/*
* Copyright (c) 2005, Eric Crahen
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is furnished
* to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "Monitor.h"
#include "../Debug.h"
#include "../TimeStrategy.h"
#include <errno.h>
#include <assert.h>
#include <signal.h>
namespace ZThread {
Monitor::Monitor() : _owner(0), _waiting(false) {
pthread_cond_init(&_waitCond, 0);
pthread_mutex_init(&_waitLock, 0);
}
Monitor::~Monitor() {
assert(!_waiting);
pthread_cond_destroy(&_waitCond);
pthread_mutex_destroy(&_waitLock);
}
Monitor::STATE Monitor::wait(unsigned long ms) {
// Update the owner on first use. The owner will not change, each
// thread waits only on a single Monitor and a Monitor is never
// shared
if(_owner == 0)
_owner = pthread_self();
STATE state(INVALID);
// Serialize access to the state of the Monitor
// and test the state to determine if a wait is needed.
pthread_mutex_lock(&_waitLock);
if(pending(ANYTHING)) {
// Return without waiting when possible
state = next();
pthread_mutex_unlock(&_waitLock);
return state;
}
// Unlock the external lock if a wait() is probably needed.
// Access to the state is still serial.
_lock.release();
// Wait for a transition in the state that is of interest, this
// allows waits to exclude certain flags (e.g. INTERRUPTED)
// for a single wait() w/o actually discarding those flags -
// they will remain set until a wait interested in those flags
// occurs.
// if(!currentState(interest)) {
// Wait, ignoring signals
_waiting = true;
int status = 0;
if(ms == 0) { // Wait forever
do { // ignore signals unless the state is interesting
status = pthread_cond_wait(&_waitCond, &_waitLock);
} while(status == EINTR && !pending(ANYTHING));
// Akwaken only when a state is pending
assert(status == 0);
} else {
// Find the target time
TimeStrategy t;
ms += t.milliseconds();
unsigned long s = t.seconds() + (ms / 1000);
ms %= 1000;
// Convert to a timespec
struct ::timespec timeout;
timeout.tv_sec = s;
timeout.tv_nsec = ms*1000000;
// Wait ignoring signals until the state is interesting
do {
// When a timeout occurs, update the state to reflect that.
status = pthread_cond_timedwait(&_waitCond, &_waitLock, &timeout);
} while(status == EINTR && !pending(ANYTHING));
// Akwaken only when a state is pending or when the timeout expired
assert(status == 0 || status == ETIMEDOUT);
if(status == ETIMEDOUT)
push(TIMEDOUT);
}
// Get the next available STATE
state = next();
_waiting = false;
pthread_mutex_unlock(&_waitLock);
// Reaquire the external lock, keep from deadlocking threads calling
// notify(), interrupt(), etc.
_lock.acquire();
return state;
}
bool Monitor::interrupt() {
// Serialize access to the state
pthread_mutex_lock(&_waitLock);
bool wasInterruptable = !pending(INTERRUPTED);
bool hadWaiter = _waiting;
if(wasInterruptable) {
// Update the state & wake the waiter if there is one
push(INTERRUPTED);
wasInterruptable = false;
if(hadWaiter && !masked(Monitor::INTERRUPTED))
pthread_cond_signal(&_waitCond);
else
wasInterruptable = !pthread_equal(_owner, pthread_self());
}
pthread_mutex_unlock(&_waitLock);
// Only returns true when an interrupted thread is not currently blocked
return wasInterruptable;
}
bool Monitor::isInterrupted() {
// Serialize access to the state
pthread_mutex_lock(&_waitLock);
bool wasInterrupted = pending(INTERRUPTED);
clear(INTERRUPTED);
pthread_mutex_unlock(&_waitLock);
return wasInterrupted;
}
bool Monitor::isCanceled() {
// Serialize access to the state
pthread_mutex_lock(&_waitLock);
bool wasCanceled = examine(CANCELED);
if(pthread_equal(_owner, pthread_self()))
clear(INTERRUPTED);
pthread_mutex_unlock(&_waitLock);
return wasCanceled;
}
bool Monitor::cancel() {
// Serialize access to the state
pthread_mutex_lock(&_waitLock);
bool wasInterrupted = !pending(INTERRUPTED);
bool hadWaiter = _waiting;
push(CANCELED);
if(wasInterrupted) {
// Update the state & wake the waiter if there is one
push(INTERRUPTED);
if(hadWaiter && !masked(Monitor::INTERRUPTED))
pthread_cond_signal(&_waitCond);
}
pthread_mutex_unlock(&_waitLock);
return wasInterrupted;
}
bool Monitor::notify() {
// Serialize access to the state
pthread_mutex_lock(&_waitLock);
bool wasNotifyable = !pending(INTERRUPTED);
if(wasNotifyable) {
// Set the flag and wake the waiter if there
// is one
push(SIGNALED);
if(_waiting)
pthread_cond_signal(&_waitCond);
}
pthread_mutex_unlock(&_waitLock);
return wasNotifyable;
}
} // namespace ZThread
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