# lisp_codegen.py : lisp generator functions for wxSpinButton objects
# $Id: lisp_codegen.py,v 1.1 2005/09/22 07:00:39 efuzzyone Exp $
#
# Copyright (c) 2004 D.H. aka crazyinsomniac on sourceforge.net
# License: MIT (see license.txt)
# THIS PROGRAM COMES WITH NO WARRANTY

import common


class LispCodeGenerator:
    def get_code(self, obj):
        plgen = common.code_writers['lisp']
        prop = obj.properties
        id_name, id = plgen.generate_code_id(obj)
#        value = prop.get('value', '')

#        try: min_v, max_v = [ s.strip() for s in \
#                              prop.get('range', '0, 100').split(',') ]
#        except: min_v, max_v = '0', '100'

        if not obj.parent.is_toplevel:
            parent = '(slot-%s obj)' % obj.parent.name
        else:
            parent = '(slot-top-window obj)'

        style = prop.get("style")
        if not style:
            style = 'wxSP_ARROW_KEYS'
        else:
            style = style.strip().replace('|',' ')
            if style.find(' ') != -1:
                style = '(logior %s)' % style

        init = []
        if id_name: init.append(id_name)

        init.append('(setf (slot-%s obj) (wxSpinButton_Create %s %s -1 -1 -1 -1 %s))\n'
                    % (obj.name,  parent, id, style))
        props_buf = plgen.generate_common_properties(obj)
        return init, props_buf, []

# end of class LispCodeGenerator

def initialize():
    common.class_names['EditSpinButton'] = 'wxSpinButton'

    plgen = common.code_writers.get('lisp')
    if plgen:
        plgen.add_widget_handler('wxSpinButton', LispCodeGenerator())




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