/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #include "BriquePetite.h" #include "ExplosionBriqueSouffle.h" #include "Constante.h" #include #include #include "BibliothequeSon.h" MOGL_Objet * BriquePetite::_ObjetSource=NULL; BriquePetite::BriquePetite(TableauBase * p_TableauBase): BriqueBase(p_TableauBase) { _TailleX=1.5; _TailleY=1; if (_ObjetSource==NULL) { PreCharger(); } _ElementArbre=new MOGL_Objet(*_ObjetSource); } BriquePetite::BriquePetite(const BriquePetite & p_BriquePetite): BriqueBase(p_BriquePetite) { _ElementArbre=new MOGL_Objet(*_ObjetSource); } BriquePetite::~BriquePetite() { delete _ElementArbre; } void BriquePetite::PreCharger() { _ObjetSource=new MOGL_Objet; MOGL_GestionnaireObjet::ChargerObjetASCTriangle((Constante::GetGlobalDir()+Constante::GetDataDir()+"/petite_brique.tri").c_str(), *Texture::GetGestionnaireTexture(), *_ObjetSource); } Struct_Collision BriquePetite::TesterCollision(Balle * p_Balle) { Struct_Collision col=BriqueBase::TesterCollision(p_Balle); return col; } Generateur * BriquePetite::CreerGenerateurParticules() { MOGL_Struct_Couleur coul; coul.r=0.3f; coul.g=0.6f; coul.b=0.05f; return new ExplosionBriqueSouffle(this, coul, 8, 0.6f, 30, 4); } bool BriquePetite::Toucher(Balle * p_Balle) { BibliothequeSon::SonExplosion->Jouer(false); return true; }