#ifndef RULE_H #define RULE_H class Rule { public: Rule(); int custom(); void setCustom(); int player_lives; int player_power; int player_bombs; int monster_lives; int monster_power; int monster_bombs; int monster_blastfrequency; int flash_number; int invisible_number; int grail_number; int speed_number; int power_number; int life_number; int bomb_number; int bomb_destroy; int bomb_lock; int bomb_duration; int timebomb_allowed; int moveablebomb_allowed; int scree_percentage; int wall_damage; int ground_damage; private: int m_custom; }; #endif