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pangorenderer.hh File Reference

A C++ wrapper for GDK Pango interaction. More...

#include <xfc/pango/renderer.hh>
#include <gdk/gdkpango.h>
#include <xfc/gdk/inline/pangorenderer.inl>

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Detailed Description

A C++ wrapper for GDK Pango interaction.

Pango is the text layout system used by GDK and GTK+. The functions and types module are used to render Pango objects to GDK drawables, and also extend the set of Pango attributes to include stippling and embossing.

Creating a Pango::Layout object is the first step in rendering text, and requires getting a handle to a Pango::Context. For GTK+ programs, you'll usually want to use Gtk::Widget::get_context(), or Gtk::Widget::create_pango_layout(), rather than using the lowlevel Gdk::pango_context_get_for_screen(). Once you have a PangoLayout, you can set the text and attributes of it with Pango functions like Pango::Layout::set_text() and get its size with Pango::Layout::get_size(). Note that Pango uses a fixed point system internally, so convert between Pango units and pixels using the PANGO_SCALE or PANGO_PIXELS() macro.

Rendering a Pango layout is done most simply with Gdk::Drawable::draw_layout(); you can also draw pieces of the layout with Gdk::Drawable::draw_layout() or Gdk::Drawable::draw_glyphs(). Gdk::PangoRenderer is a subclass of Pango::Renderer that is used internally to implement these functions. Using it directly or subclassing it can be useful in some cases. See the GdkPangoRenderer documentation for details. Xfce Foundation Classes


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