2005-08-05 23:52 dr_maux * acinclude.ggz, configure.ac, client/src/toplevel.cpp: - remove accidentally included libggz usage in client toplevel window - do not force gcc flags upon users - synchronize ggz m4 file 2005-08-03 22:06 dr_maux * client/src/network.cpp, client/src/network.h, server/handler.cpp, server/handler.h: - compilation support for GGZ 0.0.11 2005-03-08 12:40 dr_maux * client/editor/: toplevel.cpp, toplevel.h: - the application now keeps track of the saved state of the level - uploading happens with the original file name instead of temp file 2005-03-08 09:23 dr_maux * client/: editor/kamikazeeditorrc, src/kamikazerc: - use ProvidersUrl instead of MasterServer 2004-12-10 17:29 dr_maux * configure.ac, debian/changelog, debian/control, debian/copyright: - slight Debian updates - prepare version 0.2.1 2004-12-10 17:28 dr_maux * client/src/toplevel.cpp: - do not require GGZ string there (shouldn't be there at all) 2004-12-09 22:51 dr_maux * doc/spec/: design-txt.dsl, design.dsl: - forgot those files 2004-12-09 22:45 dr_maux * TODO: - some reminders 2004-12-09 22:40 dr_maux * client/editor/toplevel.cpp: - fix preview scaling 2004-12-09 22:31 dr_maux * README: - latest kde version is 3.3.2 2004-12-09 22:30 dr_maux * doc/spec/Makefile.in: - this file doesn't belong here 2004-12-09 22:29 dr_maux * client/doc/index.docbook: - doc updates 2004-12-09 22:14 dr_maux * client/pics/: theme-nerdworld/ground0000.png, theme-nerdworld/ground0001.png, theme-nerdworld/ground0002.png, theme-nerdworld/ground0003.png, theme-nerdworld/ground0004.png, theme-nerdworld/ground0005.png, theme-nerdworld/wall0000.png, theme-nerdworld/wall0001.png, theme-nerdworld/wall0002.png, theme-nerdworld/wall0003.png, theme-nerdworld/wall0004.png, theme-nerdworld/wall0005.png, theme-winter/ground0000.png, theme-winter/ground0001.png, theme-winter/ground0002.png, theme-winter/ground0003.png, theme-winter/ground0004.png, theme-winter/ground0005.png, theme-winter/wall0000.png, theme-winter/wall0001.png, theme-winter/wall0002.png, theme-winter/wall0003.png, theme-winter/wall0004.png, theme-winter/wall0005.png: - fix graphics for walls and ground 2004-12-09 21:56 dr_maux * client/po/kamikaze.pot: - catalog update 2004-12-09 21:56 dr_maux * client/po/de/kamikaze.po: - translation update 2004-12-09 21:42 dr_maux * client/pics/: theme-desert/clock.png, theme-desert/score.png, theme-standard/clock.png, theme-standard/score.png, theme-winter/clock.png, theme-winter/score.png: - ooops, forgot the files themselves 2004-12-09 21:41 dr_maux * client/pics/: theme-desert/Makefile.am, theme-standard/Makefile.am, theme-winter/Makefile.am: - clock and score icons for the other themes 2004-12-09 21:28 dr_maux * ChangeLog, NEWS: - finalize features for 0.2.0 2004-12-09 21:27 dr_maux * client/src/: rules.cpp, rules.h, select.cpp, select.h, toplevel.cpp: - rule profiles 2004-11-28 21:17 dr_maux * AUTHORS, NEWS, configure.ac, client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/resource.cpp, client/src/resource.h, common/src/level.cpp, common/src/level.h, doc/spec/Makefile.in: - implementation of wall and ground damage 2004-11-28 19:56 dr_maux * client/: pics/theme-nerdworld/Makefile.am, pics/theme-nerdworld/clock.png, pics/theme-nerdworld/score.png, src/playcanvas.cpp, src/playcanvas.h, src/resource.cpp, src/toplevel.cpp, src/toplevel.h: - support for scores (without highscores for now) and timer 2004-11-28 04:30 dr_maux * client/doc/index.docbook: - slight doc update 2004-11-28 04:28 dr_maux * configure.ac, client/editor/main.cpp, client/editor/toplevel.cpp, client/po/Makefile.am, client/po/kamikaze.pot, client/po/de/kamikaze.po, client/src/main.cpp, client/src/toplevel.cpp, doc/spec/Makefile.in: - translation fixes (plural form) 2004-11-28 00:55 dr_maux * README, acinclude.ggz, configure.ac, client/editor/main.cpp, client/editor/resource.cpp, client/editor/toplevel.cpp, client/editor/toplevel.h, client/po/kamikaze.pot, client/po/de/kamikaze.po, client/src/main.cpp, client/src/resource.cpp, client/src/select.cpp, client/src/toplevel.cpp, doc/spec/Makefile.in: - use translations correctly in the editor - German translation update - GGZ m4 macros update - build system cleanup: should now run without any message - bump version to 0.2.0 (release preparation) 2004-11-27 23:50 dr_maux * ChangeLog, acinclude.knewstuff: - update changelog (for the 1st time in 18 months) - include m4 file fix from relokate 2004-11-13 16:37 dr_maux * acinclude.kde, doc/spec/Makefile.in: - MAKE IT WORK! 2004-11-13 14:09 dr_maux * server/Makefile.am: - fix compile flag 2004-02-04 20:06 dr_maux * client/: editor/kamikazeeditorrc, src/kamikazerc: - use kstuff.org 2003-11-29 16:12 dr_maux * client/editor/toplevel.cpp: - create preview image based on level to share 2003-11-29 16:09 dr_maux * client/editor/: Makefile.am, kamikaze-editorrc, kamikazeeditorrc: - now the resource file must carry the hyphen-less name too :( 2003-11-29 16:06 dr_maux * client/kamikaze-editor.desktop: - use new icon in menu entry 2003-11-29 16:04 dr_maux * client/: Makefile.am, hi32-app-kamikazeeditor.png, kamikaze-editor.desktop, editor/main.cpp: - use separate icon for the editor 2003-11-16 14:53 dr_maux * server/: handler.cpp, knet.h, mnet.cpp, net.cpp: - remove player from player list after death - fix another compiler-generation dependent bug: knet multicasting works now 2003-11-15 17:13 dr_maux * server/handler.cpp: - more robust action handling 2003-11-13 14:02 dr_maux * client/editor/toplevel.cpp: - better check for input data 2003-11-13 13:29 dr_maux * client/src/: network.cpp, network.h, playcanvas.cpp, toplevel.cpp, toplevel.h: - the long-time-not-played-and-everything broke commit, client side 2003-11-13 13:29 dr_maux * server/: handler.cpp, knet.cpp, knet.h, mnet.h, net.cpp, net.h: - the long-time-not-played-and-everything broke commit, server side 2003-11-13 09:41 dr_maux * client/src/: network.cpp, network.h: - use global socket listener 2003-11-11 09:48 dr_maux * client/src/network.cpp: - handle GGZ >= 0.0.7 player events 2003-11-11 09:45 dr_maux * server/knet.h: - dedicated operator<< for SpecialOpcodes in knet Compiler bug/inconsistency? 2003-11-10 10:26 dr_maux * doc/spec/: Makefile.am, Makefile.in, appendix.sgml, client-server.sgml, implementation.sgml, protocol.sgml: - rough completion of the spec 2003-11-09 19:46 dr_maux * configure.ac: - create makefile for spec 2003-11-09 19:45 dr_maux * doc/: Makefile.am, spec/.cvsignore, spec/Makefile.am, spec/Makefile.in, spec/appendix.sgml, spec/client-server.sgml, spec/home.png, spec/left.png, spec/protocol.sgml, spec/right.png, spec/up.png: - first bits of a protocol specification 2003-09-21 12:51 dr_maux * client/: editor/kamikaze-editorrc, src/Makefile.am, src/kamikazerc: - predefine MasterServer 2003-09-21 12:30 dr_maux * client/src/playcanvas.cpp: - shutup debug 2003-09-21 12:28 dr_maux * client/src/playcanvas.cpp, client/src/resource.cpp, client/src/select.cpp, common/src/bomb.cpp: - include locally installed levels into menu 2003-09-21 11:56 dr_maux * client/editor/: toplevel.cpp, toplevel.h: - finish sharing functionality 2003-09-21 09:34 dr_maux * client/editor/: main.cpp, toplevel.cpp: - use the kamikaze translations 2003-09-21 08:55 dr_maux * client/: editor/toplevel.cpp, editor/toplevel.h, po/Makefile.am, po/kamikaze.pot, po/de/kamikaze.po: - use speedbar in share dialog too - update translations 2003-09-20 22:42 dr_maux * client/editor/: kamikaze_editor_meta_unload.cpp, playcanvas.moc.cpp, playground.moc.cpp, toplevel.moc.cpp: - remove unwanted files 2003-09-20 22:40 dr_maux * configure.ac: - bump version 2003-09-20 22:40 dr_maux * client/editor/: kamikaze-editorrc, playcanvas.moc.cpp, playground.moc.cpp, toplevel.cpp, toplevel.h, toplevel.moc.cpp: - much more user-friendly application-centric file dialog, usable from KDE 