/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #include "BonusSuperPuissance.h" #include "TableauJeu.h" #include #include "Constante.h" MOGL_Objet * BonusSuperPuissance::_ObjetSource=NULL; BonusSuperPuissance::BonusSuperPuissance(): Bonus() { if (_ObjetSource==NULL) { PreCharger(Texture::GetGestionnaireTexture()); } _ElementArbre=new MOGL_Objet(*_ObjetSource); } BonusSuperPuissance::BonusSuperPuissance(const BonusSuperPuissance & p_Bonus): Bonus(p_Bonus) { _ElementArbre=new MOGL_Objet(*_ObjetSource); } BonusSuperPuissance::~BonusSuperPuissance() { delete _ElementArbre; } void BonusSuperPuissance::PreCharger(MOGL_GestionnaireTexture * p_GestionnaireTexture) { _ObjetSource=new MOGL_Objet; MOGL_GestionnaireObjet::ChargerObjetASCTriangle((Constante::GetGlobalDir()+Constante::GetDataDir()+"/bonus_superpuissance.tri").c_str(), *p_GestionnaireTexture, *_ObjetSource); } bool BonusSuperPuissance::Mouvement(Plateau * p_Plateau, TableauJeu * p_Tableau) { if (CollisionPlateau(p_Plateau)) { for(TableauJeu::Set_Balle::iterator itBalle=p_Tableau->GetSetBalle()->begin(); itBalle!=p_Tableau->GetSetBalle()->end(); itBalle++) { (*itBalle)->SetSuperPuissance(true); } return true; } else { return false; } }