// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #include "Reagent.h" #include "common.h" bool ReagentType::isType(int classID) { if (classID == REAGENT_TYPE_ID) return true; return ObjectType::isType(classID); } int ReagentType::getType() { return REAGENT_TYPE_ID; } ReagentType::ReagentType(char *tag, char *name, struct sprite *sprite) : ObjectType(tag, name, sprite, item_layer) { } ReagentType::ReagentType() { } ReagentType::~ReagentType() { }