// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #ifndef ctrl_h #define ctrl_h extern void ctrl_party_ui(class PlayerParty *party); extern void ctrl_party_ai(class Party *party); extern void ctrl_character_ui(class Character *character); extern void ctrl_character_ai(class Character *character); extern void ctrl_wander(class Object *obj); extern void ctrl_do_attack(class Character *character, class ArmsType *weapon, class Character *target, int penalty); #endif