31, 0x1e30, 0x1e33, 0x1e32, 0x1e35, 0x1e34, 0x1e37, 0x1e36,
0x1e39, 0x1e38, 0x1e3b, 0x1e3a, 0x1e3d, 0x1e3c, 0x1e3f, 0x1e3e,
0x1e41, 0x1e40, 0x1e43, 0x1e42, 0x1e45, 0x1e44, 0x1e47, 0x1e46,
0x1e49, 0x1e48, 0x1e4b, 0x1e4a, 0x1e4d, 0x1e4c, 0x1e4f, 0x1e4e,
0x1e51, 0x1e50, 0x1e53, 0x1e52, 0x1e55, 0x1e54, 0x1e57, 0x1e56,
0x1e59, 0x1e58, 0x1e5b, 0x1e5a, 0x1e5d, 0x1e5c, 0x1e5f, 0x1e5e,
0x1e61, 0x1e60, 0x1e63, 0x1e62, 0x1e65, 0x1e64, 0x1e67, 0x1e66,
0x1e69, 0x1e68, 0x1e6b, 0x1e6a, 0x1e6d, 0x1e6c, 0x1e6f, 0x1e6e,
0x1e71, 0x1e70, 0x1e73, 0x1e72, 0x1e75, 0x1e74, 0x1e77, 0x1e76,
0x1e79, 0x1e78, 0x1e7b, 0x1e7a, 0x1e7d, 0x1e7c, 0x1e7f, 0x1e7e,
0x1e81, 0x1e80, 0x1e83, 0x1e82, 0x1e85, 0x1e84, 0x1e87, 0x1e86,
0x1e89, 0x1e88, 0x1e8b, 0x1e8a, 0x1e8d, 0x1e8c, 0x1e8f, 0x1e8e,
0x1e91, 0x1e90, 0x1e93, 0x1e92, 0x1e95, 0x1e94, 0x0, 0x0,
0x0, 0x0, 0x0, 0x1e60, 0, 0, 0, 0,
0x1ea1, 0x1ea0, 0x1ea3, 0x1ea2, 0x1ea5, 0x1ea4, 0x1ea7, 0x1ea6,
0x1ea9, 0x1ea8, 0x1eab, 0x1eaa, 0x1ead, 0x1eac, 0x1eaf, 0x1eae,
0x1eb1, 0x1eb0, 0x1eb3, 0x1eb2, 0x1eb5, 0x1eb4, 0x1eb7, 0x1eb6,
0x1eb9, 0x1eb8, 0x1ebb, 0x1eba, 0x1ebd, 0x1ebc, 0x1ebf, 0x1ebe,
0x1ec1, 0x1ec0, 0x1ec3, 0x1ec2, 0x1ec5, 0x1ec4, 0x1ec7, 0x1ec6,
0x1ec9, 0x1ec8, 0x1ecb, 0x1eca, 0x1ecd, 0x1ecc, 0x1ecf, 0x1ece,
0x1ed1, 0x1ed0, 0x1ed3, 0x1ed2, 0x1ed5, 0x1ed4, 0x1ed7, 0x1ed6,
0x1ed9, 0x1ed8, 0x1edb, 0x1eda, 0x1edd, 0x1edc, 0x1edf, 0x1ede,
0x1ee1, 0x1ee0, 0x1ee3, 0x1ee2, 0x1ee5, 0x1ee4, 0x1ee7, 0x1ee6,
0x1ee9, 0x1ee8, 0x1eeb, 0x1eea, 0x1eed, 0x1eec, 0x1eef, 0x1eee,
0x1ef1, 0x1ef0, 0x1ef3, 0x1ef2, 0x1ef5, 0x1ef4, 0x1ef7, 0x1ef6,
0x1ef9, 0x1ef8, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 case_1f [] = {
0x1f08, 0x1f09, 0x1f0a, 0x1f0b, 0x1f0c, 0x1f0d, 0x1f0e, 0x1f0f,
0x1f00, 0x1f01, 0x1f02, 0x1f03, 0x1f04, 0x1f05, 0x1f06, 0x1f07,
0x1f18, 0x1f19, 0x1f1a, 0x1f1b, 0x1f1c, 0x1f1d, 0, 0,
0x1f10, 0x1f11, 0x1f12, 0x1f13, 0x1f14, 0x1f15, 0, 0,
0x1f28, 0x1f29, 0x1f2a, 0x1f2b, 0x1f2c, 0x1f2d, 0x1f2e, 0x1f2f,
0x1f20, 0x1f21, 0x1f22, 0x1f23, 0x1f24, 0x1f25, 0x1f26, 0x1f27,
0x1f38, 0x1f39, 0x1f3a, 0x1f3b, 0x1f3c, 0x1f3d, 0x1f3e, 0x1f3f,
0x1f30, 0x1f31, 0x1f32, 0x1f33, 0x1f34, 0x1f35, 0x1f36, 0x1f37,
0x1f48, 0x1f49, 0x1f4a, 0x1f4b, 0x1f4c, 0x1f4d, 0, 0,
0x1f40, 0x1f41, 0x1f42, 0x1f43, 0x1f44, 0x1f45, 0, 0,
0x0, 0x1f59, 0x0, 0x1f5b, 0x0, 0x1f5d, 0x0, 0x1f5f,
0, 0x1f51, 0, 0x1f53, 0, 0x1f55, 0, 0x1f57,
0x1f68, 0x1f69, 0x1f6a, 0x1f6b, 0x1f6c, 0x1f6d, 0x1f6e, 0x1f6f,
0x1f60, 0x1f61, 0x1f62, 0x1f63, 0x1f64, 0x1f65, 0x1f66, 0x1f67,
0x1fba, 0x1fbb, 0x1fc8, 0x1fc9, 0x1fca, 0x1fcb, 0x1fda, 0x1fdb,
0x1ff8, 0x1ff9, 0x1fea, 0x1feb, 0x1ffa, 0x1ffb, 0, 0,
0x1f88, 0x1f89, 0x1f8a, 0x1f8b, 0x1f8c, 0x1f8d, 0x1f8e, 0x1f8f,
0x1f80, 0x1f81, 0x1f82, 0x1f83, 0x1f84, 0x1f85, 0x1f86, 0x1f87,
0x1f98, 0x1f99, 0x1f9a, 0x1f9b, 0x1f9c, 0x1f9d, 0x1f9e, 0x1f9f,
0x1f90, 0x1f91, 0x1f92, 0x1f93, 0x1f94, 0x1f95, 0x1f96, 0x1f97,
0x1fa8, 0x1fa9, 0x1faa, 0x1fab, 0x1fac, 0x1fad, 0x1fae, 0x1faf,
0x1fa0, 0x1fa1, 0x1fa2, 0x1fa3, 0x1fa4, 0x1fa5, 0x1fa6, 0x1fa7,
0x1fb8, 0x1fb9, 0x0, 0x1fbc, 0x0, 0, 0x0, 0x0,
0x1fb0, 0x1fb1, 0x1f70, 0x1f71, 0x1fb3, 0, 0x399, 0,
0, 0, 0x0, 0x1fcc, 0x0, 0, 0x0, 0x0,
0x1f72, 0x1f73, 0x1f74, 0x1f75, 0x1fc3, 0, 0, 0,
0x1fd8, 0x1fd9, 0x0, 0x0, 0, 0, 0x0, 0x0,
0x1fd0, 0x1fd1, 0x1f76, 0x1f77, 0, 0, 0, 0,
0x1fe8, 0x1fe9, 0x0, 0x0, 0x0, 0x1fec, 0x0, 0x0,
0x1fe0, 0x1fe1, 0x1f7a, 0x1f7b, 0x1fe5, 0, 0, 0,
0, 0, 0x0, 0x1ffc, 0x0, 0, 0x0, 0x0,
0x1f78, 0x1f79, 0x1f7c, 0x1f7d, 0x1ff3, 0, 0, 0,
};
static const Q_UINT16 case_20 [] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0x0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 case_21 [] = {
0, 0, 0x0, 0, 0, 0, 0, 0x0,
0, 0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0, 0x0, 0, 0,
0x761, 0x0, 0x0, 0x0, 0x0, 0x0, 0, 0,
0, 0, 0, 0, 0x0, 0, 0x0, 0,
0x0, 0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0, 0x0, 0x0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 case_fb [] = {
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0x0, 0x0, 0x0, 0x0, 0x0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 case_ff [] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0xff41, 0xff42, 0xff43, 0xff44, 0xff45, 0xff46, 0xff47,
0xff48, 0xff49, 0xff4a, 0xff4b, 0xff4c, 0xff4d, 0xff4e, 0xff4f,
0xff50, 0xff51, 0xff52, 0xff53, 0xff54, 0xff55, 0xff56, 0xff57,
0xff58, 0xff59, 0xff5a, 0, 0, 0, 0, 0,
0, 0xff21, 0xff22, 0xff23, 0xff24, 0xff25, 0xff26, 0xff27,
0xff28, 0xff29, 0xff2a, 0xff2b, 0xff2c, 0xff2d, 0xff2e, 0xff2f,
0xff30, 0xff31, 0xff32, 0xff33, 0xff34, 0xff35, 0xff36, 0xff37,
0xff38, 0xff39, 0xff3a, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static const Q_UINT16 * const case_info[256] = {
case_0, case_1, case_2, case_3, case_4, case_5, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
case_10, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, case_1e, case_1f,
case_20, case_21, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, case_fb, 0, 0, 0, case_ff,
};
static const Q_INT8 num_0 [] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, 2, 3, -1, -1, -1, -1,
-1, 1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
};
static const Q_INT8 num_6 [] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, -1, -1, -1, -1, -1, -1,
};
static const Q_INT8 num_9 [] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, 0, 1,
2, 3, 4, 5, 6, 7, 8, 9,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, 0, 1,
2, 3, 4, 5, 6, 7, 8, 9,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
};
static const Q_INT8 num_b [] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, 0, 1,
2, 3, 4, 5, 6, 7, 8, 9,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, 1,
2, 3, 4, 5, 6, 7, 8, 9,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
};
static const Q_INT8 num_d [] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, 0, 1,
2, 3, 4, 5, 6, 7, 8, 9,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
};
static const Q_INT8 num_e [] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
};
static const Q_INT8 num_f [] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
};
static const Q_INT8 num_20 [] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
0, -1, -1, -1, 4, 5, 6, 7,
8, 9, -1, -1, -1, -1, -1, -1,
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
};
static const Q_INT8 num_ff [] = {
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
};
static const Q_INT8 * const decimal_info[256] = {
num_0, 0, 0, 0, 0, 0, num_6, 0,
0, num_9, num_9, num_b, num_9, num_d, num_e, num_f,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
num_20, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, num_ff,
};
static const Q_UINT16 symmetricPairs[] = {
0x0028, 0x0029, 0x003C, 0x003E, 0x005B, 0x005D, 0x007B, 0x007D,
0x00AB, 0x00BB, 0x2039, 0x203A, 0x2045, 0x2046, 0x207D, 0x207E,
0x208D, 0x208E, 0x2208, 0x220B, 0x2209, 0x220C, 0x220A, 0x220D,
0x2215, 0x29F5, 0x223C, 0x223D, 0x2243, 0x22CD, 0x2252, 0x2253,
0x2254, 0x2255, 0x2264, 0x2265, 0x2266, 0x2267, 0x2268, 0x2269,
0x226A, 0x226B, 0x226E, 0x226F, 0x2270, 0x2271, 0x2272, 0x2273,
0x2274, 0x2275, 0x2276, 0x2277, 0x2278, 0x2279, 0x227A, 0x227B,
0x227C, 0x227D, 0x227E, 0x227F, 0x2280, 0x2281, 0x2282, 0x2283,
0x2284, 0x2285, 0x2286, 0x2287, 0x2288, 0x2289, 0x228A, 0x228B,
0x228F, 0x2290, 0x2291, 0x2292, 0x2298, 0x29B8, 0x22A2, 0x22A3,
0x22A6, 0x2ADE, 0x22A8, 0x2AE4, 0x22A9, 0x2AE3, 0x22AB, 0x2AE5,
0x22B0, 0x22B1, 0x22B2, 0x22B3, 0x22B4, 0x22B5, 0x22B6, 0x22B7,
0x22C9, 0x22CA, 0x22CB, 0x22CC, 0x22D0, 0x22D1, 0x22D6, 0x22D7,
0x22D8, 0x22D9, 0x22DA, 0x22DB, 0x22DC, 0x22DD, 0x22DE, 0x22DF,
0x22E0, 0x22E1, 0x22E2, 0x22E3, 0x22E4, 0x22E5, 0x22E6, 0x22E7,
0x22E8, 0x22E9, 0x22EA, 0x22EB, 0x22EC, 0x22ED, 0x22F0, 0x22F1,
0x22F2, 0x22FA, 0x22F3, 0x22FB, 0x22F4, 0x22FC, 0x22F6, 0x22FD,
0x22F7, 0x22FE, 0x2308, 0x2309, 0x230A, 0x230B, 0x2329, 0x232A,
0x2768, 0x2769, 0x276A, 0x276B, 0x276C, 0x276D, 0x276E, 0x276F,
0x2770, 0x2771, 0x2772, 0x2773, 0x2774, 0x2775, 0x27D5, 0x27D6,
0x27DD, 0x27DE, 0x27E2, 0x27E3, 0x27E4, 0x27E5, 0x27E6, 0x27E7,
0x27E8, 0x27E9, 0x27EA, 0x27EB, 0x2983, 0x2984, 0x2985, 0x2986,
0x2987, 0x2988, 0x2989, 0x298A, 0x298B, 0x298C, 0x298D, 0x2990,
0x298E, 0x298F, 0x2991, 0x2992, 0x2993, 0x2994, 0x2995, 0x2996,
0x2997, 0x2998, 0x29C0, 0x29C1, 0x29C4, 0x29C5, 0x29CF, 0x29D0,
0x29D1, 0x29D2, 0x29D4, 0x29D5, 0x29D8, 0x29D9, 0x29DA, 0x29DB,
0x29F8, 0x29F9, 0x29FC, 0x29FD, 0x2A2B, 0x2A2C, 0x2A34, 0x2A35,
0x2A3C, 0x2A3D, 0x2A64, 0x2A65, 0x2A79, 0x2A7A, 0x2A7D, 0x2A7E,
0x2A7F, 0x2A80, 0x2A81, 0x2A82, 0x2A83, 0x2A84, 0x2A8B, 0x2A8C,
0x2A91, 0x2A92, 0x2A93, 0x2A94, 0x2A95, 0x2A96, 0x2A97, 0x2A98,
0x2A99, 0x2A9A, 0x2A9B, 0x2A9C, 0x2AA1, 0x2AA2, 0x2AA6, 0x2AA7,
0x2AA8, 0x2AA9, 0x2AAA, 0x2AAB, 0x2AAC, 0x2AAD, 0x2AAF, 0x2AB0,
0x2AB3, 0x2AB4, 0x2ABB, 0x2ABC, 0x2ABD, 0x2ABE, 0x2ABF, 0x2AC0,
0x2AC1, 0x2AC2, 0x2AC3, 0x2AC4, 0x2AC5, 0x2AC6, 0x2ACD, 0x2ACE,
0x2ACF, 0x2AD0, 0x2AD1, 0x2AD2, 0x2AD3, 0x2AD4, 0x2AD5, 0x2AD6,
0x2AEC, 0x2AED, 0x2AF7, 0x2AF8, 0x2AF9, 0x2AFA, 0x3008, 0x3009,
0x300A, 0x300B, 0x300C, 0x300D, 0x300E, 0x300F, 0x3010, 0x3011,
0x3014, 0x3015, 0x3016, 0x3017, 0x3018, 0x3019, 0x301A, 0x301B,
0xFF08, 0xFF09, 0xFF1C, 0xFF1E, 0xFF3B, 0xFF3D, 0xFF5B, 0xFF5D,
0xFF5F, 0xFF60, 0xFF62, 0xFF63,
};
static int symmetricPairsSize =
sizeof(symmetricPairs)/sizeof(symmetricPairs[0]);
/*
* ----------------------------------------------------------------------
* End of unicode tables
* ----------------------------------------------------------------------
*/
#endif
static int ucstrcmp( const QString &as, const QString &bs )
{
const QChar *a = as.unicode();
const QChar *b = bs.unicode();
if ( a == b )
return 0;
if ( a == 0 )
return 1;
if ( b == 0 )
return -1;
int l=QMIN(as.length(),bs.length());
while ( l-- && *a == *b )
a++,b++;
if ( l==-1 )
return ( as.length()-bs.length() );
return a->unicode() - b->unicode();
}
static int ucstrncmp( const QChar *a, const QChar *b, int l )
{
while ( l-- && *a == *b )
a++,b++;
if ( l==-1 )
return 0;
return a->unicode() - b->unicode();
}
static int ucstrnicmp( const QChar *a, const QChar *b, int l )
{
while ( l-- && a->lower() == b->lower() )
a++,b++;
if ( l==-1 )
return 0;
QChar al = a->lower();
QChar bl = b->lower();
return al.unicode() - bl.unicode();
}
/*!
\class QCharRef qstring.h
\brief The QCharRef class is a helper class for QString.
\ingroup text
When you get an object of type QCharRef, if you can assign to it,
the assignment will apply to the character in the string from
which you got the reference. That is its whole purpose in life.
The QCharRef becomes invalid once modifications are made to the
string: if you want to keep the character, copy it into a QChar.
Most of the QChar member functions also exist in QCharRef.
However, they are not explicitly documented here.
\sa QString::operator[]() QString::at() QChar
*/
/*!
\class QChar qstring.h
\brief The QChar class provides a lightweight Unicode character.
\ingroup text
Unicode characters are (so far) 16-bit entities without any markup
or structure. This class represents such an entity. It is
lightweight, so it can be used everywhere. Most compilers treat it
like a "short int". (In a few years it may be necessary to make
QChar 32-bit when more than 65536 Unicode code points have been
defined and come into use.)
QChar provides a full complement of testing/classification
functions, converting to and from other formats, converting from
composed to decomposed Unicode, and trying to compare and
case-convert if you ask it to.
