/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../sc_defines.h" #include "../../../../game/Player.h" bool ItemUse_area_52_special(Player *player, Item* _Item, SpellCastTargets const& targets) { if ( player->GetAreaId() == 3803 ) { return false; } else { player->SendEquipError(EQUIP_ERR_OUT_OF_RANGE,_Item,NULL); return true; } } void AddSC_area_52_special() { Script *newscript; newscript = new Script; newscript->Name="area_52_special"; newscript->pItemUse = ItemUse_area_52_special; m_scripts[nrscripts++] = newscript; }