// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #ifndef foogod_h #define foogod_h #include "macros.h" BEGIN_DECL /* Food-Gold-Date window */ typedef enum { FOOGOD_DEFAULT = 0 , FOOGOD_HINT } foogod_mode_t; typedef enum { FOOGOD_QUICKEN = 0, FOOGOD_REVEAL, FOOGOD_MAGIC_NEGATED, FOOGOD_TIME_STOP, FOOGOD_XRAY_VISION, FOOGOD_NUM_EFFECTS } foogod_effect_t; extern int foogodInit(void); extern void foogodRepaint(void); extern void foogodAdvanceTurns(); extern void foogod_set_y(int y); extern int foogod_get_y(void); extern int foogod_get_h(void); extern void foogodSetMode(foogod_mode_t mode); extern void foogodSetHintText(char *text); END_DECL #endif