The classification functions include functions like those in
ctype.h, but operating on the full range of Unicode characters.
They all return TRUE if the character is a certain type of
character; otherwise they return FALSE. These classification
functions are isNull() (returns TRUE if the character is U+0000),
isPrint() (TRUE if the character is any sort of printable
character, including whitespace), isPunct() (any sort of
punctation), isMark() (Unicode Mark), isLetter (a letter),
isNumber() (any sort of numeric character), isLetterOrNumber(),
and isDigit() (decimal digits). All of these are wrappers around
category() which return the Unicode-defined category of each
character.
QChar further provides direction(), which indicates the "natural"
writing direction of this character. The joining() function
indicates how the character joins with its neighbors (needed
mostly for Arabic) and finally mirrored(), which indicates whether
the character needs to be mirrored when it is printed in its
"unnatural" writing direction.
Composed Unicode characters (like å) can be converted to
decomposed Unicode ("a" followed by "ring above") by using
decomposition().
In Unicode, comparison is not necessarily possible and case
conversion is very difficult at best. Unicode, covering the
"entire" world, also includes most of the world's case and sorting
problems. Qt tries, but not very hard: operator==() and friends
will do comparison based purely on the numeric Unicode value (code
point) of the characters, and upper() and lower() will do case
changes when the character has a well-defined upper/lower-case
equivalent. There is no provision for locale-dependent case
folding rules or comparison; these functions are meant to be fast
so they can be used unambiguously in data structures. (See
QString::localeAwareCompare() though.)
The conversion functions include unicode() (to a scalar), latin1()
(to scalar, but converts all non-Latin1 characters to 0), row()
(gives the Unicode row), cell() (gives the Unicode cell),
digitValue() (gives the integer value of any of the numerous digit
characters), and a host of constructors.
More information can be found in the document \link unicode.html
About Unicode. \endlink
\sa QString QCharRef
*/
/*!
\enum QChar::Category
This enum maps the Unicode character categories.
The following characters are normative in Unicode:
\value Mark_NonSpacing Unicode class name Mn
\value Mark_SpacingCombining Unicode class name Mc
\value Mark_Enclosing Unicode class name Me
\value Number_DecimalDigit Unicode class name Nd
\value Number_Letter Unicode class name Nl
\value Number_Other Unicode class name No
\value Separator_Space Unicode class name Zs
\value Separator_Line Unicode class name Zl
\value Separator_Paragraph Unicode class name Zp
\value Other_Control Unicode class name Cc
\value Other_Format Unicode class name Cf
\value Other_Surrogate Unicode class name Cs
\value Other_PrivateUse Unicode class name Co
\value Other_NotAssigned Unicode class name Cn
The following categories are informative in Unicode:
\value Letter_Uppercase Unicode class name Lu
\value Letter_Lowercase Unicode class name Ll
\value Letter_Titlecase Unicode class name Lt
\value Letter_Modifier Unicode class name Lm
\value Letter_Other Unicode class name Lo
\value Punctuation_Connector Unicode class name Pc
\value Punctuation_Dash Unicode class name Pd
\value Punctuation_Open Unicode class name Ps
\value Punctuation_Close Unicode class name Pe
\value Punctuation_InitialQuote Unicode class name Pi
\value Punctuation_FinalQuote Unicode class name Pf
\value Punctuation_Other Unicode class name Po
\value Symbol_Math Unicode class name Sm
\value Symbol_Currency Unicode class name Sc
\value Symbol_Modifier Unicode class name Sk
\value Symbol_Other Unicode class name So
There are two categories that are specific to Qt:
\value NoCategory used when Qt is dazed and confused and cannot
make sense of anything.
\value Punctuation_Dask old typo alias for Punctuation_Dash
*/
/*!
\enum QChar::Direction
This enum type defines the Unicode direction attributes. See \link
http://www.unicode.org/ the Unicode Standard\endlink for a
description of the values.
In order to conform to C/C++ naming conventions "Dir" is prepended
to the codes used in the Unicode Standard.
*/
/*!
\enum QChar::Decomposition
This enum type defines the Unicode decomposition attributes. See
\link http://www.unicode.org/ the Unicode Standard\endlink for a
description of the values.
*/
/*!
\enum QChar::Joining
This enum type defines the Unicode joining attributes. See \link
http://www.unicode.org/ the Unicode Standard\endlink for a
description of the values.
*/
/*!
\enum QChar::CombiningClass
This enum type defines names for some of the Unicode combining
classes. See \link http://www.unicode.org/ the Unicode
Standard\endlink for a description of the values.
*/
/*!
\fn void QChar::setCell( uchar cell )
\internal
*/
/*!
\fn void QChar::setRow( uchar row )
\internal
*/
/*!
\fn QChar::QChar()
Constructs a null QChar (one that isNull()).
*/
/*!
\fn QChar::QChar( char c )
Constructs a QChar corresponding to ASCII/Latin1 character \a c.
*/
/*!
\fn QChar::QChar( uchar c )
Constructs a QChar corresponding to ASCII/Latin1 character \a c.
*/
/*!
\fn QChar::QChar( uchar c, uchar r )
Constructs a QChar for Unicode cell \a c in row \a r.
*/
/*!
\fn QChar::QChar( const QChar& c )
Constructs a copy of \a c. This is a deep copy, if such a
lightweight object can be said to have deep copies.
*/
/*!
\fn QChar::QChar( ushort rc )
Constructs a QChar for the character with Unicode code point \a rc.
*/
/*!
\fn QChar::QChar( short rc )
Constructs a QChar for the character with Unicode code point \a rc.
*/
/*!
\fn QChar::QChar( uint rc )
Constructs a QChar for the character with Unicode code point \a rc.
*/
/*!
\fn QChar::QChar( int rc )
Constructs a QChar for the character with Unicode code point \a rc.
*/
/*!
\fn bool QChar::networkOrdered ()
Returns TRUE if this character is in network byte order (MSB
first); otherwise returns FALSE. This is platform dependent.
*/
/*!
\fn bool QChar::isNull() const
Returns TRUE if the character is the Unicode character 0x0000,
i.e. ASCII NUL; otherwise returns FALSE.
*/
/*!
\fn uchar QChar::cell () const
Returns the cell (least significant byte) of the Unicode
character.
*/
/*!
\fn uchar QChar::row () const
Returns the row (most significant byte) of the Unicode character.
*/
/*!
Returns TRUE if the character is a printable character; otherwise
returns FALSE. This is any character not of category Cc or Cn.
Note that this gives no indication of whether the character is
available in a particular \link QFont font\endlink.
*/
bool QChar::isPrint() const
{
Category c = category();
return !(c == Other_Control || c == Other_NotAssigned);
}
/*!
Returns TRUE if the character is a separator character
(Separator_* categories); otherwise returns FALSE.
*/
bool QChar::isSpace() const
{
if( !row() )
if( cell() >= 9 && cell() <=13 ) return TRUE;
Category c = category();
return c >= Separator_Space && c <= Separator_Paragraph;
}
/*!
Returns TRUE if the character is a mark (Mark_* categories);
otherwise returns FALSE.
*/
bool QChar::isMark() const
{
Category c = category();
return c >= Mark_NonSpacing && c <= Mark_Enclosing;
}
/*!
Returns TRUE if the character is a punctuation mark (Punctuation_*
categories); otherwise returns FALSE.
*/
bool QChar::isPunct() const
{
Category c = category();
return (c >= Punctuation_Connector && c <= Punctuation_Other);
}
/*!
Returns TRUE if the character is a letter (Letter_* categories);
otherwise returns FALSE.
*/
bool QChar::isLetter() const
{
Category c = category();
return (c >= Letter_Uppercase && c <= Letter_Other);
}
/*!
Returns TRUE if the character is a number (of any sort - Number_*
categories); otherwise returns FALSE.
\sa isDigit()
*/
bool QChar::isNumber() const
{
Category c = category();
return c >= Number_DecimalDigit && c <= Number_Other;
}
/*!
Returns TRUE if the character is a letter or number (Letter_* or
Number_* categories); otherwise returns FALSE.
*/
bool QChar::isLetterOrNumber() const
{
Category c = category();
return (c >= Letter_Uppercase && c <= Letter_Other)
|| (c >= Number_DecimalDigit && c <= Number_Other);
}
/*!
Returns TRUE if the character is a decimal digit
(Number_DecimalDigit); otherwise returns FALSE.
*/
bool QChar::isDigit() const
{
return (category() == Number_DecimalDigit);
}
/*!
Returns TRUE if the character is a symbol (Symbol_* categories);
otherwise returns FALSE.
*/
bool QChar::isSymbol() const
{
Category c = category();
return c >= Symbol_Math && c <= Symbol_Other;
}
/*!
Returns the numeric value of the digit, or -1 if the character is
not a digit.
*/
int QChar::digitValue() const
{
#ifndef QT_NO_UNICODETABLES
const Q_INT8 *dec_row = decimal_info[row()];
if( !dec_row )
return -1;
return dec_row[cell()];
#else
// ##### just latin1
if ( ucs < '0' || ucs > '9' )
return -1;
else
return ucs - '0';
#endif
}
/*!
Returns the character category.
\sa Category
*/
QChar::Category QChar::category() const
{
#ifndef QT_NO_UNICODETABLES
return (Category)(unicode_info[row()][cell()]);
#else
// ### just ASCII
if ( ucs < 0x100 ) {
return (Category)(ui_00[ucs]);
}
return Letter_Uppercase; //#######
#endif
}
/*!
Returns the character's direction.
\sa Direction
*/
QChar::Direction QChar::direction() const
{
#ifndef QT_NO_UNICODETABLES
const Q_UINT8 *rowp = direction_info[row()];
if(!rowp) return QChar::DirL;
return (Direction) ( *(rowp+cell()) &0x1f );
#else
return DirL;
#endif
}
/*!
\warning This function is not supported (it may change to use
Unicode character classes).
Returns information about the joining properties of the character
(needed for example, for Arabic).
*/
QChar::Joining QChar::joining() const
{
#ifndef QT_NO_UNICODETABLES
const Q_UINT8 *rowp = direction_info[row()];
if ( !rowp )
return QChar::OtherJoining;
return (Joining) ((*(rowp+cell()) >> 5) &0x3);
#else
return OtherJoining;
#endif
}
/*!
Returns TRUE if the character is a mirrored character (one that
should be reversed if the text direction is reversed); otherwise
returns FALSE.
*/
bool QChar::mirrored() const
{
#ifndef QT_NO_UNICODETABLES
const Q_UINT8 *rowp = direction_info[row()];
if ( !rowp )
return FALSE;
return *(rowp+cell())>128;
#else
return FALSE;
#endif
}
/*!
Returns the mirrored character if this character is a mirrored
character, otherwise returns the character itself.
*/
QChar QChar::mirroredChar() const
{
#ifndef QT_NO_UNICODETABLES
if(!mirrored()) return *this;
int i;
int c = unicode();
for (i = 0; i < symmetricPairsSize; i ++) {
if (symmetricPairs[i] == c)
return symmetricPairs[(i%2) ? (i-1) : (i+1)];
}
return *this;
#else
return *this;
#endif
}
#ifndef QT_NO_UNICODETABLES
static QString shared_decomp;
#endif
/*!
Decomposes a character into its parts. Returns QString::null if no
decomposition exists.
*/
const QString &QChar::decomposition() const
{
#ifndef QT_NO_UNICODETABLES
const Q_UINT16 *r = decomposition_info[row()];
if(!r) return QString::null;
Q_UINT16 pos = r[cell()];
if(!pos) return QString::null;
pos+=2;
QString s;
Q_UINT16 c;
while((c = decomposition_map[pos++]) != 0) s += QChar(c);
shared_decomp = s;
return shared_decomp;
#else
return QString::null;
#endif
}
/*!
Returns the tag defining the composition of the character. Returns
QChar::Single if no decomposition exists.
*/
QChar::Decomposition QChar::decompositionTag() const
{
#ifndef QT_NO_UNICODETABLES
const Q_UINT16 *r = decomposition_info[row()];
if(!r) return QChar::Single;
Q_UINT16 pos = r[cell()];
if(!pos) return QChar::Single;
return (QChar::Decomposition) decomposition_map[pos];
#else
return Single; // ########### FIX eg. just latin1
#endif
}
/*!
Returns the combining class for the character as defined in the
Unicode standard. This is mainly useful as a positioning hint for
marks attached to a base character.
The Qt text rendering engine uses this information to correctly
position non spacing marks around a base character.
*/
unsigned char QChar::combiningClass() const
{
#ifndef QT_NO_UNICODETABLES
const Q_UINT8 *rowp = combining_info[row()];
if ( !rowp )
return 0;
return *(rowp+cell());
#else
return 0;
#endif
}
/*!
Returns the lowercase equivalent if the character is uppercase;
otherwise returns the character itself.
*/
QChar QChar::lower() const
{
#ifndef QT_NO_UNICODETABLES
if ( category() != Letter_Uppercase )
return *this;
Q_UINT16 lower = *( case_info[row()] + cell() );
if ( lower == 0 )
return *this;
return lower;
#else
if ( row() )
return *this;
else
return QChar( tolower((uchar) latin1()) );
#endif
}
/*!
Returns the uppercase equivalent if the character is lowercase;
otherwise returns the character itself.
*/
QChar QChar::upper() const
{
#ifndef QT_NO_UNICODETABLES
if ( category() != Letter_Lowercase )
return *this;
Q_UINT16 upper = *(case_info[row()]+cell());
if ( upper == 0 )
return *this;
return upper;
#else
if ( row() )
return *this;
else
return QChar( toupper((uchar) latin1()) );
#endif
}
/*!
\fn QChar::operator char() const
Returns the Latin1 character equivalent to the QChar, or 0. This
is mainly useful for non-internationalized software.
\sa unicode()
*/
/*!
\fn ushort QChar::unicode() const
Returns the numeric Unicode value equal to the QChar. Normally,
you should use QChar objects as they are equivalent, but for some
low-level tasks (e.g. indexing into an array of Unicode
information), this function is useful.
*/
/*!
\fn ushort & QChar::unicode()
\overload
Returns a reference to the numeric Unicode value equal to the
QChar.
*/
/*****************************************************************************
Documentation of QChar related functions
*****************************************************************************/
/*!
\fn bool operator==( QChar c1, QChar c2 )
\relates QChar
Returns TRUE if \a c1 and \a c2 are the same Unicode character;
otherwise returns FALSE.
*/
/*!
\fn bool operator==( char ch, QChar c )
\overload
\relates QChar
Returns TRUE if \a c is the ASCII/Latin1 character \a ch;
otherwise returns FALSE.
*/
/*!
\fn bool operator==( QChar c, char ch )
\overload
\relates QChar
Returns TRUE if \a c is the ASCII/Latin1 character \a ch;
otherwise returns FALSE.
*/
/*!
\fn int operator!=( QChar c1, QChar c2 )
\relates QChar
Returns TRUE if \a c1 and \a c2 are not the same Unicode
character; otherwise returns FALSE.
*/
/*!
\fn int operator!=( char ch, QChar c )
\overload
\relates QChar
Returns TRUE if \a c is not the ASCII/Latin1 character \a ch;
otherwise returns FALSE.
*/
/*!
\fn int operator!=( QChar c, char ch )
\overload
\relates QChar
Returns TRUE if \a c is not the ASCII/Latin1 character \a ch;
otherwise returns FALSE.
*/
/*!
\fn int operator<=( QChar c1, QChar c2 )
\relates QChar
Returns TRUE if the numeric Unicode value of \a c1 is less than
that of \a c2, or they are the same Unicode character; otherwise
returns FALSE.
*/
/*!
\fn int operator<=( QChar c, char ch )
\overload
\relates QChar
Returns TRUE if the numeric Unicode value of \a c is less than or
equal to that of the ASCII/Latin1 character \a ch; otherwise
returns FALSE.
*/
/*!
\fn int operator<=( char ch, QChar c )
\overload
\relates QChar
Returns TRUE if the numeric Unicode value of the ASCII/Latin1
character \a ch is less than or equal to that of \a c; otherwise
returns FALSE.
*/
/*!
\fn int operator>=( QChar c1, QChar c2 )
\relates QChar
Returns TRUE if the numeric Unicode value of \a c1 is greater than
that of \a c2, or they are the same Unicode character; otherwise
returns FALSE.
*/
/*!
\fn int operator>=( QChar c, char ch )
\overload
\relates QChar
Returns TRUE if the numeric Unicode value of \a c is greater than
or equal to that of the ASCII/Latin1 character \a ch; otherwise
returns FALSE.
*/
/*!
\fn int operator>=( char ch, QChar c )
\overload
\relates QChar
Returns TRUE if the numeric Unicode value of the ASCII/Latin1
character \a ch is greater than or equal to that of \a c;
otherwise returns FALSE.
*/
/*!
\fn int operator<( QChar c1, QChar c2 )
\relates QChar
Returns TRUE if the numeric Unicode value of \a c1 is less than
that of \a c2; otherwise returns FALSE.
*/
/*!
\fn int operator<( QChar c, char ch )
\overload
\relates QChar
Returns TRUE if the numeric Unicode value of \a c is less than that
of the ASCII/Latin1 character \a ch; otherwise returns FALSE.
*/
/*!
\fn int operator<( char ch, QChar c )
\overload
\relates QChar
Returns TRUE if the numeric Unicode value of the ASCII/Latin1
character \a ch is less than that of \a c; otherwise returns
FALSE.
*/
/*!
\fn int operator>( QChar c1, QChar c2 )
\relates QChar
Returns TRUE if the numeric Unicode value of \a c1 is greater than
that of \a c2; otherwise returns FALSE.
*/
/*!
\fn int operator>( QChar c, char ch )
\overload
\relates QChar
Returns TRUE if the numeric Unicode value of \a c is greater than
that of the ASCII/Latin1 character \a ch; otherwise returns FALSE.
*/
/*!
\fn int operator>( char ch, QChar c )
\overload
\relates QChar
Returns TRUE if the numeric Unicode value of the ASCII/Latin1
character \a ch is greater than that of \a c; otherwise returns
FALSE.
