#include "rule.h" Rule::Rule() { m_custom = 0; player_lives = 1; player_power = 1; player_bombs = 3; monster_lives = 1; monster_power = 1; monster_bombs = 1; monster_blastfrequency = 20; flash_number = 1; invisible_number = 1; grail_number = 1; speed_number = 3; power_number = 3; life_number = 3; bomb_number = 3; bomb_destroy = 1; bomb_lock = 1; bomb_duration = 10; timebomb_allowed = 1; moveablebomb_allowed = 1; scree_percentage = 25; wall_damage = 0; ground_damage = 0; } void Rule::setCustom() { m_custom = 1; } int Rule::custom() { return m_custom; }