/*
*
* Template Numerical Toolkit (TNT)
*
* Mathematical and Computational Sciences Division
* National Institute of Technology,
* Gaithersburg, MD USA
*
*
* This software was developed at the National Institute of Standards and
* Technology (NIST) by employees of the Federal Government in the course
* of their official duties. Pursuant to title 17 Section 105 of the
* United States Code, this software is not subject to copyright protection
* and is in the public domain. NIST assumes no responsibility whatsoever for
* its use by other parties, and makes no guarantees, expressed or implied,
* about its quality, reliability, or any other characteristic.
*
*/
#ifndef TNT_ARRAY3D_H
#define TNT_ARRAY3D_H
#include <cstdlib>
#include <iostream>
#ifdef TNT_BOUNDS_CHECK
#include <assert.h>
#endif
#include "tnt_array1d.h"
#include "tnt_array2d.h"
namespace TNT
{
template <class T>
class Array3D
{
private:
Array1D<T> data_;
Array2D<T*> v_;
int m_;
int n_;
int g_;
public:
typedef T value_type;
Array3D();
Array3D(int m, int n, int g);
Array3D(int m, int n, int g, T val);
Array3D(int m, int n, int g, T *a);
inline operator T***();
inline operator const T***();
inline Array3D(const Array3D &A);
inline Array3D & operator=(const T &a);
inline Array3D & operator=(const Array3D &A);
inline Array3D & ref(const Array3D &A);
Array3D copy() const;
Array3D & inject(const Array3D & A);
inline T** operator[](int i);
inline const T* const * operator[](int i) const;
inline int dim1() const;
inline int dim2() const;
inline int dim3() const;
~Array3D();
/* extended interface */
inline int ref_count(){ return data_.ref_count(); }
Array3D subarray(int i0, int i1, int j0, int j1,
int k0, int k1);
};
template <class T>
Array3D<T>::Array3D() : data_(), v_(), m_(0), n_(0) {}
template <class T>
Array3D<T>::Array3D(const Array3D<T> &A) : data_(A.data_),
v_(A.v_), m_(A.m_), n_(A.n_), g_(A.g_)
{
}
template <class T>
Array3D<T>::Array3D(int m, int n, int g) : data_(m*n*g), v_(m,n),
m_(m), n_(n), g_(g)
{
if (m>0 && n>0 && g>0)
{
T* p = & (data_[0]);
int ng = n_*g_;
for (int i=0; i<m_; i++)
{
T* ping = p+ i*ng;
for (int j=0; j<n; j++)
v_[i][j] = ping + j*g_;
}
}
}
template <class T>
Array3D<T>::Array3D(int m, int n, int g, T val) : data_(m*n*g, val),
v_(m,n), m_(m), n_(n), g_(g)
{
if (m>0 && n>0 && g>0)
{
T* p = & (data_[0]);
int ng = n_*g_;
for (int i=0; i<m_; i++)
{
T* ping = p+ i*ng;
for (int j=0; j<n; j++)
v_[i][j] = ping + j*g_;
}
}
}
template <class T>
Array3D<T>::Array3D(int m, int n, int g, T* a) :
data_(m*n*g, a), v_(m,n), m_(m), n_(n), g_(g)
{
if (m>0 && n>0 && g>0)
{
T* p = & (data_[0]);
int ng = n_*g_;
for (int i=0; i<m_; i++)
{
T* ping = p+ i*ng;
for (int j=0; j<n; j++)
v_[i][j] = ping + j*g_;
}
}
}
template <class T>
inline T** Array3D<T>::operator[](int i)
{
#ifdef TNT_BOUNDS_CHECK
assert(i >= 0);
assert(i < m_);
#endif
return v_[i];
}
template <class T>
inline const T* const * Array3D<T>::operator[](int i) const
{ return v_[i]; }
template <class T>
Array3D<T> & Array3D<T>::operator=(const T &a)
{
for (int i=0; i<m_; i++)
for (int j=0; j<n_; j++)
for (int k=0; k<g_; k++)
v_[i][j][k] = a;
return *this;
}
template <class T>
Array3D<T> Array3D<T>::copy() const
{
Array3D A(m_, n_, g_);
for (int i=0; i<m_; i++)
for (int j=0; j<n_; j++)
for (int k=0; k<g_; k++)
A.v_[i][j][k] = v_[i][j][k];
return A;
}
template <class T>
Array3D<T> & Array3D<T>::inject(const Array3D &A)
{
if (A.m_ == m_ && A.n_ == n_ && A.g_ == g_)
for (int i=0; i<m_; i++)
for (int j=0; j<n_; j++)
for (int k=0; k<g_; k++)
v_[i][j][k] = A.v_[i][j][k];
return *this;
}
template <class T>
Array3D<T> & Array3D<T>::ref(const Array3D<T> &A)
{
if (this != &A)
{
m_ = A.m_;
n_ = A.n_;
g_ = A.g_;
v_ = A.v_;
data_ = A.data_;
}
return *this;
}
template <class T>
Array3D<T> & Array3D<T>::operator=(const Array3D<T> &A)
{
return ref(A);
}
template <class T>
inline int Array3D<T>::dim1() const { return m_; }
template <class T>
inline int Array3D<T>::dim2() const { return n_; }
template <class T>
inline int Array3D<T>::dim3() const { return g_; }
template <class T>
Array3D<T>::~Array3D() {}
template <class T>
inline Array3D<T>::operator T***()
{
return v_;
}
template <class T>
inline Array3D<T>::operator const T***()
{
return v_;
}
/* extended interface */
template <class T>
Array3D<T> Array3D<T>::subarray(int i0, int i1, int j0,
int j1, int k0, int k1)
{
/* check that ranges are valid. */
if (!( 0 <= i0 && i0 <= i1 && i1 < m_ &&
0 <= j0 && j0 <= j1 && j1 < n_ &&
0 <= k0 && k0 <= k1 && k1 < g_))
return Array3D<T>(); /* null array */
Array3D<T> A;
A.data_ = data_;
A.m_ = i1-i0+1;
A.n_ = j1-j0+1;
A.g_ = k1-k0+1;
A.v_ = Array2D<T*>(A.m_,A.n_);
T* p = &(data_[0]) + i0*n_*g_ + j0*g_ + k0;
for (int i=0; i<A.m_; i++)
{
T* ping = p + i*n_*g_;
for (int j=0; j<A.n_; j++)
A.v_[i][j] = ping + j*g_ ;
}
return A;
}
} /* namespace TNT */
#endif
/* TNT_ARRAY3D_H */
syntax highlighted by Code2HTML, v. 0.9.1