*/
#ifndef QT_NO_UNICODETABLES
// small class used internally in QString::Compose()
class QLigature
{
public:
QLigature( QChar c );
Q_UINT16 first() { cur = ligatures; return cur ? *cur : 0; }
Q_UINT16 next() { return cur && *cur ? *(cur++) : 0; }
Q_UINT16 current() { return cur ? *cur : 0; }
int match(QString & str, unsigned int index);
QChar head();
QChar::Decomposition tag();
private:
Q_UINT16 *ligatures;
Q_UINT16 *cur;
};
QLigature::QLigature( QChar c )
{
const Q_UINT16 *r = ligature_info[c.row()];
if( !r )
ligatures = 0;
else
{
const Q_UINT16 pos = r[c.cell()];
ligatures = (Q_UINT16 *)&(ligature_map[pos]);
}
cur = ligatures;
}
QChar QLigature::head()
{
if(current())
return QChar(decomposition_map[current()+1]);
return QChar::null;
}
QChar::Decomposition QLigature::tag()
{
if(current())
return (QChar::Decomposition) decomposition_map[current()];
return QChar::Canonical;
}
int QLigature::match(QString & str, unsigned int index)
{
unsigned int i=index;
if(!current()) return 0;
Q_UINT16 lig = current() + 2;
Q_UINT16 ch;
while ((i < str.length()) && (ch = decomposition_map[lig])) {
if (str[(int)i] != QChar(ch))
return 0;
i++; lig++;
}
if (!decomposition_map[lig])
{
return i-index;
}
return 0;
}
// this function is just used in QString::compose()
static inline bool format(QChar::Decomposition tag, QString & str,
int index, int len)
{
unsigned int l = index + len;
unsigned int r = index;
bool left = FALSE, right = FALSE;
left = ((l < str.length()) &&
((str[(int)l].joining() == QChar::Dual) ||
(str[(int)l].joining() == QChar::Right)));
if (r > 0) {
r--;
//printf("joining(right) = %d\n", str[(int)r].joining());
right = (str[(int)r].joining() == QChar::Dual);
}
switch (tag) {
case QChar::Medial:
return (left & right);
case QChar::Initial:
return (left && !right);
case QChar::Final:
return (right);// && !left);
case QChar::Isolated:
default:
return (!right && !left);
}
} // format()
#endif
/*
QString::compose() and visual() were developed by Gordon Tisher
<tisher@uniserve.ca>, with input from Lars Knoll <knoll@mpi-hd.mpg.de>,
who developed the unicode data tables.
*/
/*!
\warning This function is not supported in Qt 3.x. It is provided
for experimental and illustrative purposes only. It is mainly of
interest to those experimenting with Arabic and other
composition-rich texts.
Applies possible ligatures to a QString. Useful when
composition-rich text requires rendering with glyph-poor fonts,
but it also makes compositions such as QChar(0x0041) ('A') and
QChar(0x0308) (Unicode accent diaresis), giving QChar(0x00c4)
(German A Umlaut).
*/
void QString::compose()
{
#ifndef QT_NO_UNICODETABLES
unsigned int index=0, len;
unsigned int cindex = 0;
QChar code, head;
QMemArray<QChar> dia;
QString composed = *this;
while (index < length()) {
code = at(index);
//printf("\n\nligature for 0x%x:\n", code.unicode());
QLigature ligature(code);
ligature.first();
while(ligature.current()) {
if ((len = ligature.match(*this, index)) != 0) {
head = ligature.head();
unsigned short code = head.unicode();
// we exclude Arabic presentation forms A and a few
// other ligatures, which are undefined in most fonts
if(!(code > 0xfb50 && code < 0xfe80) &&
!(code > 0xfb00 && code < 0xfb2a)) {
// joining info is only needed for Arabic
if (format(ligature.tag(), *this, index, len)) {
//printf("using ligature 0x%x, len=%d\n",code,len);
// replace letter
composed.replace(cindex, len, QChar(head));
index += len-1;
// we continue searching in case we have a final
// form because medial ones are preferred.
if ( len != 1 || ligature.tag() !=QChar::Final )
break;
}
}
}
ligature.next();
}
cindex++;
index++;
}
*this = composed;
#endif
}
// These macros are used for efficient allocation of QChar strings.
// IMPORTANT! If you change these, make sure you also change the
// "delete unicode" statement in ~QStringData() in qstring.h correspondingly!
#define QT_ALLOC_QCHAR_VEC( N ) (QChar*) new char[ sizeof(QChar)*( N ) ]
#define QT_DELETE_QCHAR_VEC( P ) delete[] ((char*)( P ))
/*!
This utility function converts the 8-bit string \a ba to Unicode,
returning the result.
The caller is responsible for deleting the return value with
delete[].
*/
QChar* QString::asciiToUnicode( const QByteArray& ba, uint* len )
{
if ( ba.isNull() ) {
*len = 0;
return 0;
}
int l = 0;
while ( l < (int)ba.size() && ba[l] )
l++;
char* str = ba.data();
QChar *uc = new QChar[ l ]; // Can't use macro, since function is public
QChar *result = uc;
if ( len )
*len = l;
while (l--)
*uc++ = *str++;
return result;
}
static QChar* internalAsciiToUnicode( const QByteArray& ba, uint* len )
{
if ( ba.isNull() ) {
*len = 0;
return 0;
}
int l = 0;
while ( l < (int)ba.size() && ba[l] )
l++;
char* str = ba.data();
QChar *uc = QT_ALLOC_QCHAR_VEC( l );
QChar *result = uc;
if ( len )
*len = l;
while (l--)
*uc++ = *str++;
return result;
}
/*!
\overload
This utility function converts the '\0'-terminated 8-bit string \a
str to Unicode, returning the result and setting \a *len to the
length of the Unicode string.
The caller is responsible for deleting the return value with
delete[].
*/
QChar* QString::asciiToUnicode( const char *str, uint* len, uint maxlen )
{
QChar* result = 0;
uint l = 0;
if ( str ) {
if ( maxlen != (uint)-1 ) {
while ( l < maxlen && str[l] )
l++;
} else {
// Faster?
l = qstrlen(str);
}
QChar *uc = new QChar[ l ]; // Can't use macro since function is public
result = uc;
uint i = l;
while ( i-- )
*uc++ = *str++;
}
if ( len )
*len = l;
return result;
}
static QChar* internalAsciiToUnicode( const char *str, uint* len,
uint maxlen = (uint)-1 )
{
QChar* result = 0;
uint l = 0;
if ( str ) {
if ( maxlen != (uint)-1 ) {
while ( l < maxlen && str[l] )
l++;
} else {
// Faster?
l = qstrlen(str);
}
QChar *uc = QT_ALLOC_QCHAR_VEC( l );
result = uc;
uint i = l;
while ( i-- )
*uc++ = *str++;
}
if ( len )
*len = l;
return result;
}
/*!
This utility function converts \a l 16-bit characters from \a uc
to ASCII, returning a '\0'-terminated string.
The caller is responsible for deleting the resultant string with
delete[].
*/
char* QString::unicodeToAscii(const QChar *uc, uint l)
{
if (!uc) {
return 0;
}
char *a = new char[l+1];
char *result = a;
while (l--) {
*a++ = (uc->unicode() > 0xff) ? '?' : (char)uc->unicode();
uc++;
}
*a = '\0';
return result;
}
/*****************************************************************************
QString member functions
*****************************************************************************/
/*!
\class QString qstring.h
\brief The QString class provides an abstraction of Unicode text
and the classic C '\0'-terminated char array.
\ingroup tools
\ingroup shared
\ingroup text
\mainclass
QString uses \link shclass.html implicit sharing\endlink, which
makes it very efficient and easy to use.
In all of the QString methods that take \c {const char *}
parameters, the \c {const char *} is interpreted as a classic
C-style '\0'-terminated ASCII string. It is legal for the \c
{const char *} parameter to be 0. If the \c {const char *} is not
'\0'-terminated, the results are undefined. Functions that copy
classic C strings into a QString will not copy the terminating
'\0' character. The QChar array of the QString (as returned by
unicode()) is generally not terminated by a '\0'. If you need to
pass a QString to a function that requires a C '\0'-terminated
string use latin1().
\keyword QString::null
A QString that has not been assigned to anything is \e null, i.e.
both the length and data pointer is 0. A QString that references
the empty string ("", a single '\0' char) is \e empty. Both null
and empty QStrings are legal parameters to the methods. Assigning
\c{(const char *) 0} to QString gives a null QString. For
convenience, \c QString::null is a null QString. When sorting,
empty strings come first, followed by non-empty strings, followed
by null strings. We recommend using \c{if ( !str.isNull() )} to
check for a non-null string rather than \c{if ( !str )}; see \l
operator!() for an explanation.
Note that if you find that you are mixing usage of \l QCString,
QString, and \l QByteArray, this causes lots of unnecessary
copying and might indicate that the true nature of the data you
are dealing with is uncertain. If the data is '\0'-terminated 8-bit
data, use \l QCString; if it is unterminated (i.e. contains '\0's)
8-bit data, use \l QByteArray; if it is text, use QString.
Lists of strings are handled by the QStringList class. You can
split a string into a list of strings using QStringList::split(),
and join a list of strings into a single string with an optional
separator using QStringList::join(). You can obtain a list of
strings from a string list that contain a particular substring or
that match a particular \link qregexp.html regex\endlink using
QStringList::grep().
<b>Note for C programmers</b>
Due to C++'s type system and the fact that QString is implicitly
shared, QStrings may be treated like ints or other simple base
types. For example:
\code
QString boolToString( bool b )
{
QString result;
if ( b )
result = "True";
else
result = "False";
return result;
}
\endcode
The variable, result, is an auto variable allocated on the stack.
When return is called, because we're returning by value, The copy
constructor is called and a copy of the string is returned. (No
actual copying takes place thanks to the implicit sharing, see
below.)
Throughout Qt's source code you will encounter QString usages like
this:
\code
QString func( const QString& input )
{
QString output = input;
// process output
return output;
}
\endcode
The 'copying' of input to output is almost as fast as copying a
pointer because behind the scenes copying is achieved by
incrementing a reference count. QString (like all Qt's implicitly
shared classes) operates on a copy-on-write basis, only copying if
an instance is actually changed.
If you wish to create a deep copy of a QString without loosing any
Unicode information then you should use the QString constructor
that takes a QChar*. For example:
\code
QString a("abcd");
QString b( a.unicode(), a.length() );
\endcode
Otherwise, using the QString constructor that takes a const char*
will be sufficent. For example:
\code
QString a("abcd");
QString b( a.latin1() );
\endcode
\sa QChar QCString QByteArray QConstString
*/
/*! \enum Qt::ComparisonFlags
\internal
*/
/*!
\enum Qt::StringComparisonMode
This enum type is used to set the string comparison mode when
searching for an item. It is used by QListBox, QListView and
QIconView, for example. We'll refer to the string being searched
as the 'target' string.
\value CaseSensitive The strings must match case sensitively.
\value ExactMatch The target and search strings must match exactly.
\value BeginsWith The target string begins with the search string.
\value EndsWith The target string ends with the search string.
\value Contains The target string contains the search string.
If you OR these flags together (excluding \c CaseSensitive), the
search criteria be applied in the following order: \c ExactMatch,
\c BeginsWith, \c EndsWith, \c Contains.
Matching is case-insensitive unless \c CaseSensitive is set. \c
CaseSensitive may be OR-ed with any combination of the other
flags.
*/
Q_EXPORT QStringData *QString::shared_null = 0;
QT_STATIC_CONST_IMPL QString QString::null;
QT_STATIC_CONST_IMPL QChar QChar::null;
QT_STATIC_CONST_IMPL QChar QChar::replacement((ushort)0xfffd);
QT_STATIC_CONST_IMPL QChar QChar::byteOrderMark((ushort)0xfeff);
QT_STATIC_CONST_IMPL QChar QChar::byteOrderSwapped((ushort)0xfffe);
QT_STATIC_CONST_IMPL QChar QChar::nbsp((ushort)0x00a0);
QStringData* QString::makeSharedNull()
{
QString::shared_null = new QStringData;
#if defined( Q_OS_MAC )
QString *that = const_cast<QString *>(&QString::null);
that->d = QString::shared_null;
#endif
return QString::shared_null;
}
// Uncomment this to get some useful statistics.
// #define Q2HELPER(x) x
#ifdef Q2HELPER
static int stat_construct_charstar=0;
static int stat_construct_charstar_size=0;
static int stat_construct_null=0;
static int stat_construct_int=0;
static int stat_construct_int_size=0;
static int stat_construct_ba=0;
static int stat_get_ascii=0;
static int stat_get_ascii_size=0;
static int stat_copy_on_write=0;
static int stat_copy_on_write_size=0;
static int stat_fast_copy=0;
Q_EXPORT void qt_qstring_stats()
{
qDebug("construct_charstar = %d (%d chars)", stat_construct_charstar, stat_construct_charstar_size);
qDebug("construct_null = %d", stat_construct_null);
qDebug("construct_int = %d (%d chars)", stat_construct_int, stat_construct_int_size);
qDebug("construct_ba = %d", stat_construct_ba);
qDebug("get_ascii = %d (%d chars)", stat_get_ascii, stat_get_ascii_size);
qDebug("copy_on_write = %d (%d chars)", stat_copy_on_write, stat_copy_on_write_size);
qDebug("fast_copy = %d", stat_fast_copy);
}
#else
#define Q2HELPER(x)
#endif
/*!
\fn QString::QString()
Constructs a null string, i.e. both the length and data pointer
are 0.
\sa isNull()
*/
/*!
Constructs a string of length one, containing the character \a ch.
*/
QString::QString( QChar ch )
{
d = new QStringData( QT_ALLOC_QCHAR_VEC( 1 ), 1, 1 );
d->unicode[0] = ch;
}
/*!
Constructs an implicitly shared copy of \a s. This is very fast
since it only involves incrementing a reference count.
*/
QString::QString( const QString &s ) :
d(s.d)
{
Q2HELPER(stat_fast_copy++)
d->ref();
}
/*!
\internal
Private function.
Constructs a string with preallocated space for \a size characters.
The string is empty.
\sa isNull()
*/
QString::QString( int size, bool /*dummy*/ )
{
if ( size ) {
Q2HELPER(stat_construct_int++)
int l = size;
Q2HELPER(stat_construct_int_size+=l)
QChar* uc = QT_ALLOC_QCHAR_VEC( l );
d = new QStringData( uc, 0, l );
} else {
Q2HELPER(stat_construct_null++)
d = shared_null ? shared_null : (shared_null=new QStringData);
d->ref();
}
}
/*!
Constructs a string that is a deep copy of \a ba interpreted as a
classic C string.
*/
QString::QString( const QByteArray& ba )
{
Q2HELPER(stat_construct_ba++)
uint l;
QChar *uc = internalAsciiToUnicode(ba,&l);
d = new QStringData(uc,l,l);
}
/*!
Constructs a string that is a deep copy of the first \a length
characters in the QChar array.
If \a unicode and \a length are 0, then a null string is created.
If only \a unicode is 0, the string is empty but has \a length
characters of space preallocated: QString expands automatically
anyway, but this may speed up some cases a little. We recommend
using the plain constructor and setLength() for this purpose since
it will result in more readable code.
\sa isNull() setLength()
*/
QString::QString( const QChar* unicode, uint length )
{
if ( !unicode && !length ) {
d = shared_null ? shared_null : makeSharedNull();
d->ref();
} else {
QChar* uc = QT_ALLOC_QCHAR_VEC( length );
if ( unicode )
memcpy(uc, unicode, length*sizeof(QChar));
d = new QStringData(uc,unicode ? length : 0,length);
}
}
/*!
Constructs a string that is a deep copy of \a str, interpreted as
a classic C string.
If \a str is 0, then a null string is created.
This is a cast constructor, but it is perfectly safe: converting a
Latin1 const char* to QString preserves all the information. You
can disable this constructor by defining \c QT_NO_CAST_ASCII when
you compile your applications. You can also make QString objects
by using setLatin1(), fromLatin1(), fromLocal8Bit(), and
fromUtf8(). Or whatever encoding is appropriate for the 8-bit data
you have.
\sa isNull()
*/
QString::QString( const char *str )
{
Q2HELPER(stat_construct_charstar++)
uint l;
QChar *uc = internalAsciiToUnicode(str,&l);
Q2HELPER(stat_construct_charstar_size+=l)
d = new QStringData(uc,l,l);
}
/*!
\fn QString::~QString()
Destroys the string and frees the string's data if this is the
last reference to the string.
*/
/*!
Deallocates any space reserved solely by this QString.
*/
void QString::real_detach()
{
setLength( length() );
}
void QString::deref()
{
if ( d->deref() ) {
if ( d == shared_null )
shared_null = 0;
delete d;
d = 0; // helps debugging
}
}
void QStringData::deleteSelf()
{
delete this;
}
/*!
\fn QString& QString::operator=( QChar c )
Sets the string to contain just the single character \a c.
*/
/*!
\fn QString& QString::operator=( char c )
\overload
Sets the string to contain just the single character \a c.
*/
/*!
\overload
Assigns a shallow copy of \a s to this string and returns a
reference to this string. This is very fast because the string
isn't actually copied.
*/
QString &QString::operator=( const QString &s )
{
Q2HELPER(stat_fast_copy++)
s.d->ref();
deref();
d = s.d;
return *this;
}
/*!
\overload
Assigns a deep copy of \a cs, interpreted as a classic C string,
to this string and returns a reference to this string.
*/
QString &QString::operator=( const QCString& cs )
{
return setLatin1(cs);
}
/*!
\overload
Assigns a deep copy of \a str, interpreted as a classic C string
to this string and returns a reference to this string.
If \a str is 0, then a null string is created.
\sa isNull()
*/
QString &QString::operator=( const char *str )
{
return setLatin1(str);
}
/*!
\fn bool QString::isNull() const
Returns TRUE if the string is null; otherwise returns FALSE. A
null string is always empty.
\code
QString a; // a.unicode() == 0, a.length() == 0
a.isNull(); // TRUE, because a.unicode() == 0
a.isEmpty(); // TRUE
\endcode
\sa isEmpty(), length()
*/
/*!
