#include "sprite.h" int Sprite::m_tilesize = 0; Sprite::Sprite(int id, int x, int y, QCanvasSprite* sprite) { m_id = id; m_x = x; m_y = y; m_sprite = sprite; if (m_sprite) { m_sprite->move(m_tilesize * m_x, m_tilesize * m_y); m_sprite->show(); } m_finished = 0; m_step = 0; } Sprite::~Sprite(void) { if (m_sprite) { m_sprite->hide(); delete m_sprite; } m_sprite = 0; } int Sprite::id() { return m_id; } void Sprite::proceed() { m_step++; } QCanvasSprite* Sprite::sprite(void) { return m_sprite; } void Sprite::setSprite(QCanvasPixmapArray *a) { m_sprite->setSequence(a); } int Sprite::x(void) { return m_x; } int Sprite::y(void) { return m_y; } void Sprite::move(int x, int y) { m_x = x; m_y = y; m_sprite->move(m_tilesize * m_x, m_tilesize * m_y); } void Sprite::setStep(int step) { m_step = step; } int Sprite::finished(void) { return m_finished; } void Sprite::setTilesize(int tilesize) { m_tilesize = tilesize; }