// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #ifndef Reagent_h #define Reagent_h #include "object.h" // A reagent is an object that appears in the list of things which a player can // (M)ix to make a spell. It has absolutely no interesting or unusual // properties other than it's type. And the fact that I have to write a new // class to support this tells me I took a wrong turn somewhere. class ReagentType:public ObjectType { public: virtual bool isType(int classID); virtual int getType(); ReagentType(); ReagentType(char *tag, char *name, struct sprite *sprite); virtual ~ReagentType(); }; #endif