3.2 on - honour cancelling the input boxes when creating new levels 2003-09-20 21:27 dr_maux * client/: kamikaze-editor.desktop, Makefile.am: - menu entry for the editor 2003-09-20 21:24 dr_maux * server/Makefile.am: - link in -lqt-mt when client compilation is enabled This might not be the best way, but it's easiest for now, since with Qt 3.2 some strange undefined QGList references showed up. 2003-08-30 13:43 dr_maux * client/editor/: Makefile.am, toplevel.cpp, toplevel.h, toplevel.moc.cpp: - add conditional support for KNewStuff uploads This is not ready yet. 2003-08-29 22:07 dr_maux * client/pics/: theme-desert/item_flash0000.png, theme-desert/item_flash0001.png, theme-desert/item_flash0002.png, theme-desert/item_invisible0000.png, theme-desert/item_invisible0001.png, theme-desert/item_invisible0002.png, theme-nerdworld/item_flash0000.png, theme-nerdworld/item_flash0001.png, theme-nerdworld/item_flash0002.png, theme-nerdworld/item_invisible0000.png, theme-nerdworld/item_invisible0001.png, theme-nerdworld/item_invisible0002.png, theme-standard/item_flash0000.png, theme-standard/item_flash0001.png, theme-standard/item_flash0002.png, theme-standard/item_invisible0000.png, theme-standard/item_invisible0001.png, theme-standard/item_invisible0002.png: - add icons from winter theme to all themes 2003-08-29 22:06 dr_maux * NEWS, README, configure.ac, client/Makefile.am, client/pics/theme-desert/Makefile.am, client/pics/theme-nerdworld/Makefile.am, client/pics/theme-standard/Makefile.am, client/src/playcanvas.cpp, common/levels/verylarge.txt: - set version to 0.1.0 2003-08-29 21:41 dr_maux * client/editor/: .cvsignore, Makefile.am, kamikaze-editorrc, kamikaze_editor_meta_unload.cpp, main.cpp, playcanvas.cpp, playcanvas.h, playcanvas.moc.cpp, playground.cpp, playground.h, playground.moc.cpp, resource.cpp, resource.h, toplevel.cpp, toplevel.h, toplevel.moc.cpp: - level editor (1st try...) for kamikaze 2003-08-29 13:53 dr_maux * acinclude.knewstuff, autogen.sh, configure.ac, client/src/Makefile.am, client/src/toplevel.cpp: - proper knewstuff integration - includes a macro to detect libkhotnewstuff 2003-08-28 18:03 dr_maux * NEWS, client/src/playcanvas.cpp, client/src/rules.cpp, client/src/rules.h, client/src/toplevel.cpp, common/src/bomb.cpp, common/src/bomb.h, common/src/player.cpp, common/src/player.h: - properly implement flash bombs (explode diagonally as well) - honour flash and invisibility in the configuration dialog 2003-08-27 23:26 dr_maux * client/pics/theme-winter/: flash0000.png, flash0001.png, flash0002.png, flash0003.png, item_flash0000.png, item_flash0001.png, item_flash0002.png, item_invisible0000.png, item_invisible0001.png, item_invisible0002.png: - new item: flash - new item: invisibility 2003-08-27 23:26 dr_maux * ChangeLog, NEWS, client/pics/themes.registry, client/pics/theme-winter/Makefile.am, client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/resource.cpp, client/src/toplevel.cpp, client/src/toplevel.h, common/src/level.h, common/src/player.cpp, common/src/player.h, common/src/rule.cpp, common/src/rule.h: - fix centering of player figure - preparation of KDE get hot new stuff support to get more levels 2003-08-22 22:48 dr_maux * common/levels/: Makefile.am, levels.list, verylarge.txt: - add an over-sized levels 2003-08-22 22:46 dr_maux * client/src/: playcanvas.cpp, toplevel.cpp: - preliminary support for over-sized levels 2003-05-11 14:48 dr_maux * server/Makefile.am: - use LDFLAGS, not LIBRARY :) 2003-03-21 18:04 dr_maux * client/src/: playcanvas.cpp, toplevel.cpp: - don't allow pause during play - don't allow weapon toggling during pause 2003-03-21 17:49 dr_maux * common/levels/: LevelGuide.txt, Makefile.am, distract_20_16.txt, level.txt, level1.txt, level2.txt, level3.txt: - fix levels, and explain them 2003-03-21 16:59 dr_maux * configure.ac: - apply autoupdate's changes 2003-03-21 16:56 dr_maux * client/src/main.cpp: - eww, use real homepage 2003-03-21 16:54 dr_maux * configure.ac: - version bump 2003-03-21 15:10 dr_maux * acinclude.ggz: - be more smart about the location of ggzdconfdir 2003-03-21 13:46 dr_maux * debian/: kamikaze.postinst, kamikaze.prerm: - fix ggz-config invocation 2003-03-21 13:35 dr_maux * acinclude.kde: - fix qt3 inc dir 2003-03-21 13:30 dr_maux * README: - update requirements 2003-03-21 13:28 dr_maux * NEWS, acinclude.kde, configure.ac, debian/control, debian/rules: - get ready for 0.0.4 2003-03-16 14:12 dr_maux * server/handler.cpp: - add GGZDMOD_EVENT_REQ_NUM_SEATS to handler's list to ignore 2003-03-16 14:05 dr_maux * acinclude.ggz, common/src/ai_player.cpp, common/src/ai_player.h, debian/changelog, debian/copyright: - Remaining updates 2003-03-16 13:59 dr_maux * doc/: Makefile.am, ai-pathfinding: - pathfinding documentation 2003-03-16 13:37 dr_maux * client/src/: playcanvas.cpp, playcanvas.h: - AI pathfinding 2003-03-16 11:23 dr_maux * client/pics/theme-winter/: guy0001.png, monster0000.png: - fix player and monster pixmaps 2003-03-16 01:48 dr_maux * client/src/toplevel.cpp: - add menu icons 2003-03-16 00:46 dr_maux * client/po/: kamikaze.pot, de/kamikaze.po: - translation update 2003-03-16 00:24 dr_maux * client/src/: playcanvas.cpp, playcanvas.h, playground.cpp, playground.h, resource.cpp, toplevel.cpp, toplevel.h: - fixed clever placement in case of bridges - implemented pause key (P) - added overlay fonts - menubar status items 2003-03-15 22:24 dr_maux * client/pics/theme-winter/: blast0000.png, blast0001.png, blast0002.png, blast0003.png, blast0004.png, blast0005.png, blast0006.png, blast0007.png, blast0008.png, blast0009.png, bomb0000.png, bomb0001.png, guy0000.png, item_bomb0002.png, item_exit0001.png, item_exit0002.png, item_grail0002.png, item_highlighted.png, item_live0002.png, item_power0002.png, item_scree0001.png, item_scree0002.png, item_speed0002.png, monster0000.png, monster0001.png, moveablebomb0000.png, moveablebomb0001.png, timebomb0000.png, timebomb0001.png, wall.png: - more improvements to the winter theme 2003-03-15 21:31 dr_maux * client/pics/theme-winter/: item_bomb0001.png, item_bomb0002.png, item_grail0001.png, item_grail0002.png, item_highlighted.png, item_live0001.png, item_live0002.png, item_power0001.png, item_power0002.png, item_scree0001.png, item_scree0002.png, item_speed0001.png, item_speed0002.png: - improve winter images 2003-02-28 21:29 dr_maux * client/doc/index.docbook: - update DTD to match KDE 3.1 2003-02-26 16:59 dr_maux * client/src/: main.cpp, playcanvas.cpp, playcanvas.h, resource.cpp, resource.h, toplevel.cpp, toplevel.h: - better handling of fullscreen mode - improved caching: including compile-time dependent optimization for speed (wastings a few MB of memory) - new email address :) 2003-02-14 12:28 dr_maux * configure.ac, Makefile.am: - Brussels updates: * new theme 'Winter' * new map 'Brussels' * persistant configuration * more intelligent initial placement of players and monsters * improved fullscreen mode, including key shortcut 2003-02-14 12:25 dr_maux * client/pics/Makefile.am, client/pics/themes.registry, client/pics/theme-winter/.cvsignore, client/pics/theme-winter/Makefile.am, client/pics/theme-winter/bg.png, client/pics/theme-winter/blast0000.png, client/pics/theme-winter/blast0001.png, client/pics/theme-winter/blast0002.png, client/pics/theme-winter/blast0003.png, client/pics/theme-winter/blast0004.png, client/pics/theme-winter/blast0005.png, client/pics/theme-winter/blast0006.png, client/pics/theme-winter/blast0007.png, client/pics/theme-winter/blast0008.png, client/pics/theme-winter/blast0009.png, client/pics/theme-winter/bomb0000.png, client/pics/theme-winter/bomb0001.png, client/pics/theme-winter/bridge.png, client/pics/theme-winter/ground.png, client/pics/theme-winter/ground0000.png, client/pics/theme-winter/ground0001.png, client/pics/theme-winter/ground0002.png, client/pics/theme-winter/ground0003.png, client/pics/theme-winter/ground0004.png, client/pics/theme-winter/ground0005.png, client/pics/theme-winter/guy0000.png, client/pics/theme-winter/guy0001.png, client/pics/theme-winter/guy0002.png, client/pics/theme-winter/guy0003.png, client/pics/theme-winter/item_bomb0000.png, client/pics/theme-winter/item_bomb0001.png, client/pics/theme-winter/item_bomb0002.png, client/pics/theme-winter/item_exit0000.png, client/pics/theme-winter/item_exit0001.png, client/pics/theme-winter/item_exit0002.png, client/pics/theme-winter/item_grail0000.png, client/pics/theme-winter/item_grail0001.png, client/pics/theme-winter/item_grail0002.png, client/pics/theme-winter/item_highlighted.png, client/pics/theme-winter/item_live0000.png, client/pics/theme-winter/item_live0001.png, client/pics/theme-winter/item_live0002.png, client/pics/theme-winter/item_power0000.png, client/pics/theme-winter/item_power0001.png, client/pics/theme-winter/item_power0002.png, client/pics/theme-winter/item_scree0000.png, client/pics/theme-winter/item_scree0001.png, client/pics/theme-winter/item_scree0002.png, client/pics/theme-winter/item_speed0000.png, client/pics/theme-winter/item_speed0001.png, client/pics/theme-winter/item_speed0002.png, client/pics/theme-winter/monster0000.png, client/pics/theme-winter/monster0001.png, client/pics/theme-winter/moveablebomb0000.png, client/pics/theme-winter/moveablebomb0001.png, client/pics/theme-winter/timebomb0000.png, client/pics/theme-winter/timebomb0001.png, client/pics/theme-winter/wall.png, client/pics/theme-winter/wall0000.png, client/pics/theme-winter/wall0001.png, client/pics/theme-winter/wall0002.png, client/pics/theme-winter/wall0003.png, client/pics/theme-winter/wall0004.png, client/pics/theme-winter/wall0005.png, client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/playground.cpp, client/src/playground.h, client/src/rules.cpp, client/src/select.cpp, client/src/toplevel.cpp, common/levels/Makefile.am, common/levels/brussels.txt, common/levels/levels.list, common/src/level.cpp, common/src/level.h: - Brussels updates: * new theme 'Winter' * new map 'Brussels' * persistant configuration * more intelligent initial placement of players and monsters * improved fullscreen mode, including key shortcut 2003-01-25 21:47 dr_maux * Makefile.am, configure.ac, NEWS: - finish version 0.0.3 2003-01-25 21:39 dr_maux * client/po/: kamikaze.pot, de/kamikaze.po: - finish version 0.0.3 2003-01-25 20:52 dr_maux * server/qcanvas.cpp: - fix gcc 2.95.4 fix :) 2003-01-25 20:46 dr_maux * debian/control: - relaxed dependencies so the package works on ppc 2003-01-25 20:27 dr_maux * client/pics/themes.registry, client/src/resource.cpp, common/src/qt/qcanvas.h, server/qcanvas.cpp: - powerpc fixes 2003-01-25 19:11 dr_maux * ChangeLog: - create monsters on exit if exit is hit on server side, too 2003-01-05 01:30 dr_maux * ChangeLog: - update top-level files 2003-01-02 11:21 dr_maux * ChangeLog: - update changelog 2002-12-02 09:38 dr_maux * ChangeLog: - update changelog 2002-12-02 09:13 dr_maux * ChangeLog: - update changelog 2002-12-01 18:06 dr_maux * ChangeLog: - update changelog 2002-12-01 17:48 dr_maux * ChangeLog: - add translation framework - add German translation for application and configuration files 2002-11-29 01:15 dr_maux * ChangeLog: - update changelog 2001-10-06 18:50 dr_maux * ChangeLog: Initial revision 2001-10-06 18:50 dr_maux * ChangeLog: - foo 2003-01-25 18:37 dr_maux * server/handler.cpp: - handle ggzdmod versioning, disable/enable features depending on whether it's version 0.0.7 + above, or 0.0.6 2003-01-19 15:22 dr_maux * debian/control: - add some build-depends 2003-01-19 14:58 dr_maux * autogen.sh, configure.ac: - AM_PROG_LIBTOOL -> AC_PROG_LIBTOOL 2003-01-19 14:42 dr_maux * debian/changelog: - bump package number 2003-01-19 14:25 dr_maux * Makefile.am: - delete CVS directories 2003-01-19 14:22 dr_maux * Makefile.am: - debian directory belongs into EXTRA_DIST, not DIST_SUBDIRS 2003-01-19 14:19 dr_maux * debian/rules: - debian build fixes - package is now lintian-clean 2003-01-19 13:52 dr_maux * debian/rules: - install KDE docs symlink correctly 2003-01-19 13:46 dr_maux * debian/: kamikaze.postinst, kamikaze.prerm, rules: - remove module dsc file upon package removal 2003-01-19 13:39 dr_maux * debian/kamikaze.postinst: - add postinst rule for module.dsc registration 2003-01-18 20:16 dr_maux * debian/rules, server/handler.cpp: - debian build fixes 2003-01-18 19:43 dr_maux * debian/changelog, debian/rules, server/knet.cpp, server/net.h: - return correctly in KNet operator<< - fixes for g++ 2.95 2003-01-18 18:43 dr_maux * client/src/rules.cpp, client/src/rules.h, client/src/toplevel.cpp, client/src/toplevel.h, server/handler.cpp, server/knet.cpp: - transmit rule objects to the server 2003-01-18 17:38 dr_maux * client/pics/theme-desert/Makefile.am, client/pics/theme-desert/item_speed0000.png, client/pics/theme-desert/item_speed0001.png, client/pics/theme-desert/item_speed0002.png, client/pics/theme-nerdworld/Makefile.am, client/pics/theme-nerdworld/item_speed0000.png, client/pics/theme-nerdworld/item_speed0001.png, client/pics/theme-nerdworld/item_speed0002.png, client/pics/theme-standard/Makefile.am, client/pics/theme-standard/item_speed0000.png, client/pics/theme-standard/item_speed0001.png, client/pics/theme-standard/item_speed0002.png, client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/playground.cpp, client/src/resource.cpp, client/src/toplevel.cpp, client/src/toplevel.h, common/src/player.cpp, common/src/player.h: - add speed items, which will speed up players for about 5 seconds 2003-01-18 15:14 dr_maux * client/src/: playcanvas.cpp, toplevel.cpp: - Monsters originate from exit, not from anywhere - Possiblity to start new local game anytime 2003-01-17 22:50 dr_maux * client/src/playcanvas.cpp, client/src/rules.cpp, client/src/toplevel.cpp, common/src/level.h, common/src/rule.cpp, common/src/rule.h: - use custom rules on the client side 2003-01-17 20:41 dr_maux * client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/rules.cpp, client/src/rules.h, client/src/select.cpp, client/src/select.h, client/src/toplevel.cpp, common/src/Makefile.am, common/src/protocol.h, common/src/rule.cpp, common/src/rule.h: - finish basic rules dialog - new class for rules objects 2003-01-17 20:40 dr_maux * server/: Makefile.am, handler.cpp, handler.h, knet.cpp, knet.h, net.h: - serialization for rule objects 2003-01-05 18:06 dr_maux * client/src/: Makefile.am, playcanvas.cpp, rules.cpp, rules.h: - prepare rule selection 2003-01-05 17:07 dr_maux * client/src/select.cpp: - show level size in selection dialog 2003-01-05 16:57 dr_maux * common/levels/: Makefile.am, levels.list, spiral_20_16.txt: - add new level 'Spiral' - add geometry information to level list file 2003-01-05 16:12 dr_maux * common/src/level.h: - add definition for grail item 2003-01-05 15:50 dr_maux * client/: pics/theme-desert/Makefile.am, pics/theme-desert/bomb0002.png, pics/theme-desert/bomb0003.png, pics/theme-desert/bomb0004.png, pics/theme-desert/bomb0005.png, pics/theme-desert/bomb0006.png, pics/theme-desert/bomb0007.png, pics/theme-desert/item_grail0000.png, pics/theme-desert/item_grail0001.png, pics/theme-desert/item_grail0002.png, pics/theme-nerdworld/Makefile.am, pics/theme-nerdworld/bomb0002.png, pics/theme-nerdworld/bomb0003.png, pics/theme-nerdworld/bomb0004.png, pics/theme-nerdworld/bomb0005.png, pics/theme-nerdworld/bomb0006.png, pics/theme-nerdworld/bomb0007.png, pics/theme-nerdworld/item_grail0000.png, pics/theme-nerdworld/item_grail0001.png, pics/theme-nerdworld/item_grail0002.png, pics/theme-standard/Makefile.am, pics/theme-standard/bomb0002.png, pics/theme-standard/bomb0003.png, pics/theme-standard/bomb0004.png, pics/theme-standard/bomb0005.png, pics/theme-standard/bomb0006.png, pics/theme-standard/bomb0007.png, pics/theme-standard/item_grail0000.png, pics/theme-standard/item_grail0001.png, pics/theme-standard/item_grail0002.png, src/playcanvas.cpp, src/resource.cpp: - cleanup: remove old unnecessary bomb images (0002-0007) - new item: holy grail (This removes an additional live from each player (if they have some) and transfers it to the player.) - add pixmaps for the grail 2003-01-05 15:02 dr_maux * client/pics/themes.registry, client/pics/theme-desert/Makefile.am, client/pics/theme-desert/moveablebomb0000.png, client/pics/theme-desert/moveablebomb0001.png, client/pics/theme-nerdworld/Makefile.am, client/pics/theme-nerdworld/moveablebomb0000.png, client/pics/theme-nerdworld/moveablebomb0001.png, client/pics/theme-standard/Makefile.am, client/pics/theme-standard/moveablebomb0000.png, client/pics/theme-standard/moveablebomb0001.png, client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/resource.cpp, common/src/bomb.cpp, common/src/bomb.h: - for local games, add moveable bombs 2003-01-05 14:17 dr_maux * client/doc/.cvsignore: - update cvsignore 2003-01-05 14:17 dr_maux * client/kamikaze.desktop, client/doc/Makefile.am, client/doc/index.docbook, client/doc/kamikaze2.png, client/po/kamikaze.pot, client/po/de/kamikaze.po, client/src/main.cpp, debian/kamikaze.1: - update the documentation - update KDE desktop file 2003-01-05 13:41 dr_maux * client/module.dsc.in, client/po/kamikaze.pot, client/po/de/kamikaze.po, server/kamikaze.dsc.in, Makefile.am, configure.ac: - bump version to 0.0.3pre - fix version numbers in *.dsc files - add debian/ to DIST_SUBDIRS - update German translation 2003-01-05 01:32 dr_maux * README: - update readme 2003-01-05 01:30 dr_maux * ChangeLog, NEWS, configure.ac: - update top-level files 2003-01-05 01:30 dr_maux * common/levels/: Makefile.am, level4.txt, levels.list: - remove duplicate level 4 - update NEWS file 2003-01-05 01:17 dr_maux * server/handler.cpp: - announce new monsters correctly 2003-01-05 01:13 dr_maux * client/src/playcanvas.cpp, common/src/blast.cpp, common/src/blast.h, server/handler.cpp: - honour steps in blasts 2003-01-05 01:03 dr_maux * client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/toplevel.cpp, server/handler.cpp, server/handler.h, server/mnet.cpp, server/net.cpp: - finish game functionality - send correct ids for everything - game is now somewhat playable already :-) 2003-01-04 23:25 dr_maux * client/src/toplevel.cpp, server/handler.cpp: - better handling of game stop events 2003-01-04 23:20 dr_maux * client/src/toplevel.cpp, server/handler.cpp: - fix removing items from STL lists so the server doesn't segfault - be verbose for remove actions in the client 2003-01-04 22:48 dr_maux * server/main.cpp: - don't forget srand() at the beginning 2003-01-04 22:45 dr_maux * client/src/playcanvas.cpp, client/src/toplevel.cpp, server/handler.cpp: - reenable part of the client timer event (for the animation) - make movement and bombs work - w00t! 2003-01-04 22:14 dr_maux * common/src/item.cpp, common/src/item.h, server/handler.cpp, server/handler.h, server/mnet.cpp: - more networking streamlining 2003-01-04 21:33 dr_maux * client/src/toplevel.cpp, common/src/player.cpp, common/src/player.h, server/handler.cpp: - let each player object track its own file descriptor - use multicasting extensively 2003-01-04 21:09 dr_maux * server/: Makefile.am, handler.cpp, handler.h, mnet.cpp, mnet.h, players.cpp, players.h: - actually use broadcasting - remove obsolete players container class 2003-01-04 20:55 dr_maux * client/src/network.cpp, client/src/playcanvas.cpp, client/src/resource.cpp, client/src/toplevel.cpp, common/src/sprite.cpp, common/src/sprite.h, server/handler.cpp, server/mnet.cpp, server/net.cpp, configure.ac: - add -Wall to check compiler warnings - fix tons of bugs due to this :-) - fix mnet segfaulting - multicast/broadcast can be used now 2003-01-04 11:44 dr_maux * server/handler.cpp: - fix monster ids 2003-01-04 11:38 dr_maux * client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/toplevel.cpp, server/handler.cpp: - improve player creation - prepare bombs 2003-01-04 11:01 dr_maux * client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/toplevel.cpp, server/handler.cpp: - implement creation of items, monsters etc. into the client 2003-01-04 10:26 dr_maux * server/: handler.cpp, mnet.cpp: - don't use broadcasting feature yet 2003-01-04 10:06 dr_maux * client/src/: playcanvas.cpp, toplevel.cpp: - fix multiplayer startup 2003-01-04 10:04 dr_maux * server/: mnet.cpp, mnet.h, net.cpp: - fix sending strings (including trailing 0 byte) - add SpecialOpcodes operator<< for MNet so they don't end up as integers in Net 2003-01-03 22:32 dr_maux * server/: Makefile.am, handler.cpp, handler.h, mnet.cpp, mnet.h: - add multicast networking class: MNet - MNet is another layer above Net 2003-01-03 22:16 dr_maux * client/src/toplevel.cpp, common/src/protocol.h, server/handler.cpp: - add all remaining action protocol opcodes - prepare sending those, too 2003-01-03 21:34 dr_maux * client/src/playcanvas.cpp, server/handler.cpp, server/handler.h: - bombs: explode with the power of their owner, not the power of the player - fix another sprite()->frame() to isActive() case - add helper functions placeBlast() and createMonster() to the server - port timerEvent() function to the server, named progress() - add second timer (100 msec) to call progress periodically 2003-01-03 20:49 dr_maux * client/src/playcanvas.cpp, client/src/toplevel.cpp, common/src/blast.cpp, common/src/bomb.cpp, common/src/exit.cpp, common/src/exit.h, common/src/item.cpp, common/src/item.h, common/src/protocol.h, server/handler.cpp, server/handler.h: - let server create exit cell - use isActive() and isHighlighted() instead of using the frames directly - make cell classes even more crash-proof 2003-01-03 20:10 dr_maux * client/src/playcanvas.cpp, common/src/player.cpp, server/handler.cpp: - implement sub-second counter - fix segfaults in case of NULL sprites: * don't assume exit exists in playcanvas * for player movements, don't care about sprites unless they're present * for monsterMove & friends, temporarily disable them 2003-01-03 18:43 dr_maux * client/src/toplevel.cpp, common/src/protocol.h, server/handler.cpp, server/handler.h: - improved move messages from server to client: Send not only the counter, but also the entity type (player or monster) and the number of the entity 2003-01-03 17:48 dr_maux * client/src/playcanvas.cpp, client/src/toplevel.cpp, common/src/level.cpp, common/src/level.h, server/handler.cpp, server/handler.h: - broadcast number of players and bots correctly - return true or false when loading level, indicating the success 2003-01-03 17:02 dr_maux * server/net.cpp: - fix reading strings - fix shrinking buffers after read operation 2003-01-03 16:31 dr_maux * server/: handler.cpp, net.cpp, net.h: - implement send and receive queues 2003-01-03 09:33 dr_maux * client/src/toplevel.cpp, client/src/toplevel.h, common/src/protocol.h, server/handler.cpp, server/kamikaze.dsc.in, server/net.cpp, server/net.h, acinclude.ggz: - fix networking: read values as pointers - fix ggzdmodexecdir: use ggzdmodexecpath for fully evaluated paths in *.dsc files - fix client crash when shutting down network in case of protocol failures 2003-01-02 20:11 dr_maux * server/: handler.cpp, handler.h: - add map helper functions from client: walkableTile(), findItem(), checkItem() - add monster movement function from client: moveMonsters() 2003-01-02 20:09 dr_maux * client/src/: playcanvas.cpp, toplevel.cpp: - recognize 'newplayer' message - walkableTile performance improvement 2003-01-02 19:33 dr_maux * server/: handler.cpp, net.cpp, net.h: - let net object provide read operations as well 2003-01-02 19:25 dr_maux * server/: Makefile.am, handler.cpp, handler.h, net.cpp, net.h: - add C++ networking class 2003-01-02 18:03 dr_maux * client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/toplevel.cpp, common/src/protocol.h, server/handler.cpp: - generate map and send out item positions 2003-01-02 16:39 dr_maux * acinclude.ggz: - if ggzdconfdir is not found, but force is in effect, and no confdir has been specified, use $prefix/etc/ggzd as default 2003-01-02 16:36 dr_maux * acinclude.ggz: - get confdir correctly (oops ;) 2003-01-02 16:17 dr_maux * configure.ac: - setup qtfake lib correctly 2003-01-02 16:16 dr_maux * client/src/playcanvas.cpp, client/src/toplevel.cpp, common/src/Makefile.am, common/src/bomb.cpp, common/src/qcanvas.h, server/Makefile.am: - finally get qtfake library right Aaaahh! 