/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #include "Generateur.h" Generateur::Generateur(unsigned int p_NbParticulesMax, bool p_Recreer, MOGL_Texture * p_Texture) : MOGL_GenerateurParticule(p_NbParticulesMax, p_Recreer, p_Texture), MOGL_Action() { MOGL_GenerateurParticule::GenerateurInactif.Connecter(this, &Generateur::GenerateurInactif); } void Generateur::GenerateurInactif() { FinGenerateur.Emettre(this); }