\fn bool QString::isEmpty() const
Returns TRUE if the string is empty, i.e. if length() == 0;
otherwise returns FALSE. Null strings are also empty.
\code
QString a( "" );
a.isEmpty(); // TRUE
a.isNull(); // FALSE
QString b;
b.isEmpty(); // TRUE
b.isNull(); // TRUE
\endcode
\sa isNull(), length()
*/
/*!
\fn uint QString::length() const
Returns the length of the string.
Null strings and empty strings have zero length.
\sa isNull(), isEmpty()
*/
/*!
If \a newLen is less than the length of the string, then the
string is truncated at position \a newLen. Otherwise nothing
happens.
\code
QString s = "truncate me";
s.truncate( 5 ); // s == "trunc"
\endcode
\sa setLength()
*/
void QString::truncate( uint newLen )
{
if ( newLen < d->len )
setLength( newLen );
}
/*!
Ensures that at least \a newLen characters are allocated to the
string, and sets the length of the string to \a newLen. Any new
space allocated contains arbitrary data.
If \a newLen is 0, then the string becomes empty, unless the
string is null, in which case it remains null.
If it is not possible to allocate enough memory, the string
remains unchanged.
This function always detaches the string from other references to
the same data.
This function is useful for code that needs to build up a long
string and wants to avoid repeated reallocation. In this example,
we want to add to the string until some condition is true, and
we're fairly sure that size is big enough:
\code
QString result;
int resultLength = 0;
result.setLength( newLen ) // allocate some space
while ( ... ) {
result[resultLength++] = ... // fill (part of) the space with data
}
result.truncate[resultLength]; // and get rid of the undefined junk
\endcode
If \a newLen is an underestimate, the worst that will happen is
that the loop will slow down.
\sa truncate(), isNull(), isEmpty(), length()
*/
void QString::setLength( uint newLen )
{
if ( d->count != 1 || newLen > d->maxl || // detach, grow, or
( newLen*4 < d->maxl && d->maxl > 4 ) ) { // shrink
Q2HELPER(stat_copy_on_write++)
Q2HELPER(stat_copy_on_write_size+=d->len)
uint newMax = 4;
while ( newMax < newLen )
newMax *= 2;
QChar* nd = QT_ALLOC_QCHAR_VEC( newMax );
if ( nd ) {
uint len = QMIN( d->len, newLen );
if ( d->unicode )
memcpy( nd, d->unicode, sizeof(QChar)*len );
deref();
d = new QStringData( nd, newLen, newMax );
}
} else {
d->len = newLen;
d->setDirty();
}
}
/*!
This function will return a string that replaces the lowest
numbered occurrence of \c %1, \c %2, ..., \c %9 with \a a.
The \a fieldwidth value specifies the minimum amount of space that
\a a is padded to. A positive value will produce right-aligned
text, whereas a negative value will produce left-aligned text.
\code
QString firstName( "Joe" );
QString lastName( "Bloggs" );
QString fullName;
fullName = QString( "First name is '%1', last name is '%2'" )
.arg( firstName )
.arg( lastName );
// fullName == First name is 'Joe', last name is 'Bloggs'
\endcode
Note that using arg() to construct sentences as we've done in the
example above does not usually translate well into other languages
because sentence structure and word order often differ between
languages.
If there is no place marker (\c %1 or \c %2, etc.), a warning
message (qWarning()) is output and the text is appended at the
end of the string. We recommend that the correct number of place
markers is always used in production code.
*/
QString QString::arg( const QString& a, int fieldwidth ) const
{
int pos, len;
QString r = *this;
if ( !findArg( pos, len ) ) {
qWarning( "QString::arg(): Argument missing: %s, %s",
latin1(), a.latin1() );
// Make sure the text at least appears SOMEWHERE
r += ' ';
pos = r.length();
len = 0;
}
r.replace( pos, len, a );
if ( fieldwidth < 0 ) {
QString s;
while ( (uint)-fieldwidth > a.length() ) {
s += ' ';
fieldwidth++;
}
r.insert( pos + a.length(), s );
} else if ( fieldwidth ) {
QString s;
while ( (uint)fieldwidth > a.length() ) {
s += ' ';
fieldwidth--;
}
r.insert( pos, s );
}
return r;
}
/*!
\overload
The \a fieldwidth value specifies the minimum amount of space that
\a a is padded to. A positive value will produce a right-aligned
number, whereas a negative value will produce a left-aligned
number.
\a a is expressed in base \a base, which is 10 by default and must
be between 2 and 36.
\code
QString str;
str = QString( "Decimal 63 is %1 in hexadecimal" )
.arg( 63, 0, 16 );
// str == "Decimal 63 is 3f in hexadecimal"
\endcode
*/
QString QString::arg( long a, int fieldwidth, int base ) const
{
return arg( QString::number(a, base), fieldwidth );
}
/*!
\overload
\a a is expressed in base \a base, which is 10 by default and must
be between 2 and 36.
*/
QString QString::arg( ulong a, int fieldwidth, int base ) const
{
return arg( QString::number(a, base), fieldwidth );
}
/*!
\fn QString QString::arg( int a, int fieldwidth, int base ) const
\overload
\a a is expressed in base \a base, which is 10 by default and must
be between 2 and 36.
*/
/*!
\fn QString QString::arg( uint a, int fieldwidth, int base ) const
\overload
\a a is expressed in base \a base, which is 10 by default and must
be between 2 and 36.
*/
/*!
\fn QString QString::arg( short a, int fieldwidth, int base ) const
\overload
\a a is expressed in base \a base, which is 10 by default and must
be between 2 and 36.
*/
/*!
\fn QString QString::arg( ushort a, int fieldwidth, int base ) const
\overload
\a a is expressed in base \a base, which is 10 by default and must
be between 2 and 36.
*/
/*!
\overload
\a a is assumed to be in the Latin1 character set.
*/
QString QString::arg( char a, int fieldwidth ) const
{
QString c;
c += a;
return arg( c, fieldwidth );
}
/*!
\overload
*/
QString QString::arg( QChar a, int fieldwidth ) const
{
QString c;
c += a;
return arg( c, fieldwidth );
}
/*!
\overload
\target arg-formats
Argument \a a is formatted according to the \a fmt format specified,
which is \c g by default and can be any of the following:
\table
\header \i Format \i Meaning
\row \i \c e \i format as [-]9.9e[+|-]999
\row \i \c E \i format as [-]9.9E[+|-]999
\row \i \c f \i format as [-]9.9
\row \i \c g \i use \c e or \c f format, whichever is the most concise
\row \i \c G \i use \c E or \c f format, whichever is the most concise
\endtable
In all cases the number of digits after the decimal point is equal
to the precision specified in \a prec.
\code
double d = 12.34;
QString ds = QString( "'E' format, precision 3, gives %1" )
.arg( d, 0, 'E', 3 );
// ds == "1.234E+001"
\endcode
*/
QString QString::arg( double a, int fieldwidth, char fmt, int prec ) const
{
return arg( QString::number( a, fmt, prec ), fieldwidth );
}
/*
Just 1-digit arguments.
*/
bool QString::findArg( int& pos, int& len ) const
{
char lowest=0;
for (uint i=0; i<length(); i++) {
if ( at(i) == '%' && i+1<length() ) {
char dig = at(i+1);
if ( dig >= '0' && dig <= '9' ) {
if ( !lowest || dig < lowest ) {
lowest = dig;
pos = i;
len = 2;
}
}
}
}
return lowest != 0;
}
#if !defined( QT_NO_COMPONENT ) && !defined( QT_LITE_COMPONENT ) && !defined(QT_NO_REGEXP)
static QCleanupHandler<QRegExp> qt_regexp_cleanup;
#endif
/*!
Safely builds a formatted string from the format string \a cformat
and an arbitrary list of arguments. The format string supports all
the escape sequences of printf() in the standard C library.
The %s escape sequence expects a utf8() encoded string. The format
string \e cformat is expected to be in latin1. If you need a
Unicode format string, use arg() instead. For typesafe string
building, with full Unicode support, you can use QTextOStream like
this:
\code
QString str;
QString s = ...;
int x = ...;
QTextOStream( &str ) << s << " : " << x;
\endcode
For \link QObject::tr() translations,\endlink especially if the
strings contains more than one escape sequence, you should
consider using the arg() function instead. This allows the order
of the replacements to be controlled by the translator, and has
Unicode support.
\sa arg()
*/
#ifndef QT_NO_SPRINTF
QString &QString::sprintf( const char* cformat, ... )
{
va_list ap;
va_start( ap, cformat );
if ( !cformat || !*cformat ) {
// Qt 1.x compat
*this = fromLatin1( "" );
return *this;
}
QString format = fromLatin1( cformat );
static QRegExp *escape = 0;
if (!escape) {
escape = new QRegExp( "%#?0?-? ?\\+?'?[0-9*]*\\.?[0-9*]*h?l?L?q?Z?" );
#if !defined( QT_NO_COMPONENT ) && !defined( QT_LITE_COMPONENT )
qt_regexp_cleanup.add( &escape );
#endif
}
QString result;
uint last = 0;
int pos;
int len = 0;
for (;;) {
pos = escape->search( format, last );
len = escape->matchedLength();
// Non-escaped text
if ( pos > (int)last )
result += format.mid( last, pos - last );
if ( pos < 0 ) {
// The rest
if ( last < format.length() )
result += format.mid( last );
break;
}
last = pos + len + 1;
// Escape
QString f = format.mid( pos, len );
uint width, decimals;
int params = 0;
int wpos = f.find('*');
if ( wpos >= 0 ) {
params++;
width = va_arg( ap, int );
if ( f.find('*', wpos + 1) >= 0 ) {
decimals = va_arg( ap, int );
params++;
} else {
decimals = 0;
}
} else {
decimals = width = 0;
}
QString replacement;
if ( format[pos + len] == 's' || format[pos + len] == 'S' ||
format[pos + len] == 'c' )
{
bool rightjust = ( f.find('-') < 0 );
// %-5s really means left adjust in sprintf
if ( wpos < 0 ) {
QRegExp num( fromLatin1("[0-9]+") );
QRegExp dot( fromLatin1("\\.") );
int p = num.search( f );
int nlen = num.matchedLength();
int q = dot.search( f );
if ( q < 0 || (p < q && p >= 0) )
width = f.mid( p, nlen ).toInt();
if ( q >= 0 ) {
p = num.search( f, q );
// "decimals" is used to specify string truncation
if ( p >= 0 )
decimals = f.mid( p, nlen ).toInt();
}
}
if ( format[pos + len] == 's' ) {
#ifndef QT_NO_TEXTCODEC
QString s = QString::fromUtf8( va_arg(ap, char*) );
#else
QString s = fromLatin1( va_arg(ap, char*) );
#endif
replacement = ( decimals <= 0 ) ? s : s.left( decimals );
} else {
int ch = va_arg(ap, int);
replacement = QChar((ushort)ch);
}
if ( replacement.length() < width ) {
replacement = rightjust
? replacement.rightJustify(width)
: replacement.leftJustify(width);
}
} else if ( format[pos+len] == '%' ) {
replacement = '%';
} else if ( format[pos+len] == 'n' ) {
int* n = va_arg(ap, int*);
*n = result.length();
} else {
char in[64], out[330];
strncpy(in,f.latin1(),63);
out[0] = '\0';
char fch = format[pos+len].latin1();
in[f.length()] = fch;
switch ( fch ) {
case 'd':
case 'i':
case 'o':
case 'u':
case 'x':
case 'X':
{
int value = va_arg( ap, int );
switch ( params ) {
case 0:
::sprintf( out, in, value );
break;
case 1:
::sprintf( out, in, width, value );
break;
case 2:
::sprintf( out, in, width, decimals, value );
}
}
break;
case 'e':
case 'E':
case 'f':
case 'g':
case 'G':
{
double value = va_arg( ap, double );
switch ( params ) {
case 0:
::sprintf( out, in, value );
break;
case 1:
::sprintf( out, in, width, value );
break;
case 2:
::sprintf( out, in, width, decimals, value );
}
}
break;
case 'p':
{
void* value = va_arg( ap, void * );
switch ( params ) {
case 0:
::sprintf( out, in, value );
break;
case 1:
::sprintf( out, in, width, value );
break;
case 2:
::sprintf( out, in, width, decimals, value );
}
}
}
replacement = fromLatin1( out );
}
result += replacement;
}
*this = result;
va_end( ap );
return *this;
}
#endif
/*!
Fills the string with \a len characters of value \a c, and returns
a reference to the string.
If \a len is negative (the default), the current string length is
used.
\code
QString str;
str.fill( 'g', 5 ); // string == "ggggg"
\endcode
*/
QString& QString::fill( QChar c, int len )
{
if ( len < 0 )
len = length();
if ( len == 0 ) {
*this = "";
} else {
deref();
QChar * nd = QT_ALLOC_QCHAR_VEC( len );
d = new QStringData(nd,len,len);
while (len--) *nd++ = c;
}
return *this;
}
/*!
\fn QString QString::copy() const
\obsolete
In Qt 2.0 and later, all calls to this function are needless. Just
remove them.
*/
/*!
\overload
Finds the first occurrence of the character \a c, starting at
position \a index. If \a index is -1, the search starts at the
last character; if -2, at the next to last character and so on.
(See findRev() for searching backwards.)
If \a cs is TRUE, the search is case sensitive; otherwise the
search is case insensitive.
Returns the position of \a c or -1 if \a c could not be found.
*/
int QString::find( QChar c, int index, bool cs ) const
{
if ( index < 0 )
index += length();
if ( (uint)index >= length() )
return -1;
register const QChar *uc;
uc = unicode()+index;
int n = length()-index;
if ( cs ) {
while ( n-- && *uc != c )
uc++;
} else {
c = c.lower();
while ( n-- && uc->lower() != c )
uc++;
}
if ( uint(uc - unicode()) >= length() )
return -1;
return (int)(uc - unicode());
}
/*!
\overload
Finds the first occurrence of the string \a str, starting at
position \a index. If \a index is -1, the search starts at the
last character, if it is -2, at the next to last character and so
on. (See findRev() for searching backwards.)
If \a cs is TRUE, the search is case sensitive; otherwise the
search is case insensitive.
Returns the position of \a str or -1 if \a str could not be found.
*/
int QString::find( const QString& str, int index, bool cs ) const
{
/*
We use some weird hashing for efficiency's sake. Instead of
comparing strings, we compare the hash value of str with that of
a part of this QString. Only if that matches, we call ucstrncmp
or ucstrnicmp.
The hash value of a string is the sum of the cells of its
QChars.
*/
if ( index < 0 )
index += length();
int lstr = str.length();
int lthis = length() - index;
if ( (uint)lthis > length() )
return -1;
int delta = lthis - lstr;
if ( delta < 0 )
return -1;
const QChar *uthis = unicode() + index;
const QChar *ustr = str.unicode();
uint hthis = 0;
uint hstr = 0;
int i;
if ( cs ) {
for ( i = 0; i < lstr; i++ ) {
hthis += uthis[i].cell();
hstr += ustr[i].cell();
}
i = 0;
for (;;) {
if ( hthis == hstr && ucstrncmp(uthis + i, ustr, lstr) == 0 )
return index + i;
if ( i == delta )
break;
hthis += uthis[i + lstr].cell();
hthis -= uthis[i].cell();
i++;
}
} else {
for ( i = 0; i < lstr; i++ ) {
hthis += uthis[i].lower().cell();
hstr += ustr[i].lower().cell();
}
i = 0;
for (;;) {
if ( hthis == hstr && ucstrnicmp(uthis + i, ustr, lstr) == 0 )
return index + i;
if ( i == delta )
break;
hthis += uthis[i + lstr].lower().cell();
hthis -= uthis[i].lower().cell();
i++;
}
}
return -1;
}
/*!
\fn int QString::findRev( const char* str, int index ) const
Equivalent to findRev(QString(\a str), \a index).
*/
/*!
\fn int QString::find( const char* str, int index ) const
\overload
Equivalent to find(QString(\a str), \a index).
*/
/*!
\overload
Finds the first occurrence of the character \a c, starting at
position \a index and searching backwards. If the index is -1, the
search starts at the last character, if it is -2, at the next to
last character and so on.
Returns the position of \a c or -1 if \a c could not be found.
If \a cs is TRUE, the search is case sensitive; otherwise the
search is case insensitive.
\code
QString string( "bananas" );
int i = string.findRev( 'a' ); // i == 5
\endcode
*/
int QString::findRev( QChar c, int index, bool cs ) const
{
QString t( c );
return findRev( t, index, cs );
}
/*!
\overload
Finds the first occurrence of the string \a str, starting at
position \a index and searching backwards. If the index is -1, the
search starts at the last character, if it is -2, at the next to
last character and so on.
Returns the position of \a str or -1 if \a str could not be found.
If \a cs is TRUE, the search is case sensitive; otherwise the
search is case insensitive.
\code
QString string("bananas");
int i = string.findRev( "ana" ); // i == 3
\endcode
*/
int QString::findRev( const QString& str, int index, bool cs ) const
{
/*
See QString::find() for explanations.
*/
int lthis = length();
if ( index < 0 )
index += lthis;
int lstr = str.length();
int delta = lthis - lstr;
if ( index < 0 || index > lthis || delta < 0 )
return -1;
if ( index > delta )
index = delta;
const QChar *uthis = unicode();
const QChar *ustr = str.unicode();
uint hthis = 0;
uint hstr = 0;
int i;
if ( cs ) {
for ( i = 0; i < lstr; i++ ) {
hthis += uthis[index + i].cell();
hstr += ustr[i].cell();
}
i = index;
for (;;) {
if ( hthis == hstr && ucstrncmp(uthis + i, ustr, lstr) == 0 )
return i;
if ( i == 0 )
break;
i--;
hthis -= uthis[i + lstr].cell();
hthis += uthis[i].cell();
}
} else {
for ( i = 0; i < lstr; i++ ) {
hthis += uthis[index + i].lower().cell();
hstr += ustr[i].lower().cell();
}
i = index;
for (;;) {
if ( hthis == hstr && ucstrnicmp(uthis + i, ustr, lstr) == 0 )
return i;
if ( i == 0 )
break;
i--;
hthis -= uthis[i + lstr].lower().cell();
hthis += uthis[i].lower().cell();
}
}
return -1;
}
/*!