2003-01-02 15:51 dr_maux * common/src/: blast.cpp, bomb.cpp: - respect frame counts for bombs and blasts 2003-01-02 14:31 dr_maux * common/src/qcanvas.h, server/qcanvas.cpp, Makefile.am, autogen.sh, configure.ac: - fix linker errors - fix up --enable-final mess (i.e. avoid it) 2003-01-02 14:02 dr_maux * common/src/Makefile.am, server/Makefile.am: - move qcanvas.h correctly in the makefiles 2003-01-02 14:01 dr_maux * common/src/qcanvas.h, server/qcanvas.h, configure.ac: - allow for selective compilation of client and server (or none at all) 2003-01-02 13:46 dr_maux * common/src/Makefile.am, server/Makefile.am, server/cell.cpp, server/cell.h, server/handler.cpp, server/handler.h, server/qcanvas.cpp, server/qcanvas.h: - add faked QCanvas classes - add convenience 'cell' class which represents one cell 2003-01-02 13:21 dr_maux * client/src/Makefile.am, client/src/ai_player.cpp, client/src/ai_player.h, client/src/blast.cpp, client/src/blast.h, client/src/bomb.cpp, client/src/bomb.h, client/src/exit.cpp, client/src/exit.h, client/src/item.cpp, client/src/item.h, client/src/player.cpp, client/src/player.h, client/src/resource.cpp, client/src/sprite.cpp, client/src/sprite.h, common/src/Makefile.am, common/src/ai_player.cpp, common/src/ai_player.h, common/src/blast.cpp, common/src/blast.h, common/src/bomb.cpp, common/src/bomb.h, common/src/exit.cpp, common/src/exit.h, common/src/item.cpp, common/src/item.h, common/src/player.cpp, common/src/player.h, common/src/sprite.cpp, common/src/sprite.h: - move entity classes into common/ directory 2003-01-02 12:58 dr_maux * client/pics/: themes.registry, theme-desert/Makefile.am, theme-desert/timebomb0000.png, theme-desert/timebomb0001.png, theme-nerdworld/Makefile.am, theme-nerdworld/timebomb0000.png, theme-nerdworld/timebomb0001.png: - add time bomb for other themes as well 2003-01-02 12:54 dr_maux * client/src/playcanvas.cpp: - don't allow to walk through items if they're still hidden 2003-01-02 11:21 dr_maux * ChangeLog: - update changelog 2003-01-02 11:17 dr_maux * doc/kamikaze-features.txt: - add description for keys 2003-01-02 11:14 dr_maux * client/pics/: themes.registry, theme-standard/Makefile.am, theme-standard/timebomb0000.png, theme-standard/timebomb0001.png: - add graphics for time bombs 2003-01-02 11:13 dr_maux * client/src/: bomb.cpp, bomb.h, playcanvas.cpp, playcanvas.h, playground.cpp, playground.h, resource.cpp, toplevel.cpp: - add time bombs (explosion can be delayed and controlled) 2003-01-02 10:35 dr_maux * client/src/: playcanvas.cpp, playcanvas.h: - new generic bomb positioning functions so monsters can place bombs too 2003-01-02 10:25 dr_maux * client/src/: playcanvas.cpp, playcanvas.h: - monsters are also happy about new life items, bomb items and power-ups :) 2003-01-02 10:12 dr_maux * client/src/playcanvas.cpp, client/src/resource.cpp, client/src/toplevel.cpp, autogen.sh: - don't reload all theme graphics if zoom difference is 0 - also don't reload if enabling the canvas takes place immediately (for local games) - another one: resource manager now discards null-changes - add keyboard accelerators for the menu - bugfix: when zooming, don't forget the bombs 2003-01-02 00:20 dr_maux * acinclude.ggz, configure.ac: - fix build system: * new method 'force' for AC_GGZ_SERVER * only use paths relative to $prefix and $sysconfdir * debian lintian fixes - now it hardly complains anymore :) 2003-01-01 23:32 dr_maux * doc/html/Makefile.am: - another 'kaboom' slipped through :-) 2003-01-01 23:29 dr_maux * server/Makefile.am, .cvsignore: - first (rough) debianization for Kamikaze 2002-12-23 13:29 dr_maux * client/src/: playcanvas.cpp, player.cpp: - argh! more frame count bugfixes Qt 2.x is very strict about this. 2002-12-23 13:14 dr_maux * client/src/playcanvas.cpp: - another bugfix related to frame counts 2002-12-23 13:08 dr_maux * client/src/: playcanvas.cpp, player.cpp: - bugfixes backported from Zaurus port: * don't zoom background image if none is set yet * movement model for sprites with 2 frames (e.g. monster1) 2002-12-21 19:58 dr_maux * common/src/protocol.h: - additional protocol opcodes (action: newmonster) 2002-12-21 19:58 dr_maux * server/: handler.cpp, handler.h: - react to frame counter 2002-12-21 19:57 dr_maux * client/src/: ai_player.cpp, ai_player.h, blast.cpp, blast.h, bomb.cpp, bomb.h, exit.cpp, exit.h, item.cpp, item.h, network.cpp, network.h, playcanvas.cpp, playcanvas.h, player.cpp, player.h, select.cpp, select.h, sprite.cpp, sprite.h, toplevel.cpp: - implement frame generator (useful for UDP ;) - add identifier to each sprite, item etc. so we can distinguish them 2002-12-09 18:19 dr_maux * doc/Protocol: - protocol update 2002-12-09 18:12 dr_maux * client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/select.cpp, client/src/select.h, client/src/toplevel.cpp, client/src/toplevel.h, common/src/protocol.h, server/handler.cpp, server/handler.h, server/kamikaze.dsc.in, README: - first real multi-player code: select map, wait for players, start game, catch some errors, ... 2002-12-07 15:38 dr_maux * server/.cvsignore: - update cvsignore 2002-12-07 15:37 dr_maux * client/src/network.cpp, client/src/toplevel.cpp, client/src/toplevel.h, common/src/protocol.h, server/handler.cpp, server/players.cpp, server/players.h: - first steps for multi-player mode 2002-12-07 14:45 dr_maux * client/pics/themes.registry, client/src/network.cpp, server/Makefile.am, server/handler.cpp, server/kamikaze.dsc, server/kamikaze.dsc.in, acinclude.ggz, configure.ac: - fix server installation 2002-12-07 12:40 dr_maux * client/pics/theme-nerdworld/: guy0002.png, guy0003.png: - improve konq pics 2002-12-07 12:34 dr_maux * client/src/: playcanvas.cpp, playcanvas.h, player.cpp: - introduce 4-framed players 2002-12-07 12:20 dr_maux * client/pics/theme-nerdworld/: Makefile.am, guy0001.png, guy0002.png, guy0003.png: - add more konqui pictures to allow multi-side view 2002-12-06 23:17 dr_maux * client/pics/: Makefile.am, rules.registry: - first try for a rule set definition file 2002-12-06 22:59 dr_maux * client/src/: playcanvas.cpp, toplevel.cpp: - fix bug: don't crash when invoking display menu before starting a game (reported by tokoe) - fix bug: paint player and bomb well above the exit instead of below it (reported by tokoe) - fix bug: don't let AI players walk on the bridge (reported by tokoe) 2002-12-05 20:19 dr_maux * client/src/network.cpp, client/src/network.h, client/src/toplevel.cpp, common/src/protocol.h, server/handler.cpp, server/handler.h: - further preparations for GGZ support 2002-12-05 01:08 dr_maux * client/pics/theme-desert/: item_bomb0000.png, item_bomb0002.png, item_exit0000.png, item_highlighted.png, item_live0000.png, item_live0002.png, item_power0000.png, item_power0002.png, item_scree0000.png, item_scree0001.png, item_scree0002.png, wall.png: - improve look of desert theme 2002-12-05 00:52 dr_maux * common/levels/: Makefile.am, distract_20_16.txt, levels.list: - add another level 2002-12-05 00:50 dr_maux * client/src/: playground.cpp, playground.h, toplevel.cpp, toplevel.h: - allow zoom via keyboard (+/- keys) - add another large