#ifndef _sprite_h #define _sprite_h #include class Sprite { public: Sprite(int id, int x, int y, QCanvasSprite* sprite); virtual ~Sprite(void); /** * is called when QTimer timed out **/ virtual void proceed(); /** * returns the pointer to QCanvasSprite **/ QCanvasSprite* sprite(void); /** * set sprite explicitely **/ void setSprite(QCanvasPixmapArray *a); /** * returns x-coordinate of the item **/ int x(void); /** * returns y-coordinate of the item **/ int y(void); /** * set x-coordinate of the item **/ void move(int x, int y); /** * set time counter of item **/ void setStep(int step); /** * returns true if item has done it's work **/ virtual int finished(void); int id(); static void setTilesize(int tilesize); protected: int m_step; bool m_finished; QCanvasSprite* m_sprite; private: int m_x, m_y; int m_id; static int m_tilesize; }; #endif