// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #ifndef blender_h #define blender_h #include "list.h" #define BLENDER_MAX_NONSUP 32 #define BLENDER_N_RANGE 16 typedef struct blender { struct list list; struct terrain *inf; int n_nonsup; struct terrain *nonsup[BLENDER_MAX_NONSUP]; struct terrain *range[BLENDER_N_RANGE]; } blender_t; #endif