level 2002-12-04 23:21 dr_maux * client/.cvsignore, client/Makefile.am, client/module.dsc, server/Makefile.am, server/kamikaze.dsc, server/kamikaze.room, client/module.dsc, client/module.dsc.in, acinclude.ggz, configure.ac, client/Makefile.am: - prepare GGZ operation mode 2002-12-04 22:35 dr_maux * client/src/: playcanvas.cpp, resource.cpp, resource.h, toplevel.cpp, toplevel.h: - enable zoom via menu bar - correct zoom: handle repositioning of items and rescaling of background image 2002-12-04 22:08 dr_maux * client/pics/theme-nerdworld/: blast0000.png, blast0001.png, blast0002.png, blast0003.png, blast0004.png, blast0005.png, blast0006.png, blast0007.png, blast0008.png, blast0009.png: - unique explosion images for nerdworld theme 2002-12-03 00:17 dr_maux * client/pics/Makefile.am, client/pics/themes.registry, client/pics/theme-nerdworld/.cvsignore, client/pics/theme-nerdworld/Makefile.am, client/pics/theme-nerdworld/bg.png, client/pics/theme-nerdworld/blast0000.png, client/pics/theme-nerdworld/blast0001.png, client/pics/theme-nerdworld/blast0002.png, client/pics/theme-nerdworld/blast0003.png, client/pics/theme-nerdworld/blast0004.png, client/pics/theme-nerdworld/blast0005.png, client/pics/theme-nerdworld/blast0006.png, client/pics/theme-nerdworld/blast0007.png, client/pics/theme-nerdworld/blast0008.png, client/pics/theme-nerdworld/blast0009.png, client/pics/theme-nerdworld/bomb0000.png, client/pics/theme-nerdworld/bomb0001.png, client/pics/theme-nerdworld/bomb0002.png, client/pics/theme-nerdworld/bomb0003.png, client/pics/theme-nerdworld/bomb0004.png, client/pics/theme-nerdworld/bomb0005.png, client/pics/theme-nerdworld/bomb0006.png, client/pics/theme-nerdworld/bomb0007.png, client/pics/theme-nerdworld/bridge.png, client/pics/theme-nerdworld/ground.png, client/pics/theme-nerdworld/ground0000.png, client/pics/theme-nerdworld/ground0001.png, client/pics/theme-nerdworld/ground0002.png, client/pics/theme-nerdworld/ground0003.png, client/pics/theme-nerdworld/ground0004.png, client/pics/theme-nerdworld/ground0005.png, client/pics/theme-nerdworld/guy0000.png, client/pics/theme-nerdworld/guy0001.png, client/pics/theme-nerdworld/item_bomb0000.png, client/pics/theme-nerdworld/item_bomb0001.png, client/pics/theme-nerdworld/item_bomb0002.png, client/pics/theme-nerdworld/item_exit0000.png, client/pics/theme-nerdworld/item_exit0001.png, client/pics/theme-nerdworld/item_exit0002.png, client/pics/theme-nerdworld/item_highlighted.png, client/pics/theme-nerdworld/item_live0000.png, client/pics/theme-nerdworld/item_live0001.png, client/pics/theme-nerdworld/item_live0002.png, client/pics/theme-nerdworld/item_power0000.png, client/pics/theme-nerdworld/item_power0001.png, client/pics/theme-nerdworld/item_power0002.png, client/pics/theme-nerdworld/item_scree0000.png, client/pics/theme-nerdworld/item_scree0001.png, client/pics/theme-nerdworld/item_scree0002.png, client/pics/theme-nerdworld/monster0000.png, client/pics/theme-nerdworld/monster0001.png, client/pics/theme-nerdworld/wall.png, client/pics/theme-nerdworld/wall0000.png, client/pics/theme-nerdworld/wall0001.png, client/pics/theme-nerdworld/wall0002.png, client/pics/theme-nerdworld/wall0003.png, client/pics/theme-nerdworld/wall0004.png, client/pics/theme-nerdworld/wall0005.png, configure.ac: - add new theme: Nerd world 2002-12-02 22:38 dr_maux * common/levels/levels.list: - argh! fix level list entries 2002-12-02 22:37 dr_maux * common/levels/: Makefile.am, levels.list, small_and_fast_10_10.txt: - add another (small) map 2002-12-02 22:34 dr_maux * client/src/: playcanvas.cpp, resource.cpp: - bugfix: don't let random() crash on max = 0 - bugfix: - don't return levels via path(), so custom levels are possible - more crash-proof checks everywhere 2002-12-02 22:14 dr_maux * common/levels/: Makefile.am, freestyle_20_16.txt, levels.list: - new level: large freestyle map 2002-12-02 22:07 dr_maux * README, acconfig.h, autogen.sh, configure.ac, configure.in: - drop support for old autotools 2002-12-02 21:50 dr_maux * client/src/playcanvas.cpp: - when all monsters are killed, only highlight the walls which contain an item (patched by tokoe) 2002-12-02 21:45 dr_maux * client/src/network.cpp, configure.in: - version bump: 0.0.2pre - fix bug: compile correctly when not using ggzmod (reported by tokoe) 2002-12-02 09:38 dr_maux * ChangeLog: - update changelog 2002-12-02 09:37 dr_maux * client/pics/Makefile.am, client/pics/themes.registry, configure.in: - no more theme-dyna :( 2002-12-02 09:21 dr_maux * client/src/Makefile.am: - don't include local qt-copy reference 2002-12-02 09:17 dr_maux * client/src/Makefile.am, server/Makefile.am: - libkamikaze.a is in top_builddir, not top_srcdir 2002-12-02 09:14 dr_maux * Makefile.am: - always distribute server directory even when not building it 2002-12-02 09:13 dr_maux * ChangeLog: - update changelog 2002-12-02 09:06 dr_maux * client/pics/themes.registry: - work around the Qt 3.1 pixmaparray bug by giving the guy 2 frames instead of 1 2002-12-02 08:59 dr_maux * doc/Protocol, doc/Rules-Proposal, doc/kamikaze-features.txt, NEWS, README: - prepare release of 0.0.1 2002-12-01 18:06 dr_maux * ChangeLog: - update changelog 2002-12-01 18:04 dr_maux * client/src/: playcanvas.cpp, select.cpp, toplevel.cpp: - fix load and redraw order 2002-12-01 17:49 dr_maux * client/po/: kamikaze.pot, de/kamikaze.po: - translation update 2002-12-01 17:47 dr_maux * client/Makefile.am, client/pics/themes.registry, client/po/.cvsignore, client/po/Makefile.am, client/po/kamikaze.pot, client/po/de/.cvsignore, client/po/de/Makefile.am, client/po/de/kamikaze.po, client/src/toplevel.cpp, common/levels/levels.list, ChangeLog, configure.in: - add translation framework - add German translation for application and configuration files 2002-12-01 17:33 dr_maux * client/src/: playcanvas.cpp, playcanvas.h, resource.cpp, resource.h, select.cpp, select.h, toplevel.cpp, toplevel.h: - new: level preview in selection dialog - new: pixmap and pixmaparray cache for faster graphics - new: allow for selecting number of players 2002-12-01 00:07 dr_maux * client/: pics/themes.registry, module.dsc: - module.dsc update - install themes.registry correctly 2002-12-01 00:06 dr_maux * client/pics/Makefile.am: - module.dsc update - install themes.registry 2002-11-30 23:35 dr_maux * client/src/: network.cpp, network.h, toplevel.cpp, toplevel.h: - basic GGZ support (no game logics yet) 2002-11-30 22:22 dr_maux * client/src/: playcanvas.cpp, resource.cpp, select.cpp, select.h: - add mapping also for levels so the end user sees their proper names - add override possiblility for themes so custom frame counts are now possible 2002-11-30 18:44 dr_maux * client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/resource.cpp, client/src/select.cpp, client/src/select.h, client/src/sprite.cpp, client/src/sprite.h, client/src/toplevel.cpp, client/src/toplevel.h, common/levels/Makefile.am, common/levels/levels.list: - make level/theme dialog actually work - fix background pixmap size error 2002-11-30 17:36 dr_maux * client/pics/: theme-desert/bg.png, theme-desert/item_bomb0001.png, theme-desert/item_live0001.png, theme-desert/item_power0001.png, theme-standard/item_bomb0001.png, theme-standard/item_live0001.png, theme-standard/item_power0001.png: - improved item_* images - unique background images for each theme 2002-11-30 17:23 dr_maux * common/levels/level1.txt: - don't allow player lock-in :) 2002-11-30 17:21 dr_maux * client/pics/: theme-desert/item_bomb0001.png, theme-desert/item_live0001.png, theme-desert/item_power0001.png, theme-standard/item_bomb0001.png, theme-standard/item_live0001.png, theme-standard/item_power0001.png: - use own item_* files for own themes 2002-11-30 17:05 dr_maux * client/src/: playcanvas.cpp, playcanvas.h, playground.cpp, resource.cpp, resource.h, sprite.cpp, sprite.h, toplevel.cpp, toplevel.h: - allow scaling 2002-11-30 13:50 dr_maux * client/src/main.cpp: - improve description 2002-11-30 13:48 dr_maux * client/: pics/Makefile.am, pics/splash.png, src/Makefile.am, src/playcanvas.cpp, src/playcanvas.h, src/resource.cpp, src/resource.h, src/select.cpp, src/select.h, src/splash.cpp, src/splash.h, src/toplevel.cpp, src/toplevel.h: - add splash screen - prepare automatic zoom of pixmaps - add dummy level selector 2002-11-29 23:42 dr_maux * acconfig.h, configure.in: - check for ggzmod 2002-11-29 23:41 dr_maux * client/src/: Makefile.am, main.cpp, network.cpp, network.h, playcanvas.cpp, playcanvas.h, toplevel.cpp, toplevel.h: - ggzmod stub support - command line option: --theme (doesn't work yet) 2002-11-29 23:19 dr_maux * server/: handler.cpp, kamikaze.dsc, players.h: - fix compilation with g++ 3.2 - add hooks for spectators - bring dsc file up to date 2002-11-29 01:15 dr_maux * ChangeLog: - update changelog 2002-11-29 01:13 dr_maux * client/: pics/GRAPHICS, pics/theme-desert/Makefile.am, pics/theme-standard/Makefile.am, src/playcanvas.cpp, src/player.cpp, pics/theme-desert/bg.png, pics/theme-standard/bg.png: - more theme updates 2002-11-29 00:49 dr_maux * client/pics/: theme-desert/Makefile.am, theme-desert/blast0000.png, theme-desert/blast0001.png, theme-desert/blast0002.png, theme-desert/blast0003.png, theme-desert/blast0004.png, theme-desert/blast0005.png, theme-desert/blast0006.png, theme-desert/blast0007.png, theme-desert/blast0008.png, theme-desert/blast0009.png, theme-desert/bomb0000.png, theme-desert/bomb0001.png, theme-desert/bomb0002.png, theme-desert/bomb0003.png, theme-desert/bomb0004.png, theme-desert/bomb0005.png, theme-desert/bomb0006.png, theme-desert/bomb0007.png, theme-desert/bridge.png, theme-desert/ground.png, theme-desert/guy0000.png, theme-desert/guy0001.png, theme-desert/guy0002.png, theme-desert/guy0003.png, theme-desert/item_bomb0000.png, theme-desert/item_bomb0001.png, theme-desert/item_bomb0002.png, theme-desert/item_exit0000.png, theme-desert/item_exit0001.png, theme-desert/item_exit0002.png, theme-desert/item_highlighted.png, theme-desert/item_live0000.png, theme-desert/item_live0001.png, theme-desert/item_live0002.png, theme-desert/item_power0000.png, theme-desert/item_power0001.png, theme-desert/item_power0002.png, theme-desert/item_scree0000.png, theme-desert/item_scree0001.png, theme-desert/item_scree0002.png, theme-desert/monster0000.png, theme-desert/monster0001.png, theme-desert/wall.png, theme-standard/Makefile.am, theme-standard/blast0000.png, theme-standard/blast0001.png, theme-standard/blast0002.png, theme-standard/blast0003.png, theme-standard/blast0004.png, theme-standard/blast0005.png, theme-standard/blast0006.png, theme-standard/blast0007.png, theme-standard/blast0008.png, theme-standard/blast0009.png, theme-standard/bomb0000.png, theme-standard/bomb0001.png, theme-standard/bomb0002.png, theme-standard/bomb0003.png, theme-standard/bomb0004.png, theme-standard/bomb0005.png, theme-standard/bomb0006.png, theme-standard/bomb0007.png, theme-standard/bridge.png, theme-standard/ground.png, theme-standard/guy0000.png, theme-standard/guy0001.png, theme-standard/guy0002.png, theme-standard/guy0003.png, theme-standard/item_bomb0000.png, theme-standard/item_bomb0001.png, theme-standard/item_bomb0002.png, theme-standard/item_exit0000.png, theme-standard/item_exit0001.png, theme-standard/item_exit0002.png, theme-standard/item_highlighted.png, theme-standard/item_live0000.png, theme-standard/item_live0001.png, theme-standard/item_live0002.png, theme-standard/item_power0000.png, theme-standard/item_power0001.png, theme-standard/item_power0002.png, theme-standard/item_scree0000.png, theme-standard/item_scree0001.png, theme-standard/item_scree0002.png, theme-standard/monster0000.png, theme-standard/monster0001.png, theme-standard/wall.png, GRAPHICS: - graphics updates for standard and desert theme 2002-11-29 00:23 dr_maux * client/pics/: theme-desert/ground0001.png, theme-desert/ground0002.png, theme-desert/ground0003.png, theme-desert/ground0004.png, theme-desert/ground0005.png, theme-desert/wall0001.png, theme-desert/wall0002.png, theme-desert/wall0003.png, theme-desert/wall0004.png, theme-desert/wall0005.png, monster0000.png, monster0001.png, monster0002.png, monster0003.png, monster0004.png, wall.png: - remove obsolete pictures - finish desert theme 2002-11-28 23:40 dr_maux * .cvsignore: - update cvsignore 2002-11-28 23:39 dr_maux * client/module.dsc, client/pics/theme-desert/Makefile.am, client/pics/theme-standard/Makefile.am, client/src/main.cpp, client/src/resource.cpp, client/src/toplevel.cpp, common/levels/Makefile.am, common/levels/level2.txt, AUTHORS, README, acinclude.ggz, acinclude.kde, autogen.sh, configure.in: - update for KDE 3.1 - enable global installation 2002-04-18 23:49 dr_maux * doc/Makefile.am: - documentation build bugfix 2002-04-18 23:41 dr_maux * client/module.dsc, client/doc/index.docbook, doc/kamikaze-features.txt: - finalize transition 2002-04-18 23:39 dr_maux * common/levels/Makefile.am, doc/kaboom-features.txt, doc/kamikaze-features.txt, server/kamikaze.dsc, server/kamikaze.room: - even more transition 2002-04-18 23:36 dr_maux * server/: Makefile.am, kaboom.dsc, kaboom.room, kamikaze.dsc, kamikaze.room: - more kaboom -> kamikaze changes 2002-04-18 23:29 dr_maux * client/: Makefile.am, hi32-app-kaboom.png, hi32-app-kamikaze.png, kaboom.desktop, kamikaze.desktop, doc/Makefile.am, doc/kaboom1.png, doc/kamikaze1.png, pics/theme-desert/Makefile.am, pics/theme-standard/Makefile.am, src/main.cpp, src/toplevel.cpp: - remove further 'kaboom' references 2002-04-18 23:20 dr_maux * .cvsignore, Makefile.am, README, acinclude.ggz, acinclude.kde, am_edit, autogen.sh, configure.in: - addon 2002-04-18 23:17 dr_maux * client/src/.cvsignore, client/src/Makefile.am, client/src/ai_player.h, client/src/blast.h, client/src/exit.h, client/src/main.cpp, client/src/playcanvas.h, common/src/Makefile.am, common/src/bomb.cpp, server/.cvsignore, server/Makefile.am, server/handler.cpp, server/handler.h, server/players.h: - rename game to kamikaze, in new CVS branch - port to KDE 3.0 - fixup server code to match latest (0.0.5) ggzdmod 2001-11-25 03:25 dr_maux * client/src/: Makefile.am, playcanvas.cpp: - remove old item_scree.png - new item_scree is 3 images, not 2 (else I got a segfault) 2001-11-24 15:54 dr_maux * client/: .cvsignore, src/.cvsignore: - add some more stuff to list of files to be ignored 2001-11-24 15:53 dr_maux * client/: Makefile.am, hi32-app-kaboom.png, kaboom.desktop, doc/.cvsignore, doc/Makefile.am, doc/index.docbook, doc/kaboom1.png: - add KDE documentation for KHelpCenter - add Kicker menu entry (Games/Arcade) 2001-11-24 14:18 dr_maux * configure.in: - exclude server by default just to be safe 2001-11-24 14:17 dr_maux * client/: pics/Makefile.am, src/playcanvas.cpp, src/playcanvas.cpp.tokoe, src/playcanvas.h.bak#: - remove old unreferenced backup files - add theme-dyna to SUBDIRS - replace QValueList::size with QValueList::count 2001-11-23 18:19 tokoe82 * client/: pics/Makefile.am, pics/bg.png, pics/blast0000.png, pics/blast0001.png, pics/blast0002.png, pics/blast0003.png, pics/bomb0000.png, pics/bomb0001.png, pics/bridge.png, pics/ground.png, pics/guy0000.png, pics/guy0001.png, pics/guy0002.png, pics/guy0003.png, pics/guy0004.png, pics/item_bomb0000.png, pics/item_bomb0001.png, pics/item_live0000.png, pics/item_live0001.png, pics/item_power0000.png, pics/item_power0001.png, pics/item_scree.png, pics/item_scree0000.png, pics/item_scree0001.png, src/Makefile.am, src/ai_player.cpp, src/ai_player.h, src/exit.cpp, src/exit.h, src/item.cpp, src/item.h, src/playcanvas.cpp, src/playcanvas.h, src/player.cpp, src/player.h, src/playground.cpp, src/resource.cpp, src/toplevel.cpp, src/toplevel.h: - (more or less) intelligent monsters - random distribution of items, players and monsters - some new nice icons 2001-10-13 21:47 dr_maux * server/players.cpp: - clear player list when destroying player list object 2001-10-13 21:40 dr_maux * server/: .cvsignore, players.cpp, players.h: - add player list 2001-10-13 21:38 dr_maux * server/: Makefile.am, handler.cpp, handler.h: - fix a bug in players.cpp 2001-10-10 13:59 dr_maux * configure.in: - update configure.in 2001-10-10 13:57 dr_maux * common/levels/.cvsignore: - forgot .cvsignore (oh my...) 2001-10-10 13:56 dr_maux * common/levels/Makefile.am: - forgot makefile.am 2001-10-10 13:55 dr_maux * client/src/Makefile.am, client/src/level.cpp, client/src/level.h, client/src/playcanvas.cpp, client/src/playcanvas.h, client/src/resource.cpp, common/Makefile.am, common/levels/level.txt, common/levels/level1.txt, common/levels/level2.txt, common/levels/level3.txt, common/levels/level4.txt, common/levels/level_empty.txt, common/src/level.cpp, common/src/level.h, server/handler.cpp: - change level format to include level size - place level class back to common/ 2001-10-10 12:54 dr_maux * client/src/PATCH: - remove old patch 2001-10-10 12:27 dr_maux * AUTHORS, Makefile.am, README, acconfig.h, acinclude.ggz, configure.in, out: - add acconfig file - change toplevel files 2001-10-10 12:25 dr_maux * client/pics/Makefile.am, client/pics/theme-desert/.cvsignore, client/pics/theme-desert/Makefile.am, client/pics/theme-desert/ground0000.png, client/pics/theme-desert/ground0001.png, client/pics/theme-desert/ground0002.png, client/pics/theme-desert/ground0003.png, client/pics/theme-desert/ground0004.png, client/pics/theme-desert/ground0005.png, client/pics/theme-desert/wall0000.png, client/pics/theme-desert/wall0001.png, client/pics/theme-desert/wall0002.png, client/pics/theme-desert/wall0003.png, client/pics/theme-desert/wall0004.png, client/pics/theme-desert/wall0005.png, client/pics/theme-standard/.cvsignore, client/pics/theme-standard/Makefile.am, client/pics/theme-standard/ground0000.png, client/pics/theme-standard/ground0001.png, client/pics/theme-standard/ground0002.png, client/pics/theme-standard/ground0003.png, client/pics/theme-standard/ground0004.png, client/pics/theme-standard/ground0005.png, client/pics/theme-standard/wall0000.png, client/pics/theme-standard/wall0001.png, client/pics/theme-standard/wall0002.png, client/pics/theme-standard/wall0003.png, client/pics/theme-standard/wall0004.png, client/pics/theme-standard/wall0005.png, client/src/splash.cpp, client/src/splash.h, doc/Makefile.am, doc/Rules-Proposal, doc/html/Makefile.am: - add themes (not supported in the current version yet) 2001-10-10 12:23 dr_maux * client/: Makefile.am, src/Makefile.am, src/main.cpp, src/network.cpp, src/toplevel.cpp, src/toplevel.h: - add splash screen - usage of KDE classes - change configuration macros 2001-10-06 18:55 dr_maux * client/pics/bg.png, client/pics/blast0001.png, client/pics/bomb0000.png, client/pics/bomb0001.png, client/pics/blast0002.png, client/pics/blast0003.png, client/pics/item_bomb0000.png, client/pics/bridge.png, client/pics/guy0004.png, client/pics/ground.png, client/pics/item_live0000.png, client/pics/item_scree.png, client/pics/wall.png, client/pics/guy0000.png, client/pics/guy0001.png, client/pics/guy0002.png, client/pics/guy0003.png, client/pics/item_bomb0001.png, client/pics/item_scree0000.png, client/pics/item_live0001.png, client/pics/item_power0000.png, client/pics/item_power0001.png, client/pics/item_scree0001.png, client/pics/monster0000.png, client/pics/monster0001.png, client/pics/monster0002.png, client/pics/monster0003.png, client/pics/monster0004.png, client/src/.cvsignore, client/src/Makefile.am, client/src/ai_player.cpp, client/src/ai_player.h, client/src/main.cpp, client/src/network.cpp, client/src/network.h, client/src/player.cpp, client/src/player.h, client/src/playground.cpp, client/src/blast.cpp, client/src/blast.h, client/src/bomb.cpp, client/src/bomb.h, client/src/item.cpp, client/src/item.h, client/src/level.cpp, client/src/level.h, client/src/playcanvas.h, client/src/playcanvas.h.bak#, client/src/playground.h, client/src/resource.cpp, client/src/resource.h, client/src/sprite.cpp, client/src/sprite.h, client/src/toplevel.cpp, client/src/toplevel.h, client/src/PATCH, client/src/playcanvas.cpp, client/src/playcanvas.cpp.tokoe, common/.cvsignore, common/Makefile.am, common/levels/level.txt, common/levels/level1.txt, common/levels/level2.txt, common/levels/level3.txt, common/levels/level4.txt, common/levels/level_empty.txt, common/src/.cvsignore, common/src/Makefile.am, common/src/bomb.cpp, common/src/bomb.h, common/src/level.cpp, common/src/level.h, common/src/protocol.h, doc/.cvsignore, doc/Protocol, doc/kaboom-features.txt, doc/html/bomb.png, doc/html/bridge.png, doc/html/grass.png, doc/html/guy.png, doc/html/index.html, doc/html/iron.png, doc/html/.cvsignore, doc/html/wood.png, server/.cvsignore, server/Makefile.am, server/handler.cpp, server/handler.h, server/kaboom.dsc, server/kaboom.room, server/main.cpp: Initial revision 2001-10-06 18:55 dr_maux * client/pics/bg.png, client/pics/blast0001.png, client/pics/bomb0000.png, client/pics/bomb0001.png, client/pics/blast0002.png, client/pics/blast0003.png, client/pics/item_bomb0000.png, client/pics/bridge.png, client/pics/guy0004.png, client/pics/ground.png, client/pics/item_live0000.png, client/pics/item_scree.png, client/pics/wall.png, client/pics/guy0000.png, client/pics/guy0001.png, client/pics/guy0002.png, client/pics/guy0003.png, client/pics/item_bomb0001.png, client/pics/item_scree0000.png, client/pics/item_live0001.png, client/pics/item_power0000.png, client/pics/item_power0001.png, client/pics/item_scree0001.png, client/pics/monster0000.png, client/pics/monster0001.png, client/pics/monster0002.png, client/pics/monster0003.png, client/pics/monster0004.png, client/src/.cvsignore, client/src/Makefile.am, client/src/ai_player.cpp, client/src/ai_player.h, client/src/main.cpp, client/src/network.cpp, client/src/network.h, client/src/player.cpp, client/src/player.h, client/src/playground.cpp, client/src/blast.cpp, client/src/blast.h, client/src/bomb.cpp, client/src/bomb.h, client/src/item.cpp, client/src/item.h, client/src/level.cpp, client/src/level.h, client/src/playcanvas.h, client/src/playcanvas.h.bak#, client/src/playground.h, client/src/resource.cpp, client/src/resource.h, client/src/sprite.cpp, client/src/sprite.h, client/src/toplevel.cpp, client/src/toplevel.h, client/src/PATCH, client/src/playcanvas.cpp, client/src/playcanvas.cpp.tokoe, common/.cvsignore, common/Makefile.am, common/levels/level.txt, common/levels/level1.txt, common/levels/level2.txt, common/levels/level3.txt, common/levels/level4.txt, common/levels/level_empty.txt, common/src/.cvsignore, common/src/Makefile.am, common/src/bomb.cpp, common/src/bomb.h, common/src/level.cpp, common/src/level.h, common/src/protocol.h, doc/.cvsignore, doc/Protocol, doc/kaboom-features.txt, doc/html/bomb.png, doc/html/bridge.png, doc/html/grass.png, doc/html/guy.png, doc/html/index.html, doc/html/iron.png, doc/html/.cvsignore, doc/html/wood.png, server/.cvsignore, server/Makefile.am, server/handler.cpp, server/handler.h, server/kaboom.dsc, server/kaboom.room, server/main.cpp: - foo 2001-10-06 18:50 dr_maux * AUTHORS, COPYING, ChangeLog, INSTALL, Makefile.am, NEWS, README, acinclude.ggz, acinclude.kde, .cvsignore, am_edit, autogen.sh, configure.in, out, client/.cvsignore, client/Makefile.am, client/module.dsc, client/pics/.cvsignore, client/pics/blast0000.png: Initial revision 2001-10-06 18:50 dr_maux * AUTHORS, COPYING, ChangeLog, INSTALL, Makefile.am, NEWS, README, acinclude.ggz, acinclude.kde, .cvsignore, am_edit, autogen.sh, configure.in, out, client/.cvsignore, client/Makefile.am, client/module.dsc, client/pics/.cvsignore, client/pics/blast0000.png: - foo