/*************************************************************************** * Copyright (C) 2004 by Samuele Catuzzi * * samuele_catuzzi@yahoo.it * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef INITGAMEWINDOW_H #define INITGAMEWINDOW_H #include "initgamewindowui.h" #include "configuration.h" #include #include #include class initGameWindow : public initGameWindowUI { Q_OBJECT public: initGameWindow(QWidget* parent = 0, const char* name = 0, GameOptions *g_options = 0 ); ~initGameWindow(); /*$PUBLIC_FUNCTIONS$*/ public slots: /** No descriptions */ void slot_ok(); /** No descriptions */ void TwoPlayer_clicked(); /** No descriptions */ void AiPlayer_clicked(); protected: /*$PROTECTED_FUNCTIONS$*/ protected slots: /*$PROTECTED_SLOTS$*/ private: GameOptions * game_options; }; #endif