#ifndef TNT_ARRAY3D_UTILS_H
#define TNT_ARRAY3D_UTILS_H
#include <cstdlib>
#include <cassert>
namespace TNT
{
template <class T>
std::ostream& operator<<(std::ostream &s, const Array3D<T> &A)
{
int M=A.dim1();
int N=A.dim2();
int K=A.dim3();
s << M << " " << N << " " << K << "\n";
for (int i=0; i<M; i++)
{
for (int j=0; j<N; j++)
{
for (int k=0; k<K; k++)
s << A[i][j][k] << " ";
s << "\n";
}
s << "\n";
}
return s;
}
template <class T>
std::istream& operator>>(std::istream &s, Array3D<T> &A)
{
int M, N, K;
s >> M >> N >> K;
Array3D<T> B(M,N,K);
for (int i=0; i<M; i++)
for (int j=0; j<N; j++)
for (int k=0; k<K; k++)
s >> B[i][j][k];
A = B;
return s;
}
template <class T>
Array3D<T> operator+(const Array3D<T> &A, const Array3D<T> &B)
{
int m = A.dim1();
int n = A.dim2();
int p = A.dim3();
if (B.dim1() != m || B.dim2() != n || B.dim3() != p )
return Array3D<T>();
else
{
Array3D<T> C(m,n,p);
for (int i=0; i<m; i++)
for (int j=0; j<n; j++)
for (int k=0; k<p; k++)
C[i][j][k] = A[i][j][k] + B[i][j][k];
return C;
}
}
template <class T>
Array3D<T> operator-(const Array3D<T> &A, const Array3D<T> &B)
{
int m = A.dim1();
int n = A.dim2();
int p = A.dim3();
if (B.dim1() != m || B.dim2() != n || B.dim3() != p )
return Array3D<T>();
else
{
Array3D<T> C(m,n,p);
for (int i=0; i<m; i++)
for (int j=0; j<n; j++)
for (int k=0; k<p; k++)
C[i][j][k] = A[i][j][k] - B[i][j][k];
return C;
}
}
template <class T>
Array3D<T> operator*(const Array3D<T> &A, const Array3D<T> &B)
{
int m = A.dim1();
int n = A.dim2();
int p = A.dim3();
if (B.dim1() != m || B.dim2() != n || B.dim3() != p )
return Array3D<T>();
else
{
Array3D<T> C(m,n,p);
for (int i=0; i<m; i++)
for (int j=0; j<n; j++)
for (int k=0; k<p; k++)
C[i][j][k] = A[i][j][k] * B[i][j][k];
return C;
}
}
template <class T>
Array3D<T> operator/(const Array3D<T> &A, const Array3D<T> &B)
{
int m = A.dim1();
int n = A.dim2();
int p = A.dim3();
if (B.dim1() != m || B.dim2() != n || B.dim3() != p )
return Array3D<T>();
else
{
Array3D<T> C(m,n,p);
for (int i=0; i<m; i++)
for (int j=0; j<n; j++)
for (int k=0; k<p; k++)
C[i][j][k] = A[i][j][k] / B[i][j][k];
return C;
}
}
template <class T>
Array3D<T>& operator+=(Array3D<T> &A, const Array3D<T> &B)
{
int m = A.dim1();
int n = A.dim2();
int p = A.dim3();
if (B.dim1() == m && B.dim2() == n && B.dim3() == p )
{
for (int i=0; i<m; i++)
for (int j=0; j<n; j++)
for (int k=0; k<p; k++)
A[i][j][k] += B[i][j][k];
}
return A;
}
template <class T>
Array3D<T>& operator-=(Array3D<T> &A, const Array3D<T> &B)
{
int m = A.dim1();
int n = A.dim2();
int p = A.dim3();
if (B.dim1() == m && B.dim2() == n && B.dim3() == p )
{
for (int i=0; i<m; i++)
for (int j=0; j<n; j++)
for (int k=0; k<p; k++)
A[i][j][k] -= B[i][j][k];
}
return A;
}
template <class T>
Array3D<T>& operator*=(Array3D<T> &A, const Array3D<T> &B)
{
int m = A.dim1();
int n = A.dim2();
int p = A.dim3();
if (B.dim1() == m && B.dim2() == n && B.dim3() == p )
{
for (int i=0; i<m; i++)
for (int j=0; j<n; j++)
for (int k=0; k<p; k++)
A[i][j][k] *= B[i][j][k];
}
return A;
}
template <class T>
Array3D<T>& operator/=(Array3D<T> &A, const Array3D<T> &B)
{
int m = A.dim1();
int n = A.dim2();
int p = A.dim3();
if (B.dim1() == m && B.dim2() == n && B.dim3() == p )
{
for (int i=0; i<m; i++)
for (int j=0; j<n; j++)
for (int k=0; k<p; k++)
A[i][j][k] /= B[i][j][k];
}
return A;
}
} // namespace TNT
#endif
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