/***************************************************************************** * * Copyright (C) 2003 Cédric Brégardis * * This file is part of BRIQUOLO * * BRIQUOLO is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * BRIQUOLO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BRIQUOLO; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/ #ifndef _PANNEAUOUTILSEDITEUR #define _PANNEAUOUTILSEDITEUR #include #include #include #include #include #include #define STACKED_BRICK _("Stacked brick :") class PanneauOutilsEditeur: public MOGL_Panneau { protected: MOGL_PoliceTTF _Police; bool _Pause; public: MOGL_Choix * _ChoixAction; MOGL_Choix * _ChoixElement; MOGL_Choix * _ChoixVariation; MOGL_ChoixNombre * _VariationX; MOGL_ChoixNombre * _VariationY; MOGL_Label * _LabelSup; float _VarX, _VarY; protected: void _OnChangementResolution(int p_ResolutionX, int p_ResolutionY, int p_BitParPixel); void _OnChangementVariation(unsigned int p_Indice); public: PanneauOutilsEditeur(MOGL_Fenetre * p_Fenetre); unsigned int GetIdentifiantElement(); float GetVariationX() const; float GetVariationY() const; void SetPause(bool p_Pause); bool GetPause() const; void ClavierUp(SDL_keysym * key); }; #endif