// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #include "formation.h" #include "common.h" static struct formation_entry default_formation_entries[] = { {0, 0}, {1, 1}, {-1, 1}, {2, 2}, {0, 2}, {-2, 2}, {3, 3}, {1, 3}, {-1, 3}, {-3, 3}, {4, 4}, {2, 4}, {0, 4}, {-2, 4}, {-4, 4}, {5, 5}, {3, 5}, {1, 5}, {-1, 5}, {-3, 5}, {-5, 5}, {6, 6}, {4, 6}, {2, 6}, {0, 6}, {-2, 6}, {-4, 6}, {-6, 6}, /* 28 */ }; static struct formation default_formation; int formation_init(void) { default_formation.n = array_sz(default_formation_entries); default_formation.entry = default_formation_entries; return 0; } struct formation *formation_get_default(void) { return &default_formation; }