\enum QString::SectionFlags
\value SectionDefault Empty fields are counted, leading and
trailing separators are not included, and the separator is
compared case sensitively.
\value SectionSkipEmpty Treat empty fields as if they don't exist,
i.e. they are not considered as far as \e start and \e end are
concerned.
\value SectionIncludeLeadingSep Include the leading separator (if
any) in the result string.
\value SectionIncludeTrailingSep Include the trailing separator
(if any) in the result string.
\value SectionCaseInsensitiveSeps Compare the separator
case-insensitively.
Any of the last four values can be OR-ed together to form a flag.
\sa section()
*/
/*!
\fn QString QString::section( QChar sep, int start, int end = 0xffffffff, int flags = SectionDefault ) const
This function returns a section of the string.
This string is treated as a sequence of fields separated by the
character, \a sep. The returned string consists of the fields from
position \a start to position \a end inclusive. If \a end is not
specified, all fields from position \a start to the end of the
string are included. Fields are numbered 0, 1, 2, etc., counting
from the left, and -1, -2, etc., counting from right to left.
The \a flags argument can be used to affect some aspects of the
function's behaviour, e.g. whether to be case sensitive, whether
to skip empty fields and how to deal with leading and trailing
separators; see \l{SectionFlags}.
\code
QString csv( "forename,middlename,surname,phone" );
QString s = csv.section( ',', 2, 2 ); // s == "surname"
QString path( "/usr/local/bin/myapp" ); // First field is empty
QString s = path.section( '/', 3, 4 ); // s == "bin/myapp"
QString s = path.section( '/', 3, 3, SectionSkipEmpty ); // s == "myapp"
\endcode
If \a start or \a end is negative, we count fields from the right
of the string, the right-most field being -1, the one from
right-most field being -2, and so on.
\code
QString csv( "forename,middlename,surname,phone" );
QString s = csv.section( ',', -3, -2 ); // s == "middlename,surname"
QString path( "/usr/local/bin/myapp" ); // First field is empty
QString s = path.section( '/', -1 ); // s == "myapp"
\endcode
\sa QStringList::split()
*/
/*!
\overload
This function returns a section of the string.
This string is treated as a sequence of fields separated by the
string, \a sep. The returned string consists of the fields from
position \a start to position \a end inclusive. If \a end is not
specified, all fields from position \a start to the end of the
string are included. Fields are numbered 0, 1, 2, etc., counting
from the left, and -1, -2, etc., counting from right to left.
The \a flags argument can be used to affect some aspects of the
function's behaviour, e.g. whether to be case sensitive, whether
to skip empty fields and how to deal with leading and trailing
separators; see \l{SectionFlags}.
\code
QString data( "forename**middlename**surname**phone" );
QString s = data.section( "**", 2, 2 ); // s == "surname"
\endcode
If \a start or \a end is negative, we count fields from the right
of the string, the right-most field being -1, the one from
right-most field being -2, and so on.
\code
QString data( "forename**middlename**surname**phone" );
QString s = data.section( "**", -3, -2 ); // s == "middlename**surname"
\endcode
\sa QStringList::split()
*/
QString QString::section( const QString &sep, int start, int end, int flags ) const
{
const QChar *uc = unicode();
if ( !uc )
return QString();
QString _sep = (flags & SectionCaseInsensitiveSeps) ? sep.lower() : sep;
const QChar *uc_sep = _sep.unicode();
if(!uc_sep)
return QString();
bool match = FALSE, last_match = TRUE;
//find start
int n = length(), sep_len = _sep.length();
const QChar *begin = start < 0 ? uc + n : uc;
while(start) {
match = FALSE;
int c = 0;
for(const QChar *tmp = start < 0 ? begin - sep_len : begin;
c < sep_len && tmp < uc + n && tmp >= uc; tmp++, c++) {
if(flags & SectionCaseInsensitiveSeps) {
if( tmp->lower() != *(uc_sep + c))
break;
} else {
if( *tmp != *(uc_sep + c) )
break;
}
if(c == sep_len - 1) {
match = TRUE;
break;
}
}
if(start > 0 && (flags & SectionSkipEmpty) && match && last_match)
match = FALSE;
last_match = match;
if(start < 0) {
if(match) {
begin -= sep_len;
if(!++start)
break;
} else {
if(start == -1 && begin == uc)
break;
begin--;
}
} else {
if(match) {
if(!--start)
break;
begin += sep_len;
} else {
if(start == 1 && begin == uc + n)
break;
begin++;
}
}
if(begin > uc + n || begin < uc)
return QString();
}
if(match && !(flags & SectionIncludeLeadingSep))
begin+=sep_len;
if(begin > uc + n || begin < uc)
return QString();
//now find last
match = FALSE;
const QChar *last = end < 0 ? uc + n : uc;
if(end == -1) {
int c = 0;
for(const QChar *tmp = end < 0 ? last - sep_len : last;
c < sep_len && tmp < uc + n && tmp >= uc; tmp++, c++) {
if(flags & SectionCaseInsensitiveSeps) {
if( tmp->lower() != *(uc_sep + c))
break;
} else {
if( *tmp != *(uc_sep + c) )
break;
}
if(c == sep_len - 1) {
match = TRUE;
break;
}
}
} else {
end++;
last_match = TRUE;
while(end) {
match = FALSE;
int c = 0;
for(const QChar *tmp = end < 0 ? last - sep_len : last;
c < sep_len && tmp < uc + n && tmp >= uc; tmp++, c++) {
if(flags & SectionCaseInsensitiveSeps) {
if( tmp->lower() != *(uc_sep + c))
break;
} else {
if( *tmp != *(uc_sep + c) )
break;
}
if(c == sep_len - 1) {
match = TRUE;
break;
}
}
if(end > 0 && (flags & SectionSkipEmpty) && match && last_match)
match = FALSE;
last_match = match;
if(end < 0) {
if(match) {
if(!++end)
break;
last -= sep_len;
} else {
last--;
}
} else {
if(match) {
last += sep_len;
if(!--end)
break;
} else {
last++;
}
}
if(last >= uc + n) {
last = uc + n;
break;
} else if(last < uc) {
return QString();
}
}
}
if(match && !(flags & SectionIncludeTrailingSep))
last -= sep_len;
if(last < uc || last > uc + n || begin >= last)
return QString();
//done
return QString(begin, last - begin);
}
#ifndef QT_NO_REGEXP
class section_chunk {
public:
section_chunk(int l, QString s) { length = l; string = s; }
int length;
QString string;
};
/*!
\overload
This function returns a section of the string.
This string is treated as a sequence of fields separated by the
regular expression, \a reg. The returned string consists of the
fields from position \a start to position \a end inclusive. If \a
end is not specified, all fields from position \a start to the end
of the string are included. Fields are numbered 0, 1, 2, etc., counting
from the left, and -1, -2, etc., counting from right to left.
The \a flags argument can be used to affect some aspects of the
function's behaviour, e.g. whether to be case sensitive, whether
to skip empty fields and how to deal with leading and trailing
separators; see \l{SectionFlags}.
\code
QString line( "forename\tmiddlename surname \t \t phone" );
QRegExp sep( "\s+" );
QString s = line.section( sep, 2, 2 ); // s == "surname"
\endcode
If \a start or \a end is negative, we count fields from the right
of the string, the right-most field being -1, the one from
right-most field being -2, and so on.
\code
QString line( "forename\tmiddlename surname \t \t phone" );
QRegExp sep( "\\s+" );
QString s = line.section( sep, -3, -2 ); // s == "middlename surname"
\endcode
\warning Using this QRegExp version is much more expensive than
the overloaded string and character versions.
\sa QStringList::split() simplifyWhiteSpace()
*/
QString QString::section( const QRegExp ®, int start, int end, int flags ) const
{
const QChar *uc = unicode();
if(!uc)
return QString();
QRegExp sep(reg);
sep.setCaseSensitive(!(flags & SectionCaseInsensitiveSeps));
QPtrList<section_chunk> l;
l.setAutoDelete(TRUE);
int n = length(), m = 0, last_m = 0, last = 0, last_len = 0;
while( ( m = sep.search( *this, m ) ) != -1 ) {
l.append(new section_chunk(last_len, QString(uc + last_m, m - last_m)));
last_m = m;
last_len = sep.matchedLength();
if((m += sep.matchedLength()) >= n) {
last = 1;
break;
}
}
if(!last)
l.append(new section_chunk(last_len, QString(uc + last_m, n - last_m)));
if(start < 0)
start = l.count() + start;
if(end == -1)
end = l.count();
else if(end < 0)
end = l.count() + end;
int i = 0;
QString ret;
for ( section_chunk *chk=l.first(); chk; chk=l.next(), i++ ) {
if((flags & SectionSkipEmpty) && chk->length == (int)chk->string.length()) {
if(i <= start)
start++;
end++;
}
if(i == start) {
ret = (flags & SectionIncludeLeadingSep) ? chk->string : chk->string.mid(chk->length);
} else if(i > start) {
ret += chk->string;
}
if(i == end) {
if((chk=l.next()) && flags & SectionIncludeTrailingSep)
ret += chk->string.left(chk->length);
break;
}
}
return ret;
}
#endif
/*!
\fn QString QString::section( char sep, int start, int end = 0xffffffff, int flags = SectionDefault ) const
\overload
*/
/*!
\fn QString QString::section( const char *sep, int start, int end = 0xffffffff, int flags = SectionDefault ) const
\overload
*/
/*!
Returns the number of times the character \a c occurs in the
string.
If \a cs is TRUE, the search is case sensitive; otherwise the
search is case insensitive.
\code
QString string( "Trolltech and Qt" );
int i = string.contains( 't', FALSE ); // i == 3
\endcode
*/
int QString::contains( QChar c, bool cs ) const
{
int count = 0;
const QChar *uc = unicode();
if ( !uc )
return 0;
int n = length();
if ( cs ) {
while ( n-- )
if ( *uc++ == c )
count++;
} else {
c = c.lower();
while ( n-- ) {
if ( uc->lower() == c )
count++;
uc++;
}
}
return count;
}
/*!
\overload
Returns the number of times the string \a str occurs in the string.
If \a cs is TRUE, the search is case sensitive; otherwise the
search is case insensitive.
*/
int QString::contains( const char* str, bool cs ) const
{
return contains( QString(str), cs );
}
/*!
\fn int QString::contains( char c, bool cs ) const
\overload
*/
/*!
\fn int QString::find( char c, int index, bool cs ) const
\overload
Find character \a c starting from position \a index.
If \a cs is TRUE, the search is case sensitive; otherwise the
search is case insensitive.
*/
/*!
\fn int QString::findRev( char c, int index, bool cs ) const
\overload
Find character \a c starting from position \a index and working
backwards.
If \a cs is TRUE, the search is case sensitive; otherwise the
search is case insensitive.
*/
/*!
\overload
Returns the number of times \a str occurs in the string.
If \a cs is TRUE, the search is case sensitive; otherwise the
search is case insensitive.
This function counts overlapping strings, so in the example below,
there are two instances of "ana" in "bananas".
\code
QString str( "bananas" );
int i = str.contains( "ana" ); // i == 2
\endcode
\sa findRev()
*/
int QString::contains( const QString &str, bool cs ) const
{
int count = 0;
const QChar *uc = unicode();
if ( !uc )
return 0;
int len = str.length();
int n = length() - len + 1;
while ( n-- > 0 ) { // counts overlapping strings
if ( cs ) {
if ( ucstrncmp( uc, str.unicode(), len ) == 0 )
count++;
} else {
if ( ucstrnicmp(uc, str.unicode(), len) == 0 )
count++;
}
uc++;
}
return count;
}
/*!
Returns a substring that contains the \a len leftmost characters
of the string.
The whole string is returned if \a len exceeds the length of the
string.
\code
QString s = "Pineapple";
QString t = s.left( 4 ); // t == "Pine"
\endcode
\sa right(), mid(), isEmpty()
*/
QString QString::left( uint len ) const
{
if ( isEmpty() ) {
return QString();
} else if ( len == 0 ) { // ## just for 1.x compat:
return fromLatin1( "" );
} else if ( len >= length() ) {
return *this;
} else {
QString s( len, TRUE );
memcpy( s.d->unicode, d->unicode, len * sizeof(QChar) );
s.d->len = len;
return s;
}
}
/*!
Returns a string that contains the \a len rightmost characters of
the string.
If \a len is greater than the length of the string then the whole
string is returned.
\code
QString string( "Pineapple" );
QString t = string.right( 5 ); // t == "apple"
\endcode
\sa left(), mid(), isEmpty()
*/
QString QString::right( uint len ) const
{
if ( isEmpty() ) {
return QString();
} else if ( len == 0 ) { // ## just for 1.x compat:
return fromLatin1( "" );
} else {
uint l = length();
if ( len >= l )
return *this;
QString s( len, TRUE );
memcpy( s.d->unicode, d->unicode+(l-len), len*sizeof(QChar) );
s.d->len = len;
return s;
}
}
/*!
Returns a string that contains the \a len characters of this
string, starting at position \a index.
Returns a null string if the string is empty or \a index is out of
range. Returns the whole string from \a index if \a index + \a len
exceeds the length of the string.
\code
QString s( "Five pineapples" );
QString t = s.mid( 5, 4 ); // t == "pine"
\endcode
\sa left(), right()
*/
QString QString::mid( uint index, uint len ) const
{
uint slen = length();
if ( isEmpty() || index >= slen ) {
return QString();
} else if ( len == 0 ) { // ## just for 1.x compat:
return fromLatin1( "" );
} else {
if ( len > slen-index )
len = slen - index;
if ( index == 0 && len == slen )
return *this;
register const QChar *p = unicode()+index;
QString s( len, TRUE );
memcpy( s.d->unicode, p, len * sizeof(QChar) );
s.d->len = len;
return s;
}
}
/*!
Returns a string of length \a width that contains this string
padded by the \a fill character.
If \a truncate is FALSE and the length of the string is more than
\a width, then the returned string is a copy of the string.
If \a truncate is TRUE and the length of the string is more than
\a width, then any characters in a copy of the string after length
\a width are removed, and the copy is returned.
\code
QString s( "apple" );
QString t = s.leftJustify( 8, '.' ); // t == "apple..."
\endcode
\sa rightJustify()
*/
QString QString::leftJustify( uint width, QChar fill, bool truncate ) const
{
QString result;
int len = length();
int padlen = width - len;
if ( padlen > 0 ) {
result.setLength(len+padlen);
if ( len )
memcpy( result.d->unicode, unicode(), sizeof(QChar)*len );
QChar* uc = result.d->unicode + len;
while (padlen--)
*uc++ = fill;
} else {
if ( truncate )
result = left( width );
else
result = *this;
}
return result;
}
/*!
Returns a string of length \a width that contains the \a fill
character followed by the string.
If \a truncate is FALSE and the length of the string is more than
\a width, then the returned string is a copy of the string.
If \a truncate is TRUE and the length of the string is more than
\a width, then the resulting string is truncated at position \a
width.
\code
QString string( "apple" );
QString t = string.rightJustify( 8, '.' ); // t == "...apple"
\endcode
\sa leftJustify()
*/
QString QString::rightJustify( uint width, QChar fill, bool truncate ) const
{
QString result;
int len = length();
int padlen = width - len;
if ( padlen > 0 ) {
result.setLength( len+padlen );
QChar* uc = result.d->unicode;
while (padlen--)
*uc++ = fill;
if ( len )
memcpy( uc, unicode(), sizeof(QChar)*len );
} else {
if ( truncate )
result = left( width );
else
result = *this;
}
return result;
}
/*!
Returns a lowercase copy of the string.
\code
QString string( "TROlltECH" );
str = string.lower(); // str == "trolltech"
\endcode
\sa upper()
*/
QString QString::lower() const
{
QString s(*this);
int l=length();
if ( l ) {
s.real_detach(); // could do this only when we find a change
register QChar *p=s.d->unicode;
if ( p ) {
while ( l-- ) {
*p = p->lower();
p++;
}
}
}
return s;
}
/*!
Returns an uppercase copy of the string.
\code
QString string( "TeXt" );
str = string.upper(); // t == "TEXT"
\endcode
\sa lower()
*/
QString QString::upper() const
{
QString s(*this);
int l=length();
if ( l ) {
s.real_detach(); // could do this only when we find a change
register QChar *p=s.d->unicode;
if ( p ) {
while ( l-- ) {
*p = p->upper();
p++;
}
}
}
return s;
}
/*!
Returns a string that has whitespace removed from the start and
the end.
Whitespace means any character for which QChar::isSpace() returns
TRUE. This includes Unicode characters with decimal values 9
(TAB), 10 (LF), 11 (VT), 12 (FF), 13 (CR) and 32 (Space), and may
also include other Unicode characters.
\code
QString string = " white space ";
QString s = string.stripWhiteSpace(); // s == "white space"
\endcode
\sa simplifyWhiteSpace()
*/
QString QString::stripWhiteSpace() const
{
if ( isEmpty() ) // nothing to do
return *this;
if ( !at(0).isSpace() && !at(length()-1).isSpace() )
return *this;
register const QChar *s = unicode();
QString result = fromLatin1( "" );
int start = 0;
int end = length() - 1;
while ( start<=end && s[start].isSpace() ) // skip white space from start
start++;
if ( start > end ) // only white space
return result;
while ( end && s[end].isSpace() ) // skip white space from end
end--;
int l = end - start + 1;
result.setLength( l );
if ( l )
memcpy( result.d->unicode, &s[start], sizeof(QChar)*l );
return result;
}
/*!
Returns a string that has whitespace removed from the start and
the end, and which has each sequence of internal whitespace
replaced with a single space.
Whitespace means any character for which QChar::isSpace() returns
TRUE. This includes Unicode characters with decimal values 9
(TAB), 10 (LF), 11 (VT), 12 (FF), 13 (CR), and 32 (Space).
\code
QString string = " lots\t of\nwhite space ";
QString t = string.simplifyWhiteSpace();
// t == "lots of white space"
\endcode
\sa stripWhiteSpace()
*/
QString QString::simplifyWhiteSpace() const
{
if ( isEmpty() )
return *this;
QString result;
result.setLength( length() );
const QChar *from = unicode();
const QChar *fromend = from+length();
int outc=0;
QChar *to = result.d->unicode;
for (;;) {
while ( from!=fromend && from->isSpace() )
from++;
while ( from!=fromend && !from->isSpace() )
to[outc++] = *from++;
if ( from!=fromend )
to[outc++] = ' ';
else
break;
}
if ( outc > 0 && to[outc-1] == ' ' )
outc--;
result.truncate( outc );
return result;
}
/*!
Inserts \a s into the string at position \a index.
If \a index is beyond the end of the string, the string is
extended with spaces to length \a index and \a s is then appended
and returns a reference to the string.
\code
QString string( "I like fish" );
str = string.insert( 2, "don't " );
// str == "I don't like fish"
\endcode
\sa remove(), replace()
*/
QString &QString::insert( uint index, const QString &s )
{
// the sub function takes care of &s == this case.
return insert( index, s.unicode(), s.length() );
}
/*!
\overload
Inserts the character in \a s into the string at position \a index
\a len number of times and returns a reference to the string.
*/
QString &QString::insert( uint index, const QChar* s, uint len )
{
if ( len == 0 )
return *this;
uint olen = length();
int nlen = olen + len;
int df = s - d->unicode; // ### pointer subtraction, cast down to int
if ( df >= 0 && (uint)df < d->maxl ) {
// Part of me - take a copy.
QChar *tmp = QT_ALLOC_QCHAR_VEC( len );
memcpy(tmp,s,len*sizeof(QChar));
insert(index,tmp,len);
QT_DELETE_QCHAR_VEC( tmp );
return *this;
}
if ( index >= olen ) { // insert after end of string
setLength( len + index );
int n = index - olen;
QChar* uc = d->unicode+olen;
while (n--)
*uc++ = ' ';
memcpy( d->unicode+index, s, sizeof(QChar)*len );
} else { // normal insert
setLength( nlen );
memmove( d->unicode + index + len, unicode() + index,
sizeof(QChar) * (olen - index) );
memcpy( d->unicode + index, s, sizeof(QChar) * len );
}
return *this;
}
/*!
\overload
Insert \a c into the string at position \a index and returns a
reference to the string.
If \a index is beyond the end of the string, the string is
extended with spaces (ASCII 32) to length \a index and \a c is
then appended.
*/
QString &QString::insert( uint index, QChar c ) // insert char
{
QString s( c );
return insert( index, s );
}
/*!
\fn QString& QString::insert( uint index, char c )
\overload
Insert character \a c at position \a index.
*/
/*!
\fn QString &QString::prepend( const QString &s )
Inserts \a s at the beginning of the string and returns a
reference to the string.
Equivalent to insert(0, \a s).
\code
QString string = "42";
string.prepend( "The answer is " );
// string == "The answer is 42"
\endcode
\sa insert()
*/
/*!
\fn QString& QString::prepend( char ch )
\overload
Inserts \a ch at the beginning of the string and returns a
reference to the string.
Equivalent to insert(0, \a ch).
\sa insert()
*/
/*!
\fn QString& QString::prepend( QChar ch )
\overload
Inserts \a ch at the beginning of the string and returns a
reference to the string.
Equivalent to insert(0, \a ch).
\sa insert()
*/
/*!
Removes \a len characters from the string starting at position \a
index, and returns a reference to the string.
If \a index is beyond the length of the string, nothing happens.
If \a index is within the string, but \a index + \a len is beyond
the end of the string, the string is truncated at position \a
index.
\code
QString string( "Montreal" );
string.remove( 1, 4 ); // string == "Meal"
\endcode
\sa insert(), replace()
*/
QString &QString::remove( uint index, uint len )
{
uint olen = length();
if ( index >= olen ) {
// range problems
} else if ( index + len >= olen ) { // index ok
setLength( index );
} else if ( len != 0 ) {
real_detach();
memmove( d->unicode+index, d->unicode+index+len,
sizeof(QChar)*(olen-index-len) );
setLength( olen-len );
}
return *this;
}
/*!
Replaces \a len characters from the string with \a s, starting at
position \a index, and returns a reference to the string.
If \a index is beyond the length of the string, nothing is deleted
and \a s is appended at the end of the string. If \a index is
valid, but \a index + \a len is beyond the end of the string,
the string is truncated at position \a index, then \a s is
appended at the end.
\code
QString string( "Say yes!" );
string = string.replace( 4, 3, "NO" );
// string == "Say NO!"
\endcode
\sa insert(), remove()
*/
QString &QString::replace( uint index, uint len, const QString &s )
{
return replace( index, len, s.unicode(), s.length() );
}
/*!
\overload
Replaces \a len characters with \a slen characters of QChar data
from \a s, starting at position \a index, and returns a reference
to the string.
\sa insert(), remove()
*/
QString &QString::replace( uint index, uint len, const QChar* s, uint slen )
{
if ( len == slen && index + len <= length() ) {
// Optimized common case: replace without size change
real_detach();
memcpy( d->unicode+index, s, len*sizeof(QChar) );
} else {
int df = s - d->unicode; // ### pointer subtraction, cast down to int
if ( df >= 0 && (uint)df < d->maxl ) {
// Part of me - take a copy.
QChar *tmp = QT_ALLOC_QCHAR_VEC( slen );
memcpy(tmp,s,slen*sizeof(QChar));
replace(index,len,tmp,slen);
QT_DELETE_QCHAR_VEC( tmp );
return *this;
}
remove( index, len );
insert( index, s, slen );
}
return *this;
}
#ifndef QT_NO_REGEXP
/*!
Finds the first match of the regular expression \a rx, starting
from position \a index. If \a index is -1, the search starts at
the last character; if -2, at the next to last character and so
on. (See findRev() for searching backwards.)
Returns the position of the first match of \a rx or -1 if no match
was found.
\code
QString string( "bananas" );
int i = string.find( QRegExp("an"), 0 ); // i == 1
\endcode
\sa findRev() replace() contains()
*/
int QString::find( const QRegExp &rx, int index ) const
{
return rx.search( *this, index );
}
/*!
\overload
Finds the first match of the regexp \a rx, starting at position \a
index and searching backwards. If the index is -1, the search
starts at the last character, if it is -2, at the next to last
character and so on. (See findRev() for searching backwards.)
Returns the position of the match or -1 if no match was found.
\code
QString string( "bananas" );
int i = string.findRev( QRegExp("an") ); // i == 3
\endcode
\sa find()
*/
int QString::findRev( const QRegExp &rx, int index ) const
{
return rx.searchRev( *this, index );
}
/*!
\overload
Returns the number of times the regexp, \a rx, matches in the
string.
This function counts overlapping matches, so in the example below,
there are four instances of "ana" or "ama".
\code
QString str = "banana and panama";
QRegExp rxp = QRegExp( "a[nm]a", TRUE, FALSE );
int i = str.contains( rxp ); // i == 4
\endcode
\sa find() findRev()
*/
int QString::contains( const QRegExp &rx ) const
{
int count = 0;
int index = -1;
int len = length();
while ( index < len - 1 ) { // count overlapping matches
index = rx.search( *this, index + 1 );
if ( index == -1 )
break;
count++;
}
return count;
}
/*!
\overload
Replaces every match of the regexp \a rx in the string with \a
str. Returns a reference to the string.
\code
QString string = "banana";
string = string.replace( QRegExp("an"), "" ); // string == "ba"
\endcode
\sa find() findRev()
*/
QString &QString::replace( const QRegExp &rx, const QString &str )
{
QRegExp tx = rx;
int index = 0;
int slen = str.length();
while ( index < (int)length() ) {
index = tx.search( *this, index );
if ( index == -1 )
break;
replace( index, tx.matchedLength(), str );
index += slen;
// avoid infinite loop on 0-length matches (e.g., [a-z]*)
if ( tx.matchedLength() == 0 )
index++;
}
return *this;
}
#endif //QT_NO_REGEXP
static bool ok_in_base( QChar c, int base )
{
if ( base <= 10 )
return c.isDigit() && c.digitValue() < base;
else
return c.isDigit() || (c >= 'a' && c < char('a'+base-10))
|| (c >= 'A' && c < char('A'+base-10));
}
/*!
Returns the string converted to a \c long value to the base \a
base, which is 10 by default and must be between 2 and 36.
If \a ok is not 0: if a conversion error occurs, \a *ok is set to
FALSE; otherwise \a *ok is set to TRUE.
\sa number()
*/
long QString::toLong( bool *ok, int base ) const
{
const QChar *p = unicode();
long val = 0;
int l = length();
const long max_mult = INT_MAX / base;
bool is_ok = FALSE;
int neg = 0;
if ( !p )
goto bye;
while ( l && p->isSpace() ) // skip leading space
l--,p++;
if ( !l )
goto bye;
if ( *p == '-' ) {
l--;
p++;
neg = 1;
} else if ( *p == '+' ) {
l--;
p++;
}
// NOTE: toULong() code is similar
if ( !l || !ok_in_base(*p,base) )
goto bye;
while ( l && ok_in_base(*p,base) ) {
l--;
int dv;
if ( p->isDigit() ) {
dv = p->digitValue();
} else {
if ( *p >= 'a' && *p <= 'z' )
dv = *p - 'a' + 10;
else
dv = *p - 'A' + 10;
}
if ( val > max_mult ||
(val == max_mult && dv > (INT_MAX % base) + neg) )
goto bye;
val = base * val + dv;
p++;
}
if ( neg )
val = -val;
while ( l && p->isSpace() ) // skip trailing space
l--,p++;
if ( !l )
is_ok = TRUE;
bye:
if ( ok )
*ok = is_ok;
return is_ok ? val : 0;
}
/*!
Returns the string converted to an \c {unsigned long} value to the
base \a base, which is 10 by default and must be between 2 and 36.
If \a ok is not 0: if a conversion error occurs, \a *ok is set to
FALSE; otherwise \a *ok is set to TRUE.
\sa number()
*/
ulong QString::toULong( bool *ok, int base ) const
{
const QChar *p = unicode();
ulong val = 0;
int l = length();
const ulong max_mult = UINT_MAX / base;
bool is_ok = FALSE;
if ( !p )
goto bye;
while ( l && p->isSpace() ) // skip leading space
l--,p++;
if ( !l )
goto bye;
if ( *p == '+' )
l--,p++;
// NOTE: toLong() code is similar
if ( !l || !ok_in_base(*p,base) )
goto bye;
while ( l && ok_in_base(*p,base) ) {
l--;
uint dv;
if ( p->isDigit() ) {
dv = p->digitValue();
} else {
if ( *p >= 'a' && *p <= 'z' )
dv = *p - 'a' + 10;
else
dv = *p - 'A' + 10;
}
if ( val > max_mult || (val == max_mult && dv > UINT_MAX % base) )
goto bye;
val = base * val + dv;
p++;
}
while ( l && p->isSpace() ) // skip trailing space
l--,p++;
if ( !l )
is_ok = TRUE;
bye:
if ( ok )
*ok = is_ok;
return is_ok ? val : 0;
}
/*!
Returns the string converted to a \c short value to the base \a
base, which is 10 by default and must be between 2 and 36.
If \a ok is not 0: if a conversion error occurs, \a *ok is set to
FALSE; otherwise \a *ok is set to TRUE.
*/
short QString::toShort( bool *ok, int base ) const
{
long v = toLong( ok, base );
if ( ok && *ok && (v < -32768 || v > 32767) ) {
*ok = FALSE;
v = 0;
}
return (short)v;
}
/*!
Returns the string converted to an \c {unsigned short} value to
the base \a base, which is 10 by default and must be between 2 and
36.
If \a ok is not 0: if a conversion error occurs, \a *ok is set to
FALSE; otherwise \a *ok is set to TRUE.
*/
ushort QString::toUShort( bool *ok, int base ) const
{
ulong v = toULong( ok, base );
if ( ok && *ok && (v > 65535) ) {
*ok = FALSE;
v = 0;
}
return (ushort)v;
}
/*!
Returns the string converted to an \c int value to the base \a
base, which is 10 by default and must be between 2 and 36.
If \a ok is not 0: if a conversion error occurs, \a *ok is set to
FALSE; otherwise \a *ok is set to TRUE.
\code
QString str( "FF" );
bool ok;
int hex = str.toInt( &ok, 16 ); // hex == 255, ok == TRUE
int dec = str.toInt( &ok, 10 ); // dec == 0, ok == FALSE
\endcode
\sa number()
*/
int QString::toInt( bool *ok, int base ) const
{
return (int)toLong( ok, base );
}
/*!
Returns the string converted to an \c{unsigned int} value to the
base \a base, which is 10 by default and must be between 2 and 36.
If \a ok is not 0: if a conversion error occurs, \a *ok is set to
FALSE; otherwise \a *ok is set to TRUE.
\sa number()
*/
uint QString::toUInt( bool *ok, int base ) const
{
return (uint)toULong( ok, base );
}
/*!
Returns the string converted to a \c double value.
If \a ok is not 0: if a conversion error occurs, \a *ok is set to
FALSE; otherwise \a *ok is set to TRUE.
\code
QString string( "1234.56" );
double a = string.toDouble(); // a == 1234.56
\endcode
\sa number()
*/
double QString::toDouble( bool *ok ) const
{
char *end;
const char *a = latin1();
double val = strtod( a ? a : "", &end );
if ( ok )
*ok = ( a && *a && (end == 0 || (end - a) == (int)length()) );
return val;
}
/*!
Returns the string converted to a \c float value.
If \a ok is not 0: if a conversion error occurs, \a *ok is set to
FALSE; otherwise \a *ok is set to TRUE.
\sa number()
*/
float QString::toFloat( bool *ok ) const
{
return (float)toDouble( ok );
}
/*!
Sets the string to the printed value of \a n in base \a base and
returns a reference to the string.
The base is 10 by default and must be between 2 and 36.
\code
QString string;
string = string.setNum( 1234 ); // string == "1234"
\endcode
*/
QString &QString::setNum( long n, int base )
{
#if defined(QT_CHECK_RANGE)
if ( base < 2 || base > 36 ) {
qWarning( "QString::setNum: Invalid base %d", base );
base = 10;
}
#endif
char charbuf[65*sizeof(QChar)];
QChar *buf = (QChar*)charbuf;
QChar *p = &buf[64];
int len = 0;
bool neg;
if ( n < 0 ) {
neg = TRUE;
if ( n == INT_MIN ) {
// Cannot always negate this special case
QString s1, s2;
s1.setNum(n/base);
s2.setNum((-(n+base))%base);
*this = s1 + s2;
return *this;
}
n = -n;
} else {
neg = FALSE;
}
do {
*--p = "0123456789abcdefghijklmnopqrstuvwxyz"[((int)(n%base))];
n /= base;
len++;
} while ( n );
if ( neg ) {
*--p = '-';
len++;
}
return setUnicode( p, len );
}
/*!
\overload
Sets the string to the printed value of \a n in base \a base and
returns a reference to the string.
The base is 10 by default and must be between 2 and 36.
*/
QString &QString::setNum( ulong n, int base )
{
#if defined(QT_CHECK_RANGE)
if ( base < 2 || base > 36 ) {
qWarning( "QString::setNum: Invalid base %d", base );
base = 10;
}
#endif
char charbuf[65*sizeof(QChar)];
QChar *buf = (QChar*)charbuf;
QChar *p = &buf[64];
int len = 0;
do {
*--p = "0123456789abcdefghijklmnopqrstuvwxyz"[((int)(n%base))];
n /= base;
len++;
} while ( n );
return setUnicode(p,len);
}
/*!
\fn QString &QString::setNum( int n, int base )
\overload
Sets the string to the printed value of \a n in base \a base and
returns a reference to the string.
The base is 10 by default and must be between 2 and 36.
*/
/*!
\fn QString &QString::setNum( uint n, int base )
\overload
Sets the string to the printed value of \a n in base \a base and
returns a reference to the string.
The base is 10 by default and must be between 2 and 36.
*/
/*!
\fn QString &QString::setNum( short n, int base )
\overload
Sets the string to the printed value of \a n in base \a base and
returns a reference to the string.
The base is 10 by default and must be between 2 and 36.
*/
/*!
\fn QString &QString::setNum( ushort n, int base )
\overload
Sets the string to the printed value of \a n in base \a base and
returns a reference to the string.
The base is 10 by default and must be between 2 and 36.
*/
/*!
\overload
Sets the string to the printed value of \a n, formatted in format
\a f with precision \a prec, and returns a reference to the
string.
The format \a f can be 'f', 'F', 'e', 'E', 'g' or 'G'. See \link
#arg-formats arg \endlink() for an explanation of the formats.
*/
QString &QString::setNum( double n, char f, int prec )
{
#if defined(QT_CHECK_RANGE)
if ( !(f=='f' || f=='F' || f=='e' || f=='E' || f=='g' || f=='G') ) {
qWarning( "QString::setNum: Invalid format char '%c'", f );
f = 'f';
}
#endif
char format[20];
char *fs = format; // generate format string: %.<prec>l<f>
*fs++ = '%';
if ( prec >= 0 ) {
if ( prec > 99 ) // rather than crash in sprintf()
prec = 99;
*fs++ = '.';
if ( prec >= 10 ) {
*fs++ = prec / 10 + '0';
*fs++ = prec % 10 + '0';
} else {
*fs++ = prec + '0';
}
}
*fs++ = 'l';
*fs++ = f;
*fs = '\0';
#ifndef QT_NO_SPRINTF
sprintf( format, n );
return *this;
#else
char buf[512];
::sprintf( buf, format, n ); // snprintf is unfortunately not portable
return setLatin1(buf);
#endif
}
/*!
\fn QString &QString::setNum( float n, char f, int prec )
\overload
Sets the string to the printed value of \a n, formatted in format
\a f with precision \a prec, and returns a reference to the
string.
The format \a f can be 'f', 'F', 'e', 'E', 'g' or 'G'. See \link
#arg-formats arg \endlink() for an explanation of the formats.
*/
/*!
A convenience function that returns a string equivalent of the
number \a n to base \a base, which is 10 by default and must be
between 2 and 36.
\code
long a = 63;
QString str = QString::number( a, 16 ); // str == "3f"
QString str = QString::number( a, 16 ).upper(); // str == "3F"
\endcode
\sa setNum()
*/
QString QString::number( long n, int base )
{
QString s;
s.setNum( n, base );
return s;
}
/*!
\overload
\sa setNum()
*/
QString QString::number( ulong n, int base )
{
QString s;
s.setNum( n, base );
return s;
}
/*!
\overload
\sa setNum()
*/
QString QString::number( int n, int base )
{
QString s;
s.setNum( n, base );
return s;
}
/*!
\overload
A convenience factory function that returns a string
representation of the number \a n to the base \a base, which is 10
by default and must be between 2 and 36.
\sa setNum()
*/
QString QString::number( uint n, int base )
{
QString s;
s.setNum( n, base );
return s;
}
/*!
\overload
Argument \a n is formatted according to the \a f format specified,
which is \c g by default, and can be any of the following:
\table
\header \i Format \i Meaning
\row \i \c e \i format as [-]9.9e[+|-]999
\row \i \c E \i format as [-]9.9E[+|-]999
\row \i \c f \i format as [-]9.9
\row \i \c g \i use \c e or \c f format, whichever is the most concise
\row \i \c G \i use \c E or \c f format, whichever is the most concise
\endtable
In all cases the number of digits after the decimal point is equal
to the precision specified in \a prec.
\code
double d = 12.34;
QString ds = QString( "'E' format, precision 3, gives %1" )
.arg( d, 0, 'E', 3 );
// ds == "1.234E+001"
\endcode
\sa setNum()
*/
QString QString::number( double n, char f, int prec )
{
QString s;
s.setNum( n, f, prec );
return s;
}
/*! \obsolete
Sets the character at position \a index to \a c and expands the
string if necessary, filling with spaces.
This method is redundant in Qt 3.x, because operator[] will expand
the string as necessary.
*/
void QString::setExpand( uint index, QChar c )
{
int spaces = index - d->len;
at(index) = c;
while (spaces-->0)
d->unicode[--index]=' ';
}
/*!
\fn const char* QString::data() const
\obsolete
Returns a pointer to a '\0'-terminated classic C string.
In Qt 1.x, this returned a char* allowing direct manipulation of the
string as a sequence of bytes. In Qt 2.x where QString is a Unicode
string, char* conversion constructs a temporary string, and hence
direct character operations are meaningless.
*/
/*!
\fn bool QString::operator!() const
Returns TRUE if this is a null string; otherwise returns FALSE.
\code
QString name = getName();
if ( !name )
name = "Rodney";
\endcode
Note that if you say
\code
QString name = getName();
if ( name )
doSomethingWith(name);
\endcode
It will call "operator const char*()", which is inefficent; you
may wish to define the macro \c QT_NO_ASCII_CAST when writing code
which you wish to remain Unicode-clean.
When you want the above semantics, use:
\code
QString name = getName();
if ( !name.isNull() )
doSomethingWith(name);
\endcode
\sa isEmpty()
*/
/*!
\fn QString& QString::append( const QString& str )
Appends \a str to the string and returns a reference to the
result.
\code
string = "Test";
string.append( "ing" ); // string == "Testing"
\endcode
Equivalent to operator+=().
*/
/*!
\fn QString& QString::append( char ch )
\overload
Appends character \a ch to the string and returns a reference to
the result.
Equivalent to operator+=().
*/
/*!
\fn QString& QString::append( QChar ch )
\overload
Appends character \a ch to the string and returns a reference to
the result.
Equivalent to operator+=().
*/
/*!
Appends \a str to the string and returns a reference to the string.
*/
QString& QString::operator+=( const QString &str )
{
uint len1 = length();
uint len2 = str.length();
if ( len2 ) {
setLength(len1+len2);
memcpy( d->unicode+len1, str.unicode(), sizeof(QChar)*len2 );
} else if ( isNull() && !str.isNull() ) { // ## just for 1.x compat:
*this = fromLatin1( "" );
}
return *this;
}
/*!
\overload
Appends \a c to the string and returns a reference to the string.
*/
QString &QString::operator+=( QChar c )
{
setLength(length()+1);
d->unicode[length()-1] = c;
return *this;
}
/*!
\overload
Appends \a c to the string and returns a reference to the string.
*/
QString &QString::operator+=( char c )
{
setLength(length()+1);
d->unicode[length()-1] = c;
return *this;
}
/*!
\fn char QChar::latin1() const
Returns a latin-1 copy of this character, if this character is in
the latin-1 character set. If not, this function returns 0.
*/
/*!
Returns a Latin-1 representation of the string. Note that the
returned value is undefined if the string contains non-Latin-1
characters. If you want to convert strings into formats other than
Unicode, see the QTextCodec classes.
This function is mainly useful for boot-strapping legacy code to
use Unicode.
The result remains valid so long as one unmodified copy of the
source string exists.
\sa utf8(), local8Bit()
*/
const char* QString::latin1() const
{
if ( !d->ascii ) {
Q2HELPER(stat_get_ascii++)
Q2HELPER(stat_get_ascii_size+=d->len)
d->ascii = unicodeToAscii( d->unicode, d->len );
}
return d->ascii;
}
/*!
\fn const char* QString::ascii() const
\obsolete
This function simply calls latin1() and returns the result.
*/
#ifndef QT_NO_TEXTCODEC
/*!
Returns the string encoded in UTF8 format.
See QTextCodec for more diverse coding/decoding of Unicode strings.
\sa QString::fromUtf8(), local8Bit(), latin1()
*/
QCString QString::utf8() const
{
static QTextCodec* codec = QTextCodec::codecForMib(106);
return codec
? codec->fromUnicode(*this)
: QCString(latin1());
}
/*!
Returns the Unicode string decoded from the first \a len
characters of \a utf8, ignoring the rest of \a utf8. If \a len is
-1 then the length of \a utf8 is used. If \a len is bigger than
the length of \a utf8 then it will use the length of \a utf8.
\code
QString str = QString::fromUtf8( "123456789", 5 );
// str == "12345"
\endcode
See QTextCodec for more diverse coding/decoding of Unicode strings.
*/
QString QString::fromUtf8( const char* utf8, int len )
{
static QTextCodec* codec = QTextCodec::codecForMib( 106 );
if ( len < 0 ) len = qstrlen( utf8 );
return codec ? codec->toUnicode( utf8, len ) : fromLatin1( utf8, len );
}
#endif // QT_NO_TEXTCODEC
/*!
Returns the Unicode string decoded from the first \a len
characters of \a chars, ignoring the rest of \a chars. If \a len
is -1 then the length of \a chars is used. If \a len is bigger
than the length of \a chars then it will use the length of \a
chars.
This is the same as the QString(const char*) constructor, but you
can make that constructor invisible if you compile with the define
\c QT_NO_CAST_ASCII, in which case you can explicitly create a
QString from Latin-1 text using this function.
\code
QString str = QString::fromLatin1( "123456789", 5 );
// str == "12345"
\endcode
*/
QString QString::fromLatin1( const char* chars, int len )
{
uint l;
QChar *uc;
if ( len < 0 ) {
uc = internalAsciiToUnicode( chars, &l );
} else {
uc = internalAsciiToUnicode( chars, &l, len );
}
return QString( new QStringData(uc, l, l), TRUE );
}
/*!
\fn const QChar* QString::unicode() const
Returns the Unicode representation of the string. The result
remains valid until the string is modified.
*/
/*!
Returns the string encoded in a locale-specific format. On X11,
this is the QTextCodec::codecForLocale(). On Windows, it is a
system-defined encoding. On Mac OS X, this always uses utf8 as the
encoding.
See QTextCodec for more diverse coding/decoding of Unicode
strings.
\sa QString::fromLocal8Bit(), latin1(), utf8()
*/
QCString QString::local8Bit() const
{
#ifdef QT_NO_TEXTCODEC
return latin1();
#else
#ifdef Q_WS_X11
QTextCodec* codec = QTextCodec::codecForLocale();
return codec
? codec->fromUnicode(*this)
: QCString(latin1());
#endif
#if defined( Q_WS_MACX )
return utf8();
#endif
#if defined( Q_WS_MAC9 )
return QCString(latin1()); //I'm evil..
#endif
#ifdef Q_WS_WIN
return qt_winQString2MB( *this );
#endif
#ifdef Q_WS_QWS
return utf8(); // ##### if there is ANY 8 bit format supported?
#endif
#endif
}
/*!
Returns the Unicode string decoded from the first \a len
characters of \a local8Bit, ignoring the rest of \a local8Bit. If
\a len is -1 then the length of \a local8Bit is used. If \a len is
bigger than the length of \a local8Bit then it will use the length
of \a local8Bit.
\code
QString str = QString::fromLocal8Bit( "123456789", 5 );
// str == "12345"
\endcode
\a local8Bit is assumed to be encoded in a locale-specific format.
See QTextCodec for more diverse coding/decoding of Unicode strings.
*/
QString QString::fromLocal8Bit( const char* local8Bit, int len )
{
#ifdef QT_NO_TEXTCODEC
return fromLatin1( local8Bit, len );
#else
if ( !local8Bit )
return QString::null;
#ifdef Q_WS_X11
QTextCodec* codec = QTextCodec::codecForLocale();
if ( len < 0 ) len = qstrlen(local8Bit);
return codec
? codec->toUnicode( local8Bit, len )
: fromLatin1( local8Bit, len );
#endif
#if defined( Q_WS_MAC )
return fromUtf8(local8Bit,len);
#endif
// Should this be OS_WIN32?
#ifdef Q_WS_WIN
if ( len >= 0 ) {
QCString s(local8Bit,len+1);
return qt_winMB2QString(s);
}
return qt_winMB2QString( local8Bit );
#endif
#ifdef Q_WS_QWS
return fromUtf8(local8Bit,len);
#endif
#endif // QT_NO_TEXTCODEC
}
/*!
\fn QString::operator const char *() const
Returns latin1(). Be sure to see the warnings documented in the
latin1() function. Note that for new code which you wish to be
strictly Unicode-clean, you can define the macro \c
QT_NO_ASCII_CAST when compiling your code to hide this function so
that automatic casts are not done. This has the added advantage
that you catch the programming error described in operator!().
*/
/*!
\fn QChar QString::at( uint ) const
Returns the character at index \a i, or 0 if \a i is beyond the
length of the string.
\code
const QString string( "abcdefgh" );
QChar ch = string.at( 4 );
// ch == 'e'
\endcode
If the QString is not const (i.e. const QString) or const& (i.e.
const QString &), then the non-const overload of at() will be used
instead.
*/
/*!
\fn QChar QString::constref(uint i) const
Returns the QChar at index \a i by value.
Equivalent to at(\a i).
\sa ref()
*/
/*!
\fn QChar& QString::ref(uint i)
Returns the QChar at index \a i by reference, expanding the string
with QChar::null if necessary. The resulting reference can be
assigned to, or otherwise used immediately, but becomes invalid
once furher modifications are made to the string.
\code
QString string("ABCDEF");
QChar ch = string.ref( 3 ); // ch == 'D'
\endcode
\sa constref()
*/
/*!
\fn QChar QString::operator[]( int ) const
Returns the character at index \a i, or QChar::null if \a i is
beyond the length of the string.
If the QString is not const (i.e., const QString) or const\&
(i.e., const QString\&), then the non-const overload of operator[]
will be used instead.
*/
/*!
\fn QCharRef QString::operator[]( int )
\overload
The function returns a reference to the character at index \a i.
The resulting reference can then be assigned to, or used
immediately, but it will become invalid once further modifications
are made to the original string.
If \a i is beyond the length of the string then the string is
expanded with QChar::nulls, so that the QCharRef references a
valid (null) character in the string.
The QCharRef internal class can be used much like a constant
QChar, but if you assign to it, you change the original string
(which will detach itself because of QString's copy-on-write
semantics). You will get compilation errors if you try to use the
result as anything but a QChar.
*/
/*!
\fn QCharRef QString::at( uint i )
\overload
The function returns a reference to the character at index \a i.
The resulting reference can then be assigned to, or used
immediately, but it will become invalid once further modifications
are made to the original string.
If \a i is beyond the length of the string then the string is
expanded with QChar::null.
*/
/*
Internal chunk of code to handle the
uncommon cases of at() above.
*/
void QString::subat( uint i )
{
uint olen = d->len;
if ( i >= olen ) {
setLength( i+1 ); // i is index; i+1 is needed length
for ( uint j=olen; j<=i; j++ )
d->unicode[j] = QChar::null;
} else {
// Just be sure to detach
real_detach();
}
}
/*!
Resizes the string to \a len characters and copies \a unicode into
the string. If \a unicode is 0, nothing is copied, but the
string is still resized to \a len. If \a len is zero, then the
string becomes a \link isNull() null\endlink string.
\sa setLatin1(), isNull()
*/
QString& QString::setUnicode( const QChar *unicode, uint len )
{
if ( len == 0 ) { // set to null string
if ( d != shared_null ) { // beware of nullstring being set to nullstring
deref();
d = shared_null ? shared_null : makeSharedNull();
d->ref();
}
} else if ( d->count != 1 || len > d->maxl ||
( len*4 < d->maxl && d->maxl > 4 ) ) { // detach, grown or shrink
Q2HELPER(stat_copy_on_write++)
Q2HELPER(stat_copy_on_write_size+=d->len)
uint newMax = 4;
while ( newMax < len )
newMax *= 2;
QChar* nd = QT_ALLOC_QCHAR_VEC( newMax );
if ( unicode )
memcpy( nd, unicode, sizeof(QChar)*len );
deref();
d = new QStringData( nd, len, newMax );
} else {
d->len = len;
d->setDirty();
if ( unicode )
memcpy( d->unicode, unicode, sizeof(QChar)*len );
}
return *this;
}
/*!
Resizes the string to \a len characters and copies \a
unicode_as_ushorts into the string (on some X11 client platforms
this will involve a byte-swapping pass).
If \a unicode_as_ushorts is 0, nothing is copied, but the string
is still resized to \a len. If \a len is zero, the string becomes
a \link isNull() null\endlink string.
\sa setLatin1(), isNull()
*/
QString& QString::setUnicodeCodes( const ushort* unicode_as_ushorts, uint len )
{
setUnicode((const QChar*)unicode_as_ushorts, len);
QChar t(0x1234);
if ( unicode_as_ushorts && *((ushort*)&t) == 0x3412 ) {
// Need to byteswap
char* b = (char*)d->unicode;
while ( len-- ) {
char c = b[0];
b[0] = b[1];
b[1] = c;
b += sizeof(QChar);
}
}
return *this;
}
/*!
Sets this string to \a str, interpreted as a classic Latin1 C
string. If \a len is -1 (the default), then it is set to
strlen(str).
If \a str is 0 a null string is created. If \a str is "", an empty
string is created.
\sa isNull(), isEmpty()
*/
QString &QString::setLatin1( const char *str, int len )
{
if ( str == 0 )
return setUnicode(0,0);
if ( len < 0 )
len = qstrlen(str);
if ( len == 0 ) { // won't make a null string
*this = QString::fromLatin1( "" );
} else {
setUnicode( 0, len ); // resize but not copy
QChar *p = d->unicode;
while ( len-- )
*p++ = *str++;
}
return *this;
}
/*! \internal
*/
void QString::checkSimpleText() const
{
QChar *p = d->unicode;
int len = d->len;
d->simpletext = 1;
while( len-- ) {
uchar r = p->row();
// sort out regions of complex text formatting
if ( r > 0x04 && ( r < 0x11 || r > 0xfa ) ) {
d->simpletext = 0;
return;
}
p++;
}
}
/*! \fn bool QString::simpleText() const
\internal
*/
/*! \internal
*/
bool QString::isRightToLeft() const
{
int len = length();
QChar *p = d->unicode;
while( len-- ) {
switch( p->direction() )
{
case QChar::DirL:
case QChar::DirLRO:
case QChar::DirLRE:
return FALSE;
case QChar::DirR:
case QChar::DirAL:
case QChar::DirRLO:
case QChar::DirRLE:
return TRUE;
default:
break;
}
++p;
}
return FALSE;
}
/*!
\fn int QString::compare( const QString & s1, const QString & s2 )
Lexically compares \a s1 with \a s2 and returns an integer less
than, equal to, or greater than zero if \a s1 is less than, equal
to, or greater than \a s2.
The comparison is based exclusively on the numeric Unicode values
of the characters and is very fast, but is not what a human would
expect. Consider sorting user-interface strings with
QString::localeAwareCompare().
\code
int a = QString::compare( "def", "abc" ); // a > 0
int b = QString::compare( "abc", "def" ); // b < 0
int c = QString::compare(" abc", "abc" ); // c == 0
\endcode
*/
/*!
\overload
Lexically compares this string with \a s and returns an integer
less than, equal to, or greater than zero if it is less than, equal
to, or greater than \a s.
*/
int QString::compare( const QString& s ) const
{
return ucstrcmp( *this, s );
}
/*!
\fn int QString::localeAwareCompare( const QString & s1, const QString & s2 )
Compares \a s1 with \a s2 and returns an integer less than, equal
to, or greater than zero if \a s1 is less than, equal to, or
greater than \a s2.
The comparison is performed in a locale- and also
platform-dependent manner. Use this function to present sorted
lists of strings to the user.
\sa QString::compare() QTextCodec::locale()
*/
/*!
\overload
Compares this string with \a s.
*/
#if !defined(CSTR_LESS_THAN)
#define CSTR_LESS_THAN 1 // string 1 less than string 2
#define CSTR_EQUAL 2 // string 1 equal to string 2
#define CSTR_GREATER_THAN 3 // string 1 greater than string 2
#endif
int QString::localeAwareCompare( const QString& s ) const
{
#if defined(Q_WS_WIN)
#if defined(UNICODE)
int res;
#ifndef Q_OS_TEMP
if ( qWinVersion() & Qt::WV_NT_based ) {
#endif
TCHAR* s1 = new TCHAR[ length() + 1 ];
wcscpy( s1, (TCHAR*)qt_winTchar( *this, TRUE ) );
TCHAR* s2 = (TCHAR*)qt_winTchar( s, TRUE );
res = CompareStringW( LOCALE_USER_DEFAULT, 0, s1, length(), s2, s.length() );
delete[] s1;
switch ( res ) {
case CSTR_LESS_THAN:
return -1;
case CSTR_GREATER_THAN:
return 1;
default:
return 0;
}
#ifndef Q_OS_TEMP
} else
#endif
#endif
#ifndef Q_OS_TEMP
{
QCString s1 = local8Bit();
QCString s2 = s.local8Bit();
int res = CompareStringA( LOCALE_USER_DEFAULT, 0, s1.data(), s1.length(), s2.data(), s2.length() );
switch ( res ) {
case CSTR_LESS_THAN:
return -1;
case CSTR_GREATER_THAN:
return 1;
default:
return 0;
}
}
#endif
#elif defined(Q_WS_X11)
// declared in <string.h>
int delta = strcoll( local8Bit(), s.local8Bit() );
if ( delta == 0 )
delta = ucstrcmp( *this, s );
return delta;
#else
return ucstrcmp( *this, s );
#endif
}
bool operator==( const QString &s1, const QString &s2 )
{
return (s1.length() == s2.length()) && s1.isNull() == s2.isNull() &&
(memcmp((char*)s1.unicode(),(char*)s2.unicode(),
s1.length()*sizeof(QChar)) ==0);
}
bool operator!=( const QString &s1, const QString &s2 )
{ return !(s1==s2); }
bool operator<( const QString &s1, const QString &s2 )
{ return ucstrcmp(s1,s2) < 0; }
bool operator<=( const QString &s1, const QString &s2 )
{ return ucstrcmp(s1,s2) <= 0; }
bool operator>( const QString &s1, const QString &s2 )
{ return ucstrcmp(s1,s2) > 0; }
bool operator>=( const QString &s1, const QString &s2 )
{ return ucstrcmp(s1,s2) >= 0; }
bool operator==( const QString &s1, const char *s2 )
{
if ( !s2 )
return s1.isNull();
int len = s1.length();
const QChar *uc = s1.unicode();
while ( len ) {
if ( !(*s2) || uc->unicode() != (uchar) *s2 )
return FALSE;
++uc;
++s2;
--len;
}
return !*s2;
}
bool operator==( const char *s1, const QString &s2 )
{ return (s2 == s1); }
bool operator!=( const QString &s1, const char *s2 )
{ return !(s1==s2); }
bool operator!=( const char *s1, const QString &s2 )
{ return !(s1==s2); }
bool operator<( const QString &s1, const char *s2 )
{ return ucstrcmp(s1,s2) < 0; }
bool operator<( const char *s1, const QString &s2 )
{ return ucstrcmp(s1,s2) < 0; }
bool operator<=( const QString &s1, const char *s2 )
{ return ucstrcmp(s1,s2) <= 0; }
bool operator<=( const char *s1, const QString &s2 )
{ return ucstrcmp(s1,s2) <= 0; }
bool operator>( const QString &s1, const char *s2 )
{ return ucstrcmp(s1,s2) > 0; }
bool operator>( const char *s1, const QString &s2 )
{ return ucstrcmp(s1,s2) > 0; }
bool operator>=( const QString &s1, const char *s2 )
{ return ucstrcmp(s1,s2) >= 0; }
bool operator>=( const char *s1, const QString &s2 )
{ return ucstrcmp(s1,s2) >= 0; }
/*****************************************************************************
Documentation for QString related functions
*****************************************************************************/
/*!
\fn bool operator==( const QString &s1, const QString &s2 )
\relates QString
Returns TRUE if \a s1 is equal to \a s2; otherwise returns FALSE.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1, \a s2) != 0.
\sa isNull(), isEmpty()
*/
/*!
\fn bool operator==( const QString &s1, const char *s2 )
\overload
\relates QString
Returns TRUE if \a s1 is equal to \a s2; otherwise returns FALSE.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1, \a s2) == 0.
\sa isNull(), isEmpty()
*/
/*!
\fn bool operator==( const char *s1, const QString &s2 )
\overload
\relates QString
Returns TRUE if \a s1 is equal to \a s2; otherwise returns FALSE.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1, \a s2) == 0.
\sa isNull(), isEmpty()
*/
/*!
\fn bool operator!=( const QString &s1, const QString &s2 )
\relates QString
Returns TRUE if \a s1 is not equal to \a s2; otherwise returns FALSE.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1, \a s2) != 0.
\sa isNull(), isEmpty()
*/
/*!
\fn bool operator!=( const QString &s1, const char *s2 )
\overload
\relates QString
Returns TRUE if \a s1 is not equal to \a s2; otherwise returns FALSE.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1, \a s2) != 0.
\sa isNull(), isEmpty()
*/
/*!
\fn bool operator!=( const char *s1, const QString &s2 )
\overload
\relates QString
Returns TRUE if \a s1 is not equal to \a s2; otherwise returns FALSE.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1, \a s2) != 0.
\sa isNull(), isEmpty()
*/
/*!
\fn bool operator<( const QString &s1, const char *s2 )
\relates QString
Returns TRUE if \a s1 is lexically less than \a s2; otherwise returns FALSE.
The comparison is case sensitive.
Equivalent to compare(\a s1, \a s2) \< 0.
*/
/*!
\fn bool operator<( const char *s1, const QString &s2 )
\overload
\relates QString
Returns TRUE if \a s1 is lexically less than \a s2; otherwise returns FALSE.
The comparison is case sensitive.
Equivalent to compare(\a s1, \a s2) \< 0.
*/
/*!
\fn bool operator<=( const QString &s1, const char *s2 )
\relates QString
Returns TRUE if \a s1 is lexically less than or equal to \a s2;
otherwise returns FALSE.
The comparison is case sensitive.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1,\a s2) \<= 0.
\sa isNull(), isEmpty()
*/
/*!
\fn bool operator<=( const char *s1, const QString &s2 )
\overload
\relates QString
Returns TRUE if \a s1 is lexically less than or equal to \a s2;
otherwise returns FALSE.
The comparison is case sensitive.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1, \a s2) \<= 0.
\sa isNull(), isEmpty()
*/
/*!
\fn bool operator>( const QString &s1, const char *s2 )
\relates QString
Returns TRUE if \a s1 is lexically greater than \a s2; otherwise
returns FALSE.
The comparison is case sensitive.
Equivalent to compare(\a s1, \a s2) \> 0.
*/
/*!
\fn bool operator>( const char *s1, const QString &s2 )
\overload
\relates QString
Returns TRUE if \a s1 is lexically greater than \a s2; otherwise
returns FALSE.
The comparison is case sensitive.
Equivalent to compare(\a s1, \a s2) \> 0.
*/
/*!
\fn bool operator>=( const QString &s1, const char *s2 )
\relates QString
Returns TRUE if \a s1 is lexically greater than or equal to \a s2;
otherwise returns FALSE.
The comparison is case sensitive.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1, \a s2) \>= 0.
\sa isNull(), isEmpty()
*/
/*!
\fn bool operator>=( const char *s1, const QString &s2 )
\overload
\relates QString
Returns TRUE if \a s1 is lexically greater than or equal to \a s2;
otherwise returns FALSE.
The comparison is case sensitive.
Note that a null string is not equal to a not-null empty string.
Equivalent to compare(\a s1, \a s2) \>= 0.
\sa isNull(), isEmpty()
*/
/*!
\fn const QString operator+( const QString &s1, const QString &s2 )
\relates QString
Returns a string which is the result of concatenating the string
\a s1 and the string \a s2.
Equivalent to \a {s1}.append(\a s2).
*/
/*!
\fn const QString operator+( const QString &s1, const char *s2 )
\overload
\relates QString
Returns a string which is the result of concatenating the string
\a s1 and character \a s2.
Equivalent to \a {s1}.append(\a s2).
*/
/*!
\fn const QString operator+( const char *s1, const QString &s2 )
\overload
\relates QString
Returns a string which is the result of concatenating the
character \a s1 and string \a s2.
*/
/*!
\fn const QString operator+( const QString &s, char c )
\overload
\relates QString
Returns a string which is the result of concatenating the string
\a s and character \a c.
Equivalent to \a {s}.append(\a c).
*/
/*!
\fn const QString operator+( char c, const QString &s )
\overload
\relates QString
Returns a string which is the result of concatenating the
character \a c and string \a s.
Equivalent to \a {s}.prepend(\a c).
*/
/*****************************************************************************
QString stream functions
*****************************************************************************/
#ifndef QT_NO_DATASTREAM
/*!
\relates QString
Writes the string \a str to the stream \a s.
See also \link datastreamformat.html Format of the QDataStream operators \endlink
*/
QDataStream &operator<<( QDataStream &s, const QString &str )
{
if ( s.version() == 1 ) {
QCString l( str.latin1() );
s << l;
}
else {
int byteOrder = s.byteOrder();
const QChar* ub = str.unicode();
if ( ub || s.version() < 3 ) {
static const uint auto_size = 1024;
char t[auto_size];
char *b;
if ( str.length()*sizeof(QChar) > auto_size ) {
b = new char[str.length()*sizeof(QChar)];
} else {
b = t;
}
int l = str.length();
char *c=b;
while ( l-- ) {
if ( byteOrder == QDataStream::BigEndian ) {
*c++ = (char)ub->row();
*c++ = (char)ub->cell();
} else {
*c++ = (char)ub->cell();
*c++ = (char)ub->row();
}
ub++;
}
s.writeBytes( b, sizeof(QChar)*str.length() );
if ( str.length()*sizeof(QChar) > auto_size )
delete [] b;
} else {
// write null marker
s << (Q_UINT32)0xffffffff;
}
}
return s;
}
/*!
\relates QString
Reads a string from the stream \a s into string \a str.
See also \link datastreamformat.html Format of the QDataStream operators \endlink
*/
QDataStream &operator>>( QDataStream &s, QString &str )
{
#ifdef QT_QSTRING_UCS_4
#if defined(Q_CC_GNU)
#warning "operator>> not working properly"
#endif
#endif
if ( s.version() == 1 ) {
QCString l;
s >> l;
str = QString( l );
}
else {
Q_UINT32 bytes;
s >> bytes; // read size of string
if ( bytes == 0xffffffff ) { // null string
str = QString::null;
} else if ( bytes > 0 ) { // not empty
int byteOrder = s.byteOrder();
str.setLength( bytes/2 );
QChar* ch = str.d->unicode;
static const uint auto_size = 1024;
char t[auto_size];
char *b;
if ( bytes > auto_size ) {
b = new char[bytes];
} else {
b = t;
}
s.readRawBytes( b, bytes );
int bt = bytes/2;
char *oldb = b;
while ( bt-- ) {
if ( byteOrder == QDataStream::BigEndian )
*ch++ = (ushort) (((ushort)b[0])<<8) | (uchar)b[1];
else
*ch++ = (ushort) (((ushort)b[1])<<8) | (uchar)b[0];
b += 2;
}
if ( bytes > auto_size )
delete [] oldb;
} else {
str = "";
}
}
return s;
}
#endif // QT_NO_DATASTREAM
/*****************************************************************************
QConstString member functions
*****************************************************************************/
/*!
\class QConstString qstring.h
\brief The QConstString class provides string objects using constant Unicode data.
\ingroup text
In order to minimize copying, highly optimized applications can
use QConstString to provide a QString-compatible object from
existing Unicode data. It is then the programmer's responsibility
to ensure that the Unicode data exists for the entire lifetime of
the QConstString object.
A QConstString is created with the QConstString constructor. The
string held by the object can be obtained by calling string().
*/
/*!
Constructs a QConstString that uses the first \a length Unicode
characters in the array \a unicode. Any attempt to modify copies
of the string will cause it to create a copy of the data, thus it
remains forever unmodified.
The data in \a unicode is not copied. The caller must be able to
guarantee that \a unicode will not be deleted or modified.
*/
QConstString::QConstString( const QChar* unicode, uint length ) :
QString( new QStringData( (QChar*)unicode, length, length ), TRUE )
{
}
/*!
Destroys the QConstString, creating a copy of the data if other
strings are still using it.
*/
QConstString::~QConstString()
{
if ( d->count > 1 ) {
QChar* cp = QT_ALLOC_QCHAR_VEC( d->len );
memcpy( cp, d->unicode, d->len*sizeof(QChar) );
d->unicode = cp;
} else {
d->unicode = 0;
}
// The original d->unicode is now unlinked.
}
/*!
\fn const QString& QConstString::string() const
Returns a constant string referencing the data passed during
construction.
*/
/*!
Returns TRUE if the string starts with \a s; otherwise returns
FALSE.
\code
QString string("Bananas");
bool a = string.startsWith("Ban"); // a == TRUE
\endcode
\sa endsWith()
*/
bool QString::startsWith( const QString& s ) const
{
if ( isNull() )
return s.isNull();
if ( s.length() > length() )
return FALSE;
for ( int i =0; i < (int) s.length(); i++ ) {
if ( d->unicode[i] != s[i] )
return FALSE;
}
return TRUE;
}
/*!
Returns TRUE if the string ends with \a s; otherwise returns
FALSE.
\sa startsWith()
*/
bool QString::endsWith( const QString& s ) const
{
if ( isNull() )
return s.isNull();
int pos = length() - s.length();
if ( pos < 0 )
return FALSE;
for ( uint i = 0; i < s.length(); i++ ) {
if ( d->unicode[pos+i] != s[(int)i] )
return FALSE;
}
return TRUE;
}
#if defined(Q_OS_WIN32)
#include <windows.h>
/*!
Returns a static Windows TCHAR* from a QString, adding NUL if \a
addnul is TRUE.
The lifetime of the return value is until the next call to this function,
or until the last copy of str is deleted, whatever comes first.
*/
const void* qt_winTchar(const QString& str, bool addnul)
{
#ifdef UNICODE
static uint buflen = 256;
static TCHAR *buf = new TCHAR[buflen];
const QChar* uc = str.unicode();
# define EXTEND if (str.length() >= buflen) { delete buf; buf = new TCHAR[buflen=str.length()+1]; }
# if defined(Q_WS_X11) || defined(QT_WIN32BYTESWAP)
EXTEND
for ( int i=str.length(); i--; )
buf[i] = uc[i].row() << 8 | uc[i].cell();
if ( addnul )
buf[str.length()] = 0;
# else
// Same endianness of TCHAR
if ( addnul ) {
EXTEND
memcpy(buf,uc,sizeof(TCHAR)*str.length());
buf[str.length()] = 0;
} else {
return uc;
}
# endif
return buf;
# undef EXTEND
#else
Q_UNUSED(addnul)
// So that the return value lives long enough.
static QString str_cache;
str_cache = str;
return str_cache.latin1();
#endif
}
/*!
Makes a new '\0'-terminated Windows TCHAR* from a QString.
*/
void* qt_winTchar_new(const QString& str)
{
TCHAR* result = new TCHAR[str.length()+1];
memcpy(result, qt_winTchar(str,FALSE), sizeof(TCHAR)*str.length());
result[str.length()] = 0;
return result;
}
/*!
Makes a QString from a Windows TCHAR*.
*/
QString qt_winQString(void* tc)
{
#ifdef UNICODE
if ( !tc )
return QString::null;
int len=0;
while ( ((TCHAR*)tc)[len] )
len++;
# if defined(Q_WS_X11) || defined(QT_WIN32BYTESWAP)
QString r;
for ( int i=0; i<len; i++ )
r += QChar(((TCHAR*)tc)[i]&0xff,((TCHAR*)tc)[i]>>8);
return r;
# else
// Same endianness of TCHAR
return QString((QChar*)tc,len);
# endif
#else
return (TCHAR*)tc;
#endif
}
QCString qt_winQString2MB( const QString& s, int uclen )
{
if ( uclen < 0 )
uclen = s.length();
if ( s.isNull() )
return QCString();
if ( uclen == 0 )
return QCString("");
BOOL used_def;
QCString mb(4096);
int len;
while ( !(len=WideCharToMultiByte(CP_ACP, 0, (const WCHAR*)s.unicode(), uclen,
mb.data(), mb.size()-1, 0, &used_def)) )
{
int r = GetLastError();
if ( r == ERROR_INSUFFICIENT_BUFFER ) {
mb.resize(1+WideCharToMultiByte( CP_ACP, 0,
(const WCHAR*)s.unicode(), uclen,
0, 0, 0, &used_def));
// and try again...
} else {
#ifndef QT_NO_TEXTCODEC
#ifndef QT_NO_DEBUG
// Fail.
qWarning("WideCharToMultiByte cannot convert multibyte text (error %d): %s (UTF8)",
r, s.utf8().data());
#endif
#endif
break;
}
}
mb[len]='\0';
return mb;
}
// WATCH OUT: mblen must include the NUL (or just use -1)
QString qt_winMB2QString( const char* mb, int mblen )
{
if ( !mb || !mblen )
return QString::null;
const int wclen_auto = 4096;
WCHAR wc_auto[wclen_auto];
int wclen = wclen_auto;
WCHAR *wc = wc_auto;
int len;
while ( !(len=MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED,
mb, mblen, wc, wclen )) )
{
int r = GetLastError();
if ( r == ERROR_INSUFFICIENT_BUFFER ) {
if ( wc != wc_auto ) {
qWarning("Size changed in MultiByteToWideChar");
break;
} else {
wclen = MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED,
mb, mblen, 0, 0 );
wc = new WCHAR[wclen];
// and try again...
}
} else {
// Fail.
qWarning("MultiByteToWideChar cannot convert multibyte text");
break;
}
}
if ( len <= 0 )
return QString::null;
QString s( (QChar*)wc, len - 1 ); // len - 1: we don't want terminator
if ( wc != wc_auto )
delete [] wc;
return s;
}
#endif // Q_OS_WIN32
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