// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #ifndef ascii_h #define ascii_h #include "macros.h" #include BEGIN_DECL extern int asciiInit(void); /* asciiPaint -- in the usual case this prints the character to the surface * using the current font and color. In the general case, 'c' may be part of a * control sequence, where the format is: * * := ^c * := B|w|r|g|b|c|y|m|G|! * := +|-| * := * * The '+' CMD pushes the current color before setting the new color. The '-' * CMD pops the last pushed color and makes it the new color. */ extern int asciiPaint(char c, int x, int y, SDL_Surface * surface); END_DECL #endif