/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../sc_defines.h" struct MANGOS_DLL_DECL not_selectableAI : public ScriptedAI { not_selectableAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();} void EnterEvadeMode() { m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); DoGoHome(); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); m_creature->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE); } }; CreatureAI* GetAI_not_selectable(Creature *_Creature) { return new not_selectableAI (_Creature); } void AddSC_not_selectable() { Script *newscript; newscript = new Script; newscript->Name="not_selectable"; newscript->GetAI = GetAI_not_selectable; m_scripts[nrscripts++] = newscript; }