// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #ifndef Missile_h #define Missile_h #include "object.h" #include "Arms.h" #define MISSILE_IGNORE_LOS (1 << 0) #define MISSILE_HIT_PARTY (1 << 1) class Missile:public Object { public: Missile(ArmsType*); virtual ~Missile(); virtual class ArmsType *getObjectType(); virtual void animate(int Ax, int Ay, int Bx, int By, int flags); virtual bool hitTarget(); virtual class Object *getStruck(); virtual bool enterTile(struct place *place, int x, int y); protected: bool hit; class Object *struck; int flags; }; #endif