/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #include "BonusDoubleBalle.h" #include "TableauJeu.h" #include #include "Constante.h" #ifndef M_PI #define M_PI 3.14159265359 #endif MOGL_Objet * BonusDoubleBalle::_ObjetSource=NULL; BonusDoubleBalle::BonusDoubleBalle(): Bonus() { if (_ObjetSource==NULL) { PreCharger(Texture::GetGestionnaireTexture()); } _ElementArbre=new MOGL_Objet(*_ObjetSource); } BonusDoubleBalle::BonusDoubleBalle(const BonusDoubleBalle & p_Bonus): Bonus(p_Bonus) { _ElementArbre=new MOGL_Objet(*_ObjetSource); } BonusDoubleBalle::~BonusDoubleBalle() { delete _ElementArbre; } void BonusDoubleBalle::PreCharger(MOGL_GestionnaireTexture * p_GestionnaireTexture) { _ObjetSource=new MOGL_Objet; MOGL_GestionnaireObjet::ChargerObjetASCTriangle((Constante::GetGlobalDir()+Constante::GetDataDir()+"/bonus_doubleballe.tri").c_str(), *p_GestionnaireTexture, *_ObjetSource); } bool BonusDoubleBalle::Mouvement(Plateau * p_Plateau, TableauJeu * p_Tableau) { if (CollisionPlateau(p_Plateau)) { unsigned int i=0; Balle ** tabBalle; tabBalle=new Balle*[p_Tableau->GetSetBalle()->size()]; for(TableauJeu::Set_Balle::iterator itBalle=p_Tableau->GetSetBalle()->begin(); itBalle!=p_Tableau->GetSetBalle()->end(); itBalle++) { float dirX=(*itBalle)->GetDirectionX(); float dirY=(*itBalle)->GetDirectionY(); //float vitesse=sqrt(vitX*vitX + vitY*vitY); float angle=atan2(dirY, dirX); tabBalle[i]=new Balle(*(*itBalle)); (*itBalle)->SetDirection(cos(angle-20*M_PI/180), sin(angle-20*M_PI/180)); tabBalle[i]->SetDirection(cos(angle+20*M_PI/180), sin(angle+20*M_PI/180)); i++; } unsigned int total=p_Tableau->GetSetBalle()->size(); for(i=0; iAjouterBalle(tabBalle[i]); } delete [] tabBalle; return true